From the same dev though, that matters more than whoever publishes it.
Er, not really. RAD cannot make a sequel without Sony, but Sony could make a sequel without RAD.
From the same dev though, that matters more than whoever publishes it.
Most games I beat, I usually don't give them too much thought afterwards. I'm just done with them. Something about this game makes me keep thinking about it and wanting to return to it. Thats pretty uncommon for me.
You're having a laugh mate. Game was advertised as a cinematic game, not an interactive movie. You can have plenty of gameplay in a cinematic game, just this game fails on that.
It's funny, with this game thinking back on it the flaws are very apparent but when I sit down to play something I can't help but load this up despite already having the platinum. When I'm in control I enjoy it a ton, even when just slowly walking around and taking in the environments.Most games I beat, I usually don't give them too much thought afterwards. I'm just done with them. Something about this game makes me keep thinking about it and wanting to return to it. Thats pretty uncommon for me.
Lol. I have games that collect dust forever and as soon as I lend them out I want to play them. Never played Max Payne 3 since it came out. Just lent it to a friend and now I'm itching to play it lol.Same. I'm itching for a 2nd playthrough but lent it to a friend to play
I don't have the platinum yet but I do the same. It really is a testament to how much work they put into the visuals that I like to revisit areas just to look at it. The hospital... the atmosphere is just incredible.It's funny, with this game thinking back on it the flaws are very apparent but when I sit down to play something I can't help but load this up despite already having the platinum. When I'm in control I enjoy it a ton, even when just slowly walking around and taking in the environments.
Talking about Hellblade.Er, not really. RAD cannot make a sequel without Sony, but Sony could make a sequel without RAD.
RAD could take 12 people and make their own Hellblade equivalent. Just have a several year hundred old bloke that looks past 40 years that shoots and stabs people, it's going to be great!Talking about Hellblade.
I like all of these suggestions. Though I actually wasn't bothered by the amount of cutscenes or QTEs.
I personally didn't mind them either, I just want people to complain less, I actually like QTEs haha.
There no urgency or importance to the QTEs though I mean they'd at least be interesting if doing them or not doing them ended with consequence other than restarting just before the QTE starts. There's really no reason for it to be a thing if it doesn't mean anything. QTEs are the cheapest way to make something "interactive narrative".
It's the carney trick of gameplay.
Yeah, well I guess there isn't a meaningful consequence in this except that you restart it, would have been cool if it branched out or something like that. I enjoy doing them though, I know that's not popular opinion lol
The fun of QTE in Heavy Rain was the urgency created by the fact that any character could die and you never knew how or when it might happen. The fact that they branched and adapter made it all the more engaging. Brilliant execution
Yeah, well I guess there isn't a meaningful consequence in this except that you restart it, would have been cool if it branched out or something like that. I enjoy doing them though, I know that's not popular opinion lol
Most games I beat, I usually don't give them too much thought afterwards. I'm just done with them. Something about this game makes me keep thinking about it and wanting to return to it. Thats pretty uncommon for me.
I think if they keep QTEs they should only really do stuff like the Turning Points but with more possible attacks and outcomes. Those didn't have the same immediate failure states as the others and could allow for some variety on playthroughs.The fun of QTE in Heavy Rain was the urgency created by the fact that any character could die and you never knew how or when it might happen. The fact that they branched and adapter made it all the more engaging. Brilliant execution
I'm not saying The Order needs to go Quantic route and have all sorts of different endings and outcomes or whatever but a bit of variation in the way things play out through your QTE actions would help a lot in making them feel more dynamic
Yup, that was my favorite execution of QTE's in a game. You mess up there are some huge consequences, correct me if I am wrong, but Beyond didn't really have some crazy consequences did it, it just changed the scene you played next
Agreed. The writing and presentation was better in Beyond but the loss of tension and lower sense of interaction and stain was sorely missed.Yeah Beyond was a step ahead in presentation (acting/graphcis etc) but a step back in that regard. Very little change to the overall outcome.
played for an hour...why are characters not reflected in mirrors? seems really weird with the otherwise incredible attention to detail
Most games I beat, I usually don't give them too much thought afterwards. I'm just done with them. Something about this game makes me keep thinking about it and wanting to return to it. Thats pretty uncommon for me.
