• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Spikeout: Battle Street Thread

Gunstar Heroe asked, "Am I the only one who found the default controls retarded? I changed mine to A(attack) X(charge) B(jump) Y(special) Right trigger (homing) Left Trigger (shift) and white to jump attack (but never use that)."

Here's the setup I use. I change jump to the A button, shift to the B button. Make the white button my sweep (X+Y) and make L-trigger my special. Leave the Y button as charge. This setup works wonder for me.

The charge attack is VERY important to your combos. Hold down charge and release at the end of a combo for a nice launching finished. So hit X, X, X (you shouls have a level 3 charge) then release the charge and BOOM!! Send enemies and bosses flying into each other. A level 1 charge will launch/juggle an enemy, A level 2 will stun this is EXTREMELY important when a gang of foes are on you, and you can even stun bosses. Also with the sweep move set to white button, all you have to down is pull down on the stick a press white to pick up weapons, and one press of the white button throws weapons at enemies (which will stun them if hit). Also very important is the shift button. This will get you out of the line of an enemies attack and help you better position yourself for a charge attack. There's a huge thread over in another forum discussing this game and strategies, but I'm digressing.

The two take aways: the shift button and the charge atacks are your best friends in this game. You should learn to use them effectively.

Like I said, set up a game and send me an invite.
 
I notice with a lot of characters, the sweep and Y move is the same? In other words, if I tap charge attack, I seem to get a sweep sometimes.
There's a huge thread over in another forum discussing this game and strategies, but I'm digressing.
Link pls? I could use some strategy talk.
 
"I love how Trojan X puts up a video then al of a sudden people are like wow, I didn't know you could do that. "

LoL! I noticed that too but at least people are beginning to wake up now. Hey, I've heard that Rent-A-Hero is in the game too!

For anyone who doesn't know which video he was talking about it was this video here:

http://www.popcultureshock.com/news.php?id=1738
 
Apharmd Battler said:
Here's the setup I use. I change jump to the A button, shift to the B button. Make the white button my sweep (X+Y) and make L-trigger my special. Leave the Y button as charge. This setup works wonder for me.
I assume you left X as beat attack?

I'm getting much better results with this custom scheme! Six and seven hit combos as Spike Jr. all over the place... (And I hate Spike Jr.'s moveset)
 
Teddman said:
How about 11:15PM tonight, pacific time?


Too late for me bro. I have to get some sleep try tomorrow night and a little earlier. I'm on central (I think). I should be ready to rock around 10pm my time. Damn, I wish I could stay up 45 more minutes and hook up with you but I can't, HIt the gym very tired and have meetings tomorrow at work. I've got a good crew of players and I think you'd enjoy a goame with us. ;) Teddman send me a PM!
 
Teddman said:
I assume you left X as beat attack?

I'm getting much better results with this custom scheme! Six and seven hit combos as Spike Jr. all over the place... (And I hate Spike Jr.'s moveset)


I've gotten a 60 hit combo with Spike Jr., but there are better characters IMHO. Linda and Fionna are cool, but some of the bosses you earn are insane! Teddman, you and I are definately going to hook up soon. With Splinter Cell:CT and Doom3 not to mention all the other stuff I'm playing it's gonna be hard.
 
This game is seriously fucking ghetto, production-wise.

The walking animation alone is so cheesy it almost works. ALMOST. It's hard to go from Dynasty Warriors 5 to this.
 
Drinky Crow said:
This game is seriously fucking ghetto, production-wise.

The walking animation alone is so cheesy it almost works. ALMOST. It's hard to go from Dynasty Warriors 5 to this.

You are not alone
 
Trojan X said:
Hey, I've heard that Rent-A-Hero is in the game too!
That would be awesome...

BioFan said:
does any of you guys know how to taunt in this game?if so, list them...thanks...

360 clockwise then beat - "thanks"
360 anticlockwise then beat - "sorry"
360 clockwise then sweep(beat+charge) - "help"
360 clockwise then special(beat+charge+jump) - special taunts(every character has their own) *need 1 special attack icon to do this taunt
:D
 
Got hold of the game today so I will give those taunts a shot.

?!?!?! Is Akira in the game?! Naw, I hope that person from another forum was lying.
 
