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The PS5 Pro Is Not Pro Enough

Did The PS5 Pro Fail As A Pro Device?

  • Yes

    Votes: 164 51.6%
  • Depends On The Game

    Votes: 73 23.0%
  • No

    Votes: 81 25.5%

  • Total voters
    318
I haven't checked out Demon souls since launch. However, the game already looked extremely good prior to the pro and ran at 1440p 60fps on the base ps5.
It does look good on the base PS5, but PSSR 60fps is transformative, like peeling a dirty screen protector off a smartphone you've been using and seeing all that extra clarity and brightness cut through the darkness - the temporal history also makes it feel almost 3D stereoscopic with those AA samples peering round edges to inform the scaler.

It is by far the best thing I've seen from any retail game product graphically as an overall quality standard. Good enough to probably make me play it again sooner than I thought too.
 
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There are like maybe 5 games where the pro makes a noticeable difference and in most of those cases, it's because of the use of a bad taa implementation from the developer.
Much more than 5. Much more.

I haven't checked out Demon souls since launch. However, the game already looked extremely good prior to the pro and ran at 1440p 60fps on the base ps5.

Then you said before to someone :

Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro.

I mean, c'mon
 
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Speaking of bizzare math calculations, what you're saying is quite bizzare. The ps5 pro is infinitely better? That's certainly a take....

Anyway, Cerny himself claims "up to 45% better" here:


Many have benchmarked it and found the Ps5 Pro to be on average ~30-35% faster. There are like maybe 5 games where the pro makes a noticeable difference and in most of those cases, it's because of the use of a bad taa implementation from the developer.

So off the top of my head, space marine, FF rebirth, ac shadows, are games where even the average joe can see the differences. However, these games are the exception not the norm. A lot of ps5 pro games are just middling. Again, I purchased 2 ps5 pros so I'm talking from experience.


Again in cpu limited scenarios, the pro offers a similar boost to the ps4 pro and a worse boost than the xbox one x. See here:

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Bullshit. There are notable improvements on the PS5 Pro

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HAHAHAHAHAHAA The copium is real.

Your wishful thinking that PS5 PRO will remain the same is the real copium here, when AI upscalers are advancing so rapidly :messenger_winking:

Especially with that leaked INT8 version of FSR4 and how it performs on RDNA 2,3 hardwares, it is pretty much set on stone what's to come on PS5 PRO .

Here's little taste of what's to expect in PS5 vs PS5 PRO near future





 
I think they had a way too conservative of a chip die size to really shine. It's pretty clear that they were limited to a 1/3 reticle limit (so they could fit three chips per target). So they had to make concessions: no CPU upgrade, GPU limited to 2SE still, no wider memory bus or GPU L3 cache.

Pro we've been amazing if it was something like a 8xZen4c/5c with a Navi 48-type (9070GRE/9070) GPU.
What the hell does that mean!?!?
 
For the most ps4 pro just achieved a better IQ with cbr and barely anymore or more stable 60 fps perfomance. The only thing were ps4 pro was really better is to hit native higher resolution (and not all the times) but for real, outside that, ps4 pro not offered the same range of the ps5 pro improvements especially in his first year 😆. But I can't believe I have to see the same people who complain about the ps5 pro try to redeem the ps4 pro hardware, seems a total paradox to me 😆 at the time was even called an half assets console, I see a lot of revisionism and from my personal perspective for his first year the ps5 pro showed a lot more graphic upgrade in the games than the ps4pro with the same range of time.
According to data PS4 Pro had 225 Pro Enhanced game in its first year
PS5 Pro current has (and this is the only number given 100+ that includes upcoming releases (although you could probably count them on PSN, the section isn't that big either way)
Some PS4 Pro games not only offered 4K or near 4K but also hardware tessellation, improved anisotropic filtering, additional dynamic foliage(this would actually be bad on PS5 Pro, it has trouble with it as is 😂), increased level of detail, softer sun shadows, new textures, and enhanced depth of field.
PS5 Pro offers Quality Mode features with an fussy unstable image at 60fps and sometimes some Raytraying that looks just tha same as before (Spider-Man is an exception though)
 
What the hell does that mean!?!?

The lithography scanner works in a 26x33mm exposure field on the wafer at any one time. When you leave space unused in this exposure field the chip ends up costing more, because you have to do more steps to fill the wafer. The PS5 Pro chip is a fairly small die size for a console chip (a bit less than a third of this field at around ~26x~11mm). Given the size, it's pretty clear that only using a third of the area was a upper design limitation for the console.
 
The lithography scanner works in a 26x33mm exposure field on the wafer at any one time. When you leave space unused in this exposure field the chip ends up costing more, because you have to do more steps to fill the wafer. The PS5 Pro chip is a fairly small die size for a console chip (a bit less than a third of this field at around ~26x~11mm). Given the size, it's pretty clear that only using a third of the area was a upper design limitation for the console.
Cerny is stingy, right? How much would the cost have increased for a CPU at 4.15 GHz and GDDR6X at 21 GBps?
 
Cerny is stingy, right? How much would the cost have increased for a CPU at 4.15 GHz and GDDR6X at 21 GBps?

I'd imagine the people making HW decisions just get a cost or design target (e.g. make a chip for a handheld console or a console for $599). I doubt Cerny is the one making the decision to make a handheld or what the PS5 Pro is going to cost etc. He just has to make decisions around that.
 
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