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The Spikeout: Battle Street Thread

COCKLES said:
Pile of shit.

Sega suck.

WHAT!!?? Spikeout is a good game! I find it better then alot of games they they have released on the PS2 and Gamecube of late. I will say it is as good as thier Dreamcast game. This is Spikeout at home. What were you expecting?? Plus this game is only 29.99!! Yes Sega has made some bad games this past year, but this is not one of them.
 
Now, my question is, since I don't have the game right now (still pissed at Canada), is digital control part of the game ? What I mean is, will it be possible to play with a stick ?
 
Hellraizah said:
Now, my question is, since I don't have the game right now (still pissed at Canada), is digital control part of the game ? What I mean is, will it be possible to play with a stick ?

I assume you can. You can play the game with either the standard Joypad or the analogue stick on the x-box controller.
 
sonic4ever said:
I assume you can. You can play the game with either the standard Joypad or the analogue stick on the x-box controller.
You not been keepin' up? Did you think I was gonna let this one slide?

I played with a stick last night: My Sanwa modded Namco externally encoded with the PCB of a Pelican Real Arcade. That's a lot of work.

Reason I brings it up is that the PRA defaults to digital control, and I did not mess with the mode switch, so I have to assume that I was using digital control.

But I really didn't even need to include any of that bragadocio that because I remember full well that I played with the D-pad the first night that I had it.
 
Actually, ArcadeStickMonk, my question was really intended to summon you.

Whenever I get the game this week, I'll send you invites to play. I got some other people getting the game, so hopefully, we'll be able to play 4 players.
 
I just played all the way through with some dude from Atlanta - pretty damn fun.

I love the 'ping' when you hit someone with a baseball bat :lol
 
Musashi Wins! said:
It's not that bad. It just feels like a budget game. Seriously, this is where my expectations for Sega are now.

Spikeout Battle demonstrates how much gaming has moved on. This simplistic stuff doesn't cut it anymore.

Sega should get more ambitious. Spikeout World for example. Combat MMPORG where players form gangs and turf wars...that's where it would be at.

Sub-DC graphics don't help...and the animations are hopeless, real shareware stuff. It's almost like a Sega Ages adpation of Spikeout.
 
COCKLES said:
Spikeout Battle demonstrates how much gaming has moved on. This simplistic stuff doesn't cut it anymore.

Sega should get more ambitious. Spikeout World for example. Combat MMPORG where players form gangs and turf wars...that's where it would be at.

Sub-DC graphics don't help...and the animations are hopeless, real shareware stuff. It's almost like a Sega Ages adpation of Spikeout.


how do you feel Xbox Spikeout compares to the first two arcade games, Digital Battle Online and Final Edition ?
 
COCKLES said:
Spikeout Battle demonstrates how much gaming has moved on. This simplistic stuff doesn't cut it anymore.
Huh? It's really just a rough-around-the-edges, multiplayer oriented version of well-praised titles like Ninja Gaiden, God of War, and LOTR:TTT/ROTK. It has its shortcomings but that doesn't mean the whole genre needs to be turned into MMO crap. Trying to move any action-genre towards MMO is probably a bad idea (see Planetside)....
 
I've learned to quit listening to the rpg nerds, they want to have every genre become rpg-ized, then they go out of their way to claim the traditional style as obsolete,which is bullshit. Doesn't matter that many 2D action games are not anywhere close to being perfected in 3D yet for a whole host of reasons,but why bother when any attempt will get auto dissed. Sometimes I really hate this industry.

Also, I'm wondering if Sp0rks is listening, as you can see what I was talking about in that thread being said here almost line for line. It's a classic Sega style, the game is only as good as the effort you put into the game. I hope somebody from japan makes some expert videos quick, to show people how this game is supposed to be played.
 
I think me an Dark are gonna play thru tonight. I have no idea when though.

ArcadeStickMonk
Dark1x <---- Not a typo, fucker waffles like you don't know.
 
ArcadeStickMonk said:
I think me an Dark are gonna play thru tonight. I have no idea when though.

ArcadeStickMonk
Dark1x <---- Not a typo, fucker waffles like you don't know.

I'll try to keep an eye out for you two then. Lumines or Yoshi will keep me company in the meantime:)
 
The better I get at the moves the more I'm filled with love for this game. The worst run animation of all time? Yes. Ass kicking, streets of rage goodness? Also yes.
 
Musashi Wins! said:
worst run animation of all time? Yes.
Worse than Enter the Matrix's run animation? This I gotta see. :D
Fortunately my copy of Spikeout Battle Street happened to be delivered at my doorstep today... Hopefully I'll have time to try it out tonight.
 
That was... interesting.

We had fun up through the boat, and after that we were just talking more than anything else.

This hopefully has to do with our skill levels, but it seemed less like coop play and more like simultaneous play.

The tracking on your attacks seems way too loose, I can't tell you how many times I slid right past a guy, or just couldn't grapple cuz the boss was dancing around me. I also don't appreciate how juggling is strictly a multiplayer affair, but I guess that goes to the game's motive.

