The Wii U and its ability to produce amazing visuals.

720p is really holding these games back, though.

I think they can do better. Their art style is nice, but 1080p/60 with AA would help it look better.

The problem is that that goes beyond the well defined limitations of the system, the Wii U was not made to push 1080P games, or to compete with the PS4, or Xbox One in terms of specs. its like "my first HD system" for Nintendo developers.

The system was designed for 720p content first, in that way it even has the same amount of Edram as the Xbone.

Edit: heck 1080p/60fps with AA are not that common on Xbox One and PS4! both significantly more powerful than Wii U.
 
sörine;145427020 said:
Worth the trade off for 60fps. Maybe next gen we'll finally see console hardware capable of consistently delivering both.
Pikmin 3, Xenoblade and Zelda apply to this too. I expect 720p for the last two.
 
Take away the cell shading that they keep always using and their games will look like shit. Sorry.
And yes i am a Wii U owner and love it but sorry that's the truth. Very easy to hide poly counts when using the style that they do. It works perfectly for the type of games that they do, but add more realistic textures and the blockiness will start showing.
 
Take away the cell shading the keep always using and their games will look like shit. Sorry.
And yes i am a Wii U owner and love it but sorry that's the truth. Very easy to hide poly counts when using the style that they do. It works perfectly for the type of games that they do, but add more realistic textures and it the blockiness will start showing.

They keep using. For exactly... one game?
 
Pikmin 3, Xenoblade and Zelda apply to this too. I expect 720p for the last two.
Pikmin 3 was a case of Wii roots showing through. I was disappointed it wasn't 60fps given the scope and genre, but it's really more puzzle adventure than rts I guess so not too detrimental.

Zelda and Xenoblade are open world games. Those sorts of games aren't 1080p/60fps on anything but PC.
 
Take away the cell shading that they keep always using and their games will look like shit. Sorry.
And yes i am a Wii U owner and love it but sorry that's the truth. Very easy to hide poly counts when using the style that they do. It works perfectly for the type of games that they do, but add more realistic textures and the blockiness will start showing.

Nintendo doesnt use cel shading. except for WW HD and Zelda U,all the others have realistic textures here and there.
 
Nintendo doesnt use cel shading. except for WW HD and Zelda U,all the others have realistic textures here and there.

Take a square object, use a solid color on it, then the same square with real textures. Guess wich one is going to look better. It's just a trick to fool the eye. It works great. Or simply using solid colors like Mario and many other games use will hide better blockiness than textures that are more realistic looking.
 
Take a square object, use a solid color on it, then the same square with real textures. Guess wich one is going to look better. It's just a trick to fool the eye. It works great. Or simply using solid colors like Mario and many other games use will hide better blockiness than textures that are more realistic looking.

You... you have no idea what you're talking about do you? Only one game uses cell shading while the only other one isn't out until sometime in 2015, the rest use regular lighting and texturing.
 
sörine;145427701 said:
Pikmin 3 was a case of Wii roots showing through. I was disappointed it wasn't 60fps given the scope and genre, but it's really more puzzle adventure than rts I guess so not too detrimental.

Zelda and Xenoblade are open world games. Those sorts of games aren't 1080p/60fps on anything but PC.

Pikmin 3, Xenoblade and Zelda apply to this too. I expect 720p for the last two.

Pikmin 3, I'd imagine, was using some very early builds of the tools that EAD now had at their disposal. Nothing in Pikmin 3 (or NSMBU) that makes it have to run at 30FPS and we have stunning games already running at higher frame-rates.

WWHD has like set the minimum for ZeldaU. Xenoblade X is probably too big of a perpetual world to run on the hardware at more than 30... if we're lucky.
 
Take a square object, use a solid color on it, then the same square with real textures. Guess wich one is going to look better. It's just a trick to fool the eye. It works great. Or simply using solid colors like Mario and many other games use will hide better blockiness than textures that are more realistic looking.

