The Wonderful 101 had Platinum's biggest team size and their longest dev cycle

To be honest, I don't think this game bombing will be as disastrous for platinum as many here are making out.

Its clear it stand out as an experimental title that Nintendo funded. While Platinum may be running out of people willing to fund their games, this is hardly an indication of what they can create. This game is more Nintendo giving Kamiya a bag of money and he running wild with it.

Bayonetta 2 bombing is far more damaging but even then, it just means that Nintendo are less likely to fund another game.

If Rising 2 fails, being a large budget sequel on next gen hardware, with a large marketing budget. Then platinum are in trouble.

But as ive said before. In a world where Ninja theory, Spark unlimited and Grasshopper can still get work, Platinum will be fine, at least for now.
 
Certainly didn't take long for people to rush in here and make a post about how this game will bomb. Can't we talk about... oh... I don't know... what the TOPIC is about? Yes, sales potential is related to W101 but it's not related to this article. Is no one excited to hear about the potential of content in this game and how much work Platinum put into it? No?

Then don't post. Shitting up the thread with it. No, every W101 thread is shitted up with it. It's as bad as Killer is Dead threads or any of Suda51's game threads where people go, "Oh another Suda51 game, instant BOMBA".

its getting to me the amount of people who say it will be bomb, and you just know that they wont buy a wiiU or even buy the game so it wont bomb, they just like the idea of it bombing, for various reasons
 
Certainly didn't take long for people to rush in here and make a post about how this game will bomb. Can't we talk about... oh... I don't know... what the TOPIC is about? Yes, sales potential is related to W101 but it's not related to this article. Is no one excited to hear about the potential of content in this game and how much work Platinum put into it? No?

Then don't post. Shitting up the thread with it. No, every W101 thread is shitted up with it. It's as bad as Killer is Dead threads or any of Suda51's game threads where people go, "Oh another Suda51 game, instant BOMBA".

I'm curious as to what unlockables will be in the game.

I'm a pussy, I never got to play as the old dude from Viewtiful Joe.

That's a great reward though, hope this game has them.
 
Outsourcing is usually done to bring costs down, so I doubt it overly inflated projects like Vanquish or Bayonetta..
Usually, these days, it's often used to do more than you can accomplish on your own, so it actually makes games more expensive. It's cheaper than doing things inhouse, but many of those things simply shouldn't be done in the first place - outsourced or otherwise.
 
Well I've got my pre order paid off and I'm going to play the shit out of this game.

Now everyone else! Give me your energy! Together we can do this!

Power_of_the_Spirit_-_Energy_from_Namek.png
 
its getting to me the amount of people who say it will be bomb, and you just know that they wont buy a wiiU or even buy the game so it wont bomb, they just like the idea of it bombing, for various reasons

Some people want to act like they're smart and make a pretty obvious prediction so that when the NPD thread rolls around for the game they can go, "TOLD YOU SO! Knew it! Poor Platinum Games :sadface:" And while some others will actually be legitimately upset about it (and currently are even though it's not out yet), the overwhelming majority feels like people who want to see it bomb; hence constant posts about how likely it is to do terribly.

It feels like someone should just make a completely separate thread called, "W101: Will it bomb or will it succeed?" and let all the stupid sales predictions/doom & gloom happen there. But I know it's not going to work because it's: not a thread about W101 news wherein a mixed group of Wii U owners and non-Wii U owners will likely interact thus easily causing friction between the two groups and two it's too early for that type of discussion so it'd lose momentum very quickly and die.
 
It'd be nice from a marketing perspective if the game was launching at another time and had action figures and its own cartoon series, but I think it'll be fine in the long run as long as it gets similar reviews to the 5 other games Kamiya has directed.
 
It'd be nice from a marketing perspective if the game was launching at another time and had action figures and its own cartoon series, but I think it'll be fine in the long run as long as it gets similar reviews to the 5 other games Kamiya has directed.

I dunno. After the Viewtiful Joe cartoon series, I think we should leave well enough alone.
 
I'm not totally sold on the game, but I'll probably end up buying it. I'm a sucker after all.

I dig it's Power Ranger-esque style and I love the art. The game looks like nothing we've ever played before and that's what gives me pause. It could be great, but it could be not great. Platinum makes great looking games, but the game bits don't always mesh well with my interests. I didn't like Madworld, Rising is pretty good, and I didn't care for the demos of Vanquish and Bayonetta, but I want to give both of them another shot.

