3DS Zelda in perhaps a new style. Wind Waker yes; Skyward fuck no.
Throw in a green 3DS (lite even better) and Paper Mario and it's one of the very few instances where I'd be content with just first-party Nintendo games. At least for a while.
Me too; a more inviting system for indy devs would be a dream come true. I'm about to start work on my next little game and dual screen would be actually nice for it but there is no way in hell I could get a Nintendo license at present given my massive dev team size (1) and huge, sub $10 budget. So in the end I really have to go Mac/PC and iOS.
3DS Zelda in perhaps a new style. Wind Waker yes; Skyward fuck no.
Throw in a green 3DS (lite even better) and Paper Mario and it's one of the very few instances where I'd be content with just first-party Nintendo games. At least for a while.
Certainly, but Nintendo doesn't touch ports. It's either Virtual Console levels of preservation (480p, 4:3 only) or a wholesale remake. (SM64 DS, OoT 3D, SF64 3D)
Hell, they couldn't even port Twilight Princess to Wii without
1. Flipping the entire game
2. Forcing waggle
3. Omitting widescreen from the GC release
I really hope Nintendo didn't make this too important (I'm afraid it is). It's going to be amazing for Nintendo games, but this is the kind of stuff third party devs simply didn't bother with on GC and Wii, leaving a lot of wasted silicon on the GPU. If it is major, I hope this all isn't too weird and middleware (CryEngine, UE) is going to support it.
Nintendo should really design this thing for third parties instead of their own weird habits.
Now, that's out of the way, I personally like this sort of shit. Nintendo figuring out a way to eek performance out of something in an optimal way. I imagine they look at a system and think "It's be nice of graphics did XX much better. We could just throw more ALU, ABCs and XYZs at it and get there, but we could also get the same result by doing P, keeping it cooler and most cost efficient and getting most of the same benefit".
Just like coding really. No point spending all your time optimising your magic AddTwoNumbers() function when your program's spending most of it's time in DrawPrettyGraphics(). You could just throw more and more horsepower at it and both of those functions would get faster, but if you concentrate on DrawPrettyGraphics() and optimise that, your performance increase to cost ratio be much higher.
I also think that given how we've heard they've worked with engine makers to get Wii U working with their engines I imagine we'll see support for it.
I don't like this comment from miyamoto The addition of an online Four Swords would work for both systems.
don't get me wrong, i had fun playing Four swords but than again. It's not really a zelda game. For a real zelda game, link needs to be alone in his story. Four swords feels a bit like a bunch of mini games wrapped together to play with more than 1 player. Also i think the gfx need to be updated to for that kind of zelda game.
So i hope it just will be a brand new zelda game like ALTTP but than with updated gfx. And not with four players
Certainly, but Nintendo doesn't touch ports. It's either Virtual Console levels of preservation (480p, 4:3 only) or a wholesale remake. (SM64 DS, OoT 3D, SF64 3D)
Certainly, but Nintendo doesn't touch ports. It's either Virtual Console levels of preservation (480p, 4:3 only) or a wholesale remake. (SM64 DS, OoT 3D, SF64 3D)
Hell, they couldn't even port Twilight Princess to Wii without
1. Flipping the entire game
2. Forcing waggle
3. Omitting widescreen from the GC release
Now, that's out of the way, I personally like this sort of shit. Nintendo figuring out a way to eek performance out of something in an optimal way. I also think that given how we've heard they've worked with engine makers to get Wii U working with their engines I imagine we'll see support for it.
Talk of Nintendo squeezing out performance from hardware also makes me wonder how long their generation will last this time around. Could it be E3 2018 before we see the Wii U2? 2019?
True. I realize that I might be hoping against hope. If it should ever happen, you can color me surprised.
Talk of Nintendo squeezing out performance from hardware also makes me wonder how long their generation will last this time around. Could it be E3 2018 before we see the Wii U2? 2019?