Popular or not doesn't matter. You say you like them but what do you like about them?
I think if they keep QTEs they should only really do stuff like the Turning Points but with more possible attacks and outcomes. Those didn't have the same immediate failure states as the others and could allow for some variety on playthroughs.
Man, the thought of a sequel for this game gets my armchair developer juices flowing.
The fun of QTE in Heavy Rain was the urgency created by the fact that any character could die and you never knew how or when it might happen. The fact that they branched and adapter made it all the more engaging. Brilliant execution
I'm not saying The Order needs to go Quantic route and have all sorts of different endings and outcomes or whatever but a bit of variation in the way things play out through your QTE actions would help a lot in making them feel more dynamic
I like that I feel somewhat involved in the scenes that are playing out, it's a cheap trick, but it works for me. I'd rather have some input instead of watching something in a cutscene. I don't feel as passive with what is going on.
If you beat the game look ahead to see some scenes of where I enjoyed it, don't read if you didn't beat it though.
-When Lakshmi is about to get attacked by Lord Hastings and you have to throw the knife
-Fighting Lucan in the boss battle at the end, after all the dodging and stuff, when he's throwing you around
-I even liked the counting down that happens on the airship before Galahad throws the smoke grenade
I liked all of those tooI like that I feel somewhat involved in the scenes that are playing out, it's a cheap trick, but it works for me. I'd rather have some input instead of watching something in a cutscene. I don't feel as passive with what is going on.
If you beat the game look ahead to see some scenes of where I enjoyed it, don't read if you didn't beat it though.
-When Lakshmi is about to get attacked by Lord Hastings and you have to throw the knife
-Fighting Lucan in the boss battle at the end, after all the dodging and stuff, when he's throwing you around
-I even liked the counting down that happens on the airship before Galahad throws the smoke grenade
Some do but only a couple.I thought they were pushing this narrative early on where if you failed a QTE the scene would play out differently. Am I misremembering?
Most games I beat, I usually don't give them too much thought afterwards. I'm just done with them. Something about this game makes me keep thinking about it and wanting to return to it. Thats pretty uncommon for me.
are they all vampires? Haven't played the game but I thought there was something about them in the game. thought vampires didn't have a reflection?
played for an hour...why are characters not reflected in mirrors? seems really weird with the otherwise incredible attention to detail
This, no collectable count, and no way to listen to audio logs in game are weird as hell oversights in such a polished game.Aaarrgh. RaD.. I'm playing the game a second time but the cutscenes HAVE to be skippable on a second playthrough. Just saying..
However, it is nice to hear certain things that i might have not payed as much attention to the first time.
Still, it's a must RaD.
This, no collectable count, and no way to listen to audio logs in game are weird as hell oversights in such a polished game.
I'm hearing many people say that the game needs to be experienced. I agree, I'm of the opinon that it's better to play and form my own opinion. That being said, would anyone be willing to shareplay this with me? I want to check it out for myself.
Game's fantastic mechanically. As you said, just walking around simply feels good. It's clear they took ND design philosophies to heart in more ways than one.It's funny, with this game thinking back on it the flaws are very apparent but when I sit down to play something I can't help but load this up despite already having the platinum. When I'm in control I enjoy it a ton, even when just slowly walking around and taking in the environments.
Considering how often the game takes over it makes some sense. It would butt against the game throwing you into conversations / cut-scenes / QTEs.Seriously id like to be on the meeting where they decided to not have audio logs play in game.
The feel of character movement and gunplay in this game is top notch. It just feels good to play.Game's fantastic mechanically. As you said, just walking around simply feels good. It's clear they took ND design philosophies to heart in more ways than one.
Not as bad as you'd think. I remembered all of the ones I picked up so when I went through a collectable guide it was easy to pinpoint what I needed. Quite a few chapters have none and there's a comprehensive scene select menu so you can quickly get where you need to go, especially since the load times are crazy fast.There's no collectable tracking? That's going to be a pain in the ass.