brotkasten said:The detection is crap. It said I had about 4 GB of VRAM (I wish).
Can you tell me the rest of your specs and what fps your getting at the beginning?
Hawk269 said:Problem fixed fellow SLI users!
I was able to fix the light source issue when using SLI. It does not happen when SLI is not used, only when SLI is in use. But if you go to the program settings and change the SLI rendering mode to "Force alternate frame rendering 2" the light source bleeding through walls disapears. There is also no other issues introduced by using this mode.
Withcer 1 had the same issue and some people suggested to use the alt. 2 rendering, but for me it did not work. Light sources did stop, but it introduced a bunch of other graphical issues and low framerate. I had to use Nvidia Inspector and a custome SLI bit to make it stop having light sources bleed through walls, but with Witcher 2 it does work and in my testing it has not had any issues with performance or any graphical anomolies.
For those not sure what this is, basically light sources like lamps, torches, the sun etc can bleed through walls/enviroment. When it is small light sources suchs as torches, it looks like orbs floating in the walls etc. In other areas like when you are in that giant moving thing that is used to attack the castle walls, the sun's light source is shining into it, which looks like crap. I really did not notice it at first cause I thought it was just a weird light source issue, but when I got farther in the prologue where you are underground and there are torches, I noticed them visible through walls and they look like orbs. When there are alot of them it looks horrible. However this fixes that problem.
So, if you have SLI just do the following:
1. Go to Nvidia Control Panel.
2. Manage 3D Settings
3. Program Settings --> The Witcher 2
4. Go down to SLI Rendering Mode, Select-> Force alternate frame rendering 2
5. Apply Settings
6. Launch Game
7. Enjoy Witcher 2 without light source bleeding through walls!!!
Now, Nvidia needs to fix this themselves so we dont have to do this or newer gamers dont have this issue along with proper SLI support. Sad thing is, this game has Nvidia's name plastered all over it you would thought they would of had proper support for the game.
RedSwirl said:What's texture downscaling?
Chiggs said:Hey, just wanted to throw this out there to see if helps anyone. In the User config file, there's a setting called Allocate Texture Memory or something like that. On High settings, it was set to 400 (I assume megs), so I changed it to 800 and I'm getting far less stuttering.
For reference, my HTPC is running a q9300 @ 3.0ghz, 8gb of DDR3, and a Radeon 6950 2GB (unlocked shaders + OC).
Curious if this helps anyone. Want to make sure I'm not falling for a placebo effect.
TheExodu5 said:Wait...Hawk has been complaining about SLI all this time but hasn't even been using the working profile?
Hawk! Get NVidia Inspector and set up a profile!
@Minsc, you can update my performance with 80-100fps, with SLI working.
Sanjay said:It does indeed fix the problem, but I noticed lower gpu use and fps. A good quick test would be to try out at the start of chapter 1, outside the boat.
With your fix I got lower gpu usage and was getting 45 fps while without your fix I was getting 60fps with mostly maxed gpu usage. I did have v-sync on though but I don't see how that should affect the result.
Could you try this out your self, let me know if you notice similar drop.
Hawk269 said:Well another night
Corky said:Alright this is getting wierd.
These are 3 graphs of (one of) my gpus running in sli with the new sli-bits ( that give me that annoying lightsource bleed or w/e).
Ok so here's the deal.
Graph one : everything ultra, except : no ssao, LoD normal and texture size high. ( notice that these lower settings somehow amounted to higher gpuusage at times spiking the ceiling )
Graph two : every setting on max, no uber
Graph three : every setting max, uber on.
And here's the conundrum ( no v-sync, d3dovr ) :
Fps 1 : 50-60
Fps 2 : 67-100 depending on virtually nothing, staring at the same vista the entire time!
Fps 3 : 30-40
Why do I get much higher fps when I crank up the settings? Why can I "feel" ingame that my gpu usage freaks out and gives me waay different results? Why is there almost an measly 10fps difference at times between the first gimped ultra setting and everything max + uber ?
Hawk269 said:Well another night and another test's to get this game running better. I swear, this is the most bizarre game I have seen. Get this...
I have tried everything in the book to get solid 60FPS on SLI 580's. Tried the Nvidia Inspector with the Bit Code and it does nothing for me and the 580's. But, I did find something that did work and just got done playing over an hour at solid 60fps without any drops.
All I did was turn everything to enabled with the exception of Uber, Vysnc and Dangling Objects, those three are disabled.
Texture memory is set to Very Large, Shadow quality and Lights to Ultra, LOD Distance to Far and liek I said everything else to Enabled.
Now originally, I had Motion Blur, Blur Effects, Bloom and DOF- Gameplay to off cause I personally at first did not prefer those effects. So the entire time I was playing with those on off. After doing all the testing I did with the modified SLI profiles and all the b.s., I decided to just let it ride on what the pre-set had originally enabled, then bumped up the LOD and Texture Memory.
Vsync and Tripple Buff is forced through the Control Panel...but for some uknown reason, it improved my framerate. When you read the Txt file alot of the DOF and Blur Effects are stated to have a GPU and or CPU impact, but for some bizarre reason, leaving them all on it improved performance. I can only think of what some others have stated, that there are otehr things being turned on/off depending on what configuration you set..who knows, but I am glad it is working. The only other thing I did was modify the SLI Rendering to get rid of the light source bleeding issue.
