dr_rus
Member
How demanding are the PC requirements for this? My PC is in serious need of an upgrade!
It runs on Unreal Engine 3.
So anything with a CPU should run it reasonably well I'd say.
How demanding are the PC requirements for this? My PC is in serious need of an upgrade!
Fuck it, pre-ordered. Yolo, etc. I never pre-order but the Soundtrack sounded like a good deal and I'm very interested in this.This is cheaper than I expected and pre-ordering nets some cool stuff, hmm...
cant wait!
this wont have a preload will it?
Slight tangent, but the developer said something interesting a while back about pre-ordering indie games...Fuck it, pre-ordered. Yolo, etc. I never pre-order but the Soundtrack sounded like a good deal and I'm very interested in this.
While I am highly interested in it, I do want to see if it can live up to the hype and its own presentation.. that it ends up a good game. But I also want to stay spoiler-free. Hopefully folks here can give me some good first impressions that will make me bite the bullet before the weekend.
Any idea how long the game is supposed to be?
Played Ether One recently, really liked it and want to get back to it.Even just the thread title hits all the right buttons. Reading more and seeing that it's open world? Instant preorder.
Hell, I'm going even farther. This will be one of the very few games I go into completely blind. I'm not looking up any previews or streams or anything. This is reminding me of Myst and Ether One, and these types of atmosphere-drive adventure games are always best when you know absolutely nothing about them. I recommend others who are interested in this type of game do so too and pity those who watched TB's stream (though from the sound of it, it looked good?)
I just wanted to ask, is this game like Dear esther where we just listen to the story or are there actual puzzles and things to do besides walking a set path?
Happens in so many games but it's totally wrong and irrealistic.
I've always wondered if people liked or hated in Crysis where you pick up every single ammo drop through an animation. But I guess you got enough ammo and it'd be something you'd only do after a fight is done.To me it's very annoying if there are animations for everything like picking up items in FPS games, because to me the act of moving the courser and clicking on something equals touching it and picking it up and it helps me feel like I'm the one interacting with the game world and not watching some puppet human I'm controlling if that even makes sense.
For instance I really hated how I had to wait for animations to everything in Outlast as opposed to just being quick and to the point in Amnesia. To me it's the opposite where having the animations ruins my immersion in the game. It makes me less connected to the world as a player. If I wanted my protagonist to feel very real I'd rather play it as a TPS
I've always wondered if people liked or hated in Crysis where you pick up every single ammo drop through an animation. But I guess you got enough ammo and it'd be something you'd only do after a fight is done.
On full body awareness: the games where it makes most sense story-wise not to show parts of the body is stuff like Dear Esther or Mind and any surreal/dreamlike/ghostly game. Full body awareness in a First Person Platformer is kind of essential to me, Lemma, Mirror's Edge, etc.
To me it's very annoying if there are animations for everything like picking up items in FPS games, because to me the act of moving the courser and clicking on something equals touching it and picking it up and it helps me feel like I'm the one interacting with the game world and not watching some puppet human I'm controlling if that even makes sense.
For instance I really hated how I had to wait for animations to everything in Outlast as opposed to just being quick and to the point in Amnesia. To me it's the opposite where having the animations ruins my immersion in the game. It makes me less connected to the world as a player. If I wanted my protagonist to feel very real I'd rather play it as a TPS
Fucking Breakdown, such a weird thing. Still have my OG Xbox, so might have to hunt that game down sometime. Maybe because those lead developers were behind fighting games like Tekken and Soul Calibur, wanted to make a first person fighting game? Like, first person backflips and cartwheels.I always felt like Crysis had a great middle-man approach to it. The animations were super quick but were still there to give you that sense of physicality. I don't like the way some of them snap into his hands, but for the most part it still works.
I do however love the slower approach some games had. Breakdown for the Xbox featured pretty elaborate animations for everything from pickups, punches, reloads to full on wrestling maneuvers and eating a cheeseburger. It's just incredibly hard to get right in something faster than Dear Esther or Mind. Mirror's Edge is a great case though, wouldn't have been the same without seeing Faith's body reacting to the game world.
Funny you mention Half Life, James Benson is an animator who did short films where he gave the games full body awareness (not actually playable, just an animation), and now he's been picked up by Campo Santo to do Firewatch. I bet animators love this stuff, which is why you see it with Killzone 2 trailer or other concept demos.Take Half-Life for example. Lots of people criticize it for being floaty camera, but it's deeply rooted in Quake and if you implement proper body awareness those Quake things gets lost. Watch these vids. They look good, but not sure how well all of them would translate to the actual gameplay, like the vent crawling.
I'm expecting that sort of thing is it -- there's no combat, so finding activation points to move the story forwards, point and click style, is presumably the idea.So is there any idea of what you actually *do* in this game?
I watched a chunk of the TB video and it looked a lot like Dear Esther and Gone Home.
Funny you mention Half Life, James Benson is an animator who did short films where he gave the games full body awareness (not actually playable, just an animation), and now he's been picked up by Campo Santo to do
Is there a PS4 release date? This game looks up my ally!
Nope, just a "soon" expectation.Is there a PS4 release date? This game looks up my ally!
I know that, I picked HL for a reason and I did link that video in the post
Interested but hearing about TB's troubles solving puzzles gives me hesitation. I do like a good mystery game wrapped around a Dear Esther type feel, I just hope the learning curve for puzzles isn't too steep throughout.
Interested but hearing about TB's troubles solving puzzles gives me hesitation. I do like a good mystery game wrapped around a Dear Esther type feel, I just hope the learning curve for puzzles isn't too steep throughout.
Alternatively, you can purchase it from GOG.com (amazing site) or directly from the developers via Paypal or Amazon payment.I may get a Steam account for this game. I want it that badly.
Alternatively, you can purchase it from GOG.com (amazing site) or directly from the developers via Paypal or Amazon payment.
Interested but hearing about TB's troubles solving puzzles gives me hesitation. I do like a good mystery game wrapped around a Dear Esther type feel, I just hope the learning curve for puzzles isn't too steep throughout.
I'm anxious for this. Adrian has some pretty intriguing views on making games. I also can't wait to check this out due to the fact that it's written by Tom Bissell.
don't take it personally, Messofanego will take any opportunity to post gifs of games he recommends, no matter how tangibly related they are to topic at hand