Xaeroxcore666
Member
HAHAHAHAHAHAA The copium is real.so the PS5 PRO is a necessity unlike the other pro consoles in previous generation.
HAHAHAHAHAHAA The copium is real.so the PS5 PRO is a necessity unlike the other pro consoles in previous generation.
It does look good on the base PS5, but PSSR 60fps is transformative, like peeling a dirty screen protector off a smartphone you've been using and seeing all that extra clarity and brightness cut through the darkness - the temporal history also makes it feel almost 3D stereoscopic with those AA samples peering round edges to inform the scaler.I haven't checked out Demon souls since launch. However, the game already looked extremely good prior to the pro and ran at 1440p 60fps on the base ps5.
Much more than 5. Much more.There are like maybe 5 games where the pro makes a noticeable difference and in most of those cases, it's because of the use of a bad taa implementation from the developer.
I haven't checked out Demon souls since launch. However, the game already looked extremely good prior to the pro and ran at 1440p 60fps on the base ps5.
Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro.
Speaking of bizzare math calculations, what you're saying is quite bizzare. The ps5 pro is infinitely better? That's certainly a take....
Anyway, Cerny himself claims "up to 45% better" here:
Many have benchmarked it and found the Ps5 Pro to be on average ~30-35% faster. There are like maybe 5 games where the pro makes a noticeable difference and in most of those cases, it's because of the use of a bad taa implementation from the developer.
So off the top of my head, space marine, FF rebirth, ac shadows, are games where even the average joe can see the differences. However, these games are the exception not the norm. A lot of ps5 pro games are just middling. Again, I purchased 2 ps5 pros so I'm talking from experience.
Again in cpu limited scenarios, the pro offers a similar boost to the ps4 pro and a worse boost than the xbox one x. See here:
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HAHAHAHAHAHAA The copium is real.
What the hell does that mean!?!?I think they had a way too conservative of a chip die size to really shine. It's pretty clear that they were limited to a 1/3 reticle limit (so they could fit three chips per target). So they had to make concessions: no CPU upgrade, GPU limited to 2SE still, no wider memory bus or GPU L3 cache.
Pro we've been amazing if it was something like a 8xZen4c/5c with a Navi 48-type (9070GRE/9070) GPU.
According to data PS4 Pro had 225 Pro Enhanced game in its first yearFor the most ps4 pro just achieved a better IQ with cbr and barely anymore or more stable 60 fps perfomance. The only thing were ps4 pro was really better is to hit native higher resolution (and not all the times) but for real, outside that, ps4 pro not offered the same range of the ps5 pro improvements especially in his first year. But I can't believe I have to see the same people who complain about the ps5 pro try to redeem the ps4 pro hardware, seems a total paradox to me
at the time was even called an half assets console, I see a lot of revisionism and from my personal perspective for his first year the ps5 pro showed a lot more graphic upgrade in the games than the ps4pro with the same range of time.
Why were Xbox One X and PS4 Pro based on the same Jaguar cpus as the base models?
Because consoles always end up using outdated hardware?
What the hell does that mean!?!?
Cerny is stingy, right? How much would the cost have increased for a CPU at 4.15 GHz and GDDR6X at 21 GBps?The lithography scanner works in a 26x33mm exposure field on the wafer at any one time. When you leave space unused in this exposure field the chip ends up costing more, because you have to do more steps to fill the wafer. The PS5 Pro chip is a fairly small die size for a console chip (a bit less than a third of this field at around ~26x~11mm). Given the size, it's pretty clear that only using a third of the area was a upper design limitation for the console.
Cerny is stingy, right? How much would the cost have increased for a CPU at 4.15 GHz and GDDR6X at 21 GBps?
So you telling me, an overpriced Pro Console, which isnt even totally pro at all compared with the base model (no Disc Drive or Stand), also which coudn´t even secure the best version of all the patched games, because some games came with artifacts due to PSSR, not to mention PSSR doesn´t work completely good with UE5´s Lumen, gonna be great because it has to wait almost year and a half after launch for a "miracle" patch which can´t even secure DLSS 4.5 and FG levels, and just reach FSR 4? At least redstone? Dude, if you want AI tech improving games right, or simply best performance, there is a thing called PC.Your wishful thinking that PS5 PRO will remain the same is the real copium here, when AI upscalers are advancing so rapidly
Especially with that leaked INT8 version of FSR4 and how it performs on RDNA 2,3 hardwares, it is pretty much set on stone what's to come on PS5 PRO .
Here's little taste of what's to expect in PS5 vs PS5 PRO near future
So you telling me, an overpriced Pro Console, which isnt even totally pro at all compared with the base model (no Disc Drive or Stand), also which coudn´t even secure the best version of all the patched games, because some games came with artifacts due to PSSR, not to mention PSSR doesn´t work completely good with UE5´s Lumen, gonna be great because it has to wait almost year and a half after launch for a "miracle" patch which can´t even secure DLSS 4.5 and FG levels, and just reach FSR 4? At least redstone? Dude, if you want AI tech improving games right, or simply best performance, there is a thing called PC.
