Intheflorsh
Banned
ALL animals/beast silver
Humans steel
Nope, Geralt will automatically pull out steel for wolves/bears/dogs/etc.
ALL animals/beast silver
Humans steel
ALL animals/beast silver
Humans steel
Ok. Who the fuck thought it was funny to make crafting materials and items so heavy?
Is there somewhere I can store my unnecessary stuff? Or what is safe to sell? Or do I simply have to dismantle it so it weighs less?
I'm still not sure, because it says Steel for humans and non humans. Silver for Monsters. Are beasts monsters, or non humans?
Ahh, sick. Thanks.
That is an insult to FROM, in my opinion. Their combat is designed much better.
Should be steel according to lore but I haven't actually killed any elves or dwarves in this game yet, so why am I even typing this post?What about non-human humanoids?
That is an insult to FROM, in my opinion. Their combat is designed much better.
What's the deal with these long, unskippable motion-comic-y cutscenes when I load a save? Is there an option in the menu to turn them off? I've hit every button on my controller and keyboard and there doesn't seem to be any way past them, and I've had them last a good 30-40 seconds whereas normal load times seem to be around 10 seconds (installed on an SSD).
What's the deal with these long, unskippable motion-comic-y cutscenes when I load a save? Is there an option in the menu to turn them off? I've hit every button on my controller and keyboard and there doesn't seem to be any way past them, and I've had them last a good 30-40 seconds whereas normal load times seem to be around 10 seconds (installed on an SSD).
To be fair I've only played a couple of hours and I think the combat will grow on me over time. I just don't think it's going to feel as tight or responsive as combat in a Soulsborne game, which is kind of the main draw of those games. When I die in Bloodborne for instance I always know what I did wrong and I'm happy to go give it another shot. After dying to some weak enemies a few times in TW3 on the highest difficulty I just felt frustrated and knocked it down a notch.I'm the biggest Fromsoft fan there is, and I find the combat in TW3 satisfying. On Death March difficulty, enemies can kill you in a few hits and die in a few hits. The only way to survive is by back/sidestepping, rolling away, or parrying at the exact right moment. I'd say that's pretty similar to Soulsborne. Granted it's not quite as fluid or responsive as Souls, but it's still pretty damn good in my opinion. I really don't understand the complaints about the combat.
I definitely agree with this. I don't think the combat in TW3 is bad so far, just not quite as refined as I'd like.The combat's obviously not as tight as Dark Souls or Bloodborne but it's pretty great for an RPG of this scope. It's infinitely more engaging than Skyrim, for instance. I like the focus on positionimg in group fights.
For me the combat really started to click when I used sidestepping instead of rolling. Made it a lot quicker too, as you had more time to attack without consequence. I'm wondering if people aren't doing that and are instead rolling around to dodge. Not saying the combat is From quality, but I haven't found it to be bad.I'm the biggest Fromsoft fan there is, and I find the combat in TW3 satisfying. On Death March difficulty, enemies can kill you in a few hits and die in a few hits. The only way to survive is by back/sidestepping, rolling away, or parrying at the exact right moment. I'd say that's pretty similar to Soulsborne. Granted it's not quite as fluid or responsive as Souls, but it's still pretty damn good in my opinion. I really don't understand the complaints about the combat.
This Shrieker contract sure as shit doesn't feel level appropriate for me.
Guys, the Witcher games are hard. They've always been hard. To the point that playing them on easy still represents a challenge.
I would suggest those of you having trouble with combat and movement drop the difficulty until you start to feel comfortable with the way the game moves.
Lots of you are coming off 100s of hours of various souls games with their very specific movement pattern. This is not your daddies Souls game.
I've noticed jumping rolling seems to climb great heights.
For me the combat really started to click when I used sidestepping instead of rolling.
This game is so satisfying on Death March... feels like a harder version of a FROM game but with an amazing story.. loving this.
To be fair I've only played a couple of hours and I think the combat will grow on me over time. I just don't think it's going to feel as tight or responsive as combat in a Soulsborne game, which is kind of the main draw of those games. When I die in Bloodborne for instance I always know what I did wrong and I'm happy to go give it another shot. After dying to some weak enemies a few times in TW3 on the highest difficulty I just felt frustrated and knocked it down a notch.
