The Perfect Game Store -OR- What's Wrong With Gamestop

Don't suppose its likely if its not a big shop floor, but a wi-fi lounge would be awesome. A few beanbags, tables and Coke/Snack machines for people to hang out and play wifi. Could also be used for store events, promotions etc. Store Pokemon tourneys or something.
 
Android18a said:
Don't suppose its likely if its not a big shop floor, but a wi-fi lounge would be awesome. A few beanbags, tables and Coke/Snack machines for people to hang out and play wifi. Could also be used for store events, promotions etc. Store Pokemon tourneys or something.
Sort of like the coffee shops in Barnes & Noble bookstores, eh?

That's not too bad of an idea, either.
 
Actually the stickers they use nowadays are really easily removable. And won't leave a mess either if you do it right.
 
Mammothtank said:
These are good ideas, keep em coming.

*Jots down community board*

I tend to sell most of my new games for PSWii60 $5 less than retail and I give probably anywhere between 20-50% more for trade-ins. Sorry if this all comes off sounding like a plug, but I'm just a small business so it's not like any of you guys would find me.

Unfortunatly my store was broken into last week so I'm trying to recover from a rather huge nasty setback. I probably should also set up that FAQ board...

Anyways, here's some of the other things I try to do.

-For every $20 dollars spend in my store you get entered into a weekly drawing for Gift Certificates

-We do tournaments nearly every month or so with cash prizes

-Wednesdays are buy 2 get 1 free on used games

-I try to carry some anime items like wall scrolls, posters, accessories, and figures

-Used games are $10 less than new retail

I also have a "Mulligan" program. If you buy a used game and don't like it (or beat it too quickly) bring it back within 3 days and switch it out for something else. Get a New game and don't like it, bring it back within 3 days and get the full value of what I'd sell it for as a used title.

I would so shop in your store.. this is probably the most fair policy I have see n in retail... best of luck with your store.
 
Mammothtank said:
I also have a "Mulligan" program. If you buy a used game and don't like it (or beat it too quickly) bring it back within 3 days and switch it out for something else. Get a New game and don't like it, bring it back within 3 days and get the full value of what I'd sell it for as a used title.

Ah, it's too bad your shop is in Florida. Sounds great.
 
Green Shinobi said:
Don't buy back any title someone wants to sell.

Since you own the store, the only rules you have to follow are your own.
Oh, I know this. The store I ran before was almost purely used, and I learned real quick what not to take in. As for my rules, I’ve got to be careful not to only listen to myself.

Manmademan said:
My perfect game store has a liquor license, hooters girls selling the games, and a big screen with the Vs. game of the day hooked up in front of some seating.
The first idea would be fantastic, but I’m not about to chase down a liquor license (yet). As for hooters girls…been to hooters recently? Just saying, taupe tights are cheating. Of course, if any enticing women apply for a job (and know their gaming shit) then I’ll be more than happy to hire them.

Brimstone said:
Have a similar community board section and encourage people to post their online gamer tags, have clan recruiting flyers, and what ever else fits in with the gaming culture of the store.
I like this…I like this a lot. Thank you again, I’ve already gone back to the store design to find a proper place for it.

Deadly Monk said:
Yeah it is kind of frustrating working with employees who lie about a game thats out or is coming out just because they dont know the real answer.
and
SatelliteOfLove said:
Non-judgemental sales staff, in any shape or form.
One of my priorities is getting knowledgeable staff, and, with that, polite staff. I’ll be running everything at the get go, so that should be covered, but hopefully I’ll be doing enough to need some staff soon enough.

thetrin said:
One thing I forgot about Japanese game stores: They are VERY choosy about what they take in for trade. If it's scratched at all, or if the manual is bent, they won't take it.

This can work against you, but here's a good middle ground that an import store in Boulder, CO does.