Apharmd Battler said:
Let's just set up some time to play together. My gamertag is in my profile, but I thought it was obvious that it's Apharmd Battler. Send me a friends request with voivemail so I know who it's frm and let's do this. I'll show you HOW to play as well. I love how Trojan X puts up a video then al of a sudden people are like wow, I didn't know you could do that. Only took me a few hours to figure a ot of that stuff out. Button masher my @$$!! This game is fun if you take the time to learn the gameplay mechanics, but most people don't have the patience or can;t get past the fact that it doesn't have the latest eye candy. <puts soapbox back under desk>. :)

But that's par for the course on this board. It wasn't three weeks ago that posters were swearing up and down the thread that they preferred gameplay over graphics, acting as if the mere thought of getting the least bit excitement over the visuals of the new systems was paramount to gaming treason. And half the same people also say Sega should get off their ass and make a new Streets of Rage. Yet Spikeout, which I've said for years is the closest we've gotten to a legit, next gen 3D SOR gets pissed on for (1) looking like shit, and (2) featuring gameplay that's old as fuck. And you wonder why I say most hardcore gamers (and most of the posters on this board) are completely full of shit.

And yeah, now they see a video of high level, and suddenly a game is cool. That gets to the heart of the problem with gamers the last five years...if they're not held by the fucking hand every step of the way, or don't see instant reward from mashing a few buttons, they say it's shit and walk off. That attitude has pretty much killed the arcade game, which was all about trial and error gaming, finding techniques on your own with a balance of randomness and basic gaming common sense, and finding more techniques as you went along. Little wonder SOA pressed just 3,000 copies.
 
If anyones looking to pick this game up on ebay, the prices have finally went back to normal - scored mine for $31.50 shipped last night. Checked again today and even saw a BIN for $30 (+$3 shipping). Theres a still alot of stupid auctions tho (BIN for $75, etc) but just be patient and you should find one at a normal price.

I'll have mine by the weekend - looking forward to playing it!
 
10 more days.. Only 10 more days!!!! I've been waiting forever! Ever since it was announced I had hoped for it, I shot through the roof when I found out that it was gonna come out here in Europe too (I lack an NTSC/US Xbox), it was only the price that held me back for a while. But now that it has been lowered to €44.95 (which means I pay even less since I get a formidable discount through my work) I can't really wait anymore.

Give me gameplay over graphics anytime, who cares the battle-system is as old as f**k, I just wanna mash me some baddies! By the way, can anyone provide me with an extensive list of all the unlockable items, or what you know and have unlocked so far?

10 friggin days!!!!
 
joshschw said:
so to unlock characters do you have to play online?
It's much, much easier that way. Not only do you unlock any character you play alongside and complete a stage with, it's not as hard to beat bosses without getting him when you have three teammates to back you up.

Offline, you can unlock characters via story mode (get one for each level, and it's hard as Hell), or by doing the boss thing, either by yourself or with pals in battle mode.
 
Shinobi said:
But that's par for the course on this board. It wasn't three weeks ago that posters were swearing up and down the thread that they preferred gameplay over graphics, acting as if the mere thought of getting the least bit excitement over the visuals of the new systems was paramount to gaming treason. And half the same people also say Sega should get off their ass and make a new Streets of Rage. Yet Spikeout, which I've said for years is the closest we've gotten to a legit, next gen 3D SOR gets pissed on for (1) looking like shit, and (2) featuring gameplay that's old as fuck. And you wonder why I say most hardcore gamers (and most of the posters on this board) are completely full of shit.

And yeah, now they see a video of high level, and suddenly a game is cool. That gets to the heart of the problem with gamers the last five years...if they're not held by the fucking hand every step of the way, or don't see instant reward from mashing a few buttons, they say it's shit and walk off. That attitude has pretty much killed the arcade game, which was all about trial and error gaming, finding techniques on your own with a balance of randomness and basic gaming common sense, and finding more techniques as you went along. Little wonder SOA pressed just 3,000 copies.


Post of the year.

In addition to that, if this exact game were made by Namco or Konami and was a PS2 exclusive, I guarantee half of gaf would be in here defending the game to the fucking death.
 
This game is great, and the combo system is deep as Hell. Anyone who thinks it's a button masher is only playing one style of the game.

It can be a button masher online, since you could enable continues and have a squad of teammates to back you up. Or you could play Story Mode or switch continues off, which really requires you to learn how to kick ass effectively.
 
So where's Segasonic? I want him (and most of you guys) in my Live list before I have the game next week. Hopefully the lag won't be a really serious issue....

Gamertag: Vash483
 
PanopticBlue said:
In addition to that, if this exact game were made by Namco or Konami and was a PS2 exclusive, I guarantee half of gaf would be in here defending the game to the fucking death.
Just like Death by Degrees and Nanobreaker were championed, right?


