omg nonoooooooooooooooooooooioooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Vesemir
Anybody have any tips for me before everything opens up and I leave White Orchard? This is my first Witcher game so I'm sure there's some things I haven't even thought of
spoilers spoilers
omg nonoooooooooooooooooooooioooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Vesemir
So far my complaints are:
-Unwieldy combat, hard to read enemy animations, inconsistent enemy AI, fiddling around changing spells during battle;
+ This takes a bit of time, you will get used to it. Some even find it fluid, including me.
-Gerault controls so poorly it's hard to believe, just looting a body or entering a door is a major, major challenge, and the entire game feels like it's designed around a mouse and keyboard (as in objects were designed to be clicked rather than 'looked at' and interacted with);
+ Have you enabled the alternative control scheme? If not, try that.
-Horrible UI and menus, hard to know what a lot of stuff in the menu system does;
+ I don't know man, seems pretty straightforward, I hardly ever see people complaining about this.
-Dull opening to the story so far;
+ I guess if you haven't read the books and known the character beforehands then you probably will feel this way, for us that do, it's amazing. Can't be helped I guess.
-The X button doing way too much at once, so you can end up mounting your horse instead of rolling from an enemy (multiple deaths, cheers), or skipping a tutorial instead of looting, or looting instead of running etc;
-Inconsistent voice acting (most of the ladies are excellent, the men not so much);
+ Which men are you talking about? Most people I see and I think that the voice acting are excellent.
-Lack of explanation regarding all the items you collect and what the hell you're meant to do with them;
+ You mean quest items or general? Either way, I find them pretty straightforward, something are obscure because you are supposed to learn about them. The others are explained pretty well.
-Ludicrously low EXP gain - I'm on quests for level 6-10 already and I just reached level 3. Killing monsters doesn't seem to give EXP, and I'm trying to do side quests but they offer so little too. No idea how to level up properly;
+ Main quests are your main source of XP, no XP from monster is to discourage grinding, i think it is good. Side quests are low yielding but monster contracts can give a lot.
-Money is tight as shit so I can't really upgrade my gear. Doing a side quest gives you about enough money to afford... a loaf of bread;
+ This is fun for me to manage my money, try to loot more, do not sell all the unused gears, tear them down for parts instead, try to fix your gears yourself, etc.
-Healing is a pain in the ass;
+ To each their own I guess, I like the fact that to heal, we need proper potions and food, not just rest and do nothing. You can have skill to heal yourself during daytime.
-Two PS4-crashing bugs so far. Constant pop-in issues and minor glitches. Highly inconsistent auto-save that has cost me tons of progress already;
+ Try rebuild database yet? I have heard that the PS4 version has some low fps problems but not much about crashing.
-A fairly empty-seeming open-world compared to what I was expecting. Plays very much like a linear game in an open world. I was expecting to strike off on my own from the start, finding quests and dungeons and stuff. Very possible this is just an early game issue.
+ Are you still in White Orchard? If yes, that is the tutorial of the game, you have seen nothing yet. This game is probably the most immersive open world to date, at least for me. You can wander all you want, and the stuff you will stumble upon, well i do not want to spoil it for you. Wait and find out.
The combat is the main issue, though. I just platinumed Bloodborne before coming to this game without much difficulty, and I'm dying to random lvl1 dogs on the side of the road here constantly, even from full health. I died more to the first griffin in this game than any boss in Bloodborne, including the Watchdog in the Defiled Chalice Dungeon. It's ridiculous, and either this game is impossible or I'm completely failing to grasp the basics. Quen is useless, Igni is useless. I can't read the enemies animations at all, often dying without realising I was actually being attacked, and they constantly just run away from me for 30 seconds or more at a time which is frustrating as fuck. I do not feel in control of Gerault most of the time. He constantly puts away his sword during combat and starts using his fists, he constantly locks on to a distant enemy instead of the closest one. I also keep getting stuck on environmental items and having camera issues.
+ I know a lot of people hate the combat, but try to learn it at least, stop comparing it to Bloodborne, or whatever you think is the best. Maybe you will learn to love it. I know some did. Personally, the combat feels fun and fluid for me, except for some instance the hitboxes are kind of off.
Try to learn the game, take it for what it is, it may differ a bit from your expectation but it is one of the very few brilliant games in the last decade at least.I'm going to stick with it, but I'm shockingly underwhelmed so far. If it doesn't get better this is going to be my disappointment of the year. I realise that I may be really, really biased due to just finishing Bloodborne which may be my GOTY, but I don't think it's just that.
