The Wii U Speculation Thread V: The Final Frontier

  • Thread starter Thread starter Rösti
  • Start date Start date
Status
Not open for further replies.
Yeah, Wind Waker looks unbelievable in 1080p, so a ground up Wind Waker HD with assets made to exploit stronger hardware would be jaw dropping, but in terms of sheer wow factor on a mass market level Nintendo would be better off going for a Twilight Princess art style, not unlike the tech demo.

Reason being that it's simply the best point of reference for what new hardware can offer the series. Twilight Princess is the best looking Zelda we have in that style. And it has muddy textures, practically now shaders, pretty simple lighting, and by comparison to modern games very low detail. I seem to be in a minority that thinks it still looks pretty great, but that kind of art powered by stronger hardware will look significantly better.

It would serve as a great side-by-side example. The Wii U tech demo, which was only using touched up Twilight Princess assets, is an excellent example of why.

I'd like to see a updated WW just to get rid of the crappy vertical line dithering problem (also in TP and SS). But I agree, I'd also like to see a HD MM that preserves the original style and mood and just cleans the UI up and adds a few touches, also multiple control options would be nice.
 
I'd like to see a updated WW just to get rid of the crappy vertical line dithering problem (also in TP and SS). But I agree, I'd also like to see a HD MM that preserves the original style and mood and just cleans the UI up and adds a few touches, also multiple control options would be nice.
Real time Mask Swapping.
 
Sony's president of Worldwide Studios, Shuhei Yoshida in June 2010:



note: May 2010 was when Sony began shipping consoles with smaller and more cost effective graphics chips.


PlayStation software senior brand manager Scott McCarthy in February 2011:

Ah, thank you. I notice that immediately following June 2010 were a two quarter period that was Sony's most profitable of this generation. Did they drop price after that? They reverted to strong losses afterward. Could just be Vita related costs and heavy R&D.
 
Same here. I'm just afraid it will end up as the Dreamcast of if its generation. :/
It could be the PS2 of its generation!
Why would that make a difference when virtually every HDTV can do it instead?
Assuming you're talking about scaling, some TVs can suck at it and introduce lag or just make it uglier than it could be. By scaling internally you don't have to deal with the TV variable (...as much, there's still other crap TVs do that screw things up like motion smoothing).
Hahaha, I'm prepared for a lot of jaggies.
I played Lost Planet on my computer at like 800x480 with most settings turned down, I was Wii only up until Trials HD came out, I can stand crappy image quality all day.
 
I think that Nintendo will stick with a similar style to what was shown in that tech demo for Zelda. So voice acting is going to be the biggest decision that they'll have to make for that game. Nearly every game nowadays has voice acting, and that's especially true for big adventure games like Zelda. Either way they're going to receive criticism for their decision.
 
I need a recap.

[intercom]GameplayWhore, please come to the Wii U Speculation Thread. GameplayWhore to the Speculation Thread. Thank you.[/intercom]
 
Hahaha, I'm prepared for a lot of jaggies.

Then you will be prepared unnecessarily. With the EDRAM Nintendo are putting in there, I would expect to see decent AA as pretty standard.


Because anti-aliasing is taxing. A lot of work is put into researching more efficient AA methods that don't butcher hardware or the image quality, because of how beneficial it is to the look of a game.

Way back when, the only AA we had was supersampling. Supersampling is the best and most taxing AA around. MSAA replaced it. It doesn't clean up the IQ as well as supersampling, and it's still pretty taxing, but nowhere near as much as SSAA. There's other types of AA, but FXAA is the biggest fad. It's a post processing anti-aliaisng solution. Some like it, but I fucking loathe it, because it introduces really, really obvious blur (in my opinion). SMAA is like FXAA but much better, I think. And now, on nVidia's new 600 series of cards, they're bringing in TXAA, which looks to be very efficient and very effective AA.

Simply put, if the Wii U is steering closer to 360/PS3 performance range (yes, stronger, but in that field), I don't expect any effective forms of AA. I'd love to be surprised, but yeah. I expect jaggies.

Only pixel peepers are going to notice a difference between something like FSAA and supersampling. So long as when I'm sitting still and there's no motion going on my eyes don't bleed like they do on the Wii, I'll be happy. It seems to me that your expectations are 7 years in the past? I guess that's a good place to be when the Wii U exceeds them but I don't see how, given all the threads we have had on Wii U, you can think it's really just going to be a 360/PS3, maybe with real 720.
 
