DenchDeckard
Moderated wildly
Ahhhh wipeout!
Alundra was produced by SCEI, Psygnosis just localized it for Europe.Damn Sony.
I miss Lemmings and Alundra.
Yeah I understand, Psygnosis became a giant on the Amiga so if you missed that then you missed their glowing 16-bit era. I guess it's like how it is for me and early Atari, I missed it all, the dominance and crash and all.Guess I was too young to really know who they were back then I'm not sure if I had an Amiga but I remember my mom buying us a The Commodore 64 from a yard sale or something
Well what happened to Commodore is a whole thread in itself! I remember walker as well, it was like piloting an AT-AT!Yeah I understand, Psygnosis became a giant on the Amiga so if you missed that then you missed their glowing 16-bit era. I guess it's like how it is for me and early Atari, I missed it all, the dominance and crash and all.
In total Commodore was around for just over a decade. A blink of an eye really. But for us who were there, especially in Europe, Commodore were the kings of gaming. C64 and Amiga 500 were both extremely popular, and that's where all the cool blood and sex was so that's obviously where you wanted to be as a 10-15 year old heh
Psygnosis weren't going all in on such content but Walker felt special when having mouse control aiming and stomping around mowing down poor tiny soldiers with a giant mech. Made by DMA Design which ended up as Rockstar and went to make GTA.
What is the company called? Soymilk Fire Hazard?Meanwhile Sony keeps this useless company
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I think thats Media Molecule. They have made one good game, which was Tearaway for the Vita.What is the company called? Soymilk Fire Hazard?
If the GAAS game they were working on was cancelled with the other Sony GAAS games, I expect news of the studio shutting down at any moment.I think thats Media Molecule. They have made one good game, which was Tearaway for the Vita.
Yes, Sony (in this case their subsidiary Psygnosis) also published for rival consoles and PC back then.Their Saturn games and Nintendo 64 games were great. And on the other console I guess.
There isn't any cancelled Media Molecule GaaS title. They did stop supporting Dreams (which was a GaaS) when didn't make sense financial sense to continue doing so, as happens in all GaaS.If the GAAS game they were working on was cancelled with the other Sony GAAS games, I expect news of the studio shutting down at any moment.
This is dumb.People criticize Ubisoft and Activision all the time, but Sony deserves more hate. This gen they have seemingly done their damnedest to erase whatever good will they had established in the past.
FTFYThere isn't any cancelled Media Molecule GaaS title yet. They did stop supporting Dreams (which was a GaaS) when didn't make sense financial sense to continue doing so, as happens in all GaaS.
All their games have been profitable and they win many awards with each new game. There is no reason to shut them down.
Yeah, they published a ton of awesome stuff in the Amiga, both internally developed and specially externally developed. Sony acquiring them did help them in the painful for everybody 2D > 3D transition. Later got renamed to SCE Liverpool and continued doing great stuff but sadly their games didn't sell well enough to be successful so ended being shut down.Psygnosis, was a standout publisher in the 90s.....but when Sony showed up that changed everything...
Criterion and their multiplatform game engine RenderWare weren't related to Psygnosis or Sony. Criterion and Renderware never have been owned by Sony. Fun fact: I had a producer who before did work at Criterion with Renderware during a lot of years.There's also the factor of Renderware; Criterion as far as I know has no connection to Psygnosis, but a Brit studio being a key middleware provider for PS2 mirrors what happened with Psygnosis and PS1 (Criterion even made a PS exclusive game, after giving up on Dreamcast,) and Renderware was key to making GTA3. Not a direct connection, but Xbox didn't have those European roots and Nintendo really was only interested in Rare (and even that didn't last forever...), but Sony had boots on those grounds because of the hand that Psygnosis always offered to shake for a deal.
We don't know if the game they are working on is a GaaS or not. In case it is, Media Molecule made multiple profitable GaaS like the LBP series and (despite this one being 'not the huge financial success it was supposed to be') Dreams.They have been working on a GAAS game since they stopped Dreams.