I agree with pretty much everything here. I've just come to the conclusion that Witcher just isn't for me.I realise I'm somewhat late to the party (though probably not late enough to make an LTTP thread), but does anyone have any tips for a beginner? Because I'm really struggling here, I'm not enjoying myself at all, and this is not a good situation. I'm at the point in the beginning where this witch leads you to an elf who was looking for Ciri.
So far my complaints are:
-Inconsistent frame-rate, even during cutscenes, with a lot of jerkiness to the picture;
-Unwieldy combat, hard to read enemy animations, inconsistent enemy AI, fiddling around changing spells during battle;
-Gerault controls so poorly it's hard to believe, just looting a body or entering a door is a major, major challenge, and the entire game feels like it's designed around a mouse and keyboard (as in objects were designed to be clicked rather than 'looked at' and interacted with);
-Horrible UI and menus, hard to know what a lot of stuff in the menu system does;
-Dull opening to the story so far;
-The X button doing way too much at once, so you can end up mounting your horse instead of rolling from an enemy (multiple deaths, cheers), or skipping a tutorial instead of looting, or looting instead of running etc;
-Inconsistent voice acting (most of the ladies are excellent, the men not so much);
-Lack of explanation regarding all the items you collect and what the hell you're meant to do with them;
-Ludicrously low EXP gain - I'm on quests for level 6-10 already and I just reached level 3. Killing monsters doesn't seem to give EXP, and I'm trying to do side quests but they offer so little too. No idea how to level up properly;
-Money is tight as shit so I can't really upgrade my gear. Doing a side quest gives you about enough money to afford... a loaf of bread;
-Healing is a pain in the ass;
-Two PS4-crashing bugs so far. Constant pop-in issues and minor glitches. Highly inconsistent auto-save that has cost me tons of progress already;
-A fairly empty-seeming open-world compared to what I was expecting. Plays very much like a linear game in an open world. I was expecting to strike off on my own from the start, finding quests and dungeons and stuff. Very possible this is just an early game issue.
The combat is the main issue, though. I just platinumed Bloodborne before coming to this game without much difficulty, and I'm dying to random lvl1 dogs on the side of the road here constantly, even from full health. I died more to the first griffin in this game than any boss in Bloodborne, including the Watchdog in the Defiled Chalice Dungeon. It's ridiculous, and either this game is impossible or I'm completely failing to grasp the basics. Quen is useless, Igni is useless. I can't read the enemies animations at all, often dying without realising I was actually being attacked, and they constantly just run away from me for 30 seconds or more at a time which is frustrating as fuck. I do not feel in control of Gerault most of the time. He constantly puts away his sword during combat and starts using his fists, he constantly locks on to a distant enemy instead of the closest one. I also keep getting stuck on environmental items and having camera issues.
I'm going to stick with it, but I'm shockingly underwhelmed so far. If it doesn't get better this is going to be my disappointment of the year. I realise that I may be really, really biased due to just finishing Bloodborne which may be my GOTY, but I don't think it's just that.
Valiant effort dude, lol.Try to learn the game, take it for what it is, it may differ a bit from your expectation but it is one of the very few brilliant games in the last decade at least.
Valiant effort dude, lol.
I get that you are trying to defend the game, but it's hard not to compare games to other games. For me, after playing Monster Hunter, nothing else really comes close in weapon weight, feeling of satisfaction of killing a large monster, or the feeling of "skill". Witcher gets kind of mashy at times.
I realise I'm somewhat late to the party (though probably not late enough to make an LTTP thread), but does anyone have any tips for a beginner? Because I'm really struggling here, I'm not enjoying myself at all, and this is not a good situation. I'm at the point in the beginning where this witch leads you to an elf who was looking for Ciri.
