CrunchyFrog
Member
FORBES: Five Reasons Why Balloon Fight is Better Then Joust.
IGN: What Can Zelda Learn From Balloon Fight
FORBES: Five Reasons Why Balloon Fight is Better Then Joust.
Link to what you are referencing?
It was over six years ago…seven years, practically. So it's been a really long time and you just should not take that long on any product. We need to make sure that we don't wind up taking that long again. We're not going to tear up that much of the code base probably ever again. Of course, it used to be that we could afford to say, "All right, every new generation, we're going to rewrite everything from scratch." That's not tenable anymore, and it's not necessary either because a lot of our stuff really serves pretty well.
You could even play it up like Mario 64, where you jump into paintings to not only go into different worlds, but the different art styles.
Would be kind of tricky though, changing the art style could have a drastic effect on how one would perceive the physics and collisions to act, which could get tricky balancing and polishing. It would not quite, but almost be like developing 8 games at the same time, if you went with 8 different styles. They could share a lot of content and engine work, but would each need significant individual attention.
Could make for an amazing finale, though, where you're passing through different art styles on the fly.
It was during E3 2011 when he was giving a range of interviews. Where he said stuff like this.
And other developers have expressed a similar sentiment, that it isn't feasible anymore to throw everything out and start from scratch. So I imagine you're going to see a lot of iterative engine development, sort of like what Valve does with Source, which allows them to keep releasing PS3/360 games using their same content generation pipelines while at the same time making iterative improvements to the renderer that lets them take advantage of some of the new rendering features of the PS4/720. Like tesselation or whatever.
Another example is how DICE plans to use Frostbite 2 on the next-generation platforms. And they'll probably iterate on that in a few years with a new version of the engine.
Honestly, I don't think Reggie knows what the hell he is talking about.
You could even play it up like Mario 64, where you jump into paintings to not only go into different worlds, but the different art styles.
Of course not, but he should still be held responsible. Why have their not been followups from the mainstream gaming media?
Of course not, but he should still be held responsible. Why have their not been followups from the mainstream gaming media?
Smh.
Edit: Anybody planning on skipping the WiiU if it's not up to snuff?
Okay, backing up a little, but:
If you're expecting the Wii U to compete with modern high end hardware pack it up now. It's not going to happen and the writing has been on the wall for a long time.
Okay, backing up a little, but:
If you're expecting the Wii U to compete with modern high end hardware pack it up now. It's not going to happen and the writing has been on the wall for a long time.
Huh. Well that would be a great development for Wii-U!
I hope at least the O/S runs in 1080p. (Does the Xbox 360 and PS3?)
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I expect it to compete with 2010 high end hardware.
I hope at least the O/S runs in 1080p.
I wish more people would accept this so we could move onto what really matters which is games.
I hope at least the O/S runs in 1080p. (Does the Xbox 360 and PS3?)
I just want the Zelda demo graphics at 1080p as the average of what we'll get visually. I'd be totally happy with. The bird demo at 720p level of graphics would also be fine.
That's surely a realistic scenario, right?
Right?
I just want the Zelda demo graphics at 1080p as the average of what we'll get visually. I'd be totally happy with. The bird demo at 720p level of graphics would also be fine.
That's surely a realistic scenario, right?
Right?
It would be pretty boneheaded for Nintendo to have the OS run at 720p when it could quite easily run at 1080p, even though mostly all game will run at 720p.
What if the name is changed to Wii OCD???
I expect the Zelda and bird demo won't be the average graphics for most Wii U games.
I'd buy ten of them.
I just want to know one thing: Are they still using Wii/TEV architecture? Certainly they could find a way to make a kind of custom ALUs/shaders that switches to TEV mode for basic tasks, or allows for full programability at the expense of some performance. I think it comes down to whether the dev kits are easy enough to understand that developers who are impatient (i.e. 3rd parties not particularly fond of Nintendo hardware) will be able to port per-existing XB360/PS3 works with little hassle considering not every developer out there was fond at all with TEV.
