Ok SLI users, found another issue that I stumbled upon, but did not realize it until I got farther into the game. It looks like the issue from Witcher 1 where light sources are seen thru walls. For example in the prologue where you board that giant moving thing to the castle walls, there is glow in the corners as if the sun is shining into it, this is not normal. I also noticed it while in the under ground portion of the prologue where there are torches you light up. If you walk away from them and go behind a wall you can see the slight glow of the torches through the walls. I lit up all the torches, and behind a wall, it looks like glowing orbs.
In Witcher 1, this could be fixed by using a modified sli profile in nvidia inspector and the issue goes away, so not sure if the same would work with TW2.
Could other SLI users check on this as well. Like I said, it was hard to determine if it was a problem until I got to the underground area cause so far in the prologue there are not alot of areas that have lamposts/torches etc. I did think that in the beginning when you are on the moving tower thing to attack the castle wall looked weird with such a bright glow, but did not think much about it, but now that it is doing it in otehr areas, it is apparent that this is an issue.
Now switching my SLI to OFF it goes away and fortunately since this game is such a piece of shit with SLI, I can still play it at Ultra without any loss of IQ or Framerate because the game does not scale or really use SLI properly.