It's kind of funny. I was pissed when the Zelda tech demo style died, and we saw Windwaker, and then I actually played the game and fell in love with it. Still my favorite Zelda (didn't play TP or SS yet though.).

Now, after all these years, I'm kind of hoping the next Zelda is a cell-shaded game, just to see the possibilities, but I'll honestly be happy either way.
 
I need a recap.

[intercom]GameplayWhore, please come to the Wii U Speculation Thread. GameplayWhore to the Speculation Thread. Thank you.[/intercom]

Har, I've been here. But I'm on my phone in a half awake state, away from my list. News has been kind of crap today anyway.

edit: most of the news has been reiterations of old stuff, like Reggie not being a paragon of honest or the Wii U not being as fast as some devs would like.
 
It's kind of funny. I was pissed when the Zelda tech demo style died, and we saw Windwaker, and then I actually played the game and fell in love with it. Still my favorite Zelda (didn't play TP or SS yet though.).

Now, after all these years, I'm kind of hoping the next Zelda is a cell-shaded game, just to see the possibilities, but I'll honestly be happy either way.

As much as I loved Wind Waker, I'm actually hoping the next Zelda isn't cell-shaded. I'm hoping they improve on the tech demo shown last year.
 
I think that Nintendo will stick with a similar style to what was shown in that tech demo for Zelda. So voice acting is going to be the biggest decision that they'll have to make for that game. Nearly every game nowadays has voice acting, and that's especially true for big adventure games like Zelda. Either way they're going to receive criticism for their decision.

We thought this after the Spaceworld demo too. But I agree with you here, critically and especially fanbase-wise want to see a quasi-realistic Zelda with jaw dropping detail and spectacle. It would just seem to reason based on how well that type of Zelda is received it would be the direction that should be taken. Of course I'm a fan of differing realized art styles and maybe even a surrealist approach. But all in all I think the market clamors more for the type of Zelda shown in the demo, which isn't to say that other art style types couldn't be implemented in that game somehow.
 
I think that Nintendo will stick with a similar style to what was shown in that tech demo for Zelda.

History suggests otherwise.

Honestly, I don't want something that looks like that. Sure, I would love a more realistic Zelda, but not a rip-off of the Twilight Princess style. One of my favorite things about the Zelda universe is that it looks so different with each game, except for MM and OoT (But MM had to be made in a year, so it's excusable).
 
History suggests otherwise.

Honestly, I don't want something that looks like that. Sure, I would love a more realistic Zelda, but not a rip-off of the Twilight Princess style. One of my favorite things about the Zelda universe is that it looks so different with each game, except for MM and OoT (But MM had to be made in a year, so it's excusable).

I'd want them to take a cue from MM, particularly the artwork, and have something with a real charcoal painted look. Would make for a nice contrast from what they did with Skyword Sword, which was more an impressionist style with soft colours and highlighting.
 
History suggests otherwise.

Honestly, I don't want something that looks like that. Sure, I would love a more realistic Zelda, but not a rip-off of the Twilight Princess style. One of my favorite things about the Zelda universe is that it looks so different with each game, except for MM and OoT (But MM had to be made in a year, so it's excusable).

I don't think anyone is expecting the exact style they have shown, that's why it's been said 'similar style'.

Of course they aren't going to reuse the TP assets, but I do expect to see a more realistically detailed game like TP was. A watercolor and ink effect on top of that would be a nice touch.
 
As much as I loved Wind Waker, I'm actually hoping the next Zelda isn't cell-shaded. I'm hoping they improve on the tech demo shown last year.

I love Nintendo experimenting with styles like WW and SS, but I think next time it'd be nice, given this is their first HD machine, they go all out with a style that just pushes their hardware to the max. This might not necessarily mean it's the TP style we saw.

zelda.jpg


wpwiizeldatwilightprincess0021024_2.jpg


640x883_4185_Minuet_of_Forest_2d_fan_art_forest_elf_link_zelda_ocarina_picture_image_digital_art.jpg
 
nice legs

Hahahaha

I'd want them to take a cue from MM, particularly the artwork, and have something with a real charcoal painted look. Would make for a nice contrast from what they did with Skyword Sword, which was more an impressionist style with soft colours and highlighting.

I'd love to see a game that looks more like MM's art style. I was always bummed that the limitations of the 64 prevented it from being what Aonuma probably envisioned.
 
