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The Witcher 3: Wild Hunt |OT2| Wanted to find Ciri, but everything Gwent wrong

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nOoblet16

Member
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.
 

Chitown B

Member
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example,.

It was hard, but even on B&BB I got it 3rd try or so. There's a strat there since he won't come near you if he's dealing with her, and she stuns him. So, wait for the stun, hit him twice, run away.
 

Bisnic

Really Really Exciting Member!
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.

You should take the "flamethrower" opton of Igni, it looks a lot better (and meaner). Nothing feels better than using it on 4 enemies at once and seeing them yell and burn in panic while I chop them one of by one with my sword.
 
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.

The signs become borderline broken once you upgrade them...Quen, Igni, and Axii specifically.
 

Grimsen

Member
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

This is so weird to me. I never had any issues with broken weapons, or food. I have more food and repair kits that I could ever want, and never had any issues, even at the start of the game.

Besides, you're way too early in the game to be judging it on this. You don't even have swallow yet.
 

grimmiq

Member
Oh awesome..Loved this game so decided I really wanted to get the Platinum trophy, seemed to be missing a hidden trophy. Woodland Spirit. I chose to
kill the wolves and offer their hearts..big mistake I guess because despite getting the trophy for completing all contracts..I don't get the one for finishing that contract.
Checked my saves and had 1 right after this..next earliest one..Level 9, not going to play through 40 hours just to get this one last trophy, guess I'm done til the DLC is out. So if you care about trophies at all..
KILL THE FUCKING LESHEN
.
 
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game. The potions require far too many ingredients and quantity of ingredients to make, I don't remember it being like this for Witcher 1 (or atleast it was a non issue there).
Sorry but that's just on you for not preparing. You fought Nithral, couldn't defeat him and then said let's make this swallow potion. Oh wow there isn't any celandine in this cave, terrible game design! The game encourages you to make the swallow potion beforehand in White Orchard. All you need is 1x Dwarven Spirit, 5x Celandine and 1x Drowner Brain, shouldn't be too hard to find if you put in an effort. And there is absolutely no reason to stock on food. All you need is to create a swallow potion once and then you can meditate to automatically refill it. As for your sword, there are three possibilities to avoid this kind of situations.

- Repair your sword before you enter a mission dungeon
- Take an extra sword with you
- Take armour/weapon repair kits with you

I really don't see how this is bad level design unless you want to remove the gear and alchemy management of the game completely.
 

Exentryk

Member
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.

You didn't even have a Swallow potion by that time? And no food items? And no weapon repair kits? Unbelievable.
If you lacked preparation, you're going to struggle. Don't blame the game.

Also, Signs can be pretty powerful when used right. Here is a level 22 monster getting wrecked with my level 15 Geralt on Death March in about 10 secs.

https://www.youtube.com/watch?v=R-PPA0gHvLU
 
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.

You only have yourself to blame dude. At that point of the game if you still haven't figured out how wrong you are playing then it is not worth explaining again at all.
 

Majukun

Member
does the game becomes more linear after the big "first act"?

i just fiished the battle of kaer morhen and the game already pointed me towards another quest ASAP..
 
You didn't even have a Swallow potion by that time? And no food items? And no weapon repair kits? Unbelievable.
If you lacked preparation, you're going to struggle. Don't blame the game.

Also, Signs can be pretty powerful when used right. Here is a level 22 monster getting wrecked with my level 15 Geralt on Death March in about 10 secs.

https://www.youtube.com/watch?v=R-PPA0gHvLU

Igni flamethrower is really OP, haha. Going to refrain from putting points in it next playthrough, made most monster boss fights really easy.
 

phaze

Member
does the game becomes more linear after the big "first act"?

i just fiished the battle of kaer morhen and the game already pointed me towards another quest ASAP..

You're free to roam the world again after that next quest.

Can't say more in regards to the linearity as I haven't progressed further in the main story and am finishing all the side stuff.
 

aku:jiki

Member
So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.
So what you're saying is that good level design makes sure the player has everything they could ever need available at all places and points of time during all missions? Every cave should stock a full pantry, a full selection of alchemy ingredients, a full set of crafting components, a blacksmith and a brothel while they're at it? If you think about it for a little while, I think you would come to the conclusion that, no, that would be pretty shit design and you're just needlessly complaining because you might have to replay 20 minutes.

huh. thanks for confirming. :)
Double confirmation over here. I remember paying close attention to the left side of the screen during that scene, no card.
 