You are right that Nintendo uses art direction to "hide" flaws, it works though, they have been doing this since they started, whatever tricks they use, we know what the system is capable of, the mere fact that people praise the visuals on Wii U is amazing to me, compared to Xbone, and PS4, Wii U was never designed to compete, but here we are, here and other threads.

They have to make the game look better than it actually is, but also design the art style to make it stand out, even compared to other Nintendo games, using the limited resources they have to make it, that is not easy.
Besides that there are other games like Pikmin, X and Bayonetta that go for a more realistic style.
 
It's more about the art style than the console itself. The cartoonish style nintendo uses is good, so good. That's why Wind Waker will never get old and that's why Xenoblade's X characters look so bad...

HcvUIMt.jpg



WiiU is perfect for the cartoonish style of Nintendo games...but go out of that style and you will get things like this.
 
If you are talking artistically, I think there are many, many talented devs on all platforms, though Nintendo are probably the best at the bold colour, cartoon look.

But if you mean in general, or compared to the competition, ehhhhhhhhhh, all the games on the Wii U that are praised would be torn to pieces in (graphic related) threads here on gaf if they were used as representative of AAA PS4/XBOne capabilities.
 
It's more about the art style than the console itself. The cartoonish style nintendo uses is good, so good. That's why Wind Waker will never get old and that's why Xenoblade's X characters look so bad...

HcvUIMt.jpg



WiiU is perfect for the cartoonish style of Nintendo games...but go out of that style and you will get things like this.

That's a little unfair no?
 
I don't think I've been in a thread today that didn't have a post gushing about Drive Club. Yes, Evolution is very good at rendering wet cars. So are a lot of other developers.

I can't see anything there's too much rain on the screen ;)

When will people stop saying this is good looking? It's oversaturated orange eyes burning nightmare.

The "rain drops on the window" shader is unbearably bad. It doesn't even show the drops hitting the glass. Also, can't see shit.

Is like I entered bizarro world...or something.
 
You are right that Nintendo uses art direction to "hide" flaws, it works though, they have been doing this since they started, whatever tricks they use, we know what the system is capable of, the mere fact that people praise the visuals on Wii U is amazing to me, compared to Xbone, and PS4, Wii U was never designed to compete, but here we are, here and other threads.

They have to make the game look better than it actually is, but also design the art style to make it stand out, even compared to other Nintendo games, using the limited resources they have to make it, that is not easy.
Besides that there are other games like Pikmin, X and Bayonetta that go for a more realistic style.

they don't compete. People said the same thing last gen with the wii, when Mario Galaxy came out. To some people nintendo art style> everything else.
 
It's more about the art style than the console itself. The cartoonish style nintendo uses is good, so good. That's why Wind Waker will never get old and that's why Xenoblade's X characters look so bad...

HcvUIMt.jpg



WiiU is perfect for the cartoonish style of Nintendo games...but go out of that style and you will get things like this.
Ugh, I remember being absolutely blown away when X was initially revealed, what the hell happened?
 
That's a really, really old image of X. Also early reveals did very little to show faces... for this reason. They all have doll faces for the girls.
Ahh OK. I've gone mostly dark on it since the reveal. Are the gorgeous landscapes still in tact?
 
The games themselves look amazing (despite some of them having really aliased graphics), but the menus and OS looks atrocious. Anyone else agree?
 
Ugh, I remember being absolutely blown away when X was initially revealed, what the hell happened?

You noticed their shitty character models. Exactly what always happens in games with "create a character" then uses the same resources for its npcs. They were bad from the get go but everyone ignored it lol.
 
Take a square object, use a solid color on it, then the same square with real textures. Guess wich one is going to look better. It's just a trick to fool the eye. It works great. Or simply using solid colors like Mario and many other games use will hide better blockiness than textures that are more realistic looking.

lol

super-mario-3d-world-3.jpg


yep solid colors only
 
I need to gtfo of this thread. Some of these screenshots are making me want to go play 3D World, but I promised to wait for the gf to get back. u_u
 
The games themselves look amazing (despite some of them having really aliased graphics), but the menus and OS looks atrocious. Anyone else agree?

