Is there a reason why so much of what you would expect to be in a Sims game is missing from it?
Did the development team not get enough time to make it or was the original vision for this game something completely different. The cynic in me wants to say its being held back for DLC but I dont think they could/would add that much even with DLCs.
This is all a rumor, but a fairly likely one.
Word has it that The Sims 4 was in development for a long time as an online game, like SimCity, focused on young adult Sims, parties, and microtransactions. You know, because The Sims Social was such a
huge hit. Oh, wait... You'd control a Sim and talk go out and socialize with other people's Sims.
Then SimCity happened.
EA now knew that if it didn't have the resources to handle the launch of SimCity on its servers, then The Sims 4, expected to sell three to four times of that would be dead in the water. And that's just not a gamble they wanted to take with their cashcow. So, the The Sims 4 that was got canceled, and The Sims 4 we see got rushed. Like, seriously rushed. This version might use some art assets of the online one, but the game code is probably not much more than a year and a half old.
But, of course, EA has neither confirmed nor denied this. It would go a long way to explain some of the design choices, though, if they had to work with the assets and what pieces could be salvaged from the online game.