That felt like "Obligatory ps4 exclusive touchpad moment." Was really odd and out of plac imo. Actually, wouldn't it have made more sense to make the touch pad the interact button instead of the triangle button, the symbol that's there before you get close enough for the triangle to appear bears a resemblance to the one used in Second Son for touchpad moments. Also crossposting.I thought the elder qte-s were fine. Maybe they can mix it up a bit. I'm not allergic to QTE-s.
I do hate to press a button for something silly though. The morse code was ridiculous.
Also couldn't help but notice this resemblance.
I agree. For all the reasons you mentioned, and I believe the game will sell well enough Worldwide to warrant a sequel as well. I bet this game will have very solid sales.
Hawaii to Colorado! Anti I'm so very sorry
Hellblade is pretty much a spiritual successor.Heavenly Sword was a launch window game, that didn't review badly, and sold ok (considering the sell through numbers of the PS3 at the time), didn't get a sequel So it's not set in stone really.
I don't feel like it's a "bane" but I feel it's highly misplaced in a game like The Order. I don't feel like it adds anything to the game. Again this is my opinion, but each weapon in The Order feels unique. From the coach shotgun to the standard shotgun, the different pistols and machine pistols, the long range rifles, the Falchion machine gun compared to the standard machine gun, etc. I feel like each one felt distinct and had a lot of thought put into their designs. I think adding something like a leveling system would mess that up, making guns weaker in the beginning and upgrading to more powerful ones w/ stats and all during the course of the game...just doesn't fit the universe imo.I'm with banafactory though on the weapon upgrade thing. I think this unlock stuff is a bane on video games.
I'd pay for that as a DLC costume. She's awesome.
I'd pay for that as a DLC costume. She's awesome.
Hellblade is pretty much a spiritual successor.
Yeah it definitely doesn't fit the universe.I don't feel like it's a "bane" but I feel it's highly misplaced in a game like The Order. I don't feel like it adds anything to the game. Again this is my opinion, but each weapon in The Order feels unique. From the coach shotgun to the standard shotgun, the different pistols and machine pistols, the long range rifles, the Falchion machine gun compared to the standard machine gun, etc. I feel like each one felt distinct and had a lot of thought put into their designs. I think adding something like a leveling system would mess that up, making guns weaker in the beginning and upgrading to more powerful ones during the course of the game...just doesn't fit the universe imo.
From the same dev though, that matters more than whoever publishes it.Not from Sony though, and it's about 8 years after Heavenly Sword was released, so point still stands
...just doesn't fit the universe imo.
From the same dev though, that matters more than whoever publishes it.
Hottestto ever appear in a video game by my estimation. Hope she plays a bigger role in the sequel, which I'm sure she will.indian chick
I'm talking simply about a leveling up/upgrade system for weapons. I'm all for implementing new weapons in themselves, but to attach base stats like damage, accuracy and all that shit? Nah, just isn't what The Order is about to me.This argument I really don't get, how does it not fit in a universe where you have Nikola Tesla building weapons and gagdets for the organisation that exists in a version of Victorian London with monorails and airships? Why even have Tesla in the universe at all? For the science weapons that you barely get to use? Or the one gagdet that's just a fancy key to unlock the next part of a level.
This is easily the most harshly-reviewed game I have ever come across. Although I'm certain that plenty of people that haven't played it will tell me I'm a fanboy trying to justify my purchase.
It really seems like The Order will be referring the the fringe group that includes her, Tesla, and Grayson. Wouldn't be surprised if the knight's Order falls apart at some point and Lafayette and Isabeau join up.
This argument I really don't get, how does it not fit in a universe where you have Nikola Tesla building weapons and gagdets for the organisation that exists in a version of Victorian London with monorails and airships? Why even have Tesla in the universe at all? For the science weapons that you barely get to use? Or the one gagdet that's just a fancy key to unlock the next part of a level.
Hmn, i don't know. I can imagine one weapon getting addons made by Tesla. They did it pretty well in Wolfenstein. But that also had the fun of a weapon wheel..I don't feel like it's a "bane" but I feel it's highly misplaced in a game like The Order. I don't feel like it adds anything to the game. Again this is my opinion, but each weapon in The Order feels unique. From the coach shotgun to the standard shotgun, the different pistols and machine pistols, the long range rifles, the Falchion machine gun compared to the standard machine gun, etc. I feel like each one felt distinct and had a lot of thought put into their designs. I think adding something like a leveling system would mess that up, making guns weaker in the beginning and upgrading to more powerful ones w/ stats and all during the course of the game...just doesn't fit the universe imo.
