daninthemix
Member
Nope - DLSS proved that many years ago.
Try again.
Try again.
My sweet summer child nothing is proved until Sony says so…Nope - DLSS proved that many years ago.
Try again.
280p upscaled to 64k!After fighting to reach the highest resolution possible, companies will now fight to upscale from the lowest one.
My sweet summer child nothing is proved until Sony says so…
Fun fact: PC and consoles exist in the same world. And not only that, they are grabbing tech from PC, including the one the thread is about.Well, we are talking about consoles.
They use AI now,Did they bring someone in off the street that has no idea about any of this stuff write this article?
That other camp doesn’t have a good record of sticking to things for long. Only way I can see it becoming big is if they bake it into direct x but that would require hardware to have the parts to support it. Maybe they can leverage it off existing hardware or just as pure software which would hurt cpu usage.It will start soon as the other camp will be using a different solution
That other camp doesn’t have a good record of sticking to things for long. Only way I can see it becoming big is if they bake it into direct x but that would require hardware to have the parts to support it. Maybe they can leverage it off existing hardware or just as pure software which would hurt cpu usage.
Exciting time ahead
The PS5 Pro Proves AI Upscaling Is the Future
Is your companies boss buying one or you play in home officePS5 proves shit until I have it in my office
This is indeed the future. Hopefully it arrives before half the industry explodes.Between AI up scaling and things like Tencent’s Open World AI generator I’m kind of sort of optimistic? Tools like Roblox and Dreams but at a much larger scale could make game dev cheaper and allow artists to focus on the gameplay and art instead of pouring so many resources into rendering the world and its little details like barrels and boxes and trees? We all know AAA games are becoming cost prohibitively expensive this could help?
GameGen-O AI: Open-World AI Game Generator (GameGen AI)
GameGen AI is a cutting-edge AI game generator designed for the creation of high-quality open-world video games using diffusion transformer models. Explore endless possibilities for game design and interactive control with GameGen-O.gamegen-ai.com
Is your companies boss buying one or you play in home office
It will start soon as the other camp will be using a different solution
>Been going on on PC for 4-5 years
>The PS5 Pro which has yet to be released proves AI upscaling is the future
Yeah, sounds like an IGN article, alright
Also:
I'm impressed by the sheer idiocy of your post too. I'm saying the Pro is NOT RDNA2 lol, furthering highlighting their ignorance, but I guess this is too complicated to understand for a little warrior such as yourself.I love how you went from contempting the source here:
To:
Simply because the info suddenly aligned with your bias
OT: PS5PRO can be RDNA0.5 for all I care, what matters is delivering one hell of performance which what has been delivered by Sony. And all people in the know are impressed.
Am I the only human on this planet who remembers that DLSS has proved... exactly the opposite?DLSS has proven this a long time ago....
I love how you went from contempting the source here:
To:
Simply because the info suddenly aligned with your bias
OT: PS5PRO can be RDNA0.5 for all I care, what matters is delivering one hell of performance which is exactly what Sony has delivered whether you like it or not. And all people in the know are impressed.
Is this a "Guess" or "Guessing"?
Wait for Microsoft's SHTR - Super High Temporal ResolutionHooray for Sony PSSR!
Wait for Microsoft's SHTR - Super High Temporal Resolution
Now that's some (SSS)heeeeiiiit - Subsurface Scattering.
No,not really.Fun fact: PC and consoles exist in the same world. And not only that, they are grabbing tech from PC, including the one the thread is about.
Is it really mainstream if the Pro sells about 20million?, sounds like it's gonna take Nintendo to make it mainstream with the next Switch.I know PC gamers don't like to hear it, but bespoke tech available to only one of the 3x PC desktop GPU IHVs might be the pioneer of a technology, but they don't prove it's the future until the consoles adopt it to make it mainstream.
After all, most game sales continue to be on console and therefore consoles continue to be the primary market for AAA game devs.
So much wrong with that post. NVIDIA represents 88% of the discrete GPU market share. That's a lot more than "only one out of 3".I know PC gamers don't like to hear it, but bespoke tech available to only one of the 3x PC desktop GPU IHVs might be the pioneer of a technology,
Yeah, no. The PS5 Pro will sell what, 13-17M units? That's already nowhere near the number of DLSS-capable GPUs which are well in excess of 50M (probably a lot more). There are over 600 games supporting DLSS and pretty much every major AAA title comes out with DLSS support.but they don't prove it's the future until the consoles adopt it to make it mainstream.
Cute, but I can guarantee you most sales won't be on the Pro and I can also guarantee you that virtually every multiplatform title will sell more on PC than on the PS5 Pro. We know you don't like DLSS based on the utterly ridiculous comment you made the other day that it was "trivial to best it", but now this is pure buffoonery. 600+ games and tens of millions of users isn't mainstream lmao? An unreleased console that is projected to sell fewer than 20M units will suddenly make it mainstream? You're acting as if the PS5 also gets PSSR. It doesn't. The $700 console that will represent 15-25% of all units sold from now on will. Hilariously enough on PC, every GPU since the RTX 2060 has supported DLSS. This is one of those cases where a cheapass PC has something only the $700 Pro console that is coming out 4 years into the generation has. The Switch doesn't support PSSR, neither do the Xbox consoles, nor the PS5. The Pro will make up less than 10% of the number of consoles sold. "Mainstream", my ass.After all, most game sales continue to be on console and therefore consoles continue to be the primary market for AAA game devs.
But didn't Nvidia have to pay for DLSS and the quality did vary.Didn’t stop the majority of AAA games from having DLSS, so you’re completely wrong. AI upscaling has been mainstream for years. The Pro won't suddenly make it mainstream. Go down the list of AAA or AA games released over the past 4 years and find those without DLSS support. They're rare.
Plus, there are and will be far more DLSS-capable PCs than PS5 Pros.
Where did you get that?But didn't Nvidia have to pay for DLSS and the quality did vary.
No, it was Starfield and it was eventually implemented a few weeks later.Also,there was that episode where someone people were butthurt that AMD may have temporarily halted DLSS from being implemented in I think Baulders Gate 3.
IIRC,it was those sponsored games until DLSS because a viable options.Where did you get that?
No, it was Starfield and it was eventually implemented a few weeks later.
Microsoft Auto Super Resolution maybe?It will start soon as the other camp will be using a different solution
They don't pay anyone for DLSS. Developers are free to use it. What you are thinking about are NVIDIA-sponsored titles where NVIDIA will assist the developers with their engineers to help implement NVIDIA technologies such as RTX, Reflex, and enhanced DLSS support. There likely is an exchange of money from NIVIDA to the developer as the developer slaps big NVIDIA logos on their splash screens, effectively advertising the GPUs. AMD does the same thing.IIRC,it was those sponsored games until DLSS because a viable options.