I don't know about the OS. But the UI is efficient. I'm able to go where I want without having to dig through submenus. The Quick Menu at start up is especially nice.
 
It's more about the art style than the console itself. The cartoonish style nintendo uses is good, so good. That's why Wind Waker will never get old and that's why Xenoblade's X characters look so bad...

WiiU is perfect for the cartoonish style of Nintendo games...but go out of that style and you will get things like this.

That's always kind of been the Xeno artstyle since Xenosaga 1 though. I mean I'm not saying it looks great, but that's a really bad comparison.
 
Take a square object, use a solid color on it, then the same square with real textures. Guess wich one is going to look better. It's just a trick to fool the eye. It works great. Or simply using solid colors like Mario and many other games use will hide better blockiness than textures that are more realistic looking.

You've either never played these games or you have terrible eyesight.
 
It's more about the art style than the console itself. The cartoonish style nintendo uses is good, so good. That's why Wind Waker will never get old and that's why Xenoblade's X characters look so bad...

HcvUIMt.jpg



WiiU is perfect for the cartoonish style of Nintendo games...but go out of that style and you will get things like this.

Actually I think this is more art style than anything else. Even FF XIII would compare very favorably in the PS4 spot honestly. X's character models are ugly.
 
The Wii U is a very capable machine indeed. It certainly is not a polygon-crunching machine, but thanks to its EDRAM's very high bandwidth which both the GPU and CPU have direct access to, the Wii U can process multiple light sources through deferred rendering without sacrificing framerate. When you give excellent lighting to Nintendo's masters, you end up with in-game visuals that will not age at all. Realism be damned.
 
Actually I think this is more art style than anything else. Even FF XIII would compare very favorably in the PS4 spot honestly. X's character models are ugly.

That hasn't changed in any of the Xeno series. The character models have that weird cherub look.
 
It's more about the art style than the console itself. The cartoonish style nintendo uses is good, so good. That's why Wind Waker will never get old and that's why Xenoblade's X characters look so bad...

HcvUIMt.jpg



WiiU is perfect for the cartoonish style of Nintendo games...but go out of that style and you will get things like this.

tumblr_m8mwzes9cM1rb06tgo2_500.gif
 
sörine;145422964 said:
A Ubisoft Cloth Physics test from GDC implies otherwise. All I said was CELL outperformed PS4's CPU in certain respects and that certifiably true. PS3 and 360 had insanely overengineered CPUs for their time. It's why those systems broke the bank in terms of pricepoints and upfront losses, but modern GPUs have basically taken gaming hardware in an entirely different direction now architecturally. All the consoles and even handhelds now have relatively weak CPUs paired with more capable GPUs.
Cpu on the ps3 overtake the ps4 cpu in the graphic task and no, you try to say ps3 cpu it's superior in some way to the ps4 cpu when it's absolutely false, just to prove how fine it's to have a weaker cpu for the wiiu, when it's not. With the edram you need a better cpu to support the whole performance in the hardware because bottleneck are everywhere, we can stop here please?
 
Cpu on the ps3 overtake the ps4 cpu in the graphic task and no, you try to say ps3 cpu it's superior in some way to the ps4 cpu when it's absolutely false just to prove how fine it's to have a weaker cpu for the wiiu. We can stop here please?
That's not what I said at all so I guess we can't stop here. I just said the PS3 CPU outperformed PS4's CPU in some respects (and sourced that, be nice if you did the same for ANY of your claims). It's not a justification for anything.
 
sörine;145427701 said:
Pikmin 3 was a case of Wii roots showing through. I was disappointed it wasn't 60fps given the scope and genre, but it's really more puzzle adventure than rts I guess so not too detrimental.

Zelda and Xenoblade are open world games. Those sorts of games aren't 1080p/60fps on anything but PC.

MGSV is 1080p/60fps on PS4 and looks pretty good. It's possible if a developer chooses to go that route.
 
Top Bottom