Still, that they're trying something new is pretty neat.
 
Here's $120 Platinum, you can have some more for your next games
hopefully on PC

I hope all the Wii U owners show Platinum the respect they deserve. Plz guyz
 
Usually, these days, it's often used to do more than you can accomplish on your own, so it actually makes games more expensive. It's cheaper than doing things inhouse, but many of those things simply shouldn't be done in the first place - outsourced or otherwise.

For Bayonetta the only outsourcing I'm seeing is their voice over recording studio and like 8-10 contractors: http://www.mobygames.com/game/xbox360/bayonetta/credits

They also used Sega's internal QA and localization teams, but that's kind of a fundamental service your publisher normally provides.
 
Thought Kamiya hinted that it was short. Glad to see that isn't the case. Easy to see why he's worried about advertising now though.
 
Certainly didn't take long for people to rush in here and make a post about how this game will bomb. Can't we talk about... oh... I don't know... what the TOPIC is about? Yes, sales potential is related to W101 but it's not related to this article. Is no one excited to hear about the potential of content in this game and how much work Platinum put into it? No?

Then don't post. Shitting up the thread with it. No, every W101 thread is shitted up with it. It's as bad as Killer is Dead threads or any of Suda51's game threads where people go, "Oh another Suda51 game, instant BOMBA". It's not funny because it's Platinum Games, and while yes you may have actual sympathetic feelings about it, endlessly bringing it up changes nothing. If you want the game to sell well, fucking buy it even if you don't own a Wii U.



ummm, the article is about the large development scope of the project. how is it off-topic to discuss the merits of investing so much into the game?

And buying a game for a system you don't own is flat out stupid.
 
For Bayonetta the only outsourcing I'm seeing is their voice over recording studio: http://www.mobygames.com/game/xbox360/bayonetta/credits

They also used Sega's internal QA and localization teams, but that's kind of a fundamental service your publisher normally provides.

I remember Vanquish being more heavily outsorcered (damn even his director was a freelance lol) bu Bayonetta seem to be mostly in-house. (from the credits)
 
Nintendo, and the epic bomb will damage platinum's ability to get work most likely

I doubt it. Anyone paying close attention knows there's a good chance this game won't do very well financially. That has nothing to do with Platinum's capabilities as a developer, or even with the particular kind of game W101 is, but rather the Wii U's limited install base and the small amount of awareness surrounding the game.

In other words, not being commercially successful is, at least to an extent, already baked into people's expectations. It's an experimental Wii U title being published by Nintendo, and Platinum is a known quantity. Their sterling reputation as a developer is safe, I'm sure.

The game will at least succeed in terms of making the Wii U more appealing to a particular crowd. Who knows, maybe it'll even sell surprisingly well.
 
Thought Kamiya hinted that it was short. Glad to see that isn't the case. Easy to see why he's worried about advertising now though.

I believe all Kamiya ever really said was that it people should focus on whether a game is fun to play and not how long it is - if they beat a game in two days and it is incredible, it's a good game, etc etc

Of course, the trick here is he seems to design his games to be played through multiple times, on new difficulties, unlocking more content and extra challenges. So it would kind of be important that the core game is extremely fun or else you're going to be tired of it after one playthrough.
 
Sorry my phrasing was poor there.

I meant to imply it's not going to do that and thus isn't their problem.

I edited my post to make it a bit more clear.

No, rereading it I misread what was said, sorry. I think it was the ultimately and the downer tone of the rest of the post that threw me off. I was kind of wondering how something could sell significantly worse than Anarchy Reigns what Sega did.
 
The amount of people crying bomb is just disappointing. If just half bought the game then it just might be a success. Oh well they are happy just shouting bomb on a forum.

Here is hoping people that have some interest in the game considers buying it. Day 1 for me.
 
Listening to P* developer docs, It sounds like their games are far cheaper to develop than they are given credit.

Certainly, one saw where they cut corners in Bayonetta and Rising. Surprisingly, Wonderful 101 seems like their first game where the presentation is as polished as the core gameplay.
 
I'm mildly interested. Mostly because it is a Nintendo game. I do try to get all the Platinum games, though.