Forget Sega, this is really about a far deeper level of incompetence.

473.gif
 
They reviewed the game now:

http://www.popcultureshock.com/reviews.php?id=4044

Spot oN!


Man, so much new life in here; I'll see you guys all online! Dang this game fun as heck but... Sega's biggest problem? Why didn't they make this game more players online?! Idiots! They lose an opportunity AGAIN!

Ugh, Sega never think ahead enough but hey, we've known them to be like that for YEARS... Its they fortay.

*sigh... Why do Sega fans have to suffer...?
 
jarrod said:
Just like Death by Degrees and Nanobreaker were championed, right?


Forget Sega, this is really about a far deeper level of incompetence.

473.gif

I guess it went over your head that those were actually *gasp* bad games. Neither is fit to eat the shit of Spikeout's gameplay so what is your point.
 
Shinobi said:
But that's par for the course on this board. It wasn't three weeks ago that posters were swearing up and down the thread that they preferred gameplay over graphics, acting as if the mere thought of getting the least bit excitement over the visuals of the new systems was paramount to gaming treason. And half the same people also say Sega should get off their ass and make a new Streets of Rage. Yet Spikeout, which I've said for years is the closest we've gotten to a legit, next gen 3D SOR gets pissed on for (1) looking like shit, and (2) featuring gameplay that's old as fuck. And you wonder why I say most hardcore gamers (and most of the posters on this board) are completely full of shit.

And yeah, now they see a video of high level, and suddenly a game is cool. That gets to the heart of the problem with gamers the last five years...if they're not held by the fucking hand every step of the way, or don't see instant reward from mashing a few buttons, they say it's shit and walk off. That attitude has pretty much killed the arcade game, which was all about trial and error gaming, finding techniques on your own with a balance of randomness and basic gaming common sense, and finding more techniques as you went along. Little wonder SOA pressed just 3,000 copies.

The post of the year. I agree 100%.

jarrod said:
Just like Death by Degrees and Nanobreaker were championed, right?


Forget Sega, this is really about a far deeper level of incompetence.

473.gif

This game is good, as many GAFFERS have said. Just Becuase Dimps helped program the gamed doens't make it bad. Why the hate for dimps? They did a good job on Sonic advamce games for GBA. I have never seen you complain about that game.
 
PanopticBlue said:
Post of the year.

In addition to that, if this exact game were made by Namco or Konami and was a PS2 exclusive, I guarantee half of gaf would be in here defending the game to the fucking death.

Of course...the bullshit is so transparent on this board it's almost stunning.







sonic4ever said:
This game is good, as many GAFFERS have said. Just Becuase Dimps helped program the gamed doens't make it bad. Why the hate for dimps? They did a good job on Sonic advamce games for GBA. I have never seen you complain about that game.

Probably because it's a GBA game. :lol
 
PanopticBlue said:
I guess it went over your head that those were actually *gasp* bad games. Neither is fit to eat the shit of Spikeout's gameplay so what is your point.
Complaints against Nanbreaker sound suspiciously lose to Spike Out actually. Basically repetitive design and subpar visuals, yet despite being a Konami product (and an Iga/KCET project even) it was still shat all over. No company is really immune to criticism, that's the point.


sonic4ever said:
This game is good, as many GAFFERS have said. Just Becuase Dimps helped program the gamed doens't make it bad. Why the hate for dimps? They did a good job on Sonic advamce games for GBA. I have never seen you complain about that game.
DIMPS blows and so do the Sonic Advance. The only decent one was SA2 and that was done internally at Sonic Team.
 
Teddman said:
This game is great, and the combo system is deep as Hell. Anyone who thinks it's a button masher is only playing one style of the game.

It can be a button masher online, since you could enable continues and have a squad of teammates to back you up. Or you could play Story Mode or switch continues off, which really requires you to learn how to kick ass effectively.

There's no way you could progress much in single player or with continues off as a button masher. It's that simple.
 
jarrod said:
Complaints against Nanbreaker sound suspiciously lose to Spike Out actually. Basically repetitive design and subpar visuals, yet despite being a Konami product (and an Iga/KCET project even) it was still shat all over. No company is really immune to criticism, that's the point.

How about I just out you right here?

You haven't played any of the above mentioned games so what are you doing in this thread anyway?

