The Wonderful 101 had Platinum's biggest team size and their longest dev cycle

Nirolak

Mrgrgr
Sounds like it will be quite packed with content.

Polygon said:
"We've never used this size of a team and this amount of time to build a game before," he told Famitsu magazine, "and even so, this is the first time it's been so tough for me, especially towards the end of development. I suppose I'm getting what I deserved there."
Polygon said:
When asked what sort of depth is behind The Wonderful 101, Kamiya got a little coy with the interviewer. "I'm not gonna say that you can button-mash the whole way," he replied, "but you can also take more of a sheer force-oriented approach. It's easy enough to just finish the game, but if you try to work out better strategies and play a better, more stylish game, then it just gets deeper and deeper. I'd like people to just play the way they want, and hopefully they'll get addicted once they see all the things they're able to do. In that way, the entire first playthrough is something like a tutorial. I think the real game begins the second time through."

It's a philosophy that's plain when you look at most of Platinum's previous releases, most of which feature multiple skill levels that reward deeper exploration of how the gameplay system works. "With action games I'm involved with," Kamiya said, "I don't want people to just play them one time through. Ideally I'd like them to play their whole lifetime. There are certain action games that I'm still playing to this day, after all. It's not because I want to see the ending, but because the gameplay itself is fun; it feels good to control. That's the kind of game I try to make, and while I don't like to say things like 'There's X amount of content until the ending,' I will say that there's more volume to this game than Bayonetta."
Source: http://www.polygon.com/2013/8/7/459...snt-really-begin-until-the-second-playthrough
 
I am sure it was a hassle for him as sometimes less is more and smoother but I think this situation of a large team will pay off in the end.

I am curious as to how Nintendo worked with them.

What kind of role???
 
This will be my first Pimkin.
 
I thought Kamiya said the game would be short?

Either way, if it's significantly longer than Revengeance, it did its job.
 
Who paid for the development?
Nintendo.

Will its looming commercial failure damage Platinum?
Not directly.

Independent developers live and die based on their ability to sign projects, since they basically don't earn royalties from their work, at least on a scale that can support them for more than 2-4 weeks without a project.

Having bombs isn't good for signing new projects, but any actual bombing itself won't hurt them in the form of causing them debt or costing them money.
 
If as many people bought this game as cried that it was going to bomb, it ironically, wouldn't bomb. Geeze. Negative nancies.
 
Well, its at least seeming like a solid attempt by Ninty to claim the hardcore, but they need 10 solids, like the other guys are doing.
 
So sad this is gonna bomb. They're a great studio. Not my favorite like most of GAF but I recognize their worth.
 
If as many people bought this game as cried that it was going to bomb, it ironically, wouldn't bomb. Geeze. Negative nancies.

Conversely, if everyone who said this game was going to bomb, bought a copy and told a gaming friend about it, then it would probably do quite well. ;)
 
This game is the only thing keeping me from completely writing off the Wii U as a purchase this gen. I hope it does well. I knew it had been in development for a while but I'm surprised it has so many people on it. I figured it was taking a while since it was just a small dedicated team.
 
it looks like it. the game looks packed full of stuff from what i've seen. a real effort to create their own next big thing
 
welp, whatever happens in the end, at least we're going to be getting an incredible game

that's what counts!
 
Right. That.
It did "well" but not enough for Sega to think a sequel would bring in money.

This is definitely true.

At like 1.1 million shipped it was a pretty low end performer in terms of a AAA game, but they were banking on growth for the sequel.

When they no longer thought they would get sufficient growth, they nuked the project.
 
Not at this magnitude. This shit is going to FUCKING BOMB so god damn hard.

I think you're not familiar with their sale history. Only Bayonetta did decently, and even then that wasn't enough. Rising did ok but that was very recent.

It's funny to see how much they got screwed by publishers. Infinite Space got screwed by Sega and should have sold much more, Anarchy Reigns was handled poorly, as well as Vanquish who had little marketing.
 
This is definitely true.

At like 1.1 million shipped it was a pretty low end performer in terms of a AAA game, but they were banking on growth for the sequel.

When they no longer thought they would get sufficient growth, they nuked the project.

I think it is also important to remember that a great deal of that 1.1 million was sold at a steep discount.

Platinum seems to make somewhat expensive games for somewhat niche audiences. A bad mixture....
 
I ain't no future-man, but I get the feeling the game won't do nearly as bad as people are expecting (that is unless they have unrealistic expectations for it). For a new Platinum IP, exclusive to one console, if people are hoping for a million seller, they're just being unrealistic regardless of platform. Not to say it can't happen, but it's silly to expect it.
 
I thought Kamiya said the game would be short?

Either way, if it's significantly longer than Revengeance, it did its job.

He said you could finish it in a day. A day has almost 24 hours. His comment was taken out of conrext since they later said it would take something like 15 hours to beat plus replay value.
 
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