The Witcher 3: Wild Hunt - Hearts of Stone |OT| Heroes of Gwent

Yep, CDRProject is definitely the model to follow for all other Devs. I am extremely pleased with CDRproject and the way they do things. Definitely my studio of the year by a long shot, and from now till the end of the year, I don't see any games beating it for my GOTY.

Certainly beats MGSV and Konami
 
Game continues to look superb.

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Yep, CDRProject is definitely the model to follow for all other Devs. I am extremely pleased with CDRproject and the way they do things. Definitely my studio of the year by a long shot, and from now till the end of the year, I don't see any games beating it for my GOTY.

Techland are the only guys who rival CDPR for me in terms of Dev of the Year.

It's a toss up between them at the moment, although I'm inclined to go with Techland because Dying Light had less issues at launch (far less ambitious game, though), and added a lot of free, game-changing content for several months (CDPR added a lot of content/updates but it was hardly game-changing).
 
Techland are the only guys who rival CDPR for me in terms of Dev of the Year.

It's a toss up between them at the moment, although I'm inclined to go with Techland because Dying Light had less issues at launch (far less ambitious game, though), and added a lot of free, game-changing content for several months (CDPR added a lot of content/updates but it was hardly game-changing).

What was the game-changing content that Techland added to Dying Light? I bought it at it's released but havn't been following it since beating the story.. Was it free? If not, how much was it? I might just go back to it soon.
 
I can't do it. I was gonna wait for Blood & Wine before playing.

No way can I last until next year. I'm going to buy this right now and start playing.
 
Before touching any of the main mission, I decided to run through the 30 undiscovered locations and tackle the side quests... And I'm already having a blast. The new enemies are surprisingly tough, which has made for a great change of pace.

Going to start on the main questline this evening.
 
Is this supposed to be 10 hours long? I've already played 8 hours, did some of the side quests and points of interest (but not all of them) and only now getting into the wedding.

Sounds more like 15 hours.
 
I love how they sprinkled the paths you need to take with new sidequest.
Early on, when
you escape from the ship and end up on a beach near Oxenfurt, there's a hut with some drowners near it. You can just ignore it but if you go in you find a door in the floor and inside a document that triggers a new quest.
On the way to the runeswrite you come across a cursed chapel that contains a new treasure hunt.
Great stuff.
 
Looks like people are enjoying it, I might buy the dlc tonight. I realized that I haven't been playing TW3 for around a week now because I've run out of side quests. The main quest is not incredibly interesting, to be honest.

But this sounds right up my alley.
 
Looks like people are enjoying it, I might buy the dlc tonight. I realized that I haven't been playing TW3 for around a week now because I've run out of side quests. The main quest is not incredibly interesting, to be honest.

But this sounds right up my alley.
How far into the main quest are you? It sounds like you'll be underlevelled for this. And before you ask, read the OP.

Edit: Or have you finished the main quest and you're saying that you prefer the sidequests?
 
How far into the main quest are you? It sounds like you'll be underlevelled for this. And before you ask, read the OP.

Edit: Or have you finished the main quest and you're saying that you prefer the sidequests?

I'm around the start of act 2, I believe. So no, I haven't finished the main quest, but so far I really do prefer the side quests. There have been some really cool short stories in some of them.

I probably am a bit underleveled, though, so I guess I'll do some main questing before diving into HoS.
 
both boars and giant spiders are cool knew addiction that are kinda tricky to deal with the first time you get to them,especially the giant spiders
 
Damn this expansion is much harder than the base game. That frog fight was some serious bullshit. Also the mage fight after that wasn't any easier.
 
I have to say I am not really enjoying the expansion. The story yes it is excellent and original, I have played around 5-8 hours and so far I have went to a wedding and now have to prepare for some heist. Where exactly is the combat here? After the first boss and the mini boss after I have hardily pulled my sword out. You get insane amounts of xp for doing trivial things like pig chasing. I don't know I am not feeling it so far I don't feel I am doing something grand, boring weddings that last 1 hour to complete aren't my cup of tea I guess.
 
Roach just turned into a black mare after being called. Anyone else have this happen?

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Also picked up some New Moon Trousers but the model clips with the boots I'm wearing, which is a pity as they're quite nice.
 