Oh and to be clear, SLI is still an issue. This new solid 60fps I get, regardless if I have SLI enabled or if I go with just one card, I am still getting 60fps. The only thing that SLI does for me is in the games cinematics. If I use only 1 card, cinematics drop in FPS to about 30 or so. In SLI they stay at 60fps.
Phloxy said:Have you tried un-installing the 3d vision drivers?
I get the awesome performance, but this profile lets some light sources go through objects I tried forcing AFR2 as another poster suggested with no results. :/TheExodu5 said:Wait...Hawk has been complaining about SLI all this time but hasn't even been using the working profile?
Hawk! Get NVidia Inspector and set up a profile!
http://thejayzone.com/pics/witcher2/inspector.png
@Minsc, you can update my performance with 80-100fps, with SLI working.
Truant said:I'd murder for 45fps.
My GTX295 really should handle it.
metareferential said:Guys, since the thread is moving quite fast, how did the guy whose pc basically rendered completely black scenes ore strange images solve the problem? I have a friend with the same issue, on this config: E6600 2.4 ghz dual core, 3 gb ram, hd5770 1gb ram.
This is what he's seeing: http://screenshot.xfire.com/s/114129361-4.jpg
Did you try the 3d-vision trick? It worked for me.
Hawk269 said:Well another night and another test's to get this game running better. I swear, this is the most bizarre game I have seen. Get this...
I have tried everything in the book to get solid 60FPS on SLI 580's. Tried the Nvidia Inspector with the Bit Code and it does nothing for me and the 580's. But, I did find something that did work and just got done playing over an hour at solid 60fps without any drops.
All I did was turn everything to enabled with the exception of Uber, Vysnc and Dangling Objects, those three are disabled.
Texture memory is set to Very Large, Shadow quality and Lights to Ultra, LOD Distance to Far and liek I said everything else to Enabled.
Now originally, I had Motion Blur, Blur Effects, Bloom and DOF- Gameplay to off cause I personally at first did not prefer those effects. So the entire time I was playing with those on off. After doing all the testing I did with the modified SLI profiles and all the b.s., I decided to just let it ride on what the pre-set had originally enabled, then bumped up the LOD and Texture Memory.
Vsync and Tripple Buff is forced through the Control Panel...but for some uknown reason, it improved my framerate. When you read the Txt file alot of the DOF and Blur Effects are stated to have a GPU and or CPU impact, but for some bizarre reason, leaving them all on it improved performance. I can only think of what some others have stated, that there are otehr things being turned on/off depending on what configuration you set..who knows, but I am glad it is working. The only other thing I did was modify the SLI Rendering to get rid of the light source bleeding issue.
Oh and to be clear, SLI is still an issue. This new solid 60fps I get, regardless if I have SLI enabled or if I go with just one card, I am still getting 60fps. The only thing that SLI does for me is in the games cinematics. If I use only 1 card, cinematics drop in FPS to about 30 or so. In SLI they stay at 60fps.
Minsc said:That's the you forced AA in your drivers and shouldn't have error, go to CCC or nVidia's drivers and turn off AA.
Sullen said:Just out of curiosity: What kind of machine can actually run this with everything on ultra and uber sampling and all that other nice stuff on?
Edit: by run it I mean at 25+ fps
Truant said:Have anyone tried nHancer? It's pretty powerful when it comes to adding compability checks to the SLI profiles. I'm gonna try it tonight.
BoobPhysics101 said:Use Nvidia Inspector instead. Nhancer is outdated and NVidia Inspector offers the same functionality + more.
I have the latest drivers (270.61) and a GTX570 and removing the 3D drivers got me an extra 20-30fps. Amazing. This fix definitely does not apply to older drivers only.Minsc said:- Nvidia owners should trying installing drivers without 3D drivers, may improve performance drastically on older drivers.
Sciel said:Not sure what exactly happened but i installed the 11.5a hotfix from
http://www.rage3d.com/board/showthread.php?t=33977265
My FPS just went went from 20-30 beforehand up to 55-60 fps on ultra with SSAO, motion blur & Ubersampling disabled. Beforehand i was getting shit while even at low settings ( running on a i7-920 and a 6850)
You're on a 4890? What's your CPU and what are your game settings?Krauser Kat said:Locked my game to 30fps solid. Has not dipped a bit with doube sync. Will totally try this new update though. Happy my 4890 is still chugging.
Lime said:Has anyone gotten AMD's AA override to work yet? Through Radeonpro or whatever? The game's AA isn't that satisfactory.
Thanks. Maybe my FPS aren't that off.SoulClap said:CPU: Phenom II X4 965 (3.4GHz)
GPU: MSI HD 6950 Twin Frozr II 2 GB
RAM: 6 GB
Resolution: 1920 x 1080
Settings: Ultra (Ubersampling disabled, VSync disabled in-game, using D3DOverrider)
Driver: CCC 11.4
Framerate: Min - 24, Max - 47, Avg - 33
Location: Kings camp (By The Kings Will)
There's a very good pc thread floting around the forums, better place for recomendations. But doing a quick browse:Snapshot King said:So yeah, going to get a new PC on a budget. Can any of you learned folks tell me what kind of performance I could expect from this PC in the guide linked in the op? http://techreport.com/articles.x/20722/2
Thanks!
Corky said:The difference in lighting is due to the dynamic day/night cycle. If you open both screens and flick quickly through them you'll notice the groundtextures on uber are abit sharper. And the only way I've been able to tell between the two ingame has been the reduction in shadowdithering in cutscenes and obviously the framerate. Frankly, under no circumstance would I trade 50-70% performance for ever so slightly sharper textures.