I really couldn't predict how long Wii U will live. I think if anything it's Apple that may very well be the one to push Nintendo into the Wii U 2 generation as opposed to what Sony and MS do. In 5 years the iPad 6 is going to be pretty amazing and who knows where the whole gaming industry will sit. With Nintendo having a tablet controller there's bound to be comparison between the two and if Apple move more into gaming then it will just become stronger. Apple of course can presently wipe the floor with Nintendo regarding non gaming activities like media delivery and integrated systems so we'll have to wait and see if Nintendo move in this direction. Taking on Apple is a pretty hard thing, especially for a dedicated gaming company like Nintendo.
This dedication to gaming is Nintendo's ace up it's sleeve. They are willing to make interesting controllers, and to gameify their systems in interesting ways (StreetPass) unlike Apple or even MS and Sony in the past.
It's so up in the air at the moment it's impossible to predict. MS is making more moves into the living room and now have this rent to own system. Who knows what Sony will do, and will Apple release a controller? I have no idea.
Dream Scenario: The System
-$299 or $349 depending on how powerful it actually is.
-Nintendo promotes a reasonable IQ standard for all Wii U games.
-OS loaded with apps and basic social features: friends list, cross-game chat, possibly parties.
-eShop immediately has a good library of full games, small games, and Virtual Console games,
-Nintendo unifies VC between the Wii U and 3DS, brings Nintendo Network to 3DS
1st Party
-3D Mario at launch.
-Retro releases either Metroid Prime 4 or a new IP at launch, has realistic graphics.
-New casual game is a hit with families.
3rd Party
-RE6 somehow reconfirmed for Wii U, either this fall or Spring 2013 (hopefully along with the PC version)
-GTA V, BioShock Infinite, BLOPS2, and Crysis 3 also confirmed
-3rd parties in general actually start putting some effort in a Nintendo console to build the userbase for those games among the millions who buy Wii Sports 3 (or whatever) and Mario.
-Wii U ports either run better (higher IQ or framerate) or have added visual effects similar to PC ports.
Fans
-People don't complain when Nintendo doesn't announce the Wii U's price and release date at E3, ignoring the fact that Nintendo already confirmed they wouldn't.
-People don't complain when Nintendo doesn't offer an exact replica of Xbox Live.
-People don't complain when Nintendo devotes even part of their conference to casual games.
-Investors don't complain when Nintendo doesn't announce iOS development.
I really hope Nintendo didn't make this too important (I'm afraid it is). It's going to be amazing for Nintendo games, but this is the kind of stuff third party devs simply didn't bother with on GC and Wii, leaving a lot of wasted silicon on the GPU. If it is major, I hope this all isn't too weird and middleware (CryEngine, UE) is going to support it.
Nintendo should really design this thing for third parties instead of their own weird habits.
Talk of Nintendo squeezing out performance from hardware also makes me wonder how long their generation will last this time around. Could it be E3 2018 before we see the Wii U2? 2019?
Well, the video game crash of 2014 will put the kibosh on that, but I'm thinking Nintendo will still be a presence when Ubisoft revives the industry in 2020 with their new game console.
Fuck that, I want a game that's straight up Wind Waker 2 with a polished version of that game's graphic engine. I don't want another Phantom Hourglass looking game, but Wind Waker is beautiful. More would be appreciated.
Fuck that, I want a game that's straight up Wind Waker 2 with a polished version of that game's graphic engine. I don't want another Phantom Hourglass looking game, but Wind Waker is beautiful. More would be appreciated.
The ALTTP picture was one of the first Orioto's "classic titles artistic edited screenshots", i wonder how it would look after all these years of skills improvement.
Not too sound overly optimistic or anything, but I get the impression from the E3 Vigil interview and various B3D posts that Nintendo is going out of their way to make sure 3rd parties are on the same page about the hardware. It would make sense that this would include helping use built-in effects in place of shaders whenever applicable. There are probably all sorts of discussions on WarioWorld (game dev site) about these types of things.
Oh, and Nintendo obviously need to launch a RPG maker using an improved version of the Wind Waker engine, with online mode allowing to share player created content, campaign, quests, adventures, scenarios, even characters, created/pimped/edited/customized thanks to the pre-installed "You're Picasso" drawing app.
