How is this guy so talented
I have a feeling this won't come out at midnight PST. Going to sleep for 4 hours and wake up to see if something happened.
Fez was godly. Can't wait for that communal feeling to repeat itself. Even if I won't be using it much to progress.
Especially that soundtrack. I hope the soundtrack here is good as well.
Especially that soundtrack. I hope the soundtrack here is good as well.
But isn't that kind of the wrong way of thinking about it? That's like saying Riven is just pulling levers and pressing buttons or Portal is just shooting circles at walls. Why reduce a game to its most basic mechanic and ignore all other context, dismiss all other pillars of design?I don't know what to make of this game. I put it on my most anticipated of 2016 list, but I'm feeling sort of deflated getting the confirmation that it's really "just" line puzzles, and a lot of them. Hate me if you want, but I'll probably just end up watching the story stuff (whatever there may be) on YouTube.
I don't know what to make of this game. I put it on my most anticipated of 2016 list, but I'm feeling sort of deflated getting the confirmation that it's really "just" line puzzles, and a lot of them. Hate me if you want, but I'll probably just end up watching the story stuff (whatever there may be) on YouTube.
But isn't that kind of the wrong way of thinking about it? That's like saying Riven is just pulling levers and pressing buttons or Portal is just shooting circles at walls. Why reduce a game to its most basic mechanic and ignore all other context, dismiss all other pillars of design?
It's all famous philosophers and scientists quotes. Go to a quote site and be done with it.
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Is this the Boyhood of video games?
Have you read like any of the reviews? It's not about some big reveal. It's the way the game is designed and presents its challenges, the way game builds and builds on its mechanics and explores them in clever ways, the way the puzzles grow from simple line puzzles to affecting the environments themselves and allowing you to interact with other thingsIt looks pretty. I don't really care to do 600 line puzzles to see all the prettiness.
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Is this the Boyhood of video games?
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Can't preorder on psn?
Can't find it in search or upcoming.
What?
A lot of people have been asking about preorders too. Preorders will go live on Steam and the Humble Store (and on this web site) today at noon PST. Unfortunately we wont have preorders on PSN, because apparently developers have to set those up months in advance and we didnt know that!
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Is this the Boyhood of video games?
99% of people in here don't want this. If you want to know I am sure you will find out soon enough with some digging, but wishing to just spoil everyone in here is dumb.
They don't even seem to have a game page on psn.From the site
It looks pretty. I don't really care to do 600 line puzzles to see all the prettiness.
But The Witness is much, much more than just a series of standalone logic puzzles packaged up in a pretty graphical wrapper. Ferreting out the nature of the many different types of puzzles that exist on the island--how their individual rule sets work and interact with one another, what effect they have on their surroundings, and in turn how their surroundings can affect them--is 100 percent of what there is for you to do in this game, and the extent to which you have to really work for many of the solutions can be exceptionally gratifying as you fumble and reason your way through the game's many hours.
They don't even seem to have a game page on psn.
I mean, they could use spoiler tags. You don't have to click if you don't want to.
It looks pretty. I don't really care to do 600 line puzzles to see all the prettiness.
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Is this the Boyhood of video games?
It looks pretty. I don't really care to do 600 line puzzles to see all the prettiness.
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Is this the Boyhood of video games?
It looks pretty. I don't really care to do 600 line puzzles to see all the prettiness.
I wish someone would drop all the "no spoilers" nonsense and just come out and say what the "big reveal" is. Like... if this is really it then why is this game getting so much praise?
Is this the Boyhood of video games?
Honestly, if people are saying " but it's just line puzzles" after all the reviews explaining otherwise...at that point, they're just purposefully being obtuse.From the Giant Bomb review:
AKA, it works in a similar fashion to older puzzle games like Myst or Riven. Just as the input method might just be a lever or button, the older button mechanic is evolved to be more interactive than just a binary "on/off" in The Witness.
Don't be so reductionist because the puzzle method seems simplistic as first. It's not 600 "maze puzzles".
Seeing some of the reviews mention taking upwards of 40 hours to complete this. Kinda hoping that's just for a completionist run. Spending that long on a challenging puzzle game would get exhausting and a bit irritating after a while, at least to me. Hoping for that 10-15 hour sweet spot just following the critical path.
Your preconception of these line puzzles may be slightly short sighted. If the game were just as you stated - a bunch of mechanically isolated line puzzles - that repetition would probably come through in the reviews and it probably would grow tiring very quickly. But none of the complaints from the reviews claim the game is short on ideas.
One metaphor might be this - it would surely be lame if Beethoven's fifth symphony was nothing but the first four notes played over and over, but instead those four notes serve as the base of a powerful symphony. The same may be applied to the mechanics at play here - the line puzzles are a language which is used with an incredible variety of expression - the solutions of which serve as an isomorphic translation of the visible world in the game.
Seeing some of the reviews mention taking upwards of 40 hours to complete this. Kinda hoping that's just for a completionist run. Spending that long on a challenging puzzle game would get exhausting and a bit irritating after a while, at least to me. Hoping for that 10-15 hour sweet spot just following the critical path.
No music, from what I've heard.
I got bad news for you.
There is no soundtrack. Only enviromental sounds.
how do I buy this game for ps4? I can't find it listed anywhere
Dang, that's disappointing but oh well. Bring on the silent, relaxing puzzle solving!
Dang, that's disappointing but oh well. Bring on the silent, relaxing puzzle solving!
Your preconception of these line puzzles may be slightly short sighted. If the game were just as you stated - a bunch of mechanically isolated line puzzles - that repetition would probably come through in the reviews and it probably would grow tiring very quickly. But none of the complaints from the reviews claim the game is short on ideas.
One metaphor might be this - it would surely be lame if Beethoven's fifth symphony was nothing but the first four notes played over and over, but instead those four notes serve as the base of a powerful symphony. The same may be applied to the mechanics at play here - the line puzzles are a language which is used with an incredible variety of expression - the solutions of which serve as an isomorphic translation of the visible world in the game.
There is nothing new or unique about this. Portal did it. The Talos Principle did it. Many other puzzle games have that aspect of rule sets building upon each other. In fact, tons of non-puzzle games have this element too. That idea in itself is not compelling enough to me to make a good game.
I was really hoping that The Witness would deliver on the promise that something like The Talos Principle tried to. But in the end this looks like another game that exists as a framework to tell an unrelated story.
I think the lack of music is a missed opportunity. Graphically, it looks wonderful. But having some ambient type music (like when you're just wandering around in Skyrim, for instance) in the background while you're puzzling would add to the atmosphere.
Part of Braid's charm was the wonderful soundtrack.