Also, you having the audacity to state Xbox One X and PS4 Pro weren´t necessity, when back in those times everyone were upgrading to 4K TVs, and those systems just by the mere jump in resolution showed a way more obvious jump in quality than PS5 Pro vs base PS5 and Series X, and all of them delivered within a way better added value, because they weren´t overpriced and didn´t asking you to spend more for some basic shit as the disc drive. When PS5 Pro can deliver Path Tacing or at least +100 fps with full RT, and also includes the disc drive, and cost at least $600, we can talk about a necessity. Other than that, it´s just fanboys and people who got into the FOMO coping and trying poorly to defend their purchase.
If you want a decent PS6 in a few years, you should stop the cope and start to asking more for you money. Or maybe you work for Sony, could it be?
What I'm telling you is that PS5 PRO is very capable machine with plenty of ML processing power which will significantly enhance what's currently possible on the system, and the PS5 version of FSR4 aka PSSR 2.0 (which by the way is no miracle, it exists and people tried and tested it all lol) will solve all of the problems you mentioned above, and more. Not as good as what's available on PC? Maybe, but does it matter? No. PC is PC, it's just not as convenient as console period. PS5 PRO just needs to win in its own game by providing a convincing 4K 60 experience which current generation of consoles were unable to provide and are getting increasingly worse and worse as newer, heavier games come out.
I do agree that PS4 PRO and XBOX ONE X had more noticeable improvement over PS5 PRO in large, but it will surely change, because once the PSSR 2.0 is available, the games would not only look noticeably higher res, but with less screen artifacts like shimmering and ghosting, also with additional ray tracing effect or two.
Name them, I'll wait...Much more than 5. Much more.
Absolutely nothing wrong with what I said.Then you said before to someone :
I mean, c'mon
Are you ok? Do you understand what cpu limited means? I mean look at what you posted? It says right there in the lower text: "except Act 3 city scenes.... slightly better on pro". Slightly as in the less than 10% difference I showed in my screenshots.Bullshit. There are notable improvements on the PS5 Pro
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You have lotta faith on the newer update, i give you that. Time will tell who is right, but so far, at least until now, +1 year after launch, PS5 Pro hasn´t proved yet it´s worthy.
The ps5 pro has a 10% cpu clock speed advantage over the base ps5 while the ps4 pro delivered a 31% clock speed boost over the base ps4.
Back in the ps4 pro days, they used the GPU to boost the resolution from as low as 900p to 4k.
Absolutely nothing wrong with what I said.
Are you ok? Do you understand what cpu limited means? I mean look at what you posted? It says right there in the lower text: "except Act 3 city scenes.... slightly better on pro". Slightly as in the less than 10% difference I showed in my screenshots.
Name them, I'll wait...
It does look good on the base PS5, but PSSR 60fps is transformative, like peeling a dirty screen protector off a smartphone you've been using and seeing all that extra clarity and brightness cut through the darkness - the temporal history also makes it feel almost 3D stereoscopic with those AA samples peering round edges to inform the scaler.
It is by far the best thing I've seen from any retail game product graphically as an overall quality standard. Good enough to probably make me play it again sooner than I thought too.
An unbelievable stupid argument that could be used verbatim for the ps5 cpu.What it is the point of clock speed when Jaguar CPU is pure crap.
Huh? Surely you can't be that daft? Checkboarding was the best available avenue for upscaling Sony had at the time and it was significantly more successful than PSSR has been so far.Checkerboarded. NOT NEARLY good as PSSR. Also, with no fps bump. It stayed at 30. On PS5 you got bump in resolution and bump in fps at the same time.
Yea, now i know you're just talking nonsense. Firstly, the split screen mode is locked on the ps5 so we don't know its true frame rate yet when we go to act 3 on the pro in split screen, it immediately drops to 30 fps.Are you OK? In splitscreen you have a 2x resolution bump and bump to 60fps, on base PS5 is 30fps and lower res. BG3 is very decent Pro upgrade. And ACT 3 is also strugling on PC with much stronger CPUs
GT7 is a nope. I own it and play it all the time. Demon souls is a nope, i checked it this evening. From a tv viewing distance, the changes are marginal. HFW is a huge nope. It cleans up the aliasing but the base game already looked good. From a tv viewing distance, the improvements are marginal. I know this first hand because it's one of the first games i played when i got my pros. Dragons Dogma is a nope because although it improves the frame rate, it has a horrible pssr implementation. Furthermore, to maintain a locked 60fps, you have use the performance mode which has an internal rendering resolution of 720p.Dragon Dogma 2, FFVIIR, GT7, Demon's Souls, Ratchet, Horizon Forbidden West, F12024, Returnal, No Mans Sky... This is more than 5,yes won't name them all +50 games. Do it by yourself.
Dying light 2 looks like crap on both the base ps5 and pro. Rubbish looking game. Most casuals won't even notice any of the differences you're calling out. The only difference that are notable are games with bad taa implementations or those that offer new features like rtgi.EDIT : will give you one extra game too just in case. Dying Light 2.
An unbelievable stupid argument that could be used verbatim for the ps5 cpu.
