Twilight princess as well. I remember them publishing 2k shots for that one.Precedent of 1 Zelda game is now Nintendo bullshoting Zelda game footage?
I expect the new zelda to be 720p with minimal or no AA.
Twilight princess as well. I remember them publishing 2k shots for that one.Precedent of 1 Zelda game is now Nintendo bullshoting Zelda game footage?
Basically, people that bought the "losing platform" feel the need to convince themselves (by convincing others) that they didn't spend their money poorly. Its a pretty common thing on weak performing systems like you said.
So much adult wisdom in this post.Basically, people that bought the "losing platform" feel the need to convince themselves (by convincing others) that they didn't spend their money poorly. Its a pretty common thing on weak performing systems like you said.
Cutscenes in R&C are pre rendered videos and they use considerably higher quality assets than gameplay (the gulf between gameplay and cutscene is even bigger than Uncharted) and the cutscenes are also supersampled so there's zero aliasing, the game itself actually runs at a resolution lower than 720p. I am all for arguing that PS360 games were equally beautiful and WiiU games are often very simple technically but you are spreading misinformation there.
AC not look like shit it runs horribly on console but it's not like to say it look like shit, and what you said about third parties, it's absolutely unfair.
That's because Nintendo realizes that with a good artstyle you don't have to push x billion pixels and instead can make games look sharp and colorful.
It's why games like WoW hold up today.
Next gen is going to be "imagine what Nintendo could do on a Xbox Two/ PS5, Art Style great, not much else".Imagine what Nintendo could do on a PS4/XB1 or great PC. Art style is great, so much bloom, though.
Mk8 and mushroom man look gorgeous. Though if Nintendo made a metroid prime for the wiiU I doubht it would look better then halo 4.
Metroid Prime 3 looked absurdly good for a Wii game. I would love to see what retro could do with MP4. I think it could approach Halo 4 tbh
christ, WoW came out back in 2004. it most certainly does NOT hold up graphically vs. a 2014 game. it's 10 years old, a full decade. it's a creaking steamboat.
Chose the wrong series with that one bud. AC4 and ACU look great on ps4.Because these games are by Nintendo... Of course they will look amazing on their own console.
Same goes with Sony games on their consoles, they look incredible.
When third party developers try it... Well it usually kinda looks like shit. Like with the Assassin's creed games.
Being a console that stands firm on its first party games naturally makes most of its games look awesome
Please demonstrate this outside of Skyward Sword.
You've said this in the past, but none immediately pop to mind.
Precedent of 1 Zelda game is now Nintendo bullshoting Zelda game footage?
Plus secondly why are you using screenshots to debate this when your statement is relating to the trailer footage?
If we're discussing whether or not Zelda U will have the same IQ as the screenshots released then that's an entirely different matter and one i'd not expect it to achieve. We aren't though, this is based purely on the reveal footage and we have ample footage from Zelda's of the past to go by.
Skyward Sword Reveal trailer
https://www.youtube.com/watch?v=2dYgrMz_XBI
Skyward Sword Gameplay
https://www.youtube.com/watch?v=A-PJjgceJAM
Windwaker Reveal Trailer
https://www.youtube.com/watch?v=aQ7riCXrDxY
Windwaker Gameplay
https://www.youtube.com/watch?v=vg7hurd5bAI
Twilight Princess Reveal Trailer
https://www.youtube.com/watch?v=SDWVC2V12ug
Twilight Princess Gameplay
https://www.youtube.com/watch?v=1aGPkbRKfgU
They were probably developing the Nintendo Land/Super Mario 3D World/Mario Kart 8/Captain Toad/Wooly World/etc. engine during the end of Wii lifetime drought when everybody asked what the hell they were doing. Time well invested actually, although they didn't have the resources to fill the holes in the schedule.
It's the same engine that was used on the Wii and Gamecube. Or at least it is based heavily on that engine. There is a single in house engine that Nintendo uses more than 10 years on different platforms.