I love Nintendo experimenting with styles like WW and SS, but I think next time it'd be nice, given this is their first HD machine, they go all out with a style that just pushes their hardware to the max. This might not necessarily mean it's the TP style we saw.

http://coolvibe.com/wp-content/uploads/2010/07/zelda.jpg[IMG]

[IMG]http://ui01.gamespot.com/2069/wpwiizeldatwilightprincess0021024_2.jpg[IMG]

[IMG]http://digital-art-gallery.com/oid/14/640x883_4185_Minuet_of_Forest_2d_fan_art_forest_elf_link_zelda_ocarina_picture_image_digital_art.jpg[IMG][/QUOTE]

These look impressive.

Personally, I don't mind if it's not TP style exactly. I just feel after Skyward Sword that they should go with something closer to TP. We probably won't find out anything about Zelda Wii U for another two years. :(
 
We thought this after the Spaceworld demo too. But I agree with you here, critically and especially fanbase-wise want to see a quasi-realistic Zelda with jaw dropping detail and spectacle. It would just seem to reason based on how well that type of Zelda is received it would be the direction that should be taken. Of course I'm a fan of differing realized art styles and maybe even a surrealist approach. But all in all I think the market clamors more for the type of Zelda shown in the demo, which isn't to say that other art style types couldn't be implemented in that game somehow.

I think that times are different now. They just went through a less than spectacular reception to the Wii U's unveiling. But that Zelda demo still received near universal praise. It's clear that people liked what they saw and would love to see a full game done in a similar style. Showing the full game with a drastically different artstyle would almost certainly bring negative reactions. I just can't see them doing something that they know will bring a negative reaction, especially after how the Wii U unveiling went.

That doesn't mean that they''ll never change the artstyle in a drastic way again. But I think that the first Zelda game on the Wii U has to be similar to that tech demo.
 
I do think a TP style is the way to go. I enjoyed the art directionand atmosphere of the game even if it suffered from shoddy textures, minimal lighting etc.

Take TP art direction turn it HD with all the bells and whistles and I think you have a game that will have everyone talking
 
Har, I've been here. But I'm on my phone in a half awake state, away from my list. News has been kind of crap today anyway.

edit: most of the news has been reiterations of old stuff, like Reggie not being a paragon of honest or the Wii U not being as fast as some devs would like.

So I missed nothing. Glad I didn't waste time checking the thread at work then.
 
I'm hoping for a Pokemon yellow type deal where it will work on the DS but when you place the game in the 3DS it adds functionality.

The "added functionality" is coming in the form of interactions with the two Pokemon-centric 3DS apps launching with the game: the updated Pokedex Pro, and "Pokemon AR Searcher" where you somehow capture Pokemon in an augmented reality minigame thing that can be transferred to B/W Version 2.
 
I do think a TP style is the way to go. I enjoyed the art directionand atmosphere of the game even if it suffered from shoddy textures, minimal lighting etc.

Take TP art direction turn it HD with all the bells and whistles and I think you have a game that will have everyone talking

I have really liked all the art styles.
There is bound to more that you can do with more power.
Maybe something new, maybe Link could unite the Goron and the Zora armies against the massive evil army of the Gannon. CPU AI and GPU working to show a huge endgame battlefield that Nintendo have never been capable of showing before.
 
The "added functionality" is coming in the form of interactions with the two Pokemon-centric 3DS apps launching with the game: the updated Pokedex Pro, and "Pokemon AR Searcher" where you somehow capture Pokemon in an augmented reality minigame thing that can be transferred to B/W Version 2.
And I can accept that....
 
Nintendo has so much more power at their disposal now that they could deviate even further from the constraints of realism. The entire Wii U presentation. Zelda demo included, was meant to sell third-parties on the Wii U's legitimacy as a platform. Nintendo aims high with their concept art, so that falling short still qualifies as exceptional. Now they have the power to meet those standards. I don't see why they would return to Twilight Princess's style when they could do something completely new.
 
You guys wouldn't like my idea for the next Zelda art style, as I'd like Nintendo to go way out and design it using a crude, cave drawing style.
 
Only pixel peepers are going to notice a difference between something like FSAA and supersampling. So long as when I'm sitting still and there's no motion going on my eyes don't bleed like they do on the Wii, I'll be happy. It seems to me that your expectations are 7 years in the past? I guess that's a good place to be when the Wii U exceeds them but I don't see how, given all the threads we have had on Wii U, you can think it's really just going to be a 360/PS3, maybe with real 720.