I have to say I am not really enjoying the expansion. The story yes it is excellent and original, I have played around 5-8 hours and so far I have went to a wedding and now have to prepare for some heist. Where exactly is the combat here? After the first boss and the mini boss after I have hardily pulled my sword out. You get insane amounts of xp for doing trivial things like pig chasing. I don't know I am not feeling it so far I don't feel I am doing something grand, boring weddings that last 1 hour to complete aren't my cup of tea I guess.

The combat is by far the game's biggest weakness, so that's a good thing to me.
 
3 hours and i´m off work. 4 and i´m home. Already downloaded it yesterday night, can´t wait. Will play all night. It´s a celebration. More Witcher 3.

I´ll probably do all the sidequests that i didn´t finish during my playthrough lol.
 
More importantly, why is she bald? Where's the mane?

I knew something looked off, haha. Reloaded an earlier quick save and found Roach manually. So far back to normal.

Btw someone mentioned there was a HUD toggle key binding option in 1.10 but I can't find it. Is it in one of the config files?

Oh, and overheard some children singing a tune similar to the HoS theme song :)
 
I'm finding some of the encounters in this to be frustratingly difficult despite my high level and otherwise comfortable sailing through most of Blood and Broken Bones. Arena fights which begin with you literally surrounded in a small area after a monologue make for shitty fights with a dumb setup. Halberds with hitboxes that seem ahead of the animation one hit killing me do not help matters. Again I feel the only way to win is to cheese the game rather than enjoy the fight. Boo.

Time to change the difficulty to normal for you, I guess. From what I can see overall difficulty on Death March have been increased, which I'm loving. Even outside of expansion, enemies seems to be hitting hard, even though I'm way over their level. As for the expansion content - I've beat the first boss with the pre-made by CDP character without cheesing at all. It was satisfying fight for me. Please, oh, please don't whine about the difficulty :( They seem to be taking the feedback seriously, so if enough people will be against these changes they will probably revert them back. And that would be awful (for me). Hey guys, difficulty settings are there for a reason. If you’re struggling to play on current one, just lower it.
 
Time to change the difficulty to normal for you, I guess. From what I can see overall difficulty on Death March have been increased, which I'm loving. Even outside of expansion, enemies seems to be hitting hard, even though I'm way over their level. As for the expansion content - I've beat the first boss with the pre-made by CDP character without cheesing at all. It was satisfying fight for me. Please, oh, please don't whine about the difficulty :( They seem to be taking the feedback seriously, so if enough people will be against these changes they will probably revert them back. And that would be awful (for me). Hey guys, difficulty settings are there for a reason. If you’re struggling to play on current one, just lower it.

I'd rather not whine about "it's too hard" and instead explain why specifically I felt a fight was unenjoyable, as I'm more interested in exploring the reason rather than outright complaining. Some folk here have had issues with the second fight, where for me it was easy:
Axii immobilises him, opening him for a flurry of attacks, and his magic is more likely to kill the swarms than you
. So people are having different experiences. I want the game challenging because being over levelled was a problem in the end game. What I don't want is an excuse for "challenging" to be simply throwing a larger number of opponents at you in a small area. That's a boring, lazy way to increase difficulty as it relies on busting the combat system instead of complimenting it. And that's why I didn't like my aforementioned encounter woe.

Everything else has been pretty cruisey however, so *shrug*.

I will say, while it's awesome that this is post game content through and through in levelling and difficulty, it also highlights how redundant the character levelling becomes once you've got yourself an effective build. Outside of gear, of which I haven't found much of interest, there's no real reason to keep levelling. At this point I'm spending points on skills I don't need and wont that open additional build options (which is nice!) I don't have any reason to switch to (which is reality). It's not like "oh we raised the level cap! here's some extra goodies!", it's just harder stuff for the sake of harder stuff. And that's fine, because a lot of Hearts of Stone seems to recycle ideas and content from the main game only geared to 30+ levelling, which is a very welcome challenge.

But it does make me wonder how Blood and Wine will approach things, particularly for post-Hearts of Stone characters that haven't jumped into NG+ and no reason to explore new skills and gear.
 
It seems the Ofieri armor achievement/trophy is bugged. Equipped everything but nothing. Are there Ofieri saddlebags and blinders? I don't remember seeing them and the merchant is not selling anything other than the sword and the armor.
 
Didn't one of the reviews call out the pig herding for being way too difficult? I had no problem with it at all.

I don't even really get how that works. I was just running around in circles casting Aard and then in two random intervals one of the pigs just walked into the den.
 
I would like to see an alternate costume for Shani that looks something like what she wore in the first game. I don't think it'll happen but it'd be cool.