Yeah, I'm seriously enjoying it. I'm actually paying attention to the cutscenes and story whereas in other games I tune out completely. The characters do a wonderful job of portraying real emotion, it's a huge step forward in game animation and acting. More credit needs to be given to RAD for these accomplishments.I've just reached chapter 15, probably about 7-8 hours in thus far (hard, no auto-aim).
I have to wonder what the majority of reviewers were smoking - I'm loving the story, the voice acting, the atmosphere - it's really a great experience - and the guns, man just as good as KZ2.
Same here. Not every game needs that stuff.I'm with banafactory though on the weapon upgrade thing. I think this unlock stuff is a bane on video games.
I think I want a sequel. But I'd want them to shift away from the play-a-narrative structure. Fix the encounters and give me more and I'm probably down.
There are some theories going around... But it's a technical limitation.played for an hour...why are characters not reflected in mirrors? seems really weird with the otherwise incredible attention to detail
played for an hour...why are characters not reflected in mirrors? seems really weird with the otherwise incredible attention to detail
One option I'd love to see patched in for this game is the option to disable on-screen prompts - outside of stealth and QTEs where they seem to be required. I mean all the tutorial tips, and even the simple triangles that show up to interact with photos and newspapers and the like. At least let us disable that stuff for replays. I really don't need to be reminded how to examine things, shuffle or climb each and every time.
I think they need to go back to the drawing board on encounter design and pacing as well as allowing for more player control in the cinematic moments. If they do that, a sequel could be massively improved without having to lose the style and narrative focus.
Can anyone explain to me,
Who was Percival talking to? Was it alluded or something that will be explained in the sequel?
Are we supposed to know who the guy that was with Tesla is? Have we seen him before? Is he the one who was talking to Percival in the beginning of the game?
People who complain about too many cutscenes should play a different game IMO. There's nothing wrong with the cutscenes. There is some unnecessary few second cutscenes like opening the door (unless that is what people mean). Adding 2-3 hours of pure gameplay with the same amount of cinematics is fine for the sequel.
Can anyone explain to me,
Who was Percival talking to? Was it alluded or something that will be explained in the sequel?
Are we supposed to know who the guy that was with Tesla is? Have we seen him before? Is he the one who was talking to Percival in the beginning of the game?
I think one of my biggest problems with this game trying to be cinematic is that its a terrible structure for games to mimic and games even as a full retail release should try to be more like a TV show that Way you can enjoy it in large chunks or in small bites.
Here's what I thought:
+ Amazing tech
+ Good voice acting
+ Great art
- Boring, simple, gameplay
- Too little control over the character
- Guns were a let down
- Bad QTE's
- Too many QTE's and cutscenes
- Story not fleshed out enough
- Character motivations felt 'off'
- Not enough variety in stages
- Too short
- No replayability
- No challenges
I'd score it a 2/5 and hope they source that tech + artistry to other studios.
I have to say as someone who knew it would be a linear, story-driven cinematic TPS, even I was surprised at how much the control the game would take away from the player at times. I also just expected a much more exciting/interesting narrative, and the first half disappointed in particular. It was ripe for endearing me to the characters and their camaraderie, but I felt that it fell short.If you're not having fun with this game, or you're complaining about it being too cinematic and short, this just isn't the game for you. Why did you even buy it? It was known in advance.
I know opinions and all that but any comment about poor guns just flat out puzzles me.Here's what I thought:
+ Amazing tech
+ Good voice acting
+ Great art
- Boring, simple, gameplay
- Too little control over the character
- Guns were a let down
- Bad QTE's
- Too many QTE's and cutscenes
- Story not fleshed out enough
- Character motivations felt 'off'
- Not enough variety in stages
- Too short
- No replayability
- No challenges
I'd score it a 2/5 and hope they source that tech + artistry to other studios.
From the same dev though, that matters more than whoever publishes it.
Um this game is amazing. I'm about 4 chapters in and I'm blown away. What in the actuall hell is with the reviews for this game?