fabricated backlash
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What self respecting gamer can't adapt to a "new" interface within 5 minutes?
Beats me.
What self respecting gamer can't adapt to a "new" interface within 5 minutes?
Not at all, if this turn into that I'm bailing out, console wars are boring.
Who are used to the Wii U scheme because they own DSs and 3DSs? I'm talking about console gamers. I guess I should emphasize again that I'm speaking of console only gamers.
O (right) to confirm and X (bottom) to cancel is the Japanese Sony standard and it's always been weird to me.
Yeah, and I'm glad that most PS3 game localizations change this for western audiences.
Then maybe don't filter everything I say through this fanboy lens.
Japanese PS3 + UK games = fun meta game called 'which button is OK and which button is BACK?'
some games force the UK style, some follow the convention for the console
In Japan, the right button (O on the PS controller, A on any Nintendo controller except N64 and GC) are the "Accept" buttons, wheras the bottom button (X on the PS controller, B on any Nintendo controller except N64 and GC) is the "Cancel" button. Imagine their surprise when Microsoft switched it around with the original Xbox and continued the trend with the 360.
Western markets switched that around for some unknown reason and Microsoft actually adapted their layout to that situation.
Just wanted to let you know that.
Poor Dreamcast. Forgotten already.I, for one, am used to the Wii U scheme because (get this) I actually had the Classic Controller for the Wii, where the button layout was the same as on the Wii U, and A was the "Accept" button in every game I played, while B was the "Cancel" button respectively.
Also, I was using "right" in a sense like "true" or "correct". There is no ultimately correct or best or whatever button layout.
In Japan, the right button (O on the PS controller, A on any Nintendo controller except N64 and GC) are the "Accept" buttons, wheras the bottom button (X on the PS controller, B on any Nintendo controller except N64 and GC) is the "Cancel" button. Imagine their surprise when Microsoft switched it around with the original Xbox and continued the trend with the 360.
Western markets switched that around for some unknown reason and Microsoft actually adapted their layout to that situation.
Just wanted to let you know that.
Poor Dreamcast. Forgotten already.
Yes, that's what happened. Now, armed with that context, you might re-read my posts and try to understand what I've been saying.
I can see how that'd be annoying.Japanese PS3 + UK games = fun meta game called 'which button is OK and which button is BACK?'
some games force the UK style, some follow the convention for the console
WiiU is all about that colour coding.ITT I learned that some people recognize their button prompts by letter instead of color and need to think about which position each button has on the diamond every single time.
Poor Dreamcast. Forgotten already.
I don't get why the button labels matter so much. The bottom button is still going to be the primary action button in games where X or A would be the primary action button on the PS3 or 360. That's how it's been on the SNES, the DS, the 3DS, and now the Wii U. Why does it matter if you're using B and Y as the default Jump and Attack buttons instead of A and X or X and Square?
Literally the only place the button labels matter is in menu navigation, which took me about ten minutes to adjust to even though I'm used to the way PS3 and 360 do it.
Best controller ever that doesn't have analog triggers? I think the 360 controller is the best controller at this time.
And again: taking your eyes away from the screen for a second doesn't make you instantly die horribly.
That battery life is basically a system killer for me; I pretty regularly play games for longer than 3-4 hours a sitting. Of course, nothing on the WiiU interests me at the moment, but I'd be much more interested in a cheaper console that just came with a Pro Controller once games like Bayonetta 2 start dropping.I know it'll never happen, let me dream
This makes me want someone to make a game where you have to drive while texting. On the TV you'll be navigating a city at high speed a la Crazy Taxi, and on the gamepad you'll be having a text conversation with an AI character. Cops are chasing you, and if you crash, you die horribly. I imagine this would be great fun and a magnet for lawsuits.
What self respecting gamer can't adapt to a "new" interface within 5 minutes?
What's wrong with the joypad?
Not even the best Nintendo controller. Gamecube is still GOAT.
Its not bad, though.
No. That would be the SEGA Saturn pad.
Third person Mech game on WiiU with the gamepad display showing the cockpit with manipulable switches and levers and monitors and shit.
Do it, Capcom.
I haven't had a chance to try it out yet, but I've always saw the button/analog stick setup kind of opposite to the traditional setup.
For anyone that has the Wii-U have you guys had any problems with the button alignment when you play a FPS, or any other games? Is it better/worse?
Wii-U gamepad specifically*
Coz noone has a Vita, amirite?Whole bunch of folk forgetting about the Vita D-Pad.
Whole bunch of folk forgetting about the Vita D-Pad.
Absolutely. I do the same for 360 and PS3 as well. Tried it before with putting both index and middle fingers on all of those triggers on the various controllers and that never ever works for me.
People who love racing sims should not want analog triggers... they should want this
PLAYSTATION COMPATIBLE WHEEL[IMG][/QUOTE]
I'd give anything to be able to poke you in the eye.
I'd give anything to be able to poke you in the eye.
Almost everything about the Wii U pad surprised me. The screen is a bit washed out looking, but outside of that everything else about the controller exceeded my expectations. This is especially true coming off the 3DS, which I feel has the worst build quality and design of any recent Nintendo product. The face buttons are squishy, the pad is only okay, and the shoulder buttons are too small. That and the device isn't particularly comfortable to hold, and is goofy/cheap feeling and looking. The GamePad on the other hand feels really nice and solid. It's surprisingly comfortable to hold, has a good weight that feels heavy enough to sink into my hands but not so heavy it's a chore to hold, and all the buttons are glorious to press. The D-Pad is excellent, and the analogue sticks are possibly Nintendo's best. I also quite like the position of the shoulder buttons. It feels like a really sturdy piece of equipment with great tactile feedback from all the functions, and even the washed out screen looks less glitzy than most resistive touch devices.
However, the absence of analogue triggers as a bafflingly glaring omission and I don't know why some people cannot see this. Yes, when triggers are bad, they're bad. Like on the PS3 pad. I fucking hate those triggers. But when they're good, they're excellent. See: 360 pad. Those triggers are comfortable as hell, and feel amazing to squeeze. They've just the right pressure sensitivity and depth.
Fact of the matter is some games, and some gameplay mechanics, are enhanced by analogue triggers. Others have already stated them. Developers use them, because they've been a norm for this generation, and will be into the next. It's always better for a controller to maximise functionality, not just to ease in control of mechanics for ports of games built on other systems, but also to give developers the freedom to use explore those mechanics with that controller function.
Not having analogue triggers means any vehicle control in, say, a sandbox game, or racing game, will be objectively poorer on the Wii U than any other platform. That's just how it is. Less control, when greater control is intended = bad.
Had the Wii U GamePad analogue triggers it would be borderline perfect for me. Alas, Nintendo had to drop the ball on one thing.
not LITERALY this =P
A MADE FOR WIIU Wheel
not LITERALY this =P
A MADE FOR WIIU Wheel