It just doesn't feel reliable or responsive enough but perhaps that will change with time.
I definitely agree with this. I don't think the combat in TW3 is bad so far, just not quite as refined as I'd like.
This is the EXACT reason i fucking HATED the witcher two. You just answered the questions I had about this game. Now i know for a fact that i wont be picking this up since those same issues i had with two are still in the game.
Witcher 3 is self-funded and self-published. They have different distributing and marketing partners for retail.It's mind blowing that WB let them get away with packing so much in each physical copy, along with the free DLC.
The cutscenes behave as load screens for me. They fade out in the middle once the game is ready to go. PC on SSD here.
I just feel like Souls games do a better job of communicating why you did something wrong, mostly with animations and responsive controls. I have already had some instances in TW3 where I feel like a button press isn't registering quickly enough or a strike doesn't connect when it seems like it should have. Hopefully it's all just part of adjusting, we'll see.I felt the same at first. I died in the first fight of the game like 4 times. But just like with Soulsborne, I got gud over time. The only way I die in combat now (on the highest difficulty mind you) is if I get careless. If I mistime a dodge or parry, I'm going to take some heavy damage. Even fighting groups of enemies above my level is ok, but messing up = death more than likely. The same things can be said for Souls games! Anyway, I'm enjoying it alot.
What's the deal with these long, unskippable motion-comic-y cutscenes when I load a save? Is there an option in the menu to turn them off? I've hit every button on my controller and keyboard and there doesn't seem to be any way past them, and I've had them last a good 30-40 seconds whereas normal load times seem to be around 10 seconds (installed on an SSD).
I just feel like Souls games do a better job of communicating why you did something wrong, mostly with animations and responsive controls. I have already had some instances in TW3 where I feel like a button press isn't registering quickly enough or a strike doesn't connect when it seems like it should have. Hopefully it's all just part of adjusting, we'll see.
How exactly is dodge not working? And for parrying you can only parry against weapon'd enemies. And of those if they use a heavy swing it'll break your parry. In my experience it's a much better and reliable to to side step.Loading times after dying are unforgiveable on PS4, as well as random loading for seconds-long cutscenes, loading through fast-travel, etc. So bad that I would rather quit the game than sit through them.
Stuttering in cutscenes, framerate drops all over the place, popping - it all just feels horribly unoptimised. If they already had to delay it and this was deemed acceptable to release, then I dread to think how the game was pre-delay.
Musings:
- loot system needs to be improved, wandering around a corpse to find the specific area to get the "Loot X" prompt to appear is not fun
- same with mounting Roach, walking around him in circles pressing/holding X is frustrating
- NPCs saying "follow me/I'll lead the way" and then just loitering around is terrible, I may as well just run ahead because they're so slow, and then they speed up
- checkpoint/auto-save during missions is awful; dying, sitting through a 30 second loading screen to find you're miles behind is an instant mood killer
- parrying/dodging sometimes simply doesn't work
- audio sometimes doesn't play even though you've hit an enemy and health was taken off
- loads more
I hope they patch all of this because as of now I'm really disappointed. Hype deflated.
What's the deal with these long, unskippable motion-comic-y cutscenes when I load a save? Is there an option in the menu to turn them off? I've hit every button on my controller and keyboard and there doesn't seem to be any way past them, and I've had them last a good 30-40 seconds whereas normal load times seem to be around 10 seconds (installed on an SSD).
That's reassuring. Regardless I am really enjoying what I've seen so far (even the combat) and I'm looking forward to getting back to it.I definitely think that'll come with experience. I don't feel that way at all. Every death has been my fault, and I knew the reason why. The only time I find the controls clunky is outside of combat when I'm trying to loot something small on the ground!
The combat's obviously not as tight as Dark Souls or Bloodborne but it's pretty great for an RPG of this scope. It's infinitely more engaging than Skyrim, for instance. I like the focus on positionimg in group fights.
- NPCs saying "follow me/I'll lead the way" and then just loitering around is terrible, I may as well just run ahead because they're so slow, and then they speed up
what are those bars:
above big red
below big red
thanks.