The Wii U Speculation Thread V: The Final Frontier

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I managed 6 mins of the Bonus Round before I had to turn off, Irritating, obnoxious, ill-informed blowhards FFS.
I take it nothing whatsoever came out of it?
 
Michael Pachter was probably one of the most mature guys there next to Shane.

Pachter agrees that Wii U will get lots of games. And he actually likes the controller and thinks it's very intuitive.

It's not like the guy is condemning the system.

Except for when Pachter said anything about handheld gaming.
 
I managed 6 mins of the Bonus Round before I had to turn off, Irritating, obnoxious, ill-informed blowhards FFS.
I take it nothing whatsoever came out of it?

Really? Didn't think it was bad at all. They don't constantly praise Nintendo, but it's not like they ride them hard either. Thought it was fine.
 
I'm still unsure if i'll make the thread or not. I wasn't able to have a Wii U confirmed developer with up-to-date knowledge of the system, to vouch for the latest batch of info i got. At least to moderators, if he want to stay off-the-grid, which i understand.

Basically, it will be: "i've heard it's that, blablabla"
followed by "who is this guy" from people not participating here or in PC threads where i post sometimes
followed by people defending me & my info
i like the debates, the speculation, the theorycrafting, anticipating things from the info
but the quote wars, not much lol
I'll see :)

If in doubt, just post it in here like others have said.

BTW thanks for all the little tidbits that you've shared since you've joined. I know your posting style isn't appreciated by everyone, but I've enjoyed it. I'd much rather hints than knowing everything there is to know too far out and having my anticipation quelled. I want to say "wow" come E3.

RIP BP. :(
 
I managed 6 mins of the Bonus Round before I had to turn off, Irritating, obnoxious, ill-informed blowhards FFS.
I take it nothing whatsoever came out of it?

Shane said the launch line-up is going to pleasantly surprise people with both first-party and third-party stuff a plenty.
 
I like Hero of Time Link because by the time MM rolls around he seems depressed.
You reach a new town, are greeted by theiving fairies, transformed into a monster, your horse lost, forced to take one of the annoying fairies with you wherever you go, and to top it off, the world is about to be destroyed and nobody else is trying to stop it, and only cares about their own problems. Oh, and this cute girl you just met has been kidnapped, and she basically asked you not to help her (after having helped her in the future). Wouldn't you be depressed?
 
I didnt know that this is how it worked. But it would be possible to make it simpler with one touch surface only that can still messure the pulse (which is what both things do). It would be less reliable though.


Nintendo canned it for now because it wasn't very reliable. No way they gonna implement it in a less reliable way.
 
He gets fucked over like no other Link either. First he's a child forced into an adult's body and just when he's getting used to that, without asking for any input of his, Zelda forces him to be an adult in a child's body whilst splitting the universe in two. Poor kid.
 
Nintendo canned it for now because it wasn't very reliable. No way they gonna implement it in a less reliable way.
Could be, or that they didnt find a way to use it in a good way. Pulse is something, to a certain extend, that you cant control very well, so i think that is a big limiter to using it in gaming sense. Thinking then of more broader use, not for use in maybe one or two games.
 
He gets fucked over like no other Link either. First he's a child forced into an adult's body and just when he's getting used to that, without asking for any input of his, Zelda forces him to be an adult in a child's body. Poor kid.
Then he dies and turns into a one eyed centurion skeleton ghost.
 
He gets fucked over like no other Link either. First he's a child forced into an adult's body and just when he's getting used to that, without asking for any input of his, Zelda forces him to be an adult in a child's body. Poor kid.

then he either vanishes and the world he saved gets destroyed. or he lives the rest of his life to be a shell of his former self.
 
Favorite Nintendo protagonist? Funnily enough, even though their properties are video games to me at times, I'm hard pressed to answer. I'll pick Mike Jones from StarTropics though just because he's so atypical a character from Nintendo.
 
I think Nintendo likes messing with the hero of time.
Every other Link gets a happy ending, or the least, a bitter sweet one.
Not so with OoT/MM Link
 
Could be, or that they didnt find a way to use it in a good way. Pulse is something, to a certain extend, that you cant control very well, so i think that is a big limiter to using it in gaming sense. Thinking then of more broader use, not for use in maybe one or two games.