So far my complaints are:
-Inconsistent frame-rate, even during cutscenes, with a lot of jerkiness to the picture;
-Unwieldy combat, hard to read enemy animations, inconsistent enemy AI, fiddling around changing spells during battle;
-Gerault controls so poorly it's hard to believe, just looting a body or entering a door is a major, major challenge, and the entire game feels like it's designed around a mouse and keyboard (as in objects were designed to be clicked rather than 'looked at' and interacted with);
-Horrible UI and menus, hard to know what a lot of stuff in the menu system does;
-Dull opening to the story so far;
-The X button doing way too much at once, so you can end up mounting your horse instead of rolling from an enemy (multiple deaths, cheers), or skipping a tutorial instead of looting, or looting instead of running etc;
-Inconsistent voice acting (most of the ladies are excellent, the men not so much);
-Lack of explanation regarding all the items you collect and what the hell you're meant to do with them;
-Ludicrously low EXP gain - I'm on quests for level 6-10 already and I just reached level 3. Killing monsters doesn't seem to give EXP, and I'm trying to do side quests but they offer so little too. No idea how to level up properly;
-Money is tight as shit so I can't really upgrade my gear. Doing a side quest gives you about enough money to afford... a loaf of bread;
-Healing is a pain in the ass;
-Two PS4-crashing bugs so far. Constant pop-in issues and minor glitches. Highly inconsistent auto-save that has cost me tons of progress already;
-A fairly empty-seeming open-world compared to what I was expecting. Plays very much like a linear game in an open world. I was expecting to strike off on my own from the start, finding quests and dungeons and stuff. Very possible this is just an early game issue.
The combat is the main issue, though. I just platinumed Bloodborne before coming to this game without much difficulty, and I'm dying to random lvl1 dogs on the side of the road here constantly, even from full health. I died more to the first griffin in this game than any boss in Bloodborne, including the Watchdog in the Defiled Chalice Dungeon. It's ridiculous, and either this game is impossible or I'm completely failing to grasp the basics. Quen is useless, Igni is useless. I can't read the enemies animations at all, often dying without realising I was actually being attacked, and they constantly just run away from me for 30 seconds or more at a time which is frustrating as fuck. I do not feel in control of Gerault most of the time. He constantly puts away his sword during combat and starts using his fists, he constantly locks on to a distant enemy instead of the closest one. I also keep getting stuck on environmental items and having camera issues.
I'm going to stick with it, but I'm shockingly underwhelmed so far. If it doesn't get better this is going to be my disappointment of the year. I realise that I may be really, really biased due to just finishing Bloodborne which may be my GOTY, but I don't think it's just that.
Go to all the question marks on the map, play Gwent everywhere possible.
DO NEITHER OF THESE THINGS (unless you want your playtime to exceed 150 hours).
No mate, I am not trying to defend the game. Note that in my post I never said the Witcher's combat is better, or even as good as Bloodborne's or Monster Hunter's. I just said that it can be fun.
I simply, genuinely believe that TW3 is a brilliant game and everybody should be able to enjoy it the way it is. So I try to help that poster to get through all his annoyances at the game in order to enjoy it. If that doesn't work out, then too bad. But if it helps, then he has something to enjoy for hundreds of hours more. So what's the harm in trying?
Personally, I am of one the few freaks that enjoy TW1's combat, and when TW2 changed all that, I was not very happy. In fact, I put off the game for a period of time. But then I finally gave the game another chance, and enjoyed the hell out of it, which resulted in 7 playthroughs. So, yes, it is hard to not compare, but it is worth a try.
OK, but when you make a point-by-point rebuttal of someone's post, if kinda comes off as defensive.
Overall I thought Witcher 3 had a great story, and I'm glad I experienced it, but I'll likely never play it again.
Edit.
Biggest highlight was playing as Ciri. She was way more fun to play. Wish there was more of her.
It might be that the game is just not for you it happens, I still don't get the Bloodborne comparison, it's a totally different game I came straight from BB too by the way and once i'd got to grips I didn't have any real problems, and this isn't a game defending post either like I say it may just not be a game for you.
Try to learn the game, take it for what it is, it may differ a bit from your expectation but it is one of the very few brilliant games in the last decade at least.
Finally finished this game even though I bought it way back when it came out. I think it can be best described as an ambitious nightmare.
-Framerate was a disaster
-Controls were a disaster
-Story was fine until it just kept drawing out endlessly
-Last chapter just kept going on and on and on. Oh I gotta fetch a sunstone now? Cool.
-Graphics were nice in one area then total garbage in another. No consistency.
-Bugs constantly crashing the game which compounds the issue with the checkpoint system. Spend an hour exploring or traversing the ridiculously designed Skellige area? Hope you remembered to save like it's 2003.
-Consequences of your decisions are not clear AT ALL. Might as well just ask me to roll dice.
-Everything involving UI or interaction was a disaster.
-Audio bugged out constantly in combat. Game bugged out all the time in general.
-Combat felt like it wasn't even actually tested by anyone.
