Oh my damn. I'm definitely getting that, even if it is ass-ugly.
Did you guys know that the Gamepad's battery is only 1500mAh? To offer perspective, an iPad has a 11,666mAh battery. The hell, Nintendo?
SmokyDave, the guy that loves racing sims.
Are you trying to tell me that I shouldn't care about analogue triggers?
Terrible battery, touch screen could be better (you need to push too hard), the resolution should be better, the triggers aren't as comfortable as they should be, etc.
Well consumers don't like either if the options are be expensive or suck.They talked about obsessing over the GamePad's weight in an Iwata Asks. And a big ass battery would have exponentially added to the cost of making the thing.
Wut?
Multitouch can be done with one hand. How do buttons make the better response and precision of capacitive screens useless?I'm loving the controller. The only negatives for me are the digital triggers and the dead zone on the analogue sticks.
Anyone complaining about lack of multitouch has almost certainly never held one. You'd struggle to use both hands on the screen without putting it down. Also, most advantagest that a capacitive screen has are nullified by having buttons. And i'd much rather have the accuracy that a stylus provides too.
Typing on my Galaxy S2 I barely have to press on the screen to get it to register. When typing on the Wii U pad in that way half of the letters don't register, I need to actively push harder than I should have to.
It's been a common complaint, here on GAF, various podcasts etc. Not sure how you've missed it!
Edit: Agree with the above bloke about rumble, too. I keep thinking my phone is vibrating. It's a weird sound.
Multitouch can be done with one hand. How do buttons make the better response and precision of capacitive screens useless?
The fact that it is a resistive screen in 2012 is pretty ridiculous.
Typing on my Galaxy S2 I barely have to press on the screen to get it to register. When typing on the Wii U pad in that way half of the letters don't register, I need to actively push harder than I should have to.
It's been a common complaint, here on GAF, various podcasts etc. Not sure how you've missed it!
Edit: Agree with the above bloke about rumble, too. I keep thinking my phone is vibrating. It's a weird sound.
Well if you really love racing sims you should use a wheel anyway.
I'd say that's more a compliment on your S2 than anything about the pad if you ask me, I usually avoid the "system wars" threads so I may have missed this, I can't tell I have any complaints about this part.
And I nearly forgot that it had rumble :lol
Well if you really love racing sims you should use a wheel anyway.
Terrible battery, touch screen could be better (you need to push too hard), the resolution should be better, the triggers aren't as comfortable as they should be, etc.
Er... it does have a brightness control...would be great if it had a brightness control and screen on/off button too.
The fact that it is a resistive screen in 2012 is pretty ridiculous.
While I'm sure there's some merit to that, it just seems like an excuse. It would not have added much weight if they doubled the battery life.They talked about obsessing over the GamePad's weight in an Iwata Asks. And a big ass battery would have exponentially added to the cost of making the thing, and Nintendo likes to pinch those pennies.
Multitouch can be done with one hand. How do buttons make the better response and precision of capacitive screens useless?
...oh, Jesus Christ.Exactly. When was having analogue triggers absolutely essential for racing games?
And what about games like GTA? Should I plug in the (non-existent) Wii-U wheel for the driving bits and then swap to the controller for the rest?If you care that much about having that little bit of extra control, then you'll be using a wheel. Does Sonic racing play worse because of it?
I don't have to push that hard at all. A simple soft push does the trick already. It's not as overly sensitive as your standard smartphone touchscreen, but it's still WAY more responsive than the touchscreens of the regular DS or DSi.
It's definitely responsive enough.
Typing on my Galaxy S2 I barely have to press on the screen to get it to register. When typing on the Wii U pad in that way half of the letters don't register, I need to actively push harder than I should have to.
It's been a common complaint, here on GAF, various podcasts etc. Not sure how you've missed it!
Edit: Agree with the above bloke about rumble, too. I keep thinking my phone is vibrating. It's a weird sound.
I feel like people don't understand this. Resistive screens are the smarter choice if you're planning on using a stylus, which I'd be pissed if they didn't have. It has pixel-perfect accuracy, and I'm a huge fan of drawing on here.Yes, precision and accuracy are so dated...