Should sell pretty well to folks who have the system. It is kinda coming off of Luigi U snd Pikmin, which are heavy-hitters but before the big fall games hit.
 
I'm not sold on Nintendo's ability to adequately market their products recently. Especially for games that weren't developed in house.

But then again it seems like they did ok with Lego City Undercover, so we'll see.
 
I hope that all of you crying "bomb" will buy the game...! ;)

This is gonna rival MG Rising as the best game of the year, I can feel it...
 
Outsourcing is usually done to bring costs down, so I doubt it overly inflated projects like Vanquish or Bayonetta.

In Kamiya's Let's Play of Bayonetta, he even points out how one of the bosses was made entirely of existing elements of the game because they didn't have all that much budget money to work with. Half the game's cutscenes are even a series of stills, saving a lot in cinematics cost. I don't get the impression Sega was pouring in the outside resources.

Marketing is a separate topic, but yes if Nintendo doesn't spend any money marketing the game, it would probably be less than Bayonetta with marketing.

haha yep. One boss and two entire levels made entirely of recycled game assets
 
Well, it's not only about being a Platinum Games' game or Nintendo not marketing it yet... It's also about gaming websites. Believe it or not, but gaming websites also plays a big part of building hype toward a title. But hey, guess what, they rather talk about other titles than this one.
 
I'm not sold on Nintendo's ability to adequately market their products recently. Especially for games that weren't developed in house.

But then again it seems like they did ok with Lego City Undercover, so we'll see.

Are there any numbers for Lego City Undercover yet?
 
Sometimes you need loss leading games.
I'm sure Nintendo would love W101 and Bayo2 to sell millions of copies, but I don't think they're betting on the games to do even close to that.
Nintendo is in a position where they don't have a choice but to fund these games, even if it incurs a loss.

This is important to note. Nintendo - as a platform holder - ultimately has different goals than third party publishers. Profit is obviously the end goal, but where third parties seek to make that almost entirely off of game sales, platform holders seek to expand their console base and bring people into their ecosystem. This is particularly important for Nintendo, who relies heavily on their own first party content for profit (so bringing people into their ecosystem and purchasing their first party content is a big goal).

So if Bayonetta 2 and The Wonderful 101 bomb, that isn't in and of itself a bad thing. It mostly depends on if those games were able to convince people to purchase a Wii U (who may otherwise have had no interest).
 
I wonder if we can compare this to Xenoblade Chronicles. I doubt that game sold much more than half a million WW and wasn't even planned for US where it sold the most copies. Yet from what we've seen from X, a game must have begun development before Xenoblade had a US release it looks like Nintendo gave them a solid budget. Even more interesting is how strongly similar the gameplay is. For a game that didn't do anywhere near amazing Nintendo seems happy to fund what is essentially a sequel. It's true Monolith Soft is first party but I feel like Nintendo doesn't need this game to do extremely well to consider it an IP they may want to revisit in the future.

Kid Icarus, which had animated shorts, a physical stand and collectible cards sold only 1.18 million units one year after release in March 2013 on the much larger 3DS install base. While it's budget was obviously smaller being a handheld gane it still had tremendous production values.

My point it that while I don't think Wonderful 101 will sell spectacular, what may be considered a huge bomb for other companies is not the same for Nintendo. You regularly hear of sell forecasts for even lesser games needing atleast three million copies sold. I feel Nintendo has a lower threshold for it's non-top tier games. I could see them not being happy with sales but still being content with it broadening the Wii U library and improving their relationship with Platinum Games as well show a willingness to support projects outside of Nintendo's traditional wheelhouse.
 
Oh no. I really hope this game sells well. I really hope that Platinum placing their bets on the Wii U doesn't hurt them in any way.
 
I ain't no future-man, but I get the feeling the game won't do nearly as bad as people are expecting (that is unless they have unrealistic expectations for it). For a new Platinum IP, exclusive to one console, if people are hoping for a million seller, they're just being unrealistic regardless of platform. Not to say it can't happen, but it's silly to expect it.

This will probably do at least a million worldwide lifetime, which is surely more than enough to be profitable?

Nintendo is the only publisher that doggedly sticks to premium RRPs for years on end, and retailers let them do it, because their stuff sells consistently to family-friendly purchasers.