I could go on, but I don't even know how I found the strength to finish this game.
they block but never parry, I swear. and when they block you just keep spamming because they'll stop blocking and start taking hits *without reacting*. archers are annoying if they start using infinite arrows on you but you just go in and take them out, super squishy.How are you just spamming fast on Death March and killing bandits?
I don't agree with most of your complaints but I agree with this. not sure if it's better on PC but at the beginning it was pretty awful. sometimes it took me 5+ seconds to loot something, instead of being able to just go there, press X and loot in half a second.-Gerault controls so poorly it's hard to believe, just looting a body or entering a door is a major, major challenge, and the entire game feels like it's designed around a mouse and keyboard (as in objects were designed to be clicked rather than 'looked at' and interacted with)
I don't get the bloodorne comparaison either..Both game have totally different design .
All of my friends who played bloodborne adapted to the witcher rules and enjoyed it.
Wow, thank you for explaining alternative controls. This is a huge difference, huge enough that it will give me impetus to keep playing for the next couple of hours.
I see we disagree on most other areas, but the basic control issues are almost fixed by this one change, so thanks. Utterly bizarre that this isn't the default.
And since you made the effort to respond to all of my points, I will say what I DO like about the game, what makes me want to continue:
-The scale of the world. When I started the game I kept running into invisible walls. This would have been a complaint until I reached the 'main map' and realised how big it was, which was an awesome moment.
-The art design. The graphics are sometimes mediocre, but usually pretty damn good, and the actual art design of Gerault, monsters and villages is awesome.
-The world building. This is mixed because it drops you into the world without explaining enough, but it's clear that the world is very clearly realised with political plays between countries playing their part in what's going on in the world. The world genuinely feels like a war has been occurring there. Gives the game a bit of soul.
-The idea of taking contracts, tracking monsters, hunting and killing them is a fun one, and was enjoyable during the griffin mission.
-The characters clearly have interesting relationships, I'm interested to see how they develop.
I don't agree with most of your complaints but I agree with this. not sure if it's better on PC but at the beginning it was pretty awful. sometimes it took me 5+ seconds to loot something, instead of being able to just go there, press X and loot in half a second.
sluggish movements, controls and the "X for loot" command not working half of the time, or not showing up even if you're on top of the crate or whatever. however you get used to it, same for the combat which is not nearly as bad.
compared to Bloodborne or any souls games feels like controlling a pile of bricks but you can't really expect action rpgs to have the smoothness of From Soft games, which are the top of the top and probably will be for a long time.
I'm closing in on the end. Got the trophy for doing all the Witcher contracts, though I still have the bugged Skellige's Most Wanted contract in my list. Secondary quests I have the Reason of State one I just picked up, and otherwise just Gwent one's I'm not bothering with. And story wise I'm on the final preparations quest with the talk to Yen objective as the last part of that to do before moving on.
Hopefully I can finish it up later today or tomorrow.
Not just me then? That's good to know. Hopefully they'll sort that at some point.
oh right, someone mentioned that. going to try them laterCDProjekt patched in an alternative control mode which may be more up your alley. You can change it in the gameplay section of options.
The switching is pretty seemless, but I just want to ask if anyone else finds themselves mixing control schemes. Do people get used to the KBM combat or is it considered poor?
ok, some complaints here.
- bandit's AI is pretty garbage, monsters do dodge and counter to your attacks, the bandits I've found so far don't even react, you just spam the fast attack button until they're dead.
Those jerks on the west side of Velen, right?I once was level 14 and had to go up against a shit ton of level 7 pirates and almost died.
How much of the game should I have left after Missing Persons?
Random question, but does anyone know the name of the font Witcher 3 uses for in-game text like menus, dialogues, quest descriptions, etc?
Things I have some slight complaints with, that I think are good but could be a lot better:
--I feel like monster tracks and other Witcher Sense things should be slightly more visible out of Witcher sense. It should be a challenge to find clues, but I find too many of them to be basically invisible without Witcher Sense. Maybe I just suck, but being forced to use Witcher Sense to me makes these parts of the quests feel like going through the motions of actual adventure game challenges. Witcher Sense should be a completely optional hint system or something..
I played probably 100 hours with the entire HUD off, except for the health bars etc which appeared when not at full health.Also, is everybody leaving the active quest objective turned off in the UI? Leaving it off has shown me how useless those things have become in modern AAA games. If you pay attention to what's going on, the thing you need to do next in the quest is always pretty apparent.