Huh? Surely you can't be that daft? Checkboarding was the best available avenue for upscaling Sony had at the time and it was significantly more successful than PSSR has been so far.
To start with, it had less troublesome implementations in its whole lifecycle than pssr has had in it's first year and a half. There are numerous instances where pssr looks downright worse than the base implementation. In some instances, pssr implementations have been yanked from the game because it's so bad.
Yea, now i know you're just talking nonsense. Firstly, the split screen mode is locked on the ps5 so we don't know its true frame rate yet when we go to act 3 on the pro in split screen, it immediately drops to 30 fps.
GT7 is a nope. I own it and play it all the time. Demon souls is a nope, i checked it this evening. From a tv viewing distance, the changes are marginal. HFW is a huge nope. It cleans up the aliasing but the base game already looked good. From a tv viewing distance, the improvements are marginal. I know this first hand because it's one of the first games i played when i got my pros. Dragons Dogma is a nope because although it improves the frame rate, it has a horrible pssr implementation. Furthermore, to maintain a locked 60fps, you have use the performance mode which has an internal rendering resolution of 720p.
Earlier in the thread, you were crying about how the ps4 pro and xbox one x had to drop resolutions to hit 60 fps. To complain about that and then bring up DD2 is some serious cognitive dissonance. F1 2024 is a yes, i own that and the rt mode was a big difference. No man sky is a yes.
Yes, that's a fact. Forza Horizon 5 can't run at 60fps on X1X despite it has a dynamic res.Earlier in the thread, you were crying about how the ps4 pro and xbox one x had to drop resolutions to hit 60 fps.
Dying light 2 looks like crap on both the base ps5 and pro. Rubbish looking game. Most casuals won't even notice any of the differences you're calling out. The only difference that are notable are games with bad taa implementations or those that offer new features like rtgi.
Other than that, you'd struggle to notice the difference in most games. I test the games on my pro connected to a 77 inch oled. It's very easy to see issues on a screen that size and the pro has been very disappointing when it comes to utilizing my tv.
Huh? Surely you can't be that daft? Checkboarding was the best available avenue for upscaling Sony had at the time and it was significantly more successful than PSSR has been so far.
Very badly balanced system with optimization issues due to pssr being halfbaked ... definitely the worst console I ever bought in terms of cost vs benefits and this includes the 599 launch ps3 that died on me 2 years in.Every time this topic comes up, I reiterate the same thing: The PS5 Pro is the worst system I've ever bought. Overpriced, shit hardware where the only significant "improvement" is software-based gimmickry. An absolute embarrassment.
Charge me more if you have to, but give me actual goddamn better hardware.
Your wishful thinking that PS5 PRO will remain the same is the real copium here, when AI upscalers are advancing so rapidly
Especially with that leaked INT8 version of FSR4 and how it performs on RDNA 2,3 hardwares, it is pretty much set on stone what's to come on PS5 PRO .
Here's little taste of what's to expect in PS5 vs PS5 PRO near future
This has to be the biggest cope from buyers remorse if there ever was one. So you paid for an overpriced minor upgrade that doesnt even come with the disc drive or a vertical stand that came with the OG PS5, BECAUSE they told you "dont worry, over time we will make this better with software patches, just wait and see. We know its been 1.5 years but trust us bro, the PRO will be an amazing upgrade. Btw thank you for giving us the money in advance while we still have to keep cooking."
I swear, we really are living in an Idiocracy movie, where people are justifying paying full price for game franchises that come out half baked and with half the content than the previous titles, with a promise, it will get better with patches and updates down the line. Now people are doing the same for HW...
Sure use some game with bad 60 fps mode quality to define the level of enhancements offered on ps5 proAccording to data PS4 Pro had 225 Pro Enhanced game in its first year
PS5 Pro current has (and this is the only number given 100+ that includes upcoming releases (although you could probably count them on PSN, the section isn't that big either way)
Some PS4 Pro games not only offered 4K or near 4K but also hardware tessellation, improved anisotropic filtering, additional dynamic foliage(this would actually be bad on PS5 Pro, it has trouble with it as is), increased level of detail, softer sun shadows, new textures, and enhanced depth of field.
PS5 Pro offers Quality Mode features with an fussy unstable image at 60fps and sometimes some Raytraying that looks just tha same as before (Spider-Man is an exception though)
I'm speaking just for myself but ps5 pro offer already a worthy upgrade on 60 fps mode with the IQ and with pssr2 thing will going jusr even better. But it's just my opinion.This has to be the biggest cope from buyers remorse if there ever was one. So you paid for an overpriced minor upgrade that doesnt even come with the disc drive or a vertical stand that came with the OG PS5, BECAUSE they told you "dont worry, over time we will make this better with software patches, just wait and see. We know its been 1.5 years but trust us bro, the PRO will be an amazing upgrade. Btw thank you for giving us the money in advance while we still have to keep cooking."
I swear, we really are living in an Idiocracy movie, where people are justifying paying full price for game franchises that come out half baked and with half the content than the previous titles, with a promise, it will get better with patches and updates down the line. Now people are doing the same for HW...