Initial thoughts on Base Games Versus, Sims 3 & 4:
- Sims 4 needs a tutorial removal option, IMMEDIATELY!
- For TS3, Loading into a new game is relatively quick, pop-in of structure aside. Fairly comparable to TS4.
- I forgot how much unlocking the sliders and custom skins in CAS make a difference. Sims I make look horrid to me.
- Amount of content in CAS is about the same as Sims 4, maybe a bit more. That said, though Create a Style is nice, the palette wheel is far nicer. That is something that absolutely should come back.
- Miss not being able to modify the body as well as the head. The two sliders for fitness and fatness are meh, comparatively.
- I know graphics are subjective, but I can't understand how people think sims in TS3 look better than TS4. Realistic or not. The shading and everything might be realistic, but the facial structures are ridiculous.
- Those world maps in TS4 are doing them no favors. The in game neighborhoods have more scenery, props, and look more like a living city, even with loading screens, but that's no conveyed in the world maps. TS3, being open, conveys alot more space and freedom, but looks mostly empty.
- Find it ironic that though TS3 has landscaping tools, the premade lots are 95% totally flat.
- Missing part-time jobs.
- Runs decently, but still putters at time. Decent framerate throughout, but can see little jumps, plenty of texture pop-in etc.
- Content in Build Mode is the same, if not a touch less. Again, this ignores Create a Style.
- Though Sims do show up in the area you're at, not many are passing by. They just showup. Also, they usually don't seem to be already there. I've been to gym in TS4, and all the machines were in use when I arrived.
Got to break now, but I'll give more stream of consciousness later. I'll say this, if anything, this exercises shows me how badly the expansions took the engine out back and beat the shit out of it.