If you are missing pieces of game, you get less trade in value, but it also costs less to buy for the consumer. Prices are not computer set, but set via the discretion of the person pricing. Among a stack of the same game, prices may vary from $10-$35 depending on the quality.
I’m all for being overly choosy about what I take in. However, having variable pricing I’m a bit wary on. That means if I’m in a good mood, someone’s getting a good deal, and if I’m in a crappy mood, someone runs the risk of being treated differently.

soco said:
i'd like to be able to check what's in shop without actually driving down to the store and possibly pay online and pick up in store. there's lots of shop software that can do things like that. even check the number in stock and arrival dates and all that. probably would be a huge plus to parents -- their children could pick their software, parents could review the card and enter their credit car, and just pick them up.
Checking stock online I probably won’t do. To be honest, I’d much rather have you walk through my door to see if we have a copy of Pimp My Ride than allow you to just have it online. Then again, perhaps an online listing of our used stock could be done.

soco said:
maybe as something different, it could be possible to set the shovelware aside from the highest rated games :) SoTC goes on the good shelf, Generic Film Game goes on the crap shelf.

i also wouldn't mind an organization by genre for the systems with tons of software if the shovelware shelves don't work out. but that's just me.
Organized by genre is a definite. Separating good from bad? Hmm, maybe, if I can work it out on the shelves.

Kaijima said:
1. Keep a clean store layout that is optimized for keeping browsers of used games and non-recent releases separated from the brand new titles and recent releases.
2. Have a predictable system for discounting new releases as the weeks go by.
3. Do not ass-rape on resell prices of "hot" or "rare" games.
4. Do not pester me about pre-orders
5. If you are a dedicated game store, order the shit the hardcore gamers want, because yes, they WILL buy it.
6. The mention of a community board is a fine idea.
7. Put the demo stations at the /back/ of the store, past /any/ products.
8. Put up a board to /help/ the casuals and the parents.
Great post, have to go point by point.
1. Store layout is as clean as I can make it. Used section is separate from the new (and, unfortunately, not as organized) and, hopefully, noone will use the phrase “packed wall-to-wall” in describing the displays. I see no reason to have 6 boxes of Gears of War all lined up next to each other.
2. Possible to have new releases slowly discounted, but predictability might not happen. I’ve got to price based on what I can get from my distributors.
3. Not a chance. Granted, I’m not about to sell a copy of Aragon for the same amount as Ninja Gaiden Sigma, but every used title should be sold at just about the same profit margin.
4. Not going to have pre-orders. Sure, I may miss out on some of the release day rush, but at least I will never have to tell someone that a title is sold out days before it actually hit the shelves.
5. Wii component cables, controller converters, switcher boxes, yeah, there have been too many things that gamers want and can’t find. Of course, there’s always the chance that I won’t be able to find them myself, but will certainly do my best. On the topic of peripherals, I’m really hesitant to buy unproven third party stuff, but I try to keep abreast of what’s out there, so hopefully I won’t screw that up too much.
6. Heh, yeah, definitely like that too.
7. Sorry, demo stations are in the center of the store. However, those demoing should not be blocking any product shelves or pathways…if my design works the way it’s supposed to.
8. Great, great, great idea. Might even turn this into an easy-on-the-eye handout. Have to admit that a large part of my target sales group consists of casuals and new gamers. Personally I find current game store design to be overwhelming and unapproachable to the uninformed gamer.

Death_Born said:
Hey, I have an idea. How about you offer some sort of "recommended games" section where you place games that have a high meta-score, and give a free shovelware game (or something cheap) to anyone who buys 2 or more at the same time? That way you'll be promoting the good stuff and getting rid of the bad at the same time?

Also, if you want some more realistic ideas, how about a "most anticipated" bulletin board?