Exentryk

Member
Igni flamethrower is really OP, haha. Going to refrain from putting points in it next playthrough, made most monster boss fights really easy.

It's great, until you run in to an enemy that doesn't ignite. Then you wish you had a sword focused build haha. Alchemy skills do help fix that problem a little though, so all good.
 

Flipyap

Member
does the game becomes more linear after the big "first act"?

i just fiished the battle of kaer morhen and the game already pointed me towards another quest ASAP..
Late game quests don't branch out like they did in the first "act", but they also don't lock you into lengthy linear scripted sequences until the final setpiece.
 

ManCannon

Member
Anyone have an opinion on the Xbox one version? I have some money in my account to get it for free and I am really tempted.
I've logged at least 50+ hours on Xbox One so far and have been loving it. I'm sure the other platforms probably look better to various degrees but it looks plenty great to me. I've had very few technical issues, mostly early pre-patch (at one point I had massive stuttering but did a hard reboot to close out other standby apps and it worked smooth). Graphics aside I somewhat wish I had it for PC on account of mod support but my hardware is pretty dated. It's a fantastic game, for free it's even more a no-brainer.
 

Leezard

Member
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.
Swallow is refilled if you have some strong alcohol and meditate, you don't need to make new ones all the time.
 
So I am doing The Last Wish quest now and I am trying to get on a boat with
Yennefer
. However everytime I press "E" to get on the boat I can't. Is there anyway to override this glitch? Because the next step I do in the main quest renders this quest as failed.
 
So I am doing The Last Wish quest now and I am trying to get on a boat with
Yennefer
. However everytime I press "E" to get on the boat I can't. Is there anyway to override this glitch? Because the next step I do in the main quest renders this quest as failed.

It's not a bug, you need to sit on the opposite side.
 

brau

Member
So what you're saying is that good level design makes sure the player has everything they could ever need available at all places and points of time during all missions? Every cave should stock a full pantry, a full selection of alchemy ingredients, a full set of crafting components, a blacksmith and a brothel while they're at it? If you think about it for a little while, I think you would come to the conclusion that, no, that would be pretty shit design and you're just needlessly complaining because you might have to replay 20 minutes.

Double confirmation over here. I remember paying close attention to the left side of the screen during that scene, no card.

Thanks. I remember seeing the rewards, but it was cut by the cut scene leading to the next bit. Kind of dumb to have them ask you to play GWENT and highlight it in Yellow.
 
Sorry to disappoint the Gwent fiends out there, but the DLC isn't new cards. It's just new artwork on existing cards of all of Geralt's book associates. That being said, the artwork is really awesome.
 

-tetsuo-

Unlimited Capacity
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

This is clearly on you.
 

didamangi

Member
Finally got my Mastercrafted Feline armor set, I like it.

FE72722CBBF39092AB686447DE1503D626B00963
 

ManCannon

Member
Well that was anticlimactic ... been looking forward to High Stakes Gwent and just steam rolled every opponent first try using the same Northern Realms deck I've been mopping up with all game.
 
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.


The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.

This may be a perfect example of how not paying attention will screw you over.
 
I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.

So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.

This is a very weird criticism. Did you play the game for 60-70 hours without even learning some of the basics of it? How did you manage to have no food and potions ingame. How did you miss the importance of preparation in this game? It's mantra from the beginning (griffin fight).
 
I feel like I ought to stop now.

iosIo60.png


That's after finishing twice. Didn't watch a lick of TV or anything since the game came out. All my time at home has been spent playing this.

The game has its issues and the exceptional quality of the baron quest line doesn't hold through out but man, I haven't played games quite like this in I don't know how long. Don't expect to again if I really think about it.

Loading up at
Kaer Morhen
after finishing the game is legit depressing.
 
Just finished the game. Fantastic overall, and I really liked the ending I got.

Ciri
becomes the Empress
, Ehmyr
steamrolls into the North but lets Temeria be it's own thing
, Cerys
made Skellige prosper
, with Triss and Geralt
living happily in Kovir.
 

abundant

Member
So the new Gwent cards, can we have to Geralts in the deck now, or are they just replacing the old version?

I don't know, but I'm betting the latter or else Gwent would become more broken than it already is. Once you have 9 hero cards in your deck, Gwen becomes too easy.
 

Sifl

Member
This is a very weird criticism. Did you play the game for 60-70 hours without even learning some of the basics of it? How did you manage to have no food and potions ingame. How did you miss the importance of preparation in this game? It's mantra from the beginning (griffin fight).
To be fair, if you're on a high difficulty and you don't know that fight is coming up, you could have some issues. I remember using up most of my food and having no alcohol to replenish potions at that part on Broken Bones. I had to use my remaining food to get my health up before the fight, then not get hit.
 