I'd like a Zelda game which throws you into the world, it doesn't start with Link being woken up to a lengthy tutorial, but one which the main plot line is immediately threatening. One where Link doesn't have any immediate friends to go to, but where everyone is new and myterious and where you have to figure out who to rely on.
The dungeons can be completed in any order, but you wouldn't necessarily know where they are. You'd have to use clues from the locals and go and find them yourself. Of course, you wouldn't know who to trust. Townsfolk may just as easily be leading you into a trap (side quest) instead of a dungeon that you need to get to.
There would be lots and lots of side quests, and the world would be vivid and alive.
Developed by Retro, the game would be a re-imagining of the old NES game, and in the great spirit of re-imaginings of old NES games, would throw away everything but the name and the main character. You play an ex-cop, kicked out of the force and down on his luck in 1920's New York. Knowing nothing else, you decide to become a private investigator, solving whatever cases you can get by whatever means possible. The game is more of a Skyrim than an L.A.Noire, with a wide variety of cases to take on, with money earned advancing your career as a P.I. by means of better offices, cars, hired goons, etc. There would of course be a main story as well, centered around the corrupt cops who had you kicked out of the force. The cases themselves can each be approached in a wide variety of ways, from bribing the right person to more stealthy clue-gathering to impersonation to good old fashioned beatings. The cases and story would be influenced heavily by the works of Raymond Chandler and the setting by F. Scott Fitzgerald.
Furthermore, the entire game's in black and white. This serves two purposes. The first, and most obvious, is that it fits the black-and-white cinema aesthetic that we associate not just with the 1920's, but with the private eye genre as well. The second is that it would enable Retro to achieve graphics well beyond what the Wii U would usually be capable of. Because you're only dealing with a single luminance value rather than three RGB values, you effectively get three times the texture detail, three times the framebuffer size, three times the shader capabilities, and soforth*. The resulting game could well outdo the Samaritan demo, at 720p/30fps at least. Of course, to get that sort of performance you have to write a black and white game engine from scratch, you have to define your own texture formats, you need a lot of talented engineers figuring out how to get the best b&w performance from a GPU architecture designed for colour games, but if anyone would be willing and capable of doing that on the Wii U it'd be Retro. It'd also provide a bit of a surprise for those who still think the Wii U will be only as capable as the XBox360.
*
Okay, this isn't 100% true, there are things like the Z-buffer, specular and normal maps, etc., that wouldn't be reduced in size as a result of going black and white.
Oh, and Nintendo obviously need to launch a RPG maker using an improved version of the Wind Waker engine, with online mode allowing to share player created content, campaign, quests, adventures, scenarios, even characters, created/pimped/edited/customized thanks to the pre-installed "You're Picasso" drawing app.
I'm hoping Nintendo brings back Mario Paint 3D. Would make a killer app for wiiu. Creating your 3D model on tablet or tv screen. They could probably get EA to revive Deluxe Paint as an app. Knowing them, EA might create something that involves "always online" and online pass
Developed by Retro, the game would be a re-imagining of the old NES game, and in the great spirit of re-imaginings of old NES games, would throw away everything but the name and the main character. You play an ex-cop, kicked out of the force and down on his luck in 1920's New York. Knowing nothing else, you decide to become a private investigator, solving whatever cases you can get by whatever means possible. The game is more of a Skyrim than an L.A.Noire, with a wide variety of cases to take on, with money earned advancing your career as a P.I. by means of better offices, cars, hired goons, etc. There would of course be a main story as well, centered around the corrupt cops who had you kicked out of the force. The cases themselves can each be approached in a wide variety of ways, from bribing the right person to more stealthy clue-gathering to impersonation to good old fashioned beatings. The cases and story would be influenced heavily by the works of Raymond Chandler and the setting by F. Scott Fitzgerald.
