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The Wonderful 101 |OT| Diplomacy has failed

Rehynn

Member
OK, game finished. Took 32 hours on Normal according to the Activity Log (the game says 17 hours, weird), impressive.

So how do you unlock the secret characters, and where is Wonder-Director?
 

TDLink

Member
OK, game finished. Took 32 hours on Normal according to the Activity Log (the game says 17 hours, weird), impressive.

So how do you unlock the secret characters, and where is Wonder-Director?

I am guessing it is like previous Platinum games where the in-game total is only counting your fastest times for each mission and adding them up. That 17 hours will go down as you replay and get faster.
 

ASIS

Member
When I was just a wee lad, I had a friend who really sucked at Street Fighter II. We had never really played a game that required specific gestures like that game did, and my friend couldn't do a super move to save his life. Naturally, he pretty much got destroyed every time he played, and insisted the game sucked as a result.

Reviews are subjective, but my friend was objectively wrong in his critiques of the game.

People who are bashing the Wonderful 101 because they can't figure out the controls are no different than a 10-year-old kid writing off Street Fighter II because they couldn't do a Dragon Punch.

This is probably the most fitting analogy ever. This also works for Skyward Sword (though I don't want to go there).
 
D

Deleted member 125677

Unconfirmed Member
I guess US launch is pretty close since we are having a review discussion thread again?

Relax and embrace the amazingness.
 
Completed Bayonetta for the first time last night (amazing game) so now I can be adequately hyped for 101 in a few days (not to mention Bayonetta 2).

Bring it, Kamiya.
 

Proven

Member
I guess US launch is pretty close since we are having a review discussion thread again?

Relax and embrace the amazingness.

A bunch of sites put up reviews or review videos today for the upcoming US release, yeah. I haven't watched any on youtube yet.
 
The Prince Vorkken fights are amazing after you learn the tricks to it.

what tricks?, all you can do is run away,dodge and block the hand/hammer.
if you know more please tell me in spoilