The Player 1 Podcast Topic

Just a heads up CJ, you can play DR3 without using any of the kinect features. The options menu allows you to turn them all off. Just finished the game without using any of the kinect stuff once. Game was quite good too since they took a lot of the jank from the first two.

I really need to check out Tearaway.
 
If you like retro discussions, CJ was a guest on Back in my Play this week to revisit The Legend of Zelda: A Link to the Past:

Episode 14: The Legend of Zelda: A Link to the Past (1:49:17)


Ex-EGM News Editor and Review Crew member Chris Johnston (Also Player One Podcast) joins us to discuss our memories and revisiting of The Legend of Zelda: A Link to the Past. You can also find out how to get a box of consoles and games sent to your house from Nintendo. We wrap up the show with a spoiler free discussion of A Link Between Worlds and some Next Gen impressions.


 
That's pretty cool that Greg is doing interviews for that Genesis book...I think this is the kickstarter: http://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works

Do you know who you're gonna be interviewing yet? Are you working your industry contacts or did they already have the people lined up and just need someone with an official press hat to ask the hard-hitting questions?

I know who I'm interviewing (done a few so far), but I'm not sharing any names or anything until Darren and the guys actually creating the book do so. This is their project, so that's their news :)

I am loving it, though. It's been a while since I've been able to do some of this stuff and I'm so appreciative of the chance to do it again. And especially for a book about the Mega Drive, given I'm such a fan.
 
Is that title a Friends reference?

Yes it is.

Just a heads up CJ, you can play DR3 without using any of the kinect features. The options menu allows you to turn them all off. Just finished the game without using any of the kinect stuff once. Game was quite good too since they took a lot of the jank from the first two.

That's good to know re: DR3. I'll probably do that when I eventually grab a system - I do enjoy Dead Rising generally, but am turned off by Kinect stuff. Unfortunately I kinda liked the jank from the first Dead Rising and lost interest in the second one...

And yes! Check out Back in my Play - really great podcast and I'm honored to have been invited on as a guest. They've got a lot of great episodes discussing retro games http://backinmyplay.com/ - I highly recommend the N64 launch and Aladdin episodes especially.
 
Episode 369: The One After Next-Gen

This week! Let the next generation begin! We discuss our game-playing over the past week which includes talk of Forza Motorsport 5, Assassin’s Creed IV, Tearaway, The Legend of Zelda: A Link Between Worlds, Knack, Battlefield 4, 3D Super Hang-On, 3D Space Harrier, Ys: Memories of Celceta, Bioshock Infinite Burial at Sea, Super Mario 3D World and so much more. Plus: Getting warnings on online shenanigans, stamps on Miiverse, Wii U Zelda, Games of the Year and more! BTW our voicemail line has returned. Why not leave us a message? (234) 752-9123 - tell us about your experiences with the PS4 or Xbox One.

Audio: http://traffic.libsyn.com/playerone/12_02_13-Episode369.mp3
Blog: http://www.playeronepodcast.com/369

Thank you CJ for using Lorde's Royals chiptune. I love that song.
 
Thank you CJ for using Lorde's Royals chiptune. I love that song.

I was surprised that there was only one decent version of it in chiptune form. Usually with big pop hits like that there's a few. Here 'tis, if you want to listen to it without talking over it - http://www.youtube.com/watch?v=OP4MqKz0L-w

So many chiptune covers are just MIDI versions of the song that sound terrrrrrrrible and someone thinks is "8-bit". Lame.
 
The tension between Greg and Mike was intense on this show. It felt like things were going to get real when Mike mentioned, for the second straight episode, that Forza 5 having thirteen tracks was ridiculous, and that Gran Turismo had 39 tracks, which, he claimed, was "three times the number of Forza." Events escalated further when Mike explained that supposing he had an Xbox One, he would no longer even want it, and would consider trading it in. After that, Greg called Mike a foul name that I probably shouldn't repeat and pretended to take care of his children while the rest of the group took questions about Phil's pronounciation of Celceta.

All in all, a fine episode.
 
I was surprised that there was only one decent version of it in chiptune form. Usually with big pop hits like that there's a few. Here 'tis, if you want to listen to it without talking over it - http://www.youtube.com/watch?v=OP4MqKz0L-w

So many chiptune covers are just MIDI versions of the song that sound terrrrrrrrible and someone thinks is "8-bit". Lame.

I hate that song. Now I will attempt to superimpose the chiptunes version in realtime each time the original comes on, as its easily the best version :p

Mike was being all polite about the One. As a PS4 owner, I would probably have added that the multiplats don't feel equally good on all systems just yet. :p But also that as expected, face recognition does not work in the dark and thinking about system AND service wide Bing searches including content from the likes of Netflix etc shows that there is merit to the One just as well, not to mention far better voice chat. PS4 is just really focussed on delivering a good games experience though and have to admire and appreciate it for that, and with all other features in our home are moving to more 'personal' devices, like tablets, its not certain that the sacrifices the One seems to have made may be worth it. Time will tell! Have always owned both systems, and we'll see if it stays that way ... I have the luxery of living in a One-less country for a while yet, so my life is easy. ;)
 
Jesus, it was actually Forza 2. That's a long time ago...

silf1.jpg


silf2.jpg
 
It is interesting to hear mik (from the latest P1P) and famousmortimer (from the latest doddcast) have such different reactions to playing Battlefield 4 with friends considering they are speaking about playing with one another (and whoever else is in their crew)

Also, the Aladdin throwdown needs to happen. I recommend ending the GOTY show with 2013's 16bit Aladdin Game of the Year
 
What would be the point of an Aladdin throwdown with two SNES junkies who so obviously don't want to listen to reason. US Republicans and Democrats would get along better in a gun control debate.

TEH BIAS!
 
Man, another episode with Mike bashing the Genesis sound hardware. He really should listen to the SNES again through some good speakers/headphones, because the fidelity is terrible. Everything sounds so compressed and pushed back (compare the NES version of Super Mario Bros. 3 to the SNES version to see how much punch the SNES version lacks) and sometimes the sound volume is really low (Hagane is good example of this) in some of the games. Don't get me wrong, I like the SNES sound, but I like clarity in my music. I really wish there was a way to hear the actual compositions before all the compression is done.

Master of Monster (Genesis): http://www.youtube.com/watch?v=GUfShCLcipk
Ys III (Genesis):http://www.youtube.com/watch?v=TFFQ5rCNFKY
Ys III (SNES): http://www.youtube.com/watch?v=4udktU6rgMA
 
Genesis' sound was always bad. I understand enjoying it though - I have fond memories of AdLib sound even though Sound Blaster was better. I miss AdLib versions of songs.
 
Man, another episode with Mike bashing the Genesis sound hardware. He really should listen to the SNES again through some good speakers/headphones, because the fidelity is terrible. Everything sounds so compressed and pushed back (compare the NES version of Super Mario Bros. 3 to the SNES version to see how much punch the SNES version lacks) and sometimes the sound volume is really low (Hagane is good example of this) in some of the games. Don't get me wrong, I like the SNES sound, but I like clarity in my music. I really wish there was a way to hear the actual compositions before all the compression is done.

Master of Monster (Genesis): http://www.youtube.com/watch?v=GUfShCLcipk
Ys III (Genesis):http://www.youtube.com/watch?v=TFFQ5rCNFKY
Ys III (SNES): http://www.youtube.com/watch?v=4udktU6rgMA

Maybe some games were good but way too often you'd have music on the genesis that blew out the tinny-ness "just 'cuz" and that never sounded good. Whereas on the SNES I always felt a bit like there was more echo and less crispn--ah what the hell both systems were pretty OK in the music dept. depending on which game you're talking about.
 
Fans of Capcom games based on Disney licenses can rejoice as they play Aladdin on the SNES. It is truly the Dickens of our time.
 
What would be the point of an Aladdin throwdown with two SNES junkies who so obviously don't want to listen to reason. US Republicans and Democrats would get along better in a gun control debate.

TEH BIAS!

SNES junkie... I probably played as much or more on the Genesis as I did on the SNES (because the sports games were way, WAY better there)
 
That doesn't seem like something I'd say. I suspect a malicious hacker.

(With a stinging wit and no sense of decorum)
 
What would be the point of an Aladdin throwdown with two SNES junkies who so obviously don't want to listen to reason. US Republicans and Democrats would get along better in a gun control debate.

TEH BIAS!
Hey, ask me which version of Earthworm Jim is better and I'll say Genesis over SNES any day (and I'd say the SEGA CD version is even better). Same goes with RoboCop vs. Terminator and Alien 3. And yeah, every sports game. But Aladdin? Looks better on Genesis for sure, but the gameplay is weak compared to the SNES version.

Also, Earthworm Jim is overrated no matter the system. Heavy-duty rose-tinted goggles are needed for that one.
 
is a c-hole what i think it is?

I was surprised that there was only one decent version of it in chiptune form. Usually with big pop hits like that there's a few. Here 'tis, if you want to listen to it without talking over it - http://www.youtube.com/watch?v=OP4MqKz0L-w

So many chiptune covers are just MIDI versions of the song that sound terrrrrrrrible and someone thinks is "8-bit". Lame.

i wish these credits were in all the show notes...you've played some pretty rad chiptune tracks over the years
 
370: Wii-trospective

This week! We take half the episode to remember Nintendo’s Wii system – king of the last generation sales-wise, but a machine that perhaps won’t be as warmly regarded as the competitors it bested in the long run. But first we talk about the game tapes we have been playing, including Sonic the Hedgehog 3D, Ratchet & Clank Into the Nexus, Steamworld Dig (PC), and more. BTW our voicemail line has returned. Why not leave us a message? (234) 752-9123 – tell us about your experiences with the PS4 or Xbox One.

Audio: http://traffic.libsyn.com/playerone/12_09_13-Episode370.mp3
Blog: http://www.playeronepodcast.com/2013/12/08/370-wii-trospective/
 
I am at the point in the podcast where they are discussing the channel interface on the Wii, and I just wanted to say that in retrospect, the Wii's interface really reminds me of the iPhone's interface. The channels are almost analogues to the icons on the springboard on the iPhone, and the problems (too many icons) got solved later with the ability to have folders. I really liked the simplicity of the Wii's interface, and my only real issues with it were due to the hardware (lag, etc). I haven't used a Wii U, but I'm glad they continued the icon-style system with the 3DS, and I love that you can sort of customize how many icons appear on the screen on the 3DS (as well as folders).

Anyway, just wanted to make the Wii/iPhone comparison regarding the interface.
 
Hey, they talk about Project Rainfall. I remember Phil being a total dick about that. Yeah, I didn't forget, Theobald.

Also, their list of top Wii games is awful. Mario Kart? NSMB? That shit? Really? And you clowns couldn't think of ten great Wii games? Are you kidding me?

"The library was a victim of the audience it was aiming for?" Stop pretending there was only shovelware available.

Terrible segment.

I apologize for posting the show.
 
I had to bail out, unfortunately. Unfortunate because I was the one who thought we should do the Wii retrospective this week. :P

I also wanted to bring up the point, when we got to top games, that for all the shit the Wii got for having no 3rd party support, most of my favorite Wii games were 3rd party--and there were a fucking TON of them. Anyway, here are my top five Wii games...

1. Wii Sports
2. Silent Hill Shattered Memories
3. Order Up!
4. Xenoblade Chronicles
5. Endless Ocean

Yeah, a couple of them came to other platforms, but they were either much later or not as good as the Wii version. I could easily list 20 Wii games I loved--and none of them would have the words "Mario" or "Zelda" in them.
 
You guys seem a bit down on the Steam Box (and not necessarily for bad reasons), but I think the one major advantage it will have going forward is that it's not fixed hardware. It's no secret that all three consoles are pretty mediocre in terms of power this go around, and while people are hoping optimizations and "coding to the metal" will help them survive 5+ years, Steam Boxes will actually be improving in addition to being upgradeable.

I think it will be harder for people to ignore the better visuals and framerates that PCs have enjoyed for years when it's in a form factor that doesn't scare them off.
 
Hey, they talk about Project Rainfall. I remember Phil being a total dick about that. Yeah, I didn't forget, Theobald.

Also, their list of top Wii games is awful. Mario Kart? NSMB? That shit? Really? And you clowns couldn't think of ten great Wii games? Are you kidding me?

"The library was a victim of the audience it was aiming for?" Stop pretending there was only shovelware available.

Terrible segment.

I apologize for posting the show.

I think you're overreacting a bit. If you're offended that some of us had a hard time coming up with a top 5 list of our favourite Wii games (please notice I didn't say "great" games) then I'm sorry. The alternative in my case was to lie and say some of my favourite games were ones I never actually played. That was kind of the reason I tried to point out the Project Rainfall games and that I owned them all but haven't gotten around to playing them.

And I never once said that there was "only shovelware" available for the system. I was the one, however, who said that the library was a victim of the audience it was aiming for. And what I meant by that is the shovelware showed up early in the system's life cycle.

Consider that it was easy to translate PS2 level games to the Wii, something that meant for a relatively low budget and low risk you could get a game out on a new system that very quickly built a huge installed user base. It's really common sense that publishers would scramble to take advantage of that - smaller publishers because there was no way they could take huge risks on big-budget triple-a titles and larger publishers because the potentially huge returns on relatively small investments could somewhat offset the huge risks they were taking on big-budget triple-a titles.

Go take an honest look at the list of released Wii games and tell me there isn't an inordinate amount of budget games on that list. Better yet, go take an honest look at the companies that published Wii games and you'll see a large selection of them are budget game houses. Even the larger publishers on there released their share of budget games.

If you took that to be me saying there was nothing but shovelware on the system then you weren't listening. Budget software wasn't and isn't exclusively a problem on the Wii. It's not even really a problem. It's what happens when a system's installed base is high enough to reasonably assume a certain amount of sales for any game, especially at a lower price, which means producing something at a lower budget becomes more feasible. The Wii was older hardware to begin with (thus lower development budgets required or the ability to port existing games from the previous generation) and its installed base grew so quickly, and it catered to a largely untapped audience at that point. It only makes sense that the market saw those budget games a bit earlier than normal and in large numbers.

If you disagree, fine. But don't accuse us of saying something we didn't say. Instead, say you disagree and engage one (or all) of us. I'm certainly willing to be told I'm wrong and have a rational discussion about it.

I was like a lot of people with the Wii early on. I dismissed it quickly and it spent a large part of the generation collecting dust. Wii Sports did not grab me and I felt that Twilight Princess was a disappointment, so I stopped playing the system for the most part. Then, mostly through doing the show and interacting with our listeners (Mike being one of them at the time), I started paying more attention and started to realize there were some really good games on the system. That might explain why I found it hard to come up with a large list of games I loved, because I skipped a lot of the early library.

Or you could just say I dismissed the whole thing as being nothing but shovelware and call me a clown...
 
I think you're overreacting a bit. If you're offended that some of us had a hard time coming up with a top 5 list of our favourite Wii games (please notice I didn't say "great" games) then I'm sorry. The alternative in my case was to lie and say some of my favourite games were ones I never actually played. That was kind of the reason I tried to point out the Project Rainfall games and that I owned them all but haven't gotten around to playing them.

Sorry, but you did say "great." I just listened to it. You were also talking about your favorite games, but you did say that you had trouble coming up with a list of great games.

And I never once said that there was "only shovelware" available for the system. I was the one, however, who said that the library was a victim of the audience it was aiming for. And what I meant by that is the shovelware showed up early in the system's life cycle.

Not literally, but that's the implication of saying that the system was a victim of its audience. Like there's only games for grandma here. The presence of shovelware has nothing to do with coming up with a list of great games, but, for you, it clearly did. I don't understand that. If you're talking about games you like or great games, then why even bring up shovelware? Shouldn't that just be part of the general discussion of the system? Why did it come up in favorite games?

Consider that it was easy to translate PS2 level games to the Wii, something that meant for a relatively low budget and low risk you could get a game out on a new system that very quickly built a huge installed user base. It's really common sense that publishers would scramble to take advantage of that - smaller publishers because there was no way they could take huge risks on big-budget triple-a titles and larger publishers because the potentially huge returns on relatively small investments could somewhat offset the huge risks they were taking on big-budget triple-a titles.

Go take an honest look at the list of released Wii games and tell me there isn't an inordinate amount of budget games on that list. Better yet, go take an honest look at the companies that published Wii games and you'll see a large selection of them are budget game houses. Even the larger publishers on there released their share of budget games.

This is correct, but irrelevant to the point about great games existing or not existing on the platform. Maybe I could see it as some sort of overshadowing argument, but I'm not going to assume ignorance from someone who worked in the press, works in the industry, and has hosted a video game podcast for years. I have too much respect for you and your cohorts to make that assumption.

If you took that to be me saying there was nothing but shovelware on the system then you weren't listening. Budget software wasn't and isn't exclusively a problem on the Wii. It's not even really a problem. It's what happens when a system's installed base is high enough to reasonably assume a certain amount of sales for any game, especially at a lower price, which means producing something at a lower budget becomes more feasible. The Wii was older hardware to begin with (thus lower development budgets required or the ability to port existing games from the previous generation) and its installed base grew so quickly, and it catered to a largely untapped audience at that point. It only makes sense that the market saw those budget games a bit earlier than normal and in large numbers.

See above.

If you disagree, fine. But don't accuse us of saying something we didn't say. Instead, say you disagree and engage one (or all) of us. I'm certainly willing to be told I'm wrong and have a rational discussion about it.

I used your words and the natural implication of what you said. But sure.

I was like a lot of people with the Wii early on. I dismissed it quickly and it spent a large part of the generation collecting dust. Wii Sports did not grab me and I felt that Twilight Princess was a disappointment, so I stopped playing the system for the most part. Then, mostly through doing the show and interacting with our listeners (Mike being one of them at the time), I started paying more attention and started to realize there were some really good games on the system. That might explain why I found it hard to come up with a large list of games I loved, because I skipped a lot of the early library.

I feel like that's the same arc that a lot of press types took, which is unfortunate. When did you get back into it? Most of the good stuff came out after the early years. And that explains you, but what about Phil and CJ?

Or you could just say I dismissed the whole thing as being nothing but shovelware and call me a clown...

I apologize. I still maintain that there was a huge focus in the segment on shovelware to the detriment of all other discussion and it was a bad segment. I was, however, a bit rash, and I shouldn't have called you a clown. Rereading my post, it sounds way more aggressive than I meant it to be. That's my fault.
 
No one played Epic Yarn? Everyone forgets poor Kirby. :(

For good reason. Epic Yarn was beautiful to look at, but otherwise a terrible game.

I'm glad the guys didn't forget Strikers though. It's an amazing game and Next Level deserves more attention for their take on Mario characters.
 
For good reason. Epic Yarn was beautiful to look at, but otherwise a terrible game.

I'm glad the guys didn't forget Strikers though. It's an amazing game and Next Level deserves more attention for their take on Mario characters.
Epic Yarn was great. I don't know hat you're talking about!
 
No Trauma Team shout-outs?
Excite-Truck?

Ok, I'm fresh out...

They mention the Trauma Center/Team games in the podcast, and ExciteTruck wasn't that good when it launched. It'd be like a decade from now people talking about the best PS4 games and all they can come up with is a launch game like Knack.
 
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