Is that 780 ti considerably stronger than the ps4 GPU? If the ps4 can pull this off at 1080p with at least 2xMSAA it'll be a looker for me. My PC sucks ass.
The difference between them is massive. Though, so is the price.. thats a $700 card.
Is that 780 ti considerably stronger than the ps4 GPU? If the ps4 can pull this off at 1080p with at least 2xMSAA it'll be a looker for me. My PC sucks ass.
Yup, you got it all correct.
I think it's a scaled down version of the 7870 GPU, correct me if I'm wrong.
Here's two quick benchmarks at 1440p.
It is closest to the HD 7850
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For people who don't know. She should have a big ugly scar on her face's left side
She also killedand the books were really about her/her story.Bonhart the witchers hunter
I've just been looking up details on the books. Can anyone who has read them tell me if I've got this right?
The Last Wish and Sword of Destiny are short story compilations that act as introductions which should be read first.
Then there's (in order) Blood of Elves, Time of Contempt, Baptism of Fire, Swallow's Tower and Lady of the Lake that act as the connected "saga" set after the short story collections.
Sword of Destiny and the final two novels have yet to be translated into English but there are apparently fan translations online that are very good. Then when I'm done, the games take place after all of the books, correct?
Yep, and it only took them 3 games to do it.
Is that 780 ti considerably stronger than the ps4 GPU? If the ps4 can pull this off at 1080p with at least 2xMSAA it'll be a looker for me. My PC sucks ass.
I think it's a scaled down version of the 7870 GPU, correct me if I'm wrong.
Here's two quick benchmarks at 1440p.
7850
I'd cry tears of joy like never before.Team Yeneffer and Team Ciri here!
Ciri main character for the Witcher 4 please!
Note, console GPUs and PC GPUs can't be compared in the way you think.
To just go by specs is not sufficient. What most people miss is that consoles have their own low-level APIs that are different than the inefficient Direct X API that PCs traditionally use. Where PC API may bottleneck your setup by 50%, console APIs work "closer to the metal" to enable the system to extract near 100% of the possible performance from the hardware.
It's seriously hard to make a direct comparison, even less so when the available power on the PC means developers spend less time optimizing. Look at the PS3, for example. 8 year old tech handling the visuals of GTA V shows you how far these GPUs go.
Console APIs are simply very efficient.
Oh yeah.
That's totally a legitimate point.But here's hoping the delays will allow them to maximize what they can do with these consoles.
This is their first multi-platform release and the game is so huge.So that might pose a problem indeed.
I agree with you guys. I downloaded the 1080p trailer and it looked great, but nothing mindblowing. It actually reminded me of Tomb Raider: DE fidelity-wise, no idea why. The scale and draw-distances, etc., on the other hand, seem to be very impressive. But yeah, I think Second Son looks slightly better, or atleast comparable. (Ofc it's just my opinion, and I don't know shit. And we need to see some more Witcher 3 in order to say anything final.)
As a trailer it was pretty stunning, gotta admit that. Great music and it actually showed some (really nice) gameplay footage.
More to the point, people should stop thinking "optimization" equals to miracles.
Optimizing can only get you that far, but there is a finite quantity of computational work that a given hardware can do, no matter how efficient is the software.
Either way you slice it the 780Ti runs circles around the PS4 GPU. Multiple times.
Either way you slice it the 780Ti runs circles around the PS4 GPU. Multiple times.
Note, console GPUs and PC GPUs can't be compared in the way you think.
To just go by specs is not sufficient. What most people miss is that consoles have their own low-level APIs that are different than the inefficient Direct X API that PCs traditionally use. Where PC API may bottleneck your setup by 50%, console APIs work "closer to the metal" to enable the system to extract near 100% of the possible performance from the hardware.
It's seriously hard to make a direct comparison, even less so when the available power on the PC means developers spend less time optimizing. Look at the PS3, for example. 8 year old tech handling the visuals of GTA V shows you how far these GPUs go.
Console APIs are simply very efficient.
![]()
"Close to metal" APIs are not fucking magic!
They will not make up for a massive power difference, hell we have already seen low level APIs like Mantle on PC and how it does not give close to those level of performance increases (other than in heavily CPU bottlenecked scenarios).
The reason that the PS3 and 360 have some barely OK looking games (by today's standards) is due to the devs working extremely hard to trim the games down to a playable state, something they do not have to bother with on PC due to their massively better performance today.
API differences don't really have that much of an impact on GPU performance, more on CPU usage. You can easily notice this in most (almost all) multiplatform titles. When paired with a decent CPU, the performance of console-equivalent GPUs is generally not far off consoles at all (at equivalent settings).I don't think he's saying low-level APIs and console-specific optimizations could ever make up for the vast performance difference, just that the difference gets smaller than when you're benchmarking those two PC GPUs against each other. Which it does.
Hold me GAF, I know the PC master race has it's child on this game, but I know I cannot afford a proper PC to run this as intended.. so.. hoping that they make a good job with the PS4 port.
Am I hopeless?
Looks fantastic, E3 is off to a great start!
Pretty confident this WON'T be the best looking game at the show though -- the character models still leave a lot to be desired, but the environments look great.
This, The Order, Quantum Break, and Batman have me really excited for what current-gen can do.
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"Close to metal" APIs are not fucking magic!
They will not make up for a massive power difference, hell we have already seen low level APIs like Mantle on PC and how it does not give close to those level of performance increases (other than in heavily CPU bottlenecked scenarios).
The reason that the PS3 and 360 have some barely OK looking games (by today's standards) is due to the devs working extremely hard to trim the games down to a playable state, something they do not have to bother with on PC due to their massively better performance today.
Looks fantastic, E3 is off to a great start!
Pretty confident this WON'T be the best looking game at the show though -- the character models still leave a lot to be desired, but the environments look great.
This, The Order, Quantum Break, and Batman have me really excited for what current-gen can do.
Yeah, it really is incredible.Wow.
Probably the best looking game I've ever seen.
But they don't double the effective power of the hardware. Consider a 750Ti, $149 GPU, which runs Titanfall better than the Xbox OneNote, console GPUs and PC GPUs can't be compared in the way you think.
To just go by specs is not sufficient. What most people miss is that consoles have their own low-level APIs that are different than the inefficient Direct X API that PCs traditionally use. Where PC API may bottleneck your setup by 50%, console APIs work "closer to the metal" to enable the system to extract near 100% of the possible performance from the hardware.
It's seriously hard to make a direct comparison, even less so when the available power on the PC means developers spend less time optimizing. Look at the PS3, for example. 8 year old tech handling the visuals of GTA V shows you how far these GPUs go.
Console APIs are simply very efficient.
API differences don't really have that much of an impact on GPU performance, more on CPU usage. You can easily notice this in most (almost all) multiplatform titles. When paired with a decent CPU, the performance of console-equivalent GPUs is generally not far off consoles at all (at equivalent settings).
I think that's fairly obvious... Lol.
I'm simply saying direct comparisons between console and PC GPUs are extremely hard to make.
For some reason I feel down after seeing this.
I realized I need to go through fall semester and 2 months of harsh winter before this actually comes out ,and when it does winter midterms will probably be around.
Oh God.
"..the PS4 is outfitted with the (mid-range) Pitcairn that can be found in the HD 7870."
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
If they properly support multiple GPUs, which the Witcher 2 did, I'll be fine. You my friend, need to join the 4k resolution and leave 1080p behind. Put those Titans to work. Like I am
lol
Team Yeneffer and Team Ciri here!
Ciri main character for the Witcher 4 please!