In my case, no I haven't played Nano but I don't ever plan to, the game looks too shit to me to even bother. I have played Death by Degrees though and I shut it off after about 20 minutes and won't ever bother with it again. It sucks, end of story. In the case of Spikeout, the game plays kickass right from the start and I have no qualms saying outright it is a better game (by quite a bit even) no matter what than the other two you so retardedly brought into this thread.
 
PanopticBlue said:
How about I just out you right here?
S'okay, my parents already know.


PanopticBlue said:
You haven't played any of the above mentioned games so what are you doing in this thread anyway?
I like Sega, that's why I usually enter related threads.


PanopticBlue said:
In my case, no I haven't played Nano but I don't ever plan to, the game looks too shit to me to even bother. I have played Death by Degrees though and I shut it off after about 20 minutes and won't ever bother with it again. It sucks, end of story. In the case of Spikeout, the game plays kickass right from the start and I have no qualms saying outright it is a better game (by quite a bit even) no matter what than the other two you so retardedly brought into this thread.
Well, seems you've outed yourself as well. Somehow you alone are qualified to make claims on game quality without personal experience?

And you drew the "Sega bias" card, don't get pissy when it's refuted. These are concrete examples of similar Konami and Namco games which were panned, there's others from Capcom (Chaos legion), Square (The Bouncer) and even Nintendo (Wario World) too. Once again, nobody's above criticism... SpikeOut is getting shit because that's what it looks like. Period.
 
jarrod said:
S'okay, my parents already know.



I like Sega, that's why I usually enter related threads.



Well, seems you've outed yourself as well. Somehow you alone are qualified to make claims on game quality without personal experience?

And you drew the "Sega bias" card, don't get pissy when it's refuted. These are concrete examples of similar Konami and Namco games which were panned, there's others from Capcom (Chaos legion), Square (The Bouncer) and even Nintendo (Wario World) too. Once again, nobody's above criticism... SpikeOut is getting shit because that's what it looks like. Period.

Since you still don't get it, I'm going to quote myself, maybe you can understand what I'm saying this time.

if this exact game were made by Namco or Konami and was a PS2 exclusive, I guarantee half of gaf would be in here defending the game to the fucking death.

You'll note that I didn't anywhere in that one sentence mention Nanobreaker or Death by Degrees. You just keep throwing out names of games that "suck" as if they all have the same gameplay, it's retarded. Furthermore, you should just end your argument now, since you've played none of the games you keep mentioning (which btw lends you zero credibility), seemingly in some ridiculous effort to bring Spikeout down. Really you're only adding to the "dur sega sux haha" pile that simply doesn't belong in the thread. Just stop, the thread has been derailed enough as is.
 
1up says:

In case you've been having a hard time tracking down Sega's arcade-style brawler, Spikeout: Battlestreet, 1UP is happy to report that the sold-out game -- which has sold on eBay for over $100 -- is due for a second pressing according to sources within Sega. The limited initial run (under 5,000 copies manufactured) sold out faster than Sega expected, so they're making a second run, which should help deflate price gouging in online auctions. The overall print run will still be extremely low, so if you've considered picking up this nifty little action title, don't dawdle.

so all you fucks looking to make ebay profit better hurry :D
 
I'll break this down for you so hopefully we can avoid any more confusion on your part.

PanopticBlue said:
Since you still don't get it, I'm going to quote myself, maybe you can understand what I'm saying this time.
I understand perfectly, you simply keep ignoring that my argument has merit.


PanopticBlue said:
You'll note that I didn't anywhere in that one sentence mention Nanobreaker or Death by Degrees.
Yes, you only singled out the companies who made them as being able to get away criticism. Which these games illustrate simply isn't true.


PanopticBlue said:
You just keep throwing out names of games that "suck" as if they all have the same gameplay, it's retarded.
They're all similar in genre and panned by critics. That's good enough to bring the comparison I think.


PanopticBlue said:
Furthermore, you should just end your argument now, since you've played none of the games you keep mentioning (which btw lends you zero credibility), seemingly in some ridiculous effort to bring Spikeout down.
I'm not trying to "bring Spikeout down", I'm simply saying Konami and Namco don't get a critical pass. This extends to Nintendo, Square and Capcom as well.

And having not played Nanobreaker (yet having no qualms about declaring Spikeout the better game) is your own "credibility" now shot?


PanopticBlue said:
Really you're only adding to the "dur sega sux haha" pile that simply doesn't belong in the thread.
If you read closely it was actully "dur DIMPS sux haha". And they do.


PanopticBlue said:
Just stop, the thread has been derailed enough as is.
Sorry, I just enjoy shooting holes in the usual Sega as victim conspiracies. This game wouldn't get any slack if it came from Namco or Konami. Look at Castlevania LOI and Breakdown too.
 