Furthermore, the entire game's in black and white. This serves two purposes. The first, and most obvious, is that it fits the black-and-white cinema aesthetic that we associate not just with the 1920's, but with the private eye genre as well. The second is that it would enable Retro to achieve graphics well beyond what the Wii U would usually be capable of. Because you're only dealing with a single luminance value rather than three RGB values, you effectively get three times the texture detail, three times the framebuffer size, three times the shader capabilities, and soforth*. The resulting game could well outdo the Samaritan demo, at 720p/30fps at least. Of course, to get that sort of performance you have to write a black and white game engine from scratch, you have to define your own texture formats, you need a lot of talented engineers figuring out how to get the best b&w performance from a GPU architecture designed for colour games, but if anyone would be willing and capable of doing that on the Wii U it'd be Retro. It'd also provide a bit of a surprise for those who still think the Wii U will be only as capable as the XBox360.
*
Okay, this isn't 100% true, there are things like the Z-buffer, specular and normal maps, etc., that wouldn't be reduced in size as a result of going black and white.
Now, that's out of the way, I personally like this sort of shit. Nintendo figuring out a way to eek performance out of something in an optimal way. I imagine they look at a system and think "It's be nice of graphics did XX much better. We could just throw more ALU, ABCs and XYZs at it and get there, but we could also get the same result by doing P, keeping it cooler and most cost efficient and getting most of the same benefit".
Just like coding really. No point spending all your time optimising your magic AddTwoNumbers() function when your program's spending most of it's time in DrawPrettyGraphics(). You could just throw more and more horsepower at it and both of those functions would get faster, but if you concentrate on DrawPrettyGraphics() and optimise that, your performance increase to cost ratio be much higher.
I also think that given how we've heard they've worked with engine makers to get Wii U working with their engines I imagine we'll see support for it.
Well yeah, I agree when you're talking about this theoretically. But this sort of thing has had Nintendo see subpar third party development for ten years now, and they better get their stuff sorted out so that it won't happen again. Nintendo can't let that happen again.
Whatever the case, the Wii U seems more powerful than the 360 even when used 'conventionally', so that's all good for now.
They are designing it for third parties, but they still have their own things that they need to do.
It's not so much that a more fixed function machine is harder to program for, it's that devs need to work a bit closer to the metal. Which is a big part of the reason Nintendo is helping to optimize engines on the system.
Yeah, nice artwork but the image does give me a Zelda CD-i vibe. Link: The Faces of Evil and Zelda: The Wand of Gamelon sport graphics similar to that in the image, though much worse. Talking about those games by the way, them and Zelda II: The Adventure of Link are the only side-scrolling entries in the series (if I'm not mistaken). Not that I personally would want it, but a new side-scrolling game could be rather interesting to see. Perhaps not as a main game but perhaps as a spin-off like Freshly-Picked Tingle's Rosy Rupeeland. I really like Faxanadu for NES, a layout like in that game together with good controls (the controls in Faxanadu aren't overall bad, but in places where you need to jump there can be serious problems) could probably result in a nice game.
As for a main line game, I would like a voxel based The Legend of Zelda. However, considering there is 3D Dot Game Heroes I think it could be rather difficult to differentiate a The Legend of Zelda title from that. Though with Nintendo's talent it's certainly achievable, perhaps you could add something special to it such as a non-standard aspect ratio (Cinemascope for example), some interesting shading algorithm or whatever.
Yeah, nice artwork but the image does give me a Zelda CD-i vibe. Link: The Faces of Evil and Zelda: The Wand of Gamelon sport graphics similar to that in the image, though much worse. Talking about those games by the way, them and Zelda II: The Adventure of Link are the only side-scrolling entries in the series (if I'm not mistaken). Not that I personally would want it, but a new side-scrolling game could be rather interesting to see. Perhaps not as a main game but perhaps as a spin-off like Freshly-Picked Tingle's Rosy Rupeeland. I really like Faxanadu for NES, a layout like in that game together with good controls (the controls in Faxanadu aren't overall bad, but in places where you need to jump there can be serious problems) could probably result in a nice game.
As for a main line game, I would like a voxel based The Legend of Zelda. However, considering there is 3D Dot Game Heroes I think it could be rather difficult to differentiate a The Legend of Zelda title from that. Though with Nintendo's talent it's certainly achievable, perhaps you could add something special to it such as a non-standard aspect ratio (Cinemascope for example), some interesting shading algorithm or whatever.