Anton Sugar
Member
The combat doesn't look any different from the previous game other than the animations, and there was nothing "high level" regarding the combat in that, no matter the diffiuclty. Someone was saying that it looked like Fable combat, and while I think it's closer to being between that and a Batman game, they weren't far off. In TW2, you can just mash light attack for the majority of the enemies with the very infrequent Yrden and even less frequent Aard.
It's also telling how the Gamespot review even commented on how easy the game becomes and that you should probably start on a difficulty level higher than what you normally would. This isn't doing the expected combat of TW3 any favors, especially if you were already going to start out on Hard for your first playthrough.
Combat is never really a focal point of these kinds of games, but I don't know why developers insist that this barely acceptable stuff is what people actually want. Why does good combat and good roleplaying have to be mutually exclusive? CDPR's recent comments act as though fans of RPGs don't like action games or any kind of combat requiring skill.
The majority of the reviews I've checked (10 of the major ones) praise the combat system and a few go out of their way to specifically mentioned how it's improved over TW2.
Wait until you play the game before you decide CDPR is pulling a fast one on consumers.