About 12 hours in on Blood and Broken Bones. Game is perfect except for two things:
1. Durability sucks. It's expensive, kits are hard to come by, weapons wear out too frequently and it comes off as a time limit before you need to fast travel to a blacksmith. Keep me in the action, game. I don't want to be interrupted every twenty minutes with menial micromanagement.
It should either be removed altogether or exchanged for a Fallout/Dying Light system where junk weapons can be destroyed to repair your main ones.
2. Geralt's attack animations are still too unpredictable. Maybe it's just my perception, but it definitely seems like, even among quick attacks alone, some animations have more of a wind-up. I can never tell how Geralt is going to swing his sword, and I feel like some swings are clearly more useful than others.
In Dark Souls, every R1 with a particular sword produces the same slash, every R2 is the same poke. This makes the combat easy to learn, as your own moves always have the same range. In TW3, sometimes Geralt will roll, spin, lunge or twist during a light attack, other times he'll just do a swing or a poke.
The game seems like it's always trying to decide what animation is most appropriate for him to use at the time, instead of allowing me to strategically choose how he'll move. On higher difficulties, hyper-aggressive monsters don't afford you the few frames he needs to perform his flashier maneuvers.