Haven't been able to play the game much yet - still in the starting area and only level 2, but I'm running into a couple issues that are the same I ran into in the other two games:
My combat skills are sloppy - really sloppy. I'm not really sure how its supposed to flow. You're often fighting a group, and its difficult to dodge away from multiple guys at once. There's always some jerk shooting arrows in the back. With monsters its the fact that they attack through your attacks, and I can't afford to keep trading.
There is so much stuff to pick up everywhere. I see I have a maximum weight but I don't know what adds to it and what doesn't. Items have values but the merchants in the area only seem to want to pay you 5% of it. I'm not really sure what junk I'm supposed to be keeping or avoiding, and I always seem to have a shitload of ingredients I can't use and none of the ones needed for very helpful items like Swallow potions or Oils. I'm bleeding cash and can't seem to make it back.
Every item adds to encumberance, though most weigh next to nothing. Armour and weapons will be where most of the encumberance comes from.
And yeah, you'll be poor at the start. Witcher contracts will be necessary to resupply & repair, which will in turn gives you more levels and better equipment. Once you start getting good equipment, combat will become easier and money will slowly become less of an issue. Selling excess weapons and armour is a good way to make money early on, say from bandits. And pro tip: blacksmiths and armourers pay more for their respective speciality goods, weapons and armour, compared to regular merchants.
For combat, it's something you'll ease into as the game progresses. Knowing when to dodge, quen, roll, parry, or riposte will be what separates the good from the great. Generally, from what I've seen, you'll want to avoid monster attacks and parry/riposte human attacks - though exceptions apply. Against powerful foes I'd highly recommend using quen, unless you need a sign to make them vulnerable to begin with. Pro tip: the combat skill that lets you block ranged attacks is very useful.
Get that shit out of here. No, this games does not "require more tactics" than most games. You can beat any fight in the game by spamming quen and dodging. Wow, such tactics.
Fighting in Bayonetta on Infinite Climax or Revengence on revengence (try saying that five times fast) takes more physical dexterity and mental focus than anything in Witcher 3. And then on the slower, more thoughtful end of the spectrum - the Souls games demand player self-regulation and thought far beyond Witcher standards.
so no, I don't dislike it because I "don't like to think" or because I'm bad. The combat is slow, dull, and thoughtless. It doesn't fit with the world contextually or thematically. Geralt should be fast and deadly, a glass cannon in a world of first-mistake-losses. And yet combat feels like hitting a guy or monster with a wooden sword until their body spontaneously tears itself apart. This is a great game CDPR has built here but pretending as if detractors have nothing to say is just damned disingenuous.
The existence of wraiths alone completely invalidates your hyperbole.
At the combat's core is knowledge: how you move, how your enemy moves, and your respective capabilties & weaknesses. Keeping these things in mind is the path to flawless victory.