It had to be heavily modified at least, to adhere to multicore CPUs for example.It's the same engine that was used on the Wii and Gamecube. Or at least it is based heavily on that engine. There is a single in house engine that Nintendo uses more than 10 years on different platforms.
And you know this because of special inside information?![]()
We live in an era where no matter what your software releases on, if you've got the ability, you can be staring at one of the prettiest games ever seen.
I don't care if you've got a powerhouse PC with 5x the theoretical capability of the PS4. You're going to look at 3D World, Treasure Tracker, Mario Kart, and likely Zelda thinking "That's just beautiful."
There might be a part of your mind that thinks "I've seen better material shaders," or "It really could be at a higher res," or "Definitely could use some AA," None of that stops those games from being beautiful.
They could look better, yes. All realtime rendering could. It's always an uphill climb. There's always deficits, there's always compromise. But we live in a time in which these deficits are becoming smaller and smaller, where the images produced are becoming more and more convincing.
Hardware power will mean more flourishes. More detail. But that in no way makes what's being produced on a WiiU, or a phone, ugly.
There's definitely a sizable gulf between WiiU and PS4. But that gulf means both less and more than most here seem to realize. On the more? Some games will just not port comfortably between them. On the less? You've still got games like MK, 3D World, and DKTF that sit comfortably with games released on much more powerful hardware.
So stop bitching, whining, and acting like tossers long enough to realize what an era we live in.
Deduction. Check this video:
http://youtu.be/6dmeQ2hzczQ
Models and graphics from Wind Waker dumped into SMG 2, so Wind Wakers engine is the same as the one from Super Mario Sunshine, Galaxy and quite possibly other Nintendo games from that era. NSMB engine is the same on the 3DS, Wii and Wii U. So why would they change an entire engine? I'm 99% sure the first party Wii U games use the same engine, but scaled up for the hardware. Sadly i have no more evidence for this, but if someone will ever dump that stuff and try to load other assets in engine then i'm (at least in some regard) right. And if not, i will gladly eat a crow.
No engine was ever built in vacuum. Good tech is reused time and again. That does not make the engine of NL/SM3DW/MK8 a Wii engine, though - the GPU side might hardly have anything in common with the Wii era engines (a deferred dx10+ shader vs a vertex-shader-less EMBM-employing forward shader), and the CPU side went from one CPU to 3-way SMP.Deduction. Check this video:
http://youtu.be/6dmeQ2hzczQ
Models and graphics from Wind Waker dumped into SMG 2, so Wind Wakers engine is the same as the one from Super Mario Sunshine, Galaxy and quite possibly other Nintendo games from that era. NSMB engine is the same on the 3DS, Wii and Wii U. So why would they change an entire engine? I'm 99% sure the first party Wii U games use the same engine, but scaled up for the hardware. Sadly i have no more evidence for this, but if someone will ever dump that stuff and try to load other assets in engine then i'm (at least in some regard) right. And if not, i will gladly eat a crow.
it's just the opposite of what's used in both 360 and PS3 (big vs little endian))
- Wii U is more powerful (and has a more modern GPU architecture which makes a huge difference) then the 360 and PS3.
- Nintendo goes for clean image quality and performance first.
- Uses a bright, great looking color palette.
- Rim lighting. Rim lighting everywhere.
Wii U isn't a power house, Nintendo is just very smart with their art/tech priorities. Mario Galaxy looked amazing on the Wii, simply blowing that up to HD and the game looks stunning. Not a big leap to figure out that games built for HD by Nintendo would look fantastic.
They've made a precedent with Skyward Sword, the most recent 3D Zelda game. Not that difficult to understand.
Everything I say on the topic of the Zelda WiiU screenshots is equally applicable to the Zelda WiiU video.
No it doesn't, show me a Zelda bullshot video released by Nintendo for 3D Zelda. Your only reason to even claim that is because you think so and because of some Skyward Sword screenshots while completely ignoring every other 3D Zelda reveal footage vs the final game.
