another week passes with no tables for my Vita...I wouldnt mind so much if I could actually update scores with my iphone, but for some reason it hasnt worked since day 1.
Do they plan on getting the new lighting engine on the new iPad running at 60fps...it's kind of odd that they released it at all since it's pretty much unplayable as is.
Here's a status update on new tables for our long-suffering console fans!
The first table pack (Medieval Madness and Bride of PinBot) will be released for the PS Vita on June 12th, and for the PlayStation 3 on June 26th.
The second table pack (Cirqus Voltaire and Funhouse) will be released for the PlayStation 3 on June 26th and for the PS Vita on July 3rd.
We have been having difficulty getting Microsoft to approve the new tables for the Xbox 360. The problem centers around a little-known Microsoft limitation of 4 MB on the size of the title update for the game code. We can package the data for each table separately, but the code for the new tables is larger than 4 MB and must be in the update. We have finally convinced them to grant us an exception, so we'll be resubmitting all 4 new tables tomorrow and rolling them out to you just as quickly as we can. We'll announce the date when we know it.
If they've granted Farsight an exception, hopefully they'll speed it through.
They really have been dicked over with that release. Hopefully in the time spent waiting for MS' approval process they've been working on the PC release. Seriously wondering where the news is for it, you'd think they'd forgotten completely.
They dicked themselves over by requiring such a large update to the main game that doesn't even include the tables. Pinball FX2 doesn't seem to have any trouble adding dozens of tables without requiring a huge title update for each one.
The European versions of the PlayStation 3 and PS Vita games will reach the end of their certification cycles this week. We hope to have dates to report to you very soon.
Yeah, they should really move their goals to quarterly updates for consoles, or every two months at most to keep better in line with how they treat developers. It'd probably be an improvement from now anyway!
Yeah, I'm really torn on this. I love the what they're doing in theory, bringing pinball to the masses and legally preserving these machines for years to come, but they're far too disorganised to be able to do it. They need some proper management and to set some realistic goals.Why does everyone keep putting this on the console manufacturers?
They knew before the product was released that their business model was based around frequently adding more tables as DLC.
They knew before the product was released that there is a 4MB title update limit on 360.
They somehow failed to reconcile these two factors during development and released a faulty product. I'm pretty annoyed at this point that I spent any money on it based on the promise of future content that they can't deliver. This is 100% on Farsight.
Why does everyone keep putting this on the console manufacturers?
They knew before the product was released that their business model was based around frequently adding more tables as DLC.
They knew before the product was released that there is a 4MB title update limit on 360.
They somehow failed to reconcile these two factors during development and released a faulty product. I'm pretty annoyed at this point that I spent any money on it based on the promise of future content that they can't deliver. This is 100% on Farsight.
Pinball FX 2 hasn't been updated in ages, and they've shunted proposed bug fixes in to a supposed Pinball FX 3, rather than the proposed 2.5. So much for agile development and releases
Yeah, I'm really torn on this. I love the what they're doing in theory, bringing pinball to the masses and legally preserving these machines for years to come, but they're far too disorganised to be able to do it. They need some proper management and to set some realistic goals.
I'd be concerned that we wouldn't get TZ/TNG by the end of the year like they've mentioned.
Then why does Zen who's been doing this for years also have problems? From TPA forums:
And once you start looking at other products, like SMB, where it can have 30-something updates on Steam before it has a single update on XBLA, well that's saying something.
I think proposing they move to 2-4 month releases on consoles is not "putting anything on console manufacturers," it's recognizing the reality of them. They were wrong to promise monthly DLC for consoles, and I think there's no way that can ever work the way it is... so they should move to every 2 months or whatever it takes. You'll still see the same amount of tables (2 DLC packs of 4 tables every two months instead of 1 pack of two tables every month), but it'll be cheaper for them and give them more of a buffer if anything gets rejected to go through the month long process again.
Pinball FX 2 somehow managed to get 15 or so tables released before they hit the crunch. Farsight? Zero. They didn't even allow for their first update. They completely botched this.
BarbieBobomb said:I agree, it is ridiculous that we don't have a date yet. We've been publishing on digital platforms for about 5 years now, but I can tell you, each submission/certification process is unique. Once we submitted it, the time frame for the release was mid-May. Obviously that did not happen and we missed the window we wanted (as close to the movie release as possible). We kept waiting to hear back on a date, and Sony & MS kept pushing it back further because the game wasn't ready. I know it's frustrating for you guys to have to wait, but it's frustrating for us to submit a game and have it turned down because it isn't ready, then we have to go back in and fix the problem. I don't blame Sony or Microsoft though, I'd rather it go out later than expected than come out on time and full of bugs.
I think Vita gets them today in NA. PS3 later this month. Not absolutely positive about that.Sorry for the bump, but I'm actually asking for an update about the new DLC tables (Medieval Madness in particular, I LOVE Williams tables).
There were supposed to be out in May ^^''
Sorry for the bump, but I'm actually asking for an update about the new DLC tables (Medieval Madness in particular, I LOVE Williams tables).
There were supposed to be out in May ^^''
I think Vita gets them today in NA. PS3 later this month. Not absolutely positive about that.
For US PSN:
- Medival Madness + Bride of Pinbot are coming today for Vita and June 26th for PS3
- Cirqus Voltaire + Funhouse are coming July 3rd for Vita and June 26th for PS3
No date for 360.
What about that PAL PS3 release, guys?
I've tried the PS3 demo but it seems like the game is broken on that platform, there's a terrible control lag which makes it unplayable.
Holy crap, I thought I was insane, but I'm glad others see the lag on PS3 as well. I own it on 360 and d/l'ed the demo on PS3 to see how it ran, and was astonished at the lag on the paddles. I missed ball after ball, and couldn't figure out why. How has this lag gotten through QA? The game on PS3 is fundamentally broken because of this. Surely they have a fix coming? Are they even aware of this?
I believe FarSight was last blaming it on your TV (the people experiencing lag problems). Apparently there's a few people at TPA forums who have tested the lag and it goes away when they connect the PS3 to a HDMI input on a PC monitor.
That would sound reasonable if I weren't using my PS3 through HDMI on a PC monitor and have been experiencing said lag ad nauseam. All processing is turned off as well, it's a Samsung tv/monitor, I believe they call it the "Just Scan" setting.
It's really weird. I never noticed it, and I've enjoyed the game endlessly.
Wow... OUCH. Looks like a texture LOD thing or something to me. I wonder if it improves closer up?Seems like something went awry in the vita update. Looks pretty poor compared to the iPad/iPhone version too (and that's an outdated version), didn't realize it was that much worse (and that's still a step down from console/best quality)! They sure have their fixing cut out for them.
Fuck Farsight. Medieval Madness is unplayable on Vita, It's like playing a NES emulator with frameskip on. It's laughable. And they still didn't implement the better lighting.
I can't believe I gave them $5. As I should know to expect this caliber of product from them.
Fuck Farsight. Medieval Madness is unplayable on Vita, It's like playing a NES emulator with frameskip on. It's laughable. And they still didn't implement the better lighting.
I can't believe I gave them $5. As I should know to expect this caliber of product from them.
Seems like something went awry in the vita update. Looks pretty poor compared to the iPad/iPhone version too (and that's an outdated version), didn't realize it was that much worse (and that's still a step down from console/best quality)! They sure have their fixing cut out for them.
Seems like something went awry in the vita update. Looks pretty poor compared to the iPad/iPhone version too (and that's an outdated version), didn't realize it was that much worse (and that's still a step down from console/best quality)! They sure have their fixing cut out for them.
This Vita DLC doesn't have any trophies. WTF?
If you read up on the situation, you are totally mistaken. This DLC we just got was probably finished over a month ago - they submitted the DLC to both Sony and Microsoft at roughly the same time they submitted to Apple and Android. But Sony and Microsoft have a HUGE delay between submission and release, and apparently FarSight had problems with both of them not accepting the first submission. Apparently the minimum time from submission to release for the console manufacturers is 30 days, while iOS takes about 2 weeks and Android just a few days, and since there were problems, the submissions took longer than expected this time.Even though the DLC was already delayed for weeks, it still has a "rushed" feeling to it. I wonder if they wrapped up their work on the DLC pack and rushed it out the door just to placate impatient Vita owners. It doesn't look like they're putting their heart and soul into it anymore.
After so many delays on updates (both patches and DLC packs) for the console releases, I have a gut feeling that (perhaps internally, even if they don't publicly admit it yet) FarSight is the process of transitioning to purely an iOS/Android game developer. Look, they've released what, 3 or 4 DLC updates for iOS and Android already, along with several patches in a timely manner. They seem to treat iOS and Android customers well. Meanwhile, those of us who chose to purchase the console versions instead are left holding the bag, waiting months for patches and DLC updates that mostly never materialize...and when one finally squeaks out (as in the case of the Vita update), they unbelievably managed to downgrade the game in at least one blatantly obvious manner. It makes me wonder if they're doing it on purpose at this point. It's painfully evident from their actions that the only platforms they truly care about anymore are iOS and Android, and all the other platforms are disposable.
If you read up on the situation, you are totally mistaken. This DLC we just got was probably finished over a month ago - they submitted the DLC to both Sony and Microsoft at roughly the same time they submitted to Apple and Android. But Sony and Microsoft have a HUGE delay between submission and release, and apparently FarSight had problems with both of them not accepting the first submission. Apparently the minimum time from submission to release for the console manufacturers is 30 days, while iOS takes about 2 weeks and Android just a few days, and since there were problems, the submissions took longer than expected this time.
Note that they've had issues with both iOS and Android releases too (I had to wait I think 3 weeks extra to get the first two tables for my iPad 3), the difference is those platforms let them release new submissions with fixes relatively quickly.
I for one have been really happy with the new XBLA versions of Joust and Robotron that replaced the old versions.I'd love to support the game some more. I really would. But the game has been so fraught with problems that at this point I'm almost wishing FarSight would completely give up on it, and relinquish the video game rights to the pinball games back to the owners, so that they could be licensed out to a more competent developer in the future.
I'd love to support the game some more. I really would. But the game has been so fraught with problems that at this point I'm almost wishing FarSight would completely give up on it, and relinquish the video game rights to the pinball games back to the owners, so that they could be licensed out to a more competent developer in the future.
Zen Studios was saying how they were talking with Farsight for a plan to combine Zen Pinball/Pinball FX with Farsight's classic tables. That would have been the best for everyone. Zen has a great interface for their game and presents it in a professional way which would then leave Farsight to just add classic tables to it and not worry about the other stuff. It's too bad that never came to be.
Since it's unlikely that FarSight would be able to hand off the technical aspects to another development group anytime soon, what I would recommend is that they impose a moratorium on releasing any new DLC for any platform, until they can fix all known bugs and bring all versions of the game up to the standard of the current iOS and Android releases. If they're busy churning out DLC packs for iOS/Android, then that's less manpower and resources they've got on PlayStation/Xbox. They need to get all hands on deck to fix up PlayStation/Xbox and get the PC version out the door. Once they've accomplished that, then they can resume working on DLC for everyone to enjoy.
It would have been awesome if the proposed Zen Studios/FarSight collaboration would have come to fruition. Zen Studios has a good handle on their engine, across a wide assortment of platforms. If you could combine Zen's excellent engine (tweaked for "realistic" physics) with FarSight's research and attention to detail, then you just might have the ultimate pinball game.