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GTA 6 performance on PS5 Pro ?

GTA6 on Pro

  • LOL that CPU. 30 fps with a bit better raytracing

  • PSSR 2 or thier own upscaler. 30fps and way better Raytracing

  • PSSR 2 or thier own upscaler will enable a 60fps mode(that runs in the 50s most of the time)

  • Performance mode in the 40s and Xbox is best because of the 40 vs 48 fps vrr differance LOL

  • Wait for PC , Magnus , PS6


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Thinking a brand new Rockstar game will have a 60 fps option on consoles in the year 2026. Can you imagine being that guy. Could never be me.

My 9950x3D and 5090 custom watercooled setup will be patiently waiting for it whenever it decides to drop. They won't get a double dip out of me.
 
Theres no way to answer this without seeing the scope of the simulation they're going for.

The trailer has those shots that we presume are gameplay on transitions to gameplay (Jason walking into his house, Luica firing grenade launcher at vehicles, them riding the jetski, etc) but we really don't know what the interaction level will be like or how many NPCs will be able to be on screen at once while you cause all manner of havoc with explosives and vehicles. Are most objects simulated as real physics objects that fly everywhere when you interact with them?

I'd say the animations look like they're made for 30fps, its similar to TLOU or Uncharted, those games cutscenes look weird at higher framerates because they've animated things at a speed where if you "tween" the animations more it starts to look sped up and soap opera-y. Go and look at cutscenes videos of TLOU Remastered or any UC game and you'll see what I mean.
 
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I stick with 30-40fps prediction :)

They can enable 60fps mode, why not. But problems is - will they accept big ass differences in performance? Both Starfield and Crimson Desert have places that drop to 30-40fps range in performance mode on Zen 2 console CPU:

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So question is - will rockstar accept performance like that? If they do, game might ship with unlocked mode.
Neither of those games are anywhere near the simulated world and geometric detail that GTA 6 will have. We won't see 60 until PS6, Helix and PC whichever comes first. To answer your question, no they wouldn't be happy with performance drops like that.
 
Neither of those games are anywhere near the simulated world and geometric detail that GTA 6 will have. We won't see 60 until PS6, Helix and PC whichever comes first. To answer your question, no they wouldn't be happy with performance drops like that.
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This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
 
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This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Personally i don't think the beach scenes will look like this, it's just a set up for a beach shot with many characters, in the final game there won't be such variety for such a scene. But thats just me, and we don't know for sure.
 
Rockstar are wizards and will be working closely with Sony. They ain't gonna be fucking around with this one and will squeeze all the juice they can imo. So yeah, best in class integration of pssr2, with 60fps and much better ray tracing would be my guess.
 
Rockstar are wizards and will be working closely with Sony. They ain't gonna be fucking around with this one and will squeeze all the juice they can imo. So yeah, best in class integration of pssr2, with 60fps and much better ray tracing would be my guess.

Yeah, with RDR2 - working close with Sony resulted in trash image quality on PS4 Pro vs. native 4k on One X.
 
I'm expecting a 40 fps performance mode on the Pro. Would be nice if they can get a 60 fps mode with good IQ. If they can do better than that, I'll be very impressed and grateful.
 
Based on DF analysis, the game runs at 1440P upscaled to 4K with RT GI and RT Reflection on BASE PS5.

Crimson Desert does exactly that, rendering at 1440P with 2 RTs on 30fps quality setting for base console.

So I'd expect something similar in other modes

1080P upscaled to 1440P with just the RT GI on base PS5 for 60fps performance

4K Native on PS5 PRO 30fps quality with more advanced RT,

and 1080P upscaled to 4K using PSSR2 with RT GI and RT Reflection on 60fps performance.
 
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Crimson Desert shows 30/40+/60+ is possible on an open world non cross-gen engine teaming with systems and abundance of wildlife/NPCs. All while looking stunning.

Wether R* does any of those modes remains to be seen.
 
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As every single other "GTA VI is 30fps" Thread, this too is going to be interesting to revisit in the future.

PS5 Pro will likely just have some of the Quality mode settings from base consoles along with perhaps better RT, PSSR and probably less drops from its 60fps target, in comparison with all other consoles in their own Performance modes.
 
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