I played the game today, there was a preview event in Paris. Some quick impressions of my 3 hour session. I also got to interview the lead environmental artist.
The build was the one press got to play in the end of january. Keep in mind I'm not a Witcher die-hard, never finished the first game, and I'm playing 2 now.
- There were 10 people playing, but only 3 pc's. 1 PS4 and rest XBO I think. I played the XBO version.
- I'm going to be honest here: I thought the XBO version looked rough. When a pc guy was off doing his itv, I messed around with the pc version for a bit and it's night and day. On pc the game is gorgeous, but on XBO I can't even say it looks good, merely looks okay. It goes without saying, but I would definitely get this on pc. Keep in mind that it's an old(er) build, but still. There was a lot of pop-in in the world, like drowners suddenly appearing out of nowhere.
The first section is supposed to end when you kill the griffin, but the XBO version had a bug where it was impossible to do so, so they said 'you basically finished the prologue, let's drop you in another section.' My game also crashed once and there were a bunch of other bugs, but I'm hoping most of these will be gone come launch.
- From the little I've played, it looks like this game may do the open world thing right... I got distracted from the main path several times, and in my itv the dev said they were going for 'organic' gameplay, where they didn't want to speak in terms of 'main' and 'side' quest. He even said that some optional content could influence the main quest in different ways, thought that was pretty interesting.
- Dev said that some optional content won't be shown as a marker, but really depends on whether you discover it or not. He said the team stressed points of interest, like a house burning in the distance, or a tower, ... They wanted to make it enticing to just explore, instead of checking off a bunch of markers on your map.
- The size of the world is... insane. Another journalist told me to zoom out for the larger map, so I did, and thought it was impressive. Then he said 'no, zoom further out, that's just one section'. Then I got to the actual world map. Mother of god. This game is huge. I asked the dev whether they'd fill it with cool stuff to do, but he assured me that the quest variety was a big priority for the team.
- Combat is faster and snappier than 2. Geralt seems more mobile in general. Luckily you also get a horse from the start, that you can summon from anywhere.
Looking forward to continue Witcher 2 now, because the demo definitely made me curious for 3.