I think we're failing to acknowledge that this is essentially a new Nintendo IP, which is a big deal. If the reviews are good, which they will be, and the install base improves, which it inevitably will, then we should expect this game to enjoy the legs of a minor Nintendo franchise. I think a million in sales over the next few years is extremely plausible.

This is important to note. Nintendo - as a platform holder - ultimately has different goals than third party publishers. Profit is obviously the end goal, but where third parties seek to make that almost entirely off of game sales, platform holders seek to expand their console base and bring people into their ecosystem. This is particularly important for Nintendo, who relies heavily on their own first party content for profit (so bringing people into their ecosystem and purchasing their first party content is a big goal).

So if Bayonetta 2 and The Wonderful 101 bomb, that isn't in and of itself a bad thing. It mostly depends on if those games were able to convince people to purchase a Wii U (who may otherwise have had no interest).

This is absolutely a valid point. It's very smart (and lucky for Wii U owners) of Nintendo to realise that Platinum is going to be an ideal part of a one day delicious buffet, not any sort of inept one-shot gamble.
 
That's if you assume all devs from external companies (U'Den, Avant, Orbital Link, Alvion, Gem & River and so on) were credited.

There's actual agencies that handle all the contracting for all the big Japanese developers. Rather famous ones actually. Basically the rule of thumb is that when you are finishing a game and meeting a deadline, you bulk up your staff with contractors who you only really need to pay for those 6 months or so.

Japan also has opened a variety of animation and modeling studios that exclusively contract those departments out to developers. Tokyo is like freelance utopia.

For the record. How the hell are people expecting Wonderful 101 and Bayonetta 2 not to bomb. Nintendo themselves are expecting it after seeing their own more famous IPs tank at the Wii U userbase.
 
Nintendo is really great about giving most games the necessary development time. Whether it's Wonderful 101 or Luigi's Mansion, they're usually willing to pony up the costs if they believe it'll pay off.

I hope "Panic Nintendo" doesn't keep rushing out games like Super Mario 3D World, and will continue to give long dev cycles that yield high quality products.
 
I like how suddenly we worry about platinums ability to get work because their games will bomb so horribly

This shit will probably sell better than madworld and anarchy reigns, which bombed fucking horrendously. Platinum will be fine if they keep working on big ips like rising,
 
For the record. How the hell are people expecting Wonderful 101 and Bayonetta 2 not to bomb. Nintendo themselves are expecting it after seeing their own more famous IPs tank at the Wii U userbase.

Nintendo has released:

Nintendo Land
New Super Mario Bros U
Game and Wario
Pikmin 3

Only Wario has seemingly under performed, and it was still probably profitable.
 
I wonder if we should be considering here that Nintendo may be a lot more efficient when it comes to software budgeting and sales expectations than a lot of publishers.

We don't know what the actual budget of W101 was, even if it was bigger than Bayonetta. We don't know (yet) what Nintendo is going to consider acceptable and profitable sales. When worrying about games bombing, that's what really matters: not 5 million people buying it so it becomes well known and celebrated. (Even if it deserves to be.)
 
ゲームが売れるとか売れないとか…海外のユーザーも話題にするのね…遊ぶ側がなんでそんなに売り上げを気にするんだろう…ゲームを評価し合うのに数字が一番分かりやすいからなんだろうけど…レビュースコアもそうだし…ゲームの善し悪しは何らかの数字を借りるのではなくて、自分の中で決めればいいことだと思うんだが…

"Even foreign users talk about whether a game will sell or won't sell...I wonder why the players worry about sales so much....Maybe it's because numbers are easiest to understand when rating games...it's the same with review scores...I think you should decide on the games' merits on your own, instead of borrowing some random numbers, though."

https://twitter.com/PG_kamiya/status/365334536814465025
https://twitter.com/PG_kamiya/status/365334653470646273
https://twitter.com/PG_kamiya/status/365335055041691649
https://twitter.com/PG_kamiya/status/365335379693404160
 
More volume than Bayonetta?

God damn.

Everyone get this game.

I truly loathe all of this negative talk about this game and even Platinum themselves, the talk about how much their games will sell.

Platinum isn't out to sell as many copies as possible. Their niche is to create more games in the style and quality that only Platinum can make. I do believe that all this talk about bombas is detracting from the hype of the game itself.
 
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