Your input has to be spot on and very deliberate. This is a game where mashing gets you absolutely nothing.

I'd rather play Zombie Revenge than this, and currently I'd still rank SOR3 above it too. But I' keep at it.
 
It's neat that they're trying to resurrect the whole Streets of Rage thing in 3D and online, but the game is way too floaty or something... It seems like a less fluid, slower version of Powerstone.
 
I'm working on the Story Mode now, and I dabbled with the Battle Street Mode with some buds over the weekend.

Graphically, this is Dreamcast-stuff through and through. Environments may be sprawling yes, but detail-wise and texturing there's some bland stuff going on. Some stages are barren, and everything looks simple. Character-wise, this is Sega at their wacky once again (pink pants for Spike Jr.!), and animations are totally funky (walking and running). Lots of load times between each stage's levels since there are multiple sections.

Musically, it's typical Sega rock. Sound effects are average, but at least everything is presented in DD 5.1 surround.

Splitscreen-multiplayer suffers from slowdown, downgrades in graphical detail and texturing, and some camera woes.

Some of the moves and charge attacks are complicated to pull-off, but still an alright brawler nonethless. You can mash buttons, or learn to string combos/grappling moves and progress through Diesel Town like a tank...heh. Story Mode is tough as there are no continues, and unlocking characters will take a lot of time and many tries.

Spikeout: Battle Street is decent beat-em' up, although looking at it you wouldn't think that this game was in development for 3+ years. The 3D-brawling genre is thin right now, and Spikeout offers entertaining thug-bashing from the middle 90's. This game most certainly doesn't tax the Xbox hardware, and it wholefully doesn't look as weighty or crisp as the Model 3 arcade games.

And now for development trivia!

The developers of Spikeout: Battle Street

Producer: Toshihiro Nagoshi
Director: Mitsunori Fujimoto
Developed by: New Entertainment R&D; Dept. #1 (Sega)
Assisted by:

* Dimps Corporation
* IXI Co., Ltd.
* DAG, Inc.
* Digital Media Lab., INc.
* Naohisa's Factory Super Sweep Co., Ltd.
* Ayane-Hompo, Ltd.
* Otoza-Otogura, Inc.
* OkraTron 5000, Inc.
* Dallas Audio Post Group
* Microsoft Advanced Technology Group
* Pole to Win Co., Ltd.
* Sega Logistics Service Co., Ltd.

:D
 
Ugh, this game is tough as nails in story mode. Might as well be playing DMC3 if I'm going to devote such an amount of time to replaying levels... :D
 
The old-school Sega fan in me wants this game.

The beat 'em up whore I am means that I should have already picked it up from the store.

The cynical me reads the GAF and decides to try and rent it first.

The pissed-off me can't find any places to rent it from.

The stupid me will probably pick this up tomorrow and regret it...knowing that the old-school Sega fan in me is clinging to faded glory, the beat 'em whore that I am is better off playing old games, and the cynical me should have been more cynical and listened to many on the GAF. I'm kinda pissed off right now 'cause I haven't played this yet...
 
Actually I found the game to be quite fun if you get the optimum button setup. I left R-trigger as charge, L-trigeer is special attack (all 3 buttons), white button is my sweep, and I made A my jump and B my sidestep.

I found that sidestepping can save your tail. When an enemy get a line on you and you're getting passe daround like a crack pipe, just hold down the sidestep button and manuver. I saw several good players doing this online. Also it's all about hold down chrage while you execute a punch combo. You gotta buffer those charge attacks. So it 1,2,3...BOOM (hold Y/R-trigger hit X,X,X by that time you should hve a full charge and then make then release the Y and boom). Also grabbing and throwing helps alot too. The game definately has it's own technique, but I found it to be a blast to play co-op. So far my highest combo has been 60 hits. There is a little more depth to the fighting than Final Fight or Streets of Rage per se, but the game is pretty simple as well. I just heard of a dirrent route in Diesel Town last night from a pal that I want to try. So I may play around a little this evening before I get lost in Splinter Cell:CT. I put together a small video of footgae for some pals in another forum. This will at least give fence sitters a good indication if this title is for them or not:

http://www.gamersrepublic.net/forums/index.php?showtopic=6492&st=15

It's a decent beat em' up, but I really wish more developers would take a look at this and realize that this genre could be a good shot in the arm for online play. Capcom, where's my Powerstone online!!!
 
gunstarhero said:
I've had this preordered at Amazon.com for a while now - but it still says 4/15 - WTF?!

That's the PAL releasedate from what I know (I heard it's the 22nd of April by now from various sources)... Better check your order then... If it really is the NTSC version.
 
Teddman said:
Ugh, this game is tough as nails in story mode. Might as well be playing DMC3 if I'm going to devote such an amount of time to replaying levels... :D

Yeah, I'm on motherfucking stage two and I keep getting reamed by the bosses and their stupid auto-specials whenever they get up or I finish a combo. And you have to sit through a minute of loading to restart the level. honestly, what the fuck?
 
gunstarhero said:
I've had this preordered at Amazon.com for a while now - but it still says 4/15 - WTF?!

