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The Witcher 3 Wild Hunt - E3 2014 Trailer - The Sword Of Destiny

RoadHazard

Gold Member
I think Triss looks super

uozfts.gif

See, I don't think so. Her character model (well, the face/head, at least) looks almost last-gen to me. Not close to what we've seen in some other games. Geralt, as I said, looks better, but the hair still looks comparatively bad.


Ok, that's certainly better. Except for the hair. I know that's difficult to get right, but there are certainly games with better hair than this.
 

Kaldea

Member
I never found Triss's face all that appealing. :/ And I couldn't care less about her sex scenes so meh all around. I do like her outfit and red hair though.
 
There was some part of the VGX trailer which looked furrylicious (that's a word)

But the new trailer, looked much worse than any fur or hair they shwoed at GDC. Well the hair in every character looks and moves like a curtain, way too much for their targeted tech demos.

See, I don't think so. Her character model (well, the face/head, at least) looks almost last-gen to me. Not close to what we've seen in some other games. Geralt, as I said, looks better, but the hair still looks comparatively bad.
Ok, that's certainly better. Except for the hair. I know that's difficult to get right, but there are certainly games with better hair than this.

You see, when I say Batman Arkham Knight doesn't impress and they should have used UE4 instead, and that Witcher 3 is not a big leap from Witcher 2 (except the hair tech which is still very limited and didn't look like the one they promised), everyone begins to yell. Look what is being cooked for UE4, and this is being made by a fan perosn not even full fledged dev: https://forums.unrealengine.com/attachment.php?attachmentid=4440&d=1401884741

And this can be easily integrated into any game or project.
 

Kaldea

Member
Feels like OT GAF invaded the thread now. :/

But if I must, I'm disappointed in the lack of next gen topless Geralt.
 
See, I don't think so. Her character model (well, the face/head, at least) looks almost last-gen to me. Not close to what we've seen in some other games. Geralt, as I said, looks better, but the hair still looks comparatively bad.



Ok, that's certainly better. Except for the hair. I know that's difficult to get right, but there are certainly games with better hair than this.

CDPR have never done good hair. TW2s hair was absolutely laughable and you could see stuff like beards just sitting on dwarves faces.
 
Feels like OT GAF invaded the thread now. :/

But if I must, I'm disappointed in the lack of next gen topless Geralt.

Lol, If I remember correctly, they will avoid explicit nudity this time in this game. Watch previous trailer, the mermaid has shell bra (like DOA Xtreme Beach Volleyball) also look at the whores in the brothel in this trailer, none of them is topless and they were hiding their chest with fur. Sounds not promising at all (I hope they hid nudity for the sake of trailer only).
 

Kaldea

Member
Lol, If I remember correctly, they will avoid explicit nudity this time in this game. Watch previous trailer, the mermaid has shell bra (like DOA Xtreme Beach Volleyball) also look at the whores in the brothel in this trailer, none of them is topless and they were hiding their chest with fur. Sounds not promising at all (I hope they hid nudity for the sake of trailer only).

Could be because they're toning it down for general viewing. I'm sure the game will have plenty. :p
 

RCSI

Member
The backside of one of the witchers reminded me of a character from the previous games.
Spoilers, for those that have yet to play the Witcher series.
Backside of the first witcher in the shot at the beginning of the trailer, reminds me of the dress of Letho. You had the option fighting him, or letting him leave.
 
I hear the fur tech brings high end gpus to their knees, this is old info and I don't have a source, but I could probably dig it up.

...Ok, here. http://www.overclock.net/t/1425282/...-will-probably-bring-your-gpus-to-their-knees

Thta is why it was toned down in this trailer, I expect consoels will miss it, and CDProjekt works closely with Nvidia and they won't integrate TressFX 2.0 neither for PCs with AMD (ATI would be more precise) crads nor for consoles.
 
For anybody interest in the universe, the books are well worth reading. There are fan translations available for the books that aren't available in English, and they as passable.

Is anybody keeping track of teamtriss vs. teamyennefer? TeamYennefer all the way!
 

Serandur

Member
Pitcairn is a GPU core based on the first gen GCN microarchitecture, just because the raw PS4 chip has as many CUs as it does not make it the same core.