I'm going to just use common sense and tell you that the game will not be releasing on WiiU with the IQ that was present in the reveal trailer because we know what the WiiU is capable of. The WiiU is not going to present that game, at that resolution, at a solid 30fps, with that draw distance and distant level of detail, with those smoke effects, with that level of anti-aliasing, with those quality of shadows, with that amount of foliage.
Also, the distinction you're making between screenshots and videos seems really arbitrary.
So I was going to upload an awesome Bayonetta 2 screenshot, but imgur just locks up at "pending upload" the entire time.
I know there are other better sites without as much compression, but is this an issue for other people as well?
Given what little we've seen since, I don't think the amount of foliage is going to be an issue. The density. The variety might be less. It's definitely not going to have that level of IQ. I've said since the trailer that I'd bet it's a firm 720p game. They could go for a nebulous well scaling One type resolution. But I'd bet it's a firm 720p 30fps game. Most likely completely rock solid on both. And the AA solution probably won't be much more advanced than the Ninty norm this gen. Which is generally minimal.I'm going to just use common sense and tell you that the game will not be releasing on WiiU with the IQ that was present in the reveal trailer because we know what the WiiU is capable of. The WiiU is not going to present that game, at that resolution, at a solid 30fps, with that draw distance and distant level of detail, with those smoke effects, with that level of anti-aliasing, with those quality of shadows, with that amount of foliage.
Also, the distinction you're making between screenshots and videos seems really arbitrary.
That's not common sense that's you refusing to accept what has already been outright stated as gameplay as being gameplay.
How is that arbitrary, releasing bullshot video and releasing bullshot screenshots are two different things. Bullshot video is what Dark Souls 2 was with its old lightning system or Watch_Dogs E3 2012. Bullshot screenshots are just that screenshots that are clearly beyond the capabilities of the system in question example being HD Wii screenshots.
You say Nintendo set a precedent for bullshotting Zelda games yet all you link is the HD screenshots of Skyward Sword while ignoring the plethora of pre release footage including reveal footage of 3D Zelda's of the past including Skyward Sword itself that clearly say otherwise and in some cases show notable improvements visually.
Given what little we've seen since, I don't think the amount of foliage is going to be an issue. The density. The variety might be less. It's definitely not going to have that level of IQ. I've said since the trailer that I'd bet it's a firm 720p game. They could go for a nebulous well scaling One type resolution. But I'd bet it's a firm 720p 30fps game. Most likely completely rock solid on both. And the AA solution probably won't be much more advanced than the Ninty norm this gen. Which is generally minimal.
Smoke effects could go either way. I've seen Nintendo do some interesting particle effects this generation. Nothing advanced, but used in a peculiar way. If they don't achieve parity with the trailer I expect them to at least approximate close to it through other means. I expect Zelda to be one of the best looking games on the system. But some don't want to admit that most of that trailer was achieved on hardware not WiiU. Most of those shots released were crystal clean at 1080p. Which means they were likely downscaled from a much higher res source. That's not exactly WiiU punching weight. Unless they were working with assets and effects of a lower standard... which they obvious weren't.
It's going to look terrific. Probably be the last big hurrah from that class of hardware. But keep expectations in check. Arguing that the game is beautiful is easy. It will be, no matter the technical differences seen between reveal and finished product.
Because these games are by Nintendo... Of course they will look amazing on their own console.
Same goes with Sony games on their consoles, they look incredible.
When third party developers try it... Well it usually kinda looks like shit. Like with the Assassin's creed games.
Being a console that stands firm on its first party games naturally makes most of its games look awesome
I should clarify - I'm not saying that Zelda WiiU will meet any of those marks, I'm saying that it will not meet all of those marks at once as the trailer does.
I agree.And your last section is my point and thoughts as well. I think that Zelda WiiU is going to look really great and I'm super excited to see where Nintendo takes the art style, but I know that IQ wise it is not going to look exactly as the trailer depicts. There will be cutbacks in some aspect(s).
Platinum made the best looking game on the Wii U, imo.
Its simply a case of not dedicating resources to the platform, for good reasons, but a third party game can looks as good as any Nintendo game.