Maybe so, but after using a better bit of technology, it does make the gamepad stand out as outdated a bit (paired with the resolution).
A; There isn't always time or space to set one up in my living room.
B; Is there a decent wheel compatible with the Wii-U? I'm guessing 'no'.
Sorry, but the lack of analogue triggers is bollocks. No two ways about it.
While I'm sure there's some merit to that, it just seems like an excuse. It would not have added much weight if they doubled the battery life.
Well technically + and - are used to zoom in and out on both the WaraWara Plaza and web browser.(neither does + increase or - decrease anything, so neither approach makes much sense).
What I hate more is that they changed the colours. B should be yellow, A red, Y green, X blue. THAT SHOULD BE THE LAW OF THE UNIVERSE. The Super Universe.this is the first standard, its just you became used to xbox, which used the same letters but put them in different spots. that is all.
Actually the GameCube does. It's just rotated at 45°.It hasn't been used on a console controller since SNES. N64 and Gamecube don't use it, and Dreamcast, Xbox, and Xbox 360 all follow the "A at the bottom" convention.
Are you sure that's the pad and not the programming? Some buttons are programmed not to respond to a light touch so you don't accidentally click them.Typing on my Galaxy S2 I barely have to press on the screen to get it to register. When typing on the Wii U pad in that way half of the letters don't register, I need to actively push harder than I should have to.
...oh, Jesus Christ.
And what about games like GTA? Should I plug in the (non-existent) Wii-U wheel for the driving bits and then swap to the controller for the rest?
Some of you will defend / downplay literally anything.
And what about games like GTA? Should I plug in the (non-existent) Wii-U wheel for the driving bits and then swap to the controller for the rest?
Some of you will defend / downplay literally anything.
There's one in the pipeline but I doubt there'll be many, given the lack of analogue triggers.Is there even a proper racing simulation on WiiU anyway?
This topic is proclaiming it as the best controller ever, not the best controller for the current library.I mean that's like complaining about 3D platformers being shite on SNES's controller when the thing doesn't even have 1 to begin with!
GTA controls like dogshite anyway, so I don't know if analog trigger would make any difference
Yeah that's a bit vague if you ask me.
!
Capacitive screens are more precise and responsive than resistive screens is what I'm talking about.Better response and precision? What are you talking about?
With a stylus, maybe. Of course that needs a special stylus.Capacitive screens are more precise and responsive than resistive screens is what I'm talking about.
Capacitive screens are more precise and responsive than resistive screens is what I'm talking about.
Yeah, people here are saying its better than the DS, but that comparison doesn't matter if you are coming from the expectation of smartphone quality responsiveness and accuracy."Responsive enough" is relative. My phone has set the standard for me and the gamepad falls short of that now.
GTA controls like dogshite anyway, so I don't know if analog trigger would make any difference
Did they use a finger to make that? No. There are such things as capacitive styluses. Look at the art people make on iPads.http://www.neogaf.com/forum/showthread.php?t=500683
I can't really imagine any of this being done on a smartphone with a finger. Just saying.
Did they use a finger to make that? No. There are such things as capacitive styluses. Look at the art people make on iPads.
That's one thing. GamePad adds the best motion sensors ever seen on a controller (using the bow in Zelda is a revelation), great stereo speakers, an independent big screen, touch controls, almost perfect analog sticks and dpad, upcoming NFC features, etc.
But you're SmokyDave, and I probably shouldn't bother.
+ you gotta recharge every 4 hours
beste ever for sure
Did they use a finger to make that? No. There are such things as capacitive styluses. Look at the art people make on iPads.
When you can pinch-to-zoom, why wouldn't you zoom in making art?I'd like to see seome iPad Art, only black & white WITHOUT zooming in. That's the thing to consider here when talking about Touchscreen precision.
Er... it does have a brightness control...
We were talking about Touchscreen precision not making art.When you can pinch-to-zoom, why wouldn't you zoom in making art?