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The PS5 Pro Proves AI Upscaling Is the Future

Seider

Member
isnt-that-cute-but-its-wrong.gif
We will see in a few years.
 

Zathalus

Member
I think we are going to see PSSR even on Ps4 games. PSSR is free to apply, easy to update old games with this technology. If Ps5 Pro is a success, then PSSR is going to be everywhere on Playstation.
There are roughly around 700-800 PS4 Pro enhanced games out there. It took around 6 years to reach that point as well. Adding PSSR is easy true, but PS4 Pro literally just required something as simple as boosting your resolution. I doubt 600 would be reached that soon.
 

hlm666

Member
So IGN doesn't know dlss moved to a more general model because they were originally doing it all by AI and thus had to be trained per game. Then their logic jumps to nvidia not having enough data to train the model on, it's not like they don't have access to every big game coming to pc. How many years did that hack release data on the sony games coming to pc before it turned out pretty much true. If Intel could train xess models before even having a dgpu out in the wild I don't think it's as hard to get the game data as IGN makes out.
 

Fafalada

Fafracer forever
There are roughly around 700-800 PS4 Pro enhanced games out there. It took around 6 years to reach that point as well. Adding PSSR is easy true, but PS4 Pro literally just required something as simple as boosting your resolution.
It required updating the game to the latest SDKs for that though - PSSR can be added without it.
Also way too many PS4Pro enhanced titles just did the bare minimum - getting any of the Pro specific enhancements (like CBR) was actually rare.

It has some frame blending techniques to try to mask interpolation, but it is not creating new pixels.
That's not how CBR that Sony introduced works - at all.

But all that aside - spatial algorithms(interpolators, and AI ones) are 'creating' new pixels - temporal algorithms (AA and upscalers alike) don't - the whole point is to reproject samples from previous frames, not create what never existed in the first place like a spatial algorithm does.
 

shamoomoo

Member
Would be hilarious if Nintendo's DLSS was "technically" the best use of it 😂
Why? If the Switch 2 is as successful as the Switch then there's no reason not to use DLSS. The switch is a closed system and the specs will be the same for the millions that will be sold.
 

kevboard

Member
Would be hilarious if Nintendo's DLSS was "technically" the best use of it 😂

high chances that it will.
due to a set target resolution set by the developers, the DLSS implementation can be directly optimised not only for every game individually, but also exactly for the target resolution.

on PC every game needs to support dozens of different resolutions, and hundreds of target resolution + source resolution combinations.

on a dedicated console with full developer control the already great quality of DLSS can be fully adjusted for each game.
 

llien

Member
Okay I flipped through the thread and didn't see the lowest hanging meme so:
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Didn't say necessarily the best meme.

But the lowest hanging.
Also fairly dumb.

True AI upscaling, as in "you train AI on games and then it does sheisse" is dead (DLSS 1).

What folks are doing internally with glorified TAA derivatives, we don't possibly know.
Does "train AI network" lead to better results than procedural approach? Probably yes. Or possibly not. Nobody would tell us which part of it is procedural these days.

(Try to train an "AI network" to do basic math, cough. The thought that such networks is always the best approach is naive.)

Last, but not least, DLSS is NV's proprietary (as usual) so Sony could not use it.
We don't even know if "PS5 pro only" limitation is artificial, to nudge more people to upgrade.

It is outright to demand implementation details. Devs/consumers need upscaling that works well. Whether you sprinkle it with the latest marketing buzzwords to impress clueless, does not matter.
 

Parazels

Member
There are roughly 100 million PCs out there that can run DLSS, which is a far higher market that the PS5 Pro can ever hope to sell. Not to mention around 500 games already have DLSS, with almost every single new AAA release featuring it. It’s been known as the future of rendering and upscaling for quite a while now.
Nintendo Switch 2 + PS5 PRO + PS6 + PS6 PRO + next Xbox ≈ 400 millions (!) 😍
 
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Gaiff

SBI’s Resident Gaslighter
I don't care if it's been on pc for years, I'm just glad it's finding it's way to consoles as well.
I just hope Switch 2 uses it.
It surely will. This might be the biggest win for the Switch 2. Perhaps we'll even see lower-end AAA games on it. This would be great.
Nintendo Switch 2 + PS5 PRO + PS6 + PS6 PRO + next Xbox ≈ 400 millions (!) 😍
Lol at you thinking the 5 systems will average 80 million units between all 5. It will be closer to 300 million.
 
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Parazels

Member
Lol at you thinking the 5 systems will average 80 million units between all 5. It will be closer to 300 million.
We are talking about the super advanced console intelligence, which, of course, will boost sales up. Get ready for even higher numbers! 😍
 

Jimmy_liv

Member
The Ps5 Pro "proves it?" 😳

Or pc's which have been using this technology for a decade proved it almost ten years ago and constantly since?
 
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