To clarify for most of you all, MM (at least on iOS) is definitely not as accurate as it should be. Flippers are definitely too far apart and the ball is *far* too light. Note: I'm aware of the difference between a fast table due to angle and one due to ball weight. If MM was fast due to angle, then it would struggle to make most of the ramps and the loops would be slow as well. As it is, it's like in some areas (most if not all, actually) the ball weighs a fraction of what it should, meaning it takes loops at a ridiculous speed and you don't have time to react or sometimes even for the DMD animation to finish. If the ball had the weight it does in, say, Bride... it'd be a big improvement.
Also, the ball will get stuck amongst the jets far too frequently (IRL it takes around 7-8 goes to get the full 40 jet hits, here it takes maybe 2 or 3)... although thinking about it, this could be due to ball weight. And there's no texture on the other side of the drawbridge. And there's no red light on the castle when you hit it.
I've spent a lot of time on this machine in the past

The PHOF version is still the definitive one at this stage, with it feeling a lot closer to the real machine.