Not just the same amount of CUs, but equivalent CUs as well. Equivalent ROPs and memory controllers, as well. It's not the same Pitcairn found in PCs in its physical arrangement (due to being in a custom APU with some of the modifications found in Bonaire and Hawaii), but this is not next-gen GCN. There haven't been any changes to the CUs resulting in any measurable changes, just some changes also found in contemporary and even older GPUs still on the same fabrication process with the same core design and performance per clock. Math supports this. We're probably just getting into a semantic debate about what constitutes the same core, otherwise, but its actual cores (shader cores) seem completely identical.

For example, the reference 7850 has 16 GCN compute units clocked at 860 MHz resulting in 1.76128 single-precision TFLOPS.

The PS4's GPU, though not having quite as an exact of a figure being available, has 18 GCN compute units clocked at 800 MHz resulting in 1.843 TFLOPS.

800/860 = 0.93023256

1.76128 x 0.93023256 = 1.6384 TFLOPS (the value of 7850 at the same clock speed as the PS4's GPU)

18/16 = 1.125

1.6384 x 1.125 = 1.8432 TFLOPS (the PS4's single-precision floating-point performance calculated purely from 7850 values).

1.8432 = 1.843

Therefore the CUs of the PS4's GPU are exactly identical in single-point FLOPS values as those of Pitcairn. In light of that along with the otherwise identical major specs and fabrication process, it is extremely unlikely that the PS4's shader cores or CUs in general are any different than Pitcairn's. Any differences in general are relatively minor and more related to increased efficiency within the architecture rather than any fundamental changes. There are modifications certainly, but Pitcairn is pretty comparable.
 

HeelPower

Member
I never found Triss's face all that appealing. :/ And I couldn't care less about her sex scenes so meh all around. I do like her outfit and red hair though.

I don't like her either. I am way more interested in new chars.


I really wouldn't mind no Triss at all in the game.
 
For anybody interest in the universe, the books are well worth reading. There are fan translations available for the books that aren't available in English, and they as passable.

Is anybody keeping track of teamtriss vs. teamyennefer? TeamYennefer all the way!

I heard that the books are more interesting than the games. Also there was a polish series like GOT made about the books few years ago, you can find it dubbed.
 
Thta is why it was toned down in this trailer, I expect consoels will miss it, and CDProjekt works closely with Nvidia and they won't integrate TressFX 2.0 neither for PCs with AMD (ATI would be more precise) crads nor for consoles.

Oh, right. AMD cards inside the 2 boxes. Ouch. Another reason to go with PC.
 

SparkTR

Member
It was toned down from the tech demos they showed at GDC, in fact the hair moves now but but it is all tied up and looks and moves like a curtain, no individualm hair like in GDC or in FF15 tech demos. Well even in UE4 (trial by some fan) the hair looks betetr than Witcher 3: https://forums.unrealengine.com/attachment.php?attachmentid=4440&d=1401884741

Certain scenes it looks like it was moving individually, like here. Earlier shots did look like it wasn't enabled (they were in the openworld sections), so I'm thinking it's just a super high end effect they haven't optimized so much yet.
 
The Witcher 1 is PC only.
The Witcher 2 is PC and 360.

PC will be always the best platform to play Witcher games, not only because of graphics, but also because of mods, and because of the carrying saves you get from game to game (which is confirmed for Witcher 3 btw).
 
I haven't seen anyone post this yet (maybe I missed it), been sitting on it all day waiting for someone else to notice. Fun little Easter Egg:

BpagCUGCEAAe529.jpg:large
 
Pretty much. Baptism of Fire is already out in the UK and should be coming out in the US at the end of this month. Don't know why they passed over Sword of Destiny. It's pretty important in terms of introducing Ciri.
Cause Blood of Elves came out around Witcher 1 and it was probably more important at the time to introduce Triss.
 
Certain scenes it looks like it was moving individually, like here. Earlier shots did look like it wasn't enabled (they were in the openworld sections), so I'm thinking it's just a super high end effect they haven't optimized so much yet.

Yes, only in that part, because the setting was very narrow. You see when I said even the devs can't run this game to the max becasue they targetetd very high, and they only could run the hair physx to the max only in closed environments and not in open world settings.
 
I have an Xbox One, but I will probabally get this for my PC since I just finished my first build with R9 290x GPU and i7 4930k CPU.

And it will work just perfect now that Microsoft finally added PC driver support for my X1 controler!

Happy times ahead :)
 
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