Not really. Supersampling isn't just a good AA solution, it cleans up the IQ as a whole. Coupled with 16xAF, it gives maximum clarity to distant textures and the nicest overall IQ.

But, you're right in that a lot of people won't notice, in the same sense that a lot of people won't notice the difference between 720p and 1080p, and a lot of gamers probably don't realise Call of Duty is a sub-HD franchise.

My expectations are low because I'm a mid-high end PC gamer, and by comparison every console is shitty technology. I didn't say it bothered me or that I really care, simply that it is a reality. It's easy to spot technical blemishes when you're sitting a foot or two away from a 1080p monitor, playing your games in a minimum of 1080p, maxed out, and occasionally supersampled.

I don't expect 360/PS3 visuals. I expect a system producing (or, more accurately, has the potential to produce) better overall detail and scene complexity. And I expect we'll see this, eventually, from at the very least Nintendo's work. I don't expect games to, on average, render at higher than 720p. And I'm pessimistic about decent AA, because.
 
Hi everyone!!
I wasnt here for the last 5 days...
Is there something new about the WiiU?
It will be kind of hard to go through 100 new pages...
Would be really nice if someone could give a short summary!!
Thank you very much!!
 
Nothing new to be honest. As far as I can remember, only clicky sticks being added and final dev kits arriving at developer offices have been the concrete wii u news since this thread started. If you come back in another five days, Ideaman shoud be a full member and will maybe use the occasion to tell us a big scoop on the wii u. So there's that.
 
Nothing new to be honest. As far as I can remember, only clicky sticks being added and final dev kits arriving at developer offices have been the concrete wii u news since this thread started. If you come back in another five days, Ideaman shoud be a full member and will maybe use the occasion to tell us a big scoop on the wii u. So there's that.

THX for info...
 
I have really liked all the art styles.
There is bound to more that you can do with more power.
Maybe something new, maybe Link could unite the Goron and the Zora armies against the massive evil army of the Gannon. CPU AI and GPU working to show a huge endgame battlefield that Nintendo have never been capable of showing before.

I think something like this would make every single gamer looking at Zelda differently , and I believe that Zelda (of all Nintendo franchises) needs to create a new fan base for it along side the current fans,,,I would luv something of epic proportions like that though

Hi everyone!!
I wasnt here for the last 5 days...
Is there something new about the WiiU?
It will be kind of hard to go through 100 new pages...
Would be really nice if someone could give a short summary!!
Thank you very much!!

nothing really


Guys are we still okay

Tell me if we're still okay!!?!!?

Nintendo will release the WiiU with an empty box and a piece of paper saying "Thank You for buying or WiiU unfortunately we are going 3rd party, kindly visit the nearest Apple store to buy our products there"

I guess we will be OK then :/
 
Not really. Supersampling isn't just a good AA solution, it cleans up the IQ as a whole. Coupled with 16xAF, it gives maximum clarity to distant textures and the nicest overall IQ.

But, you're right in that a lot of people won't notice, in the same sense that a lot of people won't notice the difference between 720p and 1080p, and a lot of gamers probably don't realise Call of Duty is a sub-HD franchise.

My expectations are low because I'm a mid-high end PC gamer, and by comparison every console is shitty technology. I didn't say it bothered me or that I really care, simply that it is a reality. It's easy to spot technical blemishes when you're sitting a foot or two away from a 1080p monitor, playing your games in a minimum of 1080p, maxed out, and occasionally supersampled.

I don't expect 360/PS3 visuals. I expect a system producing (or, more accurately, has the potential to produce) better overall detail and scene complexity. And I expect we'll see this, eventually, from at the very least Nintendo's work. I don't expect games to, on average, render at higher than 720p. And I'm pessimistic about decent AA, because.

I wonder if nintendo will continue to make 60FPS a priority for a lot of their games. I hope so.
 
Oh no, please no, not another separate shitty version. No, no, no, no. I mean it's EA, they wouldn't have a separate team work on a better version, would they ? Let me guess: The same team develops a Wii and 3DS version ?

Just to clarify, there's nothing in the article suggesting it's going to be a kiddy version, just that it's developed by a different team. Given my cynicism regarding EA though, that immediately raises the worst possible scenario.
 