In development software is supposed to improve over time. The fact that there are videos of Zelda games from pre-release that look worse than the final version is nothing that should be surprising. That should be happening. It's an entirely irrelevant factor to all of this. The number of times you do things as they're supposed to be done isn't the part that holds any significance here.
Recently, they've started a trend of releasing material that is not appropriately representative of what the final product will be in that it makes it look noticeably better than what you will actually receive. They've shown this to be true with Skyward Sword, where they released screenshots that the Wii would not be capable of realistically producing. We know this to absolutely be true, because we have those screenshots as well as the released retail game to compare against. They've almost certainly done this with Zelda WiiU by releasing screenshots that the WiiU would likely not be capable of realistically producing. And again, they've almost certainly done this in video form with Zelda WiiU by releasing video that common sense tells you the WiiU would not be capable of realistically producing.
You're saying "That's not common sense that's you refusing to accept what has already been outright stated as gameplay as being gameplay." This doesn't make any sense based on any of the things I've said. I've not been talking about gameplay. I've been talking about the IQ and performance.
Oh, well I was talking about the Wii U version, but my point earlier was that generally, first party developers make games that are far more optimized for their system.Chose the wrong series with that one bud. AC4 and ACU look great on ps4.
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This is what a 3rd party game that looks like shit looks like.
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True. Sometimes though there can be exceptions.Oh, well I was talking about the Wii U version, but my point earlier was that generally, first party developers make games that are far more optimized for their system.
Like how Naughty Dog and Kojima made some of the best looking games back on the PS3 at the time, using its hardware so well. While a lot of third party games just didn't run as good, or manage to look as good as those games did. Yes, of course not all of them.
Obviously there are third party developers that make great looking games, never said all of them look like shit, don't get me wrong. What I was talking about is mainly about optimization, and first party games almost always manage to bring better results.
In development software is supposed to improve over time. The fact that there are videos of Zelda games from pre-release that look worse than the final version is nothing that should be surprising. That should be happening. It's an entirely irrelevant factor to all of this. The number of times you do things as they're supposed to be done isn't the part that holds any significance here.
Recently, they've started a trend of releasing material that is not appropriately representative of what the final product will be in that it makes it look noticeably better than what you will actually receive. They've shown this to be true with Skyward Sword, where they released screenshots that the Wii would not be capable of realistically producing. We know this to absolutely be true, because we have those screenshots as well as the released retail game to compare against. They've almost certainly done this with Zelda WiiU by releasing screenshots that the WiiU would likely not be capable of realistically producing. And again, they've almost certainly done this in video form with Zelda WiiU by releasing video that common sense tells you the WiiU would not be capable of realistically producing.
You're saying "That's not common sense that's you refusing to accept what has already been outright stated as gameplay as being gameplay." This doesn't make any sense based on any of the things I've said. I've not been talking about gameplay. I've been talking about the IQ and performance.
I should clarify - I'm not saying that Zelda WiiU will meet any of those marks, I'm saying that it will not meet all of those marks at once as the trailer does.
And your last section is my point and thoughts as well. I think that Zelda WiiU is going to look really great and I'm super excited to see where Nintendo takes the art style, but I know that IQ wise it is not going to look exactly as the trailer depicts. There will be cutbacks in some aspect(s).
Recent zelda games get bullshots. The released zelda u screenshots were as such. Zelda games do not get bullshot videos. Ever.
That's purely your assumption and directly contradicts not only past Zelda history in regards to reveal video footage vs the final game but also Nintendo's output on the WiiU so far in regards to reveal video footage vs the final game.
If anything that's reminiscent of the short lived idea that Xenoblade Chronicles X was downgraded based on the E3 trailer showing character faces. An idea that was shown to not only be completely false but quite the opposite of the actual situation during the extensive Treehouse demo.
Although not relating to reveal footage vs final gameplay it does also play into the idea that Mario Kart 8 wouldn't look much different to MKWii in Dolphin or look similar to the arcade GP Mario Kart's before we ever saw MK8.