Staf

Member
Hmm, thinking of switching from a combat/light armor build to sign/medium armor build. But man, that griffin armor is so ugly...
 
To be fair, if you're on a high difficulty and you don't know that fight is coming up, you could have some issues. I remember using up most of my food and having no alcohol to replenish potions at that part on Broken Bones. I had to use my remaining food to get my health up before the fight, then not get hit.

Do you guys sell all your loot or don't loot at all? I can't even comprehend this. Ther's water and alcohol literally everywhere. By the time you leave White Orchard you should never have to worry again about shortage. And we are talking deep deep in the game here. How is it even possible not be fully stocked with everything at that point? And yes i'm talking about Broken Bones difficulty.
 

Alpende

Member
Do you guys sell all your loot or don't loot at all? I can't even comprehend this. Ther's water and alcohol literally everywhere. By the time you leave White Orchard you should never have to worry again about shortage. And we are talking deep deep in the game here. How is it even possible not be fully stocked with everything at that point? And yes i'm talking about Broken Bones difficulty.

Shit, I loot everything. I have so much shit in my inventory I don't even know where to begin if I want to sell something.
 
Shit, I loot everything. I have so much shit in my inventory I don't even know where to begin if I want to sell something.

Sell all gear thats below your current gear. Sell all food except water and milk (20 and 30 sec regeneration). Sell all the crap in the common items section. Sell half of the crafting and alchemy items that you have plenty of.
 
So I decided to upload some uncompressed screenshots of The Witcher 3 running on Ultra at 4K.

These are shots I just randomly took while I was playing the game, so it give a good indication what the game looks like as a whole.

Here's the link to each picture: 1, 2, 3.

Don't let the whole "download thing" scare you. The screens take like five seconds to download and are from filedropper
 
Hmm, thinking of switching from a combat/light armor build to sign/medium armor build. But man, that griffin armor is so ugly...

You can use signs with light armor. Crazy fast stamina regen especially past level 15 or so. Griffin armor isn't that major a boost to sign intensity. The attack bonus on cat gear felt more useful.
 

Staf

Member
You can use signs with light armor. Crazy fast stamina regen especially past level 15 or so. Griffin armor isn't that major a boost to sign intensity. The attack bonus on cat gear felt more useful.

But the passive skill for sign intensity for medium armor seems very good. I'll just suck it up and use griffin in the mean time, bound to stumble on better relic gear eventually.
 

Alpende

Member
Sell all gear thats below your current gear. Sell all food except water and milk (20 and 30 sec regeneration). Sell all the crap in the common items section. Sell half of the crafting and alchemy items that you have plenty of.

I always sell gear I don't need. I still hoard every bit of food and other stuff, might as well start selling a bunch. Know any merchants with a lot of coin?
 

Red Hood

Banned
So I think I'm nearing the main story's end,
Wild Hunt came to Kaer Morhen, fucked shit up and Vezemir didn't make it (is there any way he could have survived?)
. I'm preparing for round 2 now.
 
this game is way too easy using quen and spamming heavy sword hits. especially on human enemies. i'm playing on death march and doing missions 4-5 levels above my current one and having no troubles plowing through my first try. i've tried switching tactics to make the combat more fun, but it's not helping all that much.

i like the game, but i'll probably shelve it permanently once arkham knight hits
 
I always sell gear I don't need. I still hoard every bit of food and other stuff. Might as well start selling a bunch of stuff. Know any merchants with a lot of coin?

Merchants will have more and more coin the more you trade with them. Buy some runestones and diagrams from them. Next time they have enough coin to buy your loot and if i'm not mistaken they keep having more coin when you come back again a few days later. You can sell all the food that has only 5 and 10 sec regeneration. It's pretty much useless after the first couple hours of playtime. Once you have 100 water in your inventory you will never need anything else. I like to keep milk tho because it's even better then water but not as common.
 

ebevan91

Member
this game is way too easy using quen and spamming heavy sword hits. especially on human enemies. i'm playing on death march and doing missions 4-5 levels above my current one and having no troubles plowing through my first try. i've tried switching tactics to make the combat more fun, but it's not helping all that much.

i like the game, but i'll probably shelve it permanently once arkham knight hits

Early game is tough even on Blood and Broken Bones, but it got stupidly easy later on down the road. I did have a problem with a few late game boss fights though.
 
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