It's a ticking time bomb.
I think in some ways Psygnosis and Team 17 were one of the few publishers out there to really push the Amiga..
Then Team17 came along and showed them up.Don't get me wrong, the Amiga is still my favourite computer but a lot of their games were flashy intros and not much else.
Well that's what you get when you get a bunch of ex demo coders together to make some games. They know all the hardware tricks and tips.Then Team17 came along and showed them up.
Eh?I was pro-Psygnosis (I mean who didn't like Lemmings?) but then I saw that other thread about Wipeout and dance clubs and raves and now I'm glad they're gone.
Juggernaut?
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Ya know... Lemmings...
ClosuresysThe prognosis of Psygnosis
I'm likely older than you, I disagree and that's ok.Get out youngin the adults are talking. Absolute GOAT developer of PS1 era and pre that, so many hits.
Was my favourite developer on PS1.
I'm likely older than you, I disagree and that's ok.
Wipeout was fucking huge in europejuggernaut keklol
So now we are saying variety?What's the juggernaut of variety on PS1 then? Not just square enix did FF7 which is better. Honestly interested
I mean I get the Lemmings part but whats wrong with rave and club culture Wipeout?Ya know... Lemmings...
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Boy they just could not make it out alive without a little guidance from you, the player.
Yeah Psygnosis was a big loss. Wipeout but their Amiga stuff was legendary. Blood Money and Shadow of the Beast.These guys too:
Bitmap Brothers
Rainbow Arts
Microprose
Flight sims like F/A 18 Interceptor & F19 Stealth Fighter. Games with parallax scrolling (SOTB) and then there's Turrican 2 which included 7 channel sound when the hardware only actually supported 4. GOAT Huelsbeck.
Bitmap Brothers
Xenon 2
Legendary soundtrack
Miss the fuckin 80's
Yep!If it wasn't something you lived through, it's impossible to explain just how big of a deal Wipeout was at the time, and the part it played in changing gaming from a child's hobby into something cool.
Nonsense, pretty much all the big European developers of the 80s and early 90s did bit the dust by the mid 90s, first they couldn't transition well from 8/16bit computers to Japanese consoles and the PC of those days , and the next step towards 3D games on Playstation /Saturn/N64 was absolutely impossible for most of them, one flop and they were done for, and boy did they have flops.
If Psygnosus had stayed independent, it would have hit the dust by end 90s. Sony buyout gave them 15 more years of life, but then Shu Yoshida killed them off.
Well on this side of the pond it's Pride Month and I wouldn't care to say anything too unkind. So, we will have to agree to disagree as to whether those things were good or bad, or if we should lament or celebrate their loss. But the demo disc for Wipeout wasn't that much fun. Too floaty. Not that I was ever a huge racing gamer.I mean I get the Lemmings part but whats wrong with rave and club culture Wipeout?
Yes, Sony (in this case their subsidiary Psygnosis) also published for rival consoles and PC back then.
There isn't any cancelled Media Molecule GaaS title. They did stop supporting Dreams (which was a GaaS) when didn't make sense financial sense to continue doing so, as happens in all GaaS.
All their games have been profitable and they win many awards with each new game. There is no reason to shut them down.
This is dumb.
Related to Psygnosis, this generation Sony did acquire and expanded Firesprite, which basically is the revived and combined SCE Liverpool (so Psygnosis) + Evolution + Bizarre Creations + old school Supermassive games.
What the fuck are you even babbling on about? Are you on that neigh neigh dust?Well on this side of the pond it's Pride Month and I wouldn't care to say anything too unkind. So, we will have to agree to disagree as to whether those things were good or bad, or if we should lament or celebrate their loss. But the demo disc for Wipeout wasn't that much fun. Too floaty. Not that I was ever a huge racing gamer.