Just wait 6 months after the 2nd pressing, prices may go up again. As for Shinobi's post, on point as ever. The type of poster that used to control the debate during the DC/PS2 days around here on GAF. All a Sega fan wants is for these games to do well enough so they'll be more goodness comming out. I could care less if half of GAF hated them.

Edit: Also, I don't believe any Japanese company gets a free pass nowadays. Seems they all are having a hard time doing as well as they used to do in Western markets. Top 5 publishers are practically all western, in the US. Hell, I haven't seen any talk of Breakdown by Namco around here, that game came out and I didn't even notice until I saw it for 10$ at CC.
 
i've not got my copy yet, but has something drastically happened in the conversion that makes it worse than the arcade version (which was great)?

I'm getting worried - people mentioning The Bouncer in the same sentence? eek.
I'm guessing something bad has happened, because the arcade version took a great big dump on the bouncer...

.... actually, 12 months with a spike in each eye and someone sticking a red hot needle in my porkswords "one eye" was better than the bouncer...
 
PanopticBlue said:
In addition to that, if this exact game were made by Namco or Konami and was a PS2 exclusive, I guarantee half of gaf would be in here defending the game to the fucking death.
Sega has released a couple beat-em-ups as PS2 exclusives, and there was never "half of gaf" defending them.
 
DCharlie said:
i've not got my copy yet, but has something drastically happened in the conversion that makes it worse than the arcade version (which was great)?

I'm getting worried - people mentioning The Bouncer in the same sentence? eek.
I'm guessing something bad has happened, because the arcade version took a great big dump on the bouncer...

.... actually, 12 months with a spike in each eye and someone sticking a red hot needle in my porkswords "one eye" was better than the bouncer...

Don't worry. If you like arcade Beatem ups you will like Spikeout. I think people just expect Spikeout to be a different game then an arcade Beatem up. siince no one but a very few like arcade style games. Some people are graphics whore, anmd don't appreciate arcade style play.
 
robot said:
Can you smack people with fish? Or equally awesome weapons?
Yes. Not sure on the fish, but there are a wide variety of weapons. Tires, helmets, sledgehammers, etc.

And Spikeout is a quality beat'em up, probably the best attempt to move the genre into 3D so far. It's just the gameplay is somewhat dated (I prefer to call it "faithful"), and if you don't have Live the single-player mode isn't worth beans.
 
Spikeout BS is the best console beat'em up in years! It's about time Sega improved on Streets of Rage 3. Best 4 player team combo I've seen so far is Spike, Spike Jr., Min Hua, and Tenshin. COMBO CITY!

HOW TO SEE THE MAP!!! :lol

If only Sega would do a Virtual On Force port! :D
 
And Spikeout is a quality beat'em up, probably the best attempt to move the genre into 3D so far. It's just the gameplay is somewhat dated (I prefer to call it "faithful"), and if you don't have Live the single-player mode isn't worth beans.

The man speaks the truth! I played a few online matches last night for the first time, and though I really like the single player, online flatout kicks ass. Had 3 players on last night, and it was funny shit.

I dont get why everyone is complaining about the graphics - there awesome - has that classic Sega look to them, which is fitting for a old school beat-em-up. You dont need normal mapping, bump mapping, and all that jazz (did I just say jazz?!?!) to have a game look good. The look WORKS for this type of game... Spike Jr. does a freakin headspin when clearing a level - it's cheese - what did you expect?

Anyway, my only complaints are:

1. Not enough people online (actually, it's pathetic)

2. The default controls are just plain stupid - which will probably throw off a lot of players not willing to invest 5 minutes to adjust them.

Other than that - this is one of the most fun games I've played online - especially if you take the time to learn the moves/combos (the charge attacks are your friend).

It's begging to be revamped with more moves, more players online and whatnot - but Sega will probably give us Big the Cat with bazookas or some crap. :/
 
Anyway I'm just glossing over the haters posts and al I say is this. I liove the game. Any GAF members want to play send me an invite. I was up until 2am this morning playing this game online with friends. I kow I shoul dbe putting more time into Splinter Cell:CT, DMC3, Doom3, And about 12 other titles I've grabbed, but somehow when I play this game I get pulled into some wormhole like space/time anamoly. You play this game online with 2 or 3 people it's fun as hell. Damn the graphics man, it's all about good gameplay (said with Irish accent).
 
Top Bottom