Oh no, please no, not another separate shitty version. No, no, no, no. I mean it's EA, they wouldn't have a separate team work on a better version, would they ? Let me guess: The same team develops a Wii and 3DS version ?

EA & Nintendo last E3 were preparing to announce something big between them, but they didnt, and I think this year we will hear something about that. Maybe lead versions of their games ?? :P

Nah, I don't think so.

I hope.
when in doubt ...
 
EA & Nintendo last E3 were preparing to announce something big between them, but they didnt, and I think this year we will hear something about that. Maybe lead versions of their games ?? :P
There's nothing to announce. Nintendo moneyhatted EA so they don't make shitty ports or "versions" anymore. That's it.
 
hey remember that one time when the gamecube was almost dead and nintendo paid ea so that all the madden and sports commercials would end in the gamecube logo? that was pretty neat.
 
Actually bothered to read all the pages since I went to sleep, and I woke up in a much more optimistic mood then a lot of people here, and expect the system to be ~3X360 and PS4/XB3 to be at max around 3X greater than Wii U, but with the same level tech, except of course the Wii U's fixed functionality not being included in that estimate, allowing for a nice boost in performance, nothing that will put it on par, but something that should keep it away from a Dreamcast to Xbox comparison.

I'm also perfectly fine with graphics around LA Noire and Uncharted 3 being possible at launch, with the added effects of the fixed function shaders, you're going to get stuff like Lighting at a much higher fidelity (in terms of light and reflections) like the bird demo or even Zelda demo, I'm pretty confident that even if BG is right about 480sp@600MHz, it would still be able to accomplish that, anything beyond it is gravy.

Just a quick side note, the Zelda and Bird demos were done on underclocked, unfinished hardware, and the Bird demo was displayed on the tablet and tv at the same time, which is pretty impressive with underclocked hardware of that nature. (no fixed functionality would of been in those boxes as the chip simply didn't exist until December/January)

Not really. Supersampling isn't just a good AA solution, it cleans up the IQ as a whole. Coupled with 16xAF, it gives maximum clarity to distant textures and the nicest overall IQ.

But, you're right in that a lot of people won't notice, in the same sense that a lot of people won't notice the difference between 720p and 1080p, and a lot of gamers probably don't realise Call of Duty is a sub-HD franchise.

My expectations are low because I'm a mid-high end PC gamer, and by comparison every console is shitty technology. I didn't say it bothered me or that I really care, simply that it is a reality. It's easy to spot technical blemishes when you're sitting a foot or two away from a 1080p monitor, playing your games in a minimum of 1080p, maxed out, and occasionally supersampled.

I don't expect 360/PS3 visuals. I expect a system producing (or, more accurately, has the potential to produce) better overall detail and scene complexity. And I expect we'll see this, eventually, from at the very least Nintendo's work. I don't expect games to, on average, render at higher than 720p. And I'm pessimistic about decent AA, because.

Well, I know a lot of people like to keep their expectations low, but Wii U's GPU is rumored to have 32MB of on board memory, isn't that enough to add quite a bit of AA to a 720p game without huge cuts to performance?

I remember reading that 360's 10MB was what stopped it from getting a lot of titles with AA.
 
Actually bothered to read all the pages since I went to sleep, and I woke up in a much more optimistic mood then a lot of people here, and expect the system to be ~3X360 and PS4/XB3 to be at max around 3X greater than Wii U, but with the same level tech, except of course the Wii U's fixed functionality not being included in that estimate, allowing for a nice boost in performance, nothing that will put it on par, but something that should keep it away from a Dreamcast to Xbox comparison.

....
Ok, great. I'm happy your optimistic. Now go take a look at this thread and realize that, come E3, xbox people will be running all around the place telling anyone who will listen that Halo 4, in fact, looks better than anything on the Wii U.
 
Well, I know a lot of people like to keep their expectations low, but Wii U is rumored to have 32MB of on board memory, isn't that enough to add quite a bit of AA to a 720p game without huge cuts to performance?

I remember reading that 360's 10MB was what stopped it from getting a lot of titles with AA.

That's only if it's set up like on 360. PS2, Wii, 360, PSP have eDRAM and use it differently.

If it's like 360 32MB would be enough for 720p 4xAA without performace penalties, but that's only for forward renderers, which are mostly on their way out.
 
Status
Not open for further replies.
Top Bottom