Kedhrin Gonzalez, Illfonic: I think, the largest step FPS games can take at this point, is a new peripheral that gets players more involved with fewer restrictions. They've tried it with the Wii, Move and Kinect, but they're lacking precision control. Aiming at the screen to turn just doesn't work well enough! I do have an idea that can work (I think)... but I can't really discuss it. It's pretty direct...
The thing is, you can't take this entire genre, throw in new controls and expect it to immediately change. Today's day and age isn't like 1996 when Quake allowed +mlook and it changed everything. It also isn't like Halo where the thumbsticks came in with gameplay catered towards console play. Things are a lot more expansive now.
Turning is [also] one of the most important things in an FPS. It has to be smooth, easy, and controllable. Take that away and you just don't have a fun FPS. I'd love to play around with all of these ideas to further expand on what we can do with the genre. Let's face it, First Person View is the most important genre because it will lead into Virtual Reality. The people mastering its craft today will be the ones deciding VR's fate.
Other than that, I think FPS is going towards FPS RPG being the main focus. It gives progression over repetition. It drives commitment within a game. Reward the player with lush story, but also give them hardcore gameplay. I think S.T.A.L.K.E.R. is the best example of this. Although the game had some serious flaws that prevented it from seeing its full potential, it is a star role model of things to come for FPS Games.
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IndieGames: Where would you like to see the games imitate, as in what old or forgotten elements of FPSes should be revisited?
Kedhrin Gonzalez, Illfonic: FPS games have been losing the exploration factor. This is due to short attention spans. The majority of FPS fans just want non-stop, in your face action. I prefer exploring, getting into the environment. It was awesome running around Redneck Rampage and laughing at all the stuff. Duke Nukem, I mean come on. That was so fun! Games take you on a linear track because developers want constant engagement and don't want to spend resources doing some crazy event players might miss. This goes back my FPS RPG argument. They almost go hand in hand!