I expect the Zelda and bird demo won't be the average graphics for most Wii U games.
Because the machine isn't capable or because developers simply won't take the time to get the most out of the system?
Isn't it true that most Xbox 360 and PS3 games run at 720p or sub-HD ?
Yeah. Most aren't 1080p.
So it's funny that they are called HD consoles when they aren't in true HD.
As do I. The first step is accepting, and then realising that if you love Nintendo games and will buy the system anyway it doesn't matter. As I said earlier, Nintendo only gamers are in for a treat, because the Wii is junk hardware by comparison to what the Wii U will be offering. Nintendo's games are going to look incredible, and I'm excited that the company will be bringing its IPs into a modern world.
But the hardware is going to be quite far behind high end PCs along with Microsoft and Sony's next generation units. Nintendo is not going to go for a cutting edge data crunching super machine. Not just because it's a huge money sink to do so, but because they're focusing resources across a wide spectrum of features (eg: the Wii U pad).
Accept you're not going to get the best system of the market. Accept high end ground-up games for the next Xbox and PlayStation will be pushing hardware harder, and looking better (on a technical level), than the Wii U's best. Accept it, move on, and get excited for what Nintendo will show at E3.
To be honest i think nintendo stll managed to make some of my favourite looking games this gen on wii level hardware. The thought of their games on even 360/PS3 level hardware has me drooling. I'm not sure they really need anymore than that to make some incredible games which are a huge step up from what they have so far.
Of course if it was quite a bit more powerful than 360/PS3 i'd take that too.
The Zelda demo was running in real-time on non-final hardware, so I don't see why it would be beyond the ability of most third parties to achieve that with a reasonable investment of development time.
Huh? HD is 720p and up.
Iwata: ~cleans his hands over and over again and laughs~
Isn't it true that most Xbox 360 and PS3 games run at 720p or sub-HD ?
To be honest i think nintendo stll managed to make some of my favourite looking games this gen on wii level hardware.
The Zelda demo was 720p. You wont see many 1080p games on the Wii U.
The Zelda demo was running in real-time on non-final hardware, so I don't see why it would be beyond the ability of most third parties to achieve that with a reasonable investment of development time.
b-b-but reggie said to check that box =(
The last bit of your statement is the issue. Nintendo and its fans have a year or a year and a half to prove to 3rd parties that the console is worth reasonable investments of time. 3rd parties could just as easily Gamecube the Wii U and say its not worth it even if we can
Huh? HD is 720p and up.
On the Wii U, 99% of games will render at 720p or (in shit cases) sub-HD. 1080p will be a rarity, much like for current generation systems, reserved for low detail games. Rayman Origins is 1080p, so I expect Rayman Legends Wii U to be 1080p too.
I'll be interested in seeing what Treyarch does with Black Ops 2 on the Wii U. That should be able to run on the Wii U at 720p 60fps. But will they put the effort in to bump up the resolution?
Star Wars Rogue Squadron was a GameCube launch title.
Why is it that majority of wii games looked nothing like Rogue Squadron?
Third parties had 6 years to learn the GameCube's graphical tools and the Wii was based on GameCube's architecture. Yet most Wii games did not look anywhere near the best GameCube games.
I'd imagine they would rather bump other aspects of the graphics rather than the resolution.
b-b-but reggie said to check that box =(
Well, no. Not for Mario games, but that extra power could be put to adding a ton more animation to the world and characters making it really come alive and provide an experience not even imagined before Wii U.T...
The artstyle of their games certainly helps. I don't think I want them rendering the wrinkles of Mario's furrowed brow. So long as the games have great lighting and IQ, that's all that's needed really.
....
Looking at the Sony financial situation.
Sony getting smashed in the TV and Audio Visual by Samsung and LG, Vita doing not so well and PS3 only now becoming profitable.
I cannot see how they can release PS4 - especially one that will not make a profit for years. If PS4 does not release, can we expect that most of pS fans would purchase WiiU rather than Xboxnxt?