I feel like this game still has some stuff that was prevalent in low budget games (especially east european PC games) from mid 2000s. One of the very defining points about those games were good visuals but relatively poor everything else including animation and level design.
So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.
Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.
The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.
So that the Nithral fight for example, let's ignore for a second how it is immediately after a mini boss fight and it's in a cave where the only " ingredients" you can find are Mushrooms and Cortinarius, that is a very very poor level design imo. You spend the entire mission inside that cave and if you run out of food to eat for health then you have pretty much nothing for vitality generation during combat as you can't make anything. I need 1 Celadine to create a swallow but I can't find it anywhere in the cave so I am out of options for vitality regeneration. On top of that, my sword is broken despite having it repaired just a few missions ago and I can't really repair it anywhere while doing this mission. So now I have to either load a previous save or try to run back out of this place. I could not have stocked food because of lack of money in the early phases of the game.
Another big issue I have is how they have handled combat since Witcher 2, the combat feels really clunky due to the very choppy animation and that eventhough this is the third game in the series they haven't made signs feel as powerful as in the first game...I know signs are suppose to be low level magic but everything about them, including their visual feedback is very very weak.
The first game had a very weird combat system that had divided opinions but atleast it looked better animation wise and made Geralt look and feel powerful. Since the second game onwards, the dude can't even take one enemy out without having to resort to hit and run tactics.