They straight out said that it didn't really work out with all testers. Can't give you a link atm (on phone) but there were some interviews about it.
 
MM Link is a bit of an acrobat, is an expert archer, can ride a horse, can use blades several times his size, has mastery over time itself, is a master of disguise (giving him powers including control over animals, supersmell, perception filtering, superspeed, necromancy and many more, not to mention transforming himself into 3 distinct species and an ancient deity) and is a master musician.

No contest.
 
They straight out said that it didn't really work out with all testers. Can't give you a link atm (on phone) but there were some interviews about it.
No worries about a link. It sounds to me like a problem due to different pulses on people, and that people cant really control it.
 
Except for when Pachter said anything about handheld gaming.
And you can actually compete with free games, by paying your customers (while maintining profit from something else of course). While I don't expect something like that to happen for an MSRP (that'd be crazy), I wonder if certain supermarkets such as ASDA, Tesco and Walmart are going to start selling games for negative prices; they're already selling games (FIFA is very popular when it comes to this) for well below acquisition value. I know Elgiganten in Sweden and the European Media Markt operate similar to this. If they are going to compete with one and another, will they simply keep the prices as low as possible so that they just undercut competition with a few cents etc., or will they eventually start paying their customers?

I assume Nintendo could develop some small games for a couple of bucks and sell them for +10 Club Nintendo Points while limiting the amount of purchases for each customers. This would of course be via a digital store. Pack in some video ads (be it for Coca-Cola, some upcoming movie or whatever) and they could probably make profit. Or they could sell these games for 0.5¢ that the customers can use as discounts for downloadable titles. It would probably take a while to save up some money but nobody could complain about the games being expensive anyway.
 
I despise you.

6GF3U.jpg

one of the best designed female characters in video games
 
No worries about a link. It sounds to me like a problem due to different pulses on people, and that people cant really control it.


Have.....to...provide....liiiiiink:

kotaku: http://m.kotaku.com/5796550/not-everyone-can-smoothly-finger-the-wii-vitality-sensor

and because no one like kotaku, a (google) translated version of the meeting document where iwata talks about it:
http://translate.google.com/transla...o.co.jp/ir/library/events/110426qa/index.html

Looks like it was around 20% fail rate. So yeah...pretty bad.
 
Have.....to...provide....liiiiiink:

kotaku: http://m.kotaku.com/5796550/not-everyone-can-smoothly-finger-the-wii-vitality-sensor

and because no one like kotaku, a (google) translated version of the meeting document where iwata talks about it:
http://translate.google.com/transla...o.co.jp/ir/library/events/110426qa/index.html

Looks like it was around 20% fail rate. So yeah...pretty bad.

Rösti;38048920 said:
No need for translation, weird, there is an English version available: http://www.nintendo.co.jp/ir/en/library/events/110426qa/03.html
Seems to be like i though :) From the site:

"This is a totally new type of entertainment, and there are large individual differences in the biological information of humans. For example, if it was acceptable that only 80% of the users thought the result was natural, then we could propose this to consumers right now. However, we are aiming for a level of quality in which 99% of consumers feel comfortable, and that is why this project is taking time to complete."

Seems like he say there are problems because of the difference i biological information (different pulse from person to person), meaning that the result of using the game/software could be quite different depending on who used it. Someone might have a resting pulse on 50, while others might have it at 80. So it can be very different, it isnt like pushing a button that will give the same command/reply no matter who pushes it.
 
I hope that IF we see another metroid that they focus on what made prime so great. I don´t want sexy suit samus with overly sized... arguments...

or a whole "no suit" samus with jiggly physics on her... well... arguments... That franchise dosen´t need that to appeal...
 
Everyone knows The Hero of Pazazz from aLttP is the best Link. He basically had to clean up all the mess left by the Hero of Time when the HoT failed to defeat Ganondorth.
 
Funny how people will be excited to be able to afford a smaller iPad, when really they are just buying a larger iPod. Not that there's a difference, really.
 
That's a Square protagonist, not a Nintendo one.

No, really. He's owned by Square. From Mario & Luigi credits: "Regardless of the above-mentioned, the copyright of Geno, reserved by Square Enix, Co. Ltd." (from Super Mario Wiki).

Indeed, I am aware of him. He is just Nintendo character, despite being owned by Square. I thought that he have Nintendo Charm to his design.
 
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