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I don't even really get how that works. I was just running around in circles casting Aard and then in two random intervals one of the pigs just walked into the den.

It works on the same herding mechanics as RDR, for example. Walk on the back-left of the pig and it will move forward and to the right, and vice-versa. I could have just been lucky with how responsive it was, I guess?
 
Its amazing to me that after ~140hours of playing the base game and feeling like I'd explored every inch of it and exhausted every quest in it, Ive still stumbled on random quests while running around. I know this isnt expansion stuff since I'm fighting level 15 bandits.
 
Barely have progressed the main quest but at the start of a few side quests. 7 XP rewards HERE I COME.

Some thoughts:

- I've spent so long wandering around seeing the world post-game, experimenting with roof exploration and other things prone to breaking geometry and such that getting back into the immersive mindset is taking its time. I know too much about what can and can't be done and the limits of the world that I think it'll be a while before the magic clicks again.

- Wolf liver is no longer edible, apparently. There goes a backup food source.

- Maybe it's me but enabling anti-aliasing seems to now consume fewer fps.
 
Didn't one of the reviews call out the pig herding for being way too difficult? I had no problem with it at all.
The pig herding mini game is pretty bad. It doesn't work by chasing the pig in the direction you want it to go in. I spent like 15 min trying to use that strategy before reloading to see if my game just bugged out. Turns out all you have to do is run behind the black pigs as they run around the pen and eventually they will just turn and run into the "goals".

The mini game isn't too difficult, it's just poorly designed.
 
I think the only fair warning I'd give for people wary about jumping on Hearts of Stone (for whatever reason) is that the bulk of the content recycles assets from the main game, and an overwhelming majority of the POIs so far for me have been of the treasure hunt/monster lair variety. Which isn't bad, because like the main game they've almost always got some notes and little details to give them story. But I haven't actually run into the ways of proper side quests yet, nothing truly developed or fleshed out, with the exception of maybe the runesmith. I haven't had anything like the main game where I discover a ! character with a cool little quest arc, or a bunch of notice board quests. The notice board actually only gave me one quest, and
it was a Contract with no fight payoff
.

The character driven stuff is almost exclusively reserved for the main quest. But there it really excels. Everything has been so fucking good so far.

But yeah, unless I'm seriously overlooking something I think if what you're after is a bunch of side quests added to the expanded landmass (which is impressively comprehensive both to the north and east of Novigrad, if asset recycling) that aren't about fighting monsters and discovering treasure with little backstories, you might be a wee bit disappointed.

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The pig herding mini game is pretty bad. It doesn't work by chasing the pig in the direction you want it to go in. I spent like 15 min trying to use that strategy before reloading to see if my game just bugged out. Turns out all you have to do is run behind the black pigs as they run around the pen and eventually they will just turn and run into the "goals".

The mini game isn't too difficult, it's just poorly designed.

Did anyone else find that
if they used Axii to get the pigs into the pen they failed, as it was considered cheating to use magic? Did this also occur if you used Aard to push them?
 
Honestly, I didn't even know they were going to add a new area, POI's, and side quests. I thought it was just going to be that new main quest and that's it.

So really, everything extra has been a bonus.
 
Honestly, I didn't even know they were going to add a new area, POI's, and side quests. I thought it was just going to be that new main quest and that's it.

So really, everything extra has been a bonus.

Pretty much. And what's most impressive is how much variety there is that's thematically distant from the main game. I'm still not finished the main game and I already feel like I've done and seen a lot. Nothing is a simple one-and-done; quests are multi-tiered in narrative and playable content, with a ton of dialogue and development.

There's nothing phoned in, half arsed, or lazily retread about the main quest. And for $10 that's really pretty fucking special.
 
Honestly, I didn't even know they were going to add a new area, POI's, and side quests. I thought it was just going to be that new main quest and that's it.

So really, everything extra has been a bonus.

Yeah, though I can totally see how others will see the "expansion" label and assume theres going to be a bit more. That said, this is pretty much what I would expect from an $8 expansion pack in terms of new assets and content. I went in thinking that it was basically just an elaborate side quest so, just like you, I was surprised that the additional land mass and POI are even there.
 
The pig herding seemed kind of binary. You do what you'd do to herd a pig until it decides to finish its trek. Took me all of a minute.

Not like Twilight Princess' prologue, where you're herding in actual AI.

Really enjoying the added encounter challenge. Feels just right for a heavy armor build.
 
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