Re: the points system, maybe you could make a computer database of customers and have a "points leaderboard" where the person with the most points gets 10% off all purchases???
The “recommended games” section might work perfectly, as well as the purchase incentives. I’d still feel dirty shoving a crap game at someone, heh.
The “points leaderboard” is iffy. Not sure I want to create competition among customers like that. I’m still trying to work out how to track points without having to resort to cards. Maybe tracked by driver’s license swipes?

Android18a said:
Don't suppose its likely if its not a big shop floor, but a wi-fi lounge would be awesome. A few beanbags, tables and Coke/Snack machines for people to hang out and play wifi. Could also be used for store events, promotions etc. Store Pokemon tourneys or something.
Would be cool, damn cool. But might not be so easy to implement. That much floor space is expensive to give up (especially in an area where some are paying $5/sqft). However, if the demo room in the store doesn’t get much use, it could be converted into a small wi-fi lounge.

Mammothtank said:
These are good ideas, keep em coming.

*Jots down community board*
HEY! This is my “steal ideas from neogaf/get free market research” scheme!!! Bah, just kidding, glad I’m not the only one benefiting from this. I like a number of your policies and may have to steal some. Used pricing seems fair enough, and tournaments are something I want to do (how much floor space do you have to give over to it? How many systems do you need to have running?) On that ‘mulligan’ bit, do you make the customer cry out ‘Mulligan’ before attempting it? Can we do that?

Thank you again, all. I’d be more than happy to discuss any questionable policies. And I’m considering of posting my layout here, though I’ve been a bit protective of it.
 
Secks4Food said:
Better trade in rates, you can still make money and not royally f*ck your customers out of every cent you can.

Edit: Don't ruin the box/manual/disc with god awful stickers that are a pain in the ass to take off. Put out one display case with the stickers then keep all the actual cases and discs in the back, and if it's sold out, take it off the rack until you get another. Something, anything that doesn't involve stickers.

Q-F-MOTHERFLIPPIN-T.
 
The perfect game store is the publisher selling me their games directly with prices cut to reflect that the lack of middlemen. Also, games don't go out of print.
 
purnoman3000 said:
Where are you opening up Amusix? I'd like to support local game stores if I can.
Was hesitant to say, for fear of this being seen as an ad thread, but hell with it...San Diego area. 1 chance in 10,000 that you'll be able to support my store, but thanks for the offer. heh
 
I like the muligan program but I think you should have some restrictions to protect yourself and the honest customers who support your store from those that will want to absue it.



Have a loyal customer program with 3 different status levels, silver, gold, and platinum.



Silver Member perks

1 mulligan within a 12 month period




Gold Member perks

2 mulligans within a 12 month period

On Wednesdays buy 4 used games get 3 free.






Platinum

3 mulligans within a 12 month period

Free after store hours home delivery of new game releases that are pre-ordered and paid in full before hand. A way to say thanks to your most loyal customers, if they can't make it in to pick up a new release, offer to drop it to their home after you close up the shop.

On Wednesdays buy a used game, get one free.
 
The perfect game store existed on Main Street, Flushing NY. I say existed because i don't know if its there anymore.

It was a tiny store, they had tons of the used stuff you wanted, and all the new games were $5-$10 cheaper than anywhere else. And they didn't charge you tax.

These days i mostly buy used PS2 games from ebay or gamestop online so i haven't benn in a game store in 5+ years.
 
AMUSIX said:
Used pricing seems fair enough, and tournaments are something I want to do (how much floor space do you have to give over to it? How many systems do you need to have running?) On that ‘mulligan’ bit, do you make the customer cry out ‘Mulligan’ before attempting it? Can we do that?

I'm now inside a small mall so they gave us about 1000 square feet of the mall to rope off. We're still refining the process, but I think four tournament consoles and then whatever you can get for "free Play". It is something you're going to need multiple people to help you with for service and security.

I think I had one person say "Mulligan"...it confused me for a moment...
 
So how long does it take until I can create a new thread? I've had an idea bouncing around for a few weeks that I think could be really popular...but need feedback and some help from the Chicago GAF members.
 
Brimstone said:
I like the muligan program but I think you should have some restrictions to protect yourself and the honest customers who support your store from those that will want to absue it.
Yeah, since reading the ideas of the points systems and mulligan systems here, I've been working on something that will work for my store design. Hard to balance between giving customers something they want, making sure I don't lose too much, and making something that isn't too complicated.

Mammothtank said:
I'm now inside a small mall so they gave us about 1000 square feet of the mall to rope off. We're still refining the process, but I think four tournament consoles and then whatever you can get for "free Play". It is something you're going to need multiple people to help you with for service and security.
Yeah, being inside a mall would help greatly with that. There's a chance I'll be able to convert a third of the store to a tournament setting, but I can't push outside onto the street at all.

I'm trying to find the most recent floorplan to show it off. Currently getting excited as the construction is being done and I'm finally seeing this thing take form.
 
There is too much crap everywhere.

Every inch of the store PACKED with advertising and LOOK AT ME ME ME ME! Its worse than if a nascar car got turned insideout x10. It's like being inside a packrat's closet.

TOO MUCH CRAP, REDUCE the EYE SORES!
 
Jonk said:
There is too much crap everywhere.

Every inch of the store PACKED with advertising and LOOK AT ME ME ME ME! Its worse than if a nascar car got turned insideout x10. It's like being inside a packrat's closet.

TOO MUCH CRAP, REDUCE the EYE SORES!

This is what I can think of off the top of my head:

-ceiling banners
-preorder this game now omg behind the cash register
-coupons/"deals" at register
-pamphlets at game stations
-door signs
-ads to put on the glass in the front of the store
-standees (right now it's MP3, Mario Strikers, and Blue Dragon. Blue Dragon is currently being kicked to the side when people walk in. Mario Strikers is being ignored, and MP3 is used as an armrest for people checking out the DS section because there's no room in the ****ing store for an MP3 standee)
-"shelftalkers" (signs that hang in front of the shelves that let you know Game Informer gave Zelda a 10!!!!)
-An EA gondola. When there's so many DVDs sitting in back we have a 100% useless EA gondola solely there to advertise EA Sports games and EA Sports games only. The only time it gets noticed is when confused customers bring Madden 2008 to the register, thinking it's an actual game for purchase
-fun and games gondola. We could probably do without something like this. It's just there to promote the vendor of the month and whatever Gamestop wants to promote on the other side
-small fun and games display: showing off the most recent games.
-Activision standee: holds, I shit you not, 192 boxes of Guitar Hero, Spider-Man, or whatever game they just released. This effectively blocks the PSP section.
-gondola banners. These go on the outside of the gondolas.
 
They make purchasing anything utterly uncomfortable.

I bought a used title for $5.99 and the cashier kept pressuring me to subscribe to Game Informer. I really didn't want to, but I did anyway after I realized that they get all of the exclusives.
 
RyuHayate said:
They make purchasing anything utterly uncomfortable.

I bought a used title for $5.99 and the cashier kept pressuring me to subscribe to Game Informer. I really didn't want to, but I did anyway after I realized that they get all of the exclusives.

That sucks.
 
AMUSIX said:
I’m all for being overly choosy about what I take in. However, having variable pricing I’m a bit wary on. That means if I’m in a good mood, someone’s getting a good deal, and if I’m in a crappy mood, someone runs the risk of being treated differently.

Most collectibles stores require some sort of personal evaluation, all you have to do is set out a grading scale for you, your employees, and your customers to all see. Something like:

Mint - 75% of Full Used Sale Value - No noticable blemishes, stains, scratches anywhere on packaging, disc, or manual. All original parts included.

Near Mint - 65% of Full Used Sale Value - Disc with no noticeable scratches, manual and case included in good condition. Small creases in paper products acceptable, but no tears, cracks, or stains.

Good - 55% of Full Used Sale Value - Disc with very few minor scratches, minimal tearing in manual, or minor case damage (such as a cracked but working disc clip). Case should still close securely, manual should still be readily readable, and disc should not pose a question as to working viability.

Sub Par - 45% of Full Used Sale Value - Missing or significantly damaged manual, multiple superficial disc scratches on disc, or a full broken case clasp or disc clip on case. Slightly dirty or grimy aspects of product.

Needs Servicing - 35% of Full Used Sale Value - Missing case, one or two ominous scratches on disc requiring testing to validate working order, funk/odor to game or packaging, significant dirt or grime that requires cleaning.

Acceptable Disc Only - 25% of Full Used Sale Value - Disc only trade, disc is in sub par or better condition.

Unacceptable Disc Only - Refused - Disc only that is in need of servicing/verification of working order.

Spare parts - 5% of Full Used Sale Value - Manual or case deemed to be in "Good" or better condition without game will each be accepted at 5% of Used Sale Value.

Above Percentages are based on store credit, cash trades require photo ID and receive 15% less. Any and all trades can be refused on the basis of low resale potential.

Your full value used price would be somewhere around 10% of the new price probably, lower the price 5% for each valuation class you go below "mint".

So basically, if you have a new game selling at $49.99 the full used value would be $44.99. When someone trades in a "Good" copy of it they get $24.75 in store credit. You then price it at $49.99 - 10% - (5% X 2) as it is two evaluated classes below mint, or $39.99.

Maybe you'd want to streamline it a bit more to make the math easier for you and your employees, and to remove games pricing out at weird prices, but if you set up a clearly defined system with qualifications open to everyone you'll find yourself sticking to it even on your bad days.

Also, you and your employees can then (if you so chose) fix up lower quality games with extra manuals or cases that get traded in, as well as printed off cover arts (of your choosing, which could be very cool for games like Ico and Dark Cloud 2 that had awesome Japanese box art) that you'll then sell in a higher price bracket to improve profit margins. At the same time it keeps you and your employees occupied during down time.

A tournament/arcade area is a good idea, but I'd suggest you either have it located fairly close to the counter or keep an employee near the area to maintain customer flow and keep a smooth running area.

One thing you might want to consider is an old Toys R Us display method of putting up a picture of the box art with a card of facts for each game and have tags that customers then bring up to the counter if they want to purchase it. You keep tags on the floor equal to your inventory of each game. This way you aren't spending 75% of your time restocking display cases like most GS/EB sales associates do, or re-alphabetizing sections on a daily basis. You could even go one step further and have special advertising build into the information cards, such as review scores, or use different colored cards and/or tags for high profile and highly recommended titles.

If it takes off really well and you have a decent number of knowledgeable associates you might even want to let them have their own colored tags for recommendations. Having worked at Gamestop myself I had about a half dozen or more customers who largely came to the store for my recommendations alone. Thats largely because I went out of my way to match games to their tastes, but a frequent customer might find himself preferring the tastes of one of your associates. If he comes looking for a game when that associate isn't working don't let it cost you a sale.

I've also always thought that a video game retailer/arcade combo would be a good idea, but you probably don't have the retail space to pull it off yet. Its an idea I've had though, the two dove tail nicely as most home gamers aren't opposed to spending a few bucks at a local arcade, if only there was a good one. The convenience factor would play a big role, especially if stocked the arcade with the types of games most people can't experience at home (DDR, gun games like Time Crisis and Silent Scope, full chair/wheel/pedal racing cabinets, etc.). It would then also give a further way to reward loyal customers, by issuing free tokens with large, frequent, or pre-purchase transactions. It'd also open up another avenue for tournaments.
 
