I'm working on the Story Mode now, and I dabbled with the Battle Street Mode with some buds over the weekend.
Graphically, this is Dreamcast-stuff through and through. Environments may be sprawling yes, but detail-wise and texturing there's some bland stuff going on. Some stages are barren, and everything looks simple. Character-wise, this is Sega at their wacky once again (pink pants for Spike Jr.!), and animations are totally funky (walking and running). Lots of load times between each stage's levels since there are multiple sections.
Musically, it's typical Sega rock. Sound effects are average, but at least everything is presented in DD 5.1 surround.
Splitscreen-multiplayer suffers from slowdown, downgrades in graphical detail and texturing, and some camera woes.
Some of the moves and charge attacks are complicated to pull-off, but still an alright brawler nonethless. You can mash buttons, or learn to string combos/grappling moves and progress through Diesel Town like a tank...heh. Story Mode is tough as there are no continues, and unlocking characters will take a lot of time and many tries.
Spikeout: Battle Street is decent beat-em' up, although looking at it you wouldn't think that this game was in development for 3+ years. The 3D-brawling genre is thin right now, and Spikeout offers entertaining thug-bashing from the middle 90's. This game most certainly doesn't tax the Xbox hardware, and it wholefully doesn't look as weighty or crisp as the Model 3 arcade games.
And now for development trivia!
The developers of Spikeout: Battle Street
Producer: Toshihiro Nagoshi
Director: Mitsunori Fujimoto
Developed by: New Entertainment R&D; Dept. #1 (Sega)
Assisted by:
* Dimps Corporation
* IXI Co., Ltd.
* DAG, Inc.
* Digital Media Lab., INc.
* Naohisa's Factory Super Sweep Co., Ltd.
* Ayane-Hompo, Ltd.
* Otoza-Otogura, Inc.
* OkraTron 5000, Inc.
* Dallas Audio Post Group
* Microsoft Advanced Technology Group
* Pole to Win Co., Ltd.
* Sega Logistics Service Co., Ltd.
