Geoff9920 said:Ugh... performance on my 5970 has changed from 60-80fps at highest settings to 35-44. Looks like crossfire got borked with the update (for my card at least). :-\ Maybe AMD will put a new profile up.
Weird, my fps differences are from the same spot in chapter 2. No idea what's going on here then.grendelrt said:I have a 5970 with a vsync on I am capped at 60FPS and only drop to maybe 55fps every once in a while, everything max except uber. I am only on chapter 1 though, so I dont know if that matters.
Geoff9920 said:Weird, my fps differences are from the same spot in chapter 2. No idea what's going on here then.
11.6 drivers and I believe the profiles were dated 6/30. I'm at work at the moment so I can't double check the version number.grendelrt said:Are you using 11.6 drivers and caps?
Geoff9920 said:11.6 drivers and I believe the profiles were dated 6/30. I'm at work at the moment so I can't double check the version number.
Alligatorjandro said:I've installed it and its updating now but its been updating for like 20 minutes or so.Is this normal?
_Xenon_ said:After the 1.3 patch the over bloom problem seems come back (even though bloom is turned off!). In some of the cutscenes I basically can't see anything because the screen is 80% covered by a huge white block. Any idea how to fix this? I'm running the retail version.
ATI 5730mileS said:hmm, what GPU & Drivers do you have?
x3sphere said:So, after installing the 1.3 patch, 2560x1600 (my native res) is no longer selectable in the res dropdown. Wtf...
Guess I'll try editing the ini and see if that works
Edit: worked, yay
MountZion said:I apologize for bringing this up again, but I am also having problems with pop-in / viewing distance. I changed the setting to ultra first (making sure that it is not read only) and then changed the user.ini. I tried setting Meshdistance and foliagedistance as high as 7.5. Currently I have them both changed back to 4.5, and I see no difference whatsoever.
Its not a huuuuge issue of course, but it is pretty noticeable, especially in Chapter 3. Sigh.
RbBrdMan said:I'm really quite a rookie when it comes to editing ini files and what not. I'm running 1920X1080 native res and it's not longer available. Best I can get from the drop down is 1024x768. Can someone tell me what exactly to do here in the ini.
If it matters I'm running the steam version and haven't played in a while so when I launched it I was prompted to update to what I assume was 1.3
Thanks.
Minsc said:My Documents\Witcher 2\Config\User.ini is what worked for me.
x3sphere said:So, after installing the 1.3 patch, 2560x1600 (my native res) is no longer selectable in the res dropdown.
RbBrdMan said:I'm running 1920X1080 native res and it's not longer available. Best I can get from the drop down is 1024x768.
editing an INI file is like opening notepad. there's not really a barrier there. half hte time you don't even have to know what it says. See something thats like:RbBrdMan said:I'm really quite a rookie when it comes to editing ini files and what not. I'm running 1920X1080 native res and it's not longer available. Best I can get from the drop down is 1024x768. Can someone tell me what exactly to do here in the ini.
If it matters I'm running the steam version and haven't played in a while so when I launched it I was prompted to update to what I assume was 1.3
Thanks.
Minsc said:It seems the pop up is just one of those unfortunate things about the engine, along with the dithering in the shadows. Haven't come across a working solution so far.
My Documents\Witcher 2\Config\User.ini is what worked for me.
TheExodu5 said:The Witcher 2 engine is extremely disappointing. It's sad, because the art assets in this game make it one of the best looking games around. It could do wonders with a better designed engine.
It's been butchered. Sides are shaved off. (Ignore the untextured world, my game is set fairly low and this is at start up to get perfect comparisons so not everything has loaded)longdi said:anyone know if 16:10 allows me to see more or did they pull a blizzard and butchered the extra estate?
Are you in the game and it's doing that? There's black bars during the start up and loading screens for obvious reasons but in game they aren't there.zoner said:1.3 said it added 16:10 resolutions, but I'm still getting black borders on 1680x1050. Any ideas?
It's doing it in game.Exuro said:Are you in the game and it's doing that? There's black bars during the start up and loading screens for obvious reasons but in game they aren't there.
I don't understand why you would say it's butchered.longdi said:anyone know if 16:10 allows me to see more or did they pull a blizzard and butchered the extra estate?
16:10 should give a slightly greater vertical space than 16:9. horizontal space changing doesn't make sense as they're both 16 per x so 16:10 should have a greater vertical space while they both have the same horizontal space.epmode said:I don't understand why you would say it's butchered.
The way aspect ratios work in most other games, 4:3 gives the least amount of horizontal vision, 16:9 the most, 16:10 slightly less. This makes sense to me.
If you want 16:10 to give the same amount of horizontal space than 16:9, you'll have to play around with the field of vision. I'm not sure if that's possible in this game and I've never bothered to look since this patch seems to handle the issue properly.
mik83kuu said:I played it through with the retail version (no patches) and it was amazing from start to finish. No problems, no glitches and the FPS was capping at 60 with vsync. Nothing bad to say.
But then again, the definition of a good engine should not be "it runs on my computer just fine", but rather "it should run on everyone's computer just fine" so you do have a point.
This is why we have licensed engines, like Unreal, to begin with. It's hard to develop a successful in-house engine without getting crazy support and interest from hardware manufacturers, like Unreal does.
Minsc said:It seems the pop up is just one of those unfortunate things about the engine, along with the dithering in the shadows. Haven't come across a working solution so far.
Thank you for your confirmation! I figured there was no official solution yet. I just wonder if this is a problem everybody has post-patch or if it is an isolated issue with unlucky people (like me).
I guess we'll have to wait and see for a response / statement from CDProjekt.
Edit: Argh, please excuse my quoting-stupidity.
So should 4:3 have the same horizontal space but more vertical space? Generally wider = more vision.Exuro said:16:10 should give a slightly greater vertical space than 16:9. horizontal space changing doesn't make sense as they're both 16 per x so 16:10 should have a greater vertical space while they both have the same horizontal space.
Technically, it shouldn't. They don't call 16:9 widescreen for nothingdarkpaladinmfc said:So should 4:3 have the same horizontal space but more vertical space? Generally wider = more vision.
epmode said:Field of vision is almost never calculated by vertical space, why would they start here? It is VERY COMMON for videogames to have a slightly smaller FOV in 16:10 versus 16:9.
Typically, the vertical space in a videogame is identical across 4:3, 16:10 and 16:9. Only horizontal space changes.
If the developers followed your idea, where the vertical space dictated the absolute angle of vision, 4:3 would wind up showing more than the other two ratios. I doubt that's what you were looking for when you picked up a widescreen monitor.
TheExodu5 said:It runs just fine on my computer as well. That doesn't change the fact that there are some very annoying and unfixable problems like dithering.
TheExodu5 said:The Witcher 2 engine is extremely disappointing. It's sad, because the art assets in this game make it one of the best looking games around. It could do wonders with a better designed engine.
Edgeward said:Ugh, these patches make things run better but come with some weird bugs when using mods. I couldn't work my 360 pad right because the patch had a conflict with the gui mod I was using and now I can't select anything when I bring up the weapon wheel, and I have no clue what mod if any is causing this to happen too.
CecilRousso said:I agree. I´m playing it on a computer with a Core I7 720Q CPU and an ATI 5830 GPU, and the game struggles to give me a descent framerate even in 1280x720 resolution and everything set to low. I´m did not expect 60FPS in 1080p, but I expected much more than this.