Drek said:
I've also always thought that a video game retailer/arcade combo would be a good idea, but you probably don't have the retail space to pull it off yet. Its an idea I've had though, the two dove tail nicely as most home gamers aren't opposed to spending a few bucks at a local arcade, if only there was a good one. The convenience factor would play a big role, especially if stocked the arcade with the types of games most people can't experience at home (DDR, gun games like Time Crisis and Silent Scope, full chair/wheel/pedal racing cabinets, etc.). It would then also give a further way to reward loyal customers, by issuing free tokens with large, frequent, or pre-purchase transactions. It'd also open up another avenue for tournaments.

That's a great idea, man. I hope you're seriously considering going through with it.
 
AMUSIX said:
Was hesitant to say, for fear of this being seen as an ad thread, but hell with it...San Diego area. 1 chance in 10,000 that you'll be able to support my store, but thanks for the offer. heh

Which part of San Diego will the store be in?
 
Taking into consideraion you have a demo area:

Ever think of running a league for a game. I'll use Striker's as an example. Have a low sign up fee, $10 or something where one person or two people can sign up to play in a 3 month league where they would be given a schedule of matches to compete with other kids in the league. Very easy to manage 2-4 kids coming in on a certain time on a certain day than one big tournament. Have a record board to show each team's record. Schedule the matches during times when the business is slow and very little volumn. Have a prize for the winner of the league ( free games or something, T-shirt ). This would essentially promote volumn to the store during lackluster hours ( not just kids who will show up to play, but parents to watch their kids compete ), more store loyality and regular visits by league members to check records and exposure to the latest and greatest games and in the end hopefully increase sales.
 
AMUSIX said:
3. Do not ass-rape on resell prices of "hot" or "rare" games.

3. Not a chance. Granted, I’m not about to sell a copy of Aragon for the same amount as Ninja Gaiden Sigma, but every used title should be sold at just about the same profit margin.

Selling things below their market value is always a good business move.
 
AniHawk said:
This is what I can think of off the top of my head:

-ceiling banners
-preorder this game now omg behind the cash register
-coupons/"deals" at register
-pamphlets at game stations
-door signs
-ads to put on the glass in the front of the store
-standees (right now it's MP3, Mario Strikers, and Blue Dragon. Blue Dragon is currently being kicked to the side when people walk in. Mario Strikers is being ignored, and MP3 is used as an armrest for people checking out the DS section because there's no room in the ****ing store for an MP3 standee)
-"shelftalkers" (signs that hang in front of the shelves that let you know Game Informer gave Zelda a 10!!!!)
-An EA gondola. When there's so many DVDs sitting in back we have a 100% useless EA gondola solely there to advertise EA Sports games and EA Sports games only. The only time it gets noticed is when confused customers bring Madden 2008 to the register, thinking it's an actual game for purchase
-fun and games gondola. We could probably do without something like this. It's just there to promote the vendor of the month and whatever Gamestop wants to promote on the other side
-small fun and games display: showing off the most recent games.
-Activision standee: holds, I shit you not, 192 boxes of Guitar Hero, Spider-Man, or whatever game they just released. This effectively blocks the PSP section.
-gondola banners. These go on the outside of the gondolas.
Sounds like you just have a really small store.
 
A bit off topic here, I've been trying to find a thread relevant to these 2 clips I have of a series called Fonejacker. I would create a new thread but don't have the privileges yet.

Don’t worry I don’t work for the program creators, I saw it the other night and waited for it to appear on you tube.

If anyone thinks the wider Gaf community would appreciate this then feel free to create a new thread for it.

The Fonejacker series is basically a phone prank show; all calls are made by 1 guy.

This clip he calls a UK games retailer asking for a Pusspe (PSP).

http://uk.youtube.com/watch?v=FmyU7T1Rc1s

This clip he calls up a games retailer in the US asking for a Puss 3 (PS3).

http://uk.youtube.com/watch?v=qBRYCYIBQGY

Hope you like, and think it's worth posting.
 
The "OMG they sold me the last copy and it was open" reason is getting really old. It's an anti-theft device. It's a lot better than having it behind a big glass case like Wal-Mart where you have to wait for someone to help you so that you can see the box and learn about it. Remember, it's not just the hardcore shopping here. In fact, I see mostly kids and parents (probably because the smarter people can find better deals elsewhere).

I always tell the customers its the last copy and ask if its ok, and they just stare at me with a confused look. I then explain that other people complain about it, and we have a good laugh. Just look at the game, if its bad, dont buy! It's actually better for us if you don't buy it, because then my percentage of reserves and subscriptions sold don't go down because of you stingy bastards that won't put 5 dollars down TOWARDS Halo 3.
 
AniHawk said:
This is what I can think of off the top of my head:
*stuff*

It's true there are a lot of things that are in the stores. But you have to realize that the individual stores have NO control over this. The company sends a pamphlet with all ad materials and state exactly where you have to put it. You think we want to have a stupid gondola full of only EA games or "the best reviewed by Game Informer!"? Nope...it really sucks. They don't take into account the size of the store when creating those pamphlets. So the small stores have to hold as much as the big stores, unless its really really impossible.

Besides, that's all money for them. EA pays for that gondola. Those ads on the ground in front of the register? All paid for. Damn, I would accept free money like that too.
 
Jonk said:
There is too much crap everywhere.

TOO MUCH CRAP, REDUCE the EYE SORES!
I totally agree. Game box design is already loud enough as it is. Shoving dozens of them tight up against each other only makes it worse, and then most game stores pile garishly colored banners and signs on top of that? Just becomes a sea of visual noise that only the initiated can wade through.

Pharmacy said:
all the staff should be fat guys with self esteem issues so I don't feel like a complete dick when I buy games
I was thinking of going with hot model-types with bitchy attitudes that snicker at anyone shopping and make obnoxious jokes between themselves about how anyone buying a particular game is obviously a life-long virgin. I figure their bodies will help sell games (I seen it at E3!!!).

Drek said:
Most collectibles stores require some sort of personal evaluation, all you have to do is set out a grading scale for you, your employees, and your customers to all see. (I was told there would be no math)

A tournament/arcade area is a good idea, but I'd suggest you either have it located fairly close to the counter or keep an employee near the area to maintain customer flow and keep a smooth running area.

I've also always thought that a video game retailer/arcade combo would be a good idea, but you probably don't have the retail space to pull it off yet.
Yeah, on pricing and taking in of used games, I have a feeling I’m going to be far more choosy than that, allowing me to have more set and simplified pricing structures. As for the tournament area, I’ve posted the floorplan below, as you can see there is a large space across from the counter (the curved/snaking shape) and this is where they’d be run. This might mean that, during tournaments, hand-held sales are put on hold, unless I can figure out some other way of doing it.
As for having an arcade attached to the store…highly unlikely. Space is just too valuable here, and I’m already giving up a lot of it to ensure the store doesn’t feel cluttered.

zabuni said:
Which part of San Diego will the store be in?
Pacific Beach

Milabrega said:
Taking into consideraion you have a demo area:

Ever think of running a league for a game.
I like this idea. Maybe couple it with the bulletin board one…if there’s enough call for league play on the bulletin board, I’d give over store space and time towards it. Besides, we have enough play areas for this sort of thing.

KnuckaWut said:
a business is created to make money.
Indeed it is. Of course, a business can be unique or have different foci and still make money. On top of that, there’s nothing that says a business must make as much money as possible at all times (well, as long as it’s not publicly traded). I’m more than willing to shave off profits in order to get closer to an ideal store.

Hopefully this will work (my first image post to the board) but below is the layout of the store. It's not the final one, but it is very close, already shifted a bit to take some of the suggestions in this thread into consideration.
floorplan.jpg
 
AMUSIX said:
Hopefully this will work (my first image post to the board) but below is the layout of the store. It's not the final one, but it is very close, already shifted a bit to take some of the suggestions in this thread into consideration.

Thats a good size.
 
AMUSIX, even though I'm around a half hour or so from PB, the fact that you seem to be taking these suggestions seriously (and the fact that you even come here asking for suggestions in the first place), I'll still make the drive to help support your store - keep us San Diegans updated. :)
 
i would like my store to not give me 1 dollar for my games and then turn around and sell them for 40. i don't ****ing care if you have it in your inventory.
 
TemplaerDude said:
i would like my store to not give me 1 dollar for my games and then turn around and sell them for 40. i don't ****ing care if you have it in your inventory.

:lol thats the only way game stores make money, there's very little if any profit at all with new releases.


used games and accessories $$$$$$$$
 
Estarland would be perfect if only they could actually ship stuff in a timely manner. They're scheduled to get Metroid Prime 3 two days after Gamestop. :(
 
Make it classy like an expensive bookstore or something.

From my experience:
-Game chains = Shit everywhere, cluttered, claustrophobic.
-Indie game stores = Plywood shelves with puke-green paint, ugly MS Word-art fonts everywhere
 
All that matters to me is that they don't hard-sell and that they don't sell or buy used games. Of course, without used games there isn't much reason to hard-sell.
 
I'll tell you what... ever since I grabbed an Amazon Prime membership... I haven't hit a DVD/Game Store in some time. To be able to buy a game from the comfort of my living room (or a DVD/BluRay) and then have it delivered, free, in 2 days... is pretty awesome.

I mean... how many of us need help from a sales assistant anyway when, for the most part, we know more about what we are buying (or what's coming out) than they do. I'd rather be without the hastle.

And screw your magazines... kthnx.
 
1. a store where every game and item is within reach. EBgames often store items 3 meters above ground level, and I hate asking a clerk to fetch me an item I'm not sure I want.

2. retrogames for all old systems. Stock up on the classics.

3. No nerdy employees. I hate talking to clerks who think they are gaming experts.

4. Fairness & trust. Don't sell shit that doesn't work and have a liberal return policy. The customer is always right.

5. clear out inventory and shovelware fast, the customer wants to see new items when he visits the store.

6. If the store doesn't have a particular game a customer wants, then don't offer to order it home for him, for twice the price he himself could buy it for online.

7. New items must be sold shrinkwrapped.

8. Have a customer computer with your database of games on it, so the customer won't have to talk to the nerdy clerk.
 
-Flat rates for used games, 60% of MSRP to buy a used game, they buy it for 40% of MSRP (For a $50 game, they buy it for $20, sell it for $30.)

-No sales pitch on checkout, they can have signs all over the place for trades etc, but NEVER ask the customer if they want something.

-Employees that know gaming. You can throw a stone and find someone who can work decent at a retail store, at least find ones that know the product they're selling, and can talk about it with a decent knowledge.

-Good stock of games. I can get any game I want online, the reason to go to a store is to get it now.

-Sell all systems... ever.

-Charge less for, and buy for less any game that doesn't have case/manual, especially in all systems from 2000 on (Except GBA) there's no excuse to not do this.

-Have a database of what's available in all locations. I don't want to go home to find out what Gamestop has Futurama for ps2, especially if I'm 30 miles from home, and one in the next town over has it.
 
Also, I'm not how sure well this would work out, but I think it'd be kind of cool if you could allow the customer to play the game they intend on purchasing prior to them actually doing it just to see if it floats their boat.

There's nothing like going home and regretting a rather expensive purchase.

The local EB allowed me to do that years ago. Now? Forget it with a capital "F".
 
RyuHayate said:
Also, I'm not how sure well this would work out, but I think it'd be kind of cool if you could allow the customer to play the game they intend on purchasing prior to them actually doing it just to see if it floats their boat.

There's nothing like going home and regretting a rather expensive purchase.

The local EB allowed me to do that years ago. Now? Forget it with a capital "F".

Gamecrazy still does that.
 
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