I hope they actually get it, since it seems ebgames.com is now sold out and removed the listing for this. good thing I decided to preorder it from EB, figured it was worth the few extra dollars over sam goody since the teamxbox preview.
 
I hope they actually get it, since it seems ebgames.com is now sold out and removed the listing for this. good thing I decided to preorder it from EB, figured it was worth the few extra dollars over sam goody since the teamxbox preview.

Just doubled checked - still on for April 15 according to Amazon (TARGET is actually providing the game though)

I'll just have to sweat it out till then and see. ug.
 
Wow, can't believe it... Was the EB only/3,600 copy rumor true? EBgames going as far as deleting the game from their web page. The messed up thing is that they actually ran out of copies before their publicized release date (3/29) since the game came out almost a week early.
 
In the interest of finances, I hereby retract any and all criticism I may have leveled at this game. It truly is the greatest beat-em-up of this generation and the best Live experience around. Everyone should buy a copy -- preferably from my eBay auction occuring sometime within the next 6-12 months.
 
I still don't understand the thought process of going to the trouble of localizing a game, releasing it at a budget price, offering live play, then only pressing 3,600 copies. If the rumors are really true.

Perhaps Sega is planning a second batch soon? Maybe that's why Amazon has it for 4/15.

I know Sega is dumb, but, this dumb?

At least my copy is on it's way to me. :)
 
Actually it doesn't seem like they went to much trouble at all for this release =P

Oooppps, err, I mean....this instant classic has been immaculately re-done and optimized for the Xbox system, bringing the arcade experience home in a glorious fashion not seen since Soul Calibur!
 
MoxManiac said:
I still don't understand the thought process of going to the trouble of localizing a game, releasing it at a budget price, offering live play, then only pressing 3,600 copies. If the rumors are really true.

Perhaps Sega is planning a second batch soon? Maybe that's why Amazon has it for 4/15.

I know Sega is dumb, but, this dumb?

At least my copy is on it's way to me. :)



I was going to say pretty much the same thing. I don't understand WHY Sega went to all the trouble of making SpikeOut at all. in development for probably more than three years--anounced almost three years ago. all for a limited release ? be it 3,600 copies or even somewhat more. what does Sega gain ?
 
Damn I think I missed the boat on this one. EB took the game off the website and I don't think any stores around me have it. :(
 
I wish you could play through Story mode at least in co-op with somebody else over live. It's kind of a pain that you have to unlock some things through a one-player game when Spikeout has always been multiplayer oriented.
 
at least I own a copy :). I really wounder if this release will be limited like the last few Saturn releases, which I own too. I will say that Sega has supported the x-box the best. The only thing the X-box needs is Virtua Fighter 4 turned.
 
Got mine in yesterday from EBgames, and for $20 I'm having some decent fun beating all these cheesy bastards up in multiplayer. The game does look like total ass. It's entertaining, but unless you're one of the resident collector fiends then I really wouldn't worry yourselves, as the game isn't so good as to cry over missing.

Had no idea this was limited release until reading this thread.
 
I take it that even if your a die-hard Sega fan and love old-school beat-em-ups, Spikeout is not worth the ~$65 Japanese price?
 
I made a deadly mistake of playing both Buffy(the original) and Indiana Jones games last night when my brother was here on vacation. We had a blast passing the Type S pad around playing through both of those Collective games.

Today I played SpikeOut for the first and feel,well.....uninspired to play through this thing. Why couldn't they have upgraded the game so in plays like a 2005 game? I've customized the controls and I still hate the feeling this game conveys. Using weapons feel like a side thought and lord knows picking them up is a pain when I've got guys all over me. Still though-I'm gonna push on and forget about the other beatenups I've played through recently and just hope for the best. I'm not outright slamming the game,just abit disapointed is all.
 
xexex said:
I was going to say pretty much the same thing. I don't understand WHY Sega went to all the trouble of making SpikeOut at all. in development for probably more than three years--anounced almost three years ago. all for a limited release ? be it 3,600 copies or even somewhat more. what does Sega gain ?

They make me happy, which quite frankly is all that matters.

Of course I'd be a tad happier if I actually had the game...still waiting for EB to get it.
 
Thank God this game is a lot more fun on Xbox Live. The story mode is probably the hardest 3rd person action game of this generation.

I finally got into a few online sessions tonight and had a blast, me and another guy named Chronos X were busting heads through levels while various random people popped in.

There seems to be a bug with joining existing games... Even though it makes you wait until the team you're joinging is between areas, the vast majority of the time the game will say "joining session" and then suddenly "Session no longer available" when it clearly still is. So I created my own game, and noticed people joining and immediately leaving it as we played, evidence that other people were having the same issues.

Oh well. When you get going, it's a lot of fun. Still a good amount of Japanese games out there too. Plus I unlocked Huey and Louie tonight by playing online, two fat bosses. :lol
 
aw fuck. i meant to place an order at ebgames, but never got around to it. i suppose i should check local stores.
 
Better call every EBgames in the L.A. area... I can't believe it, but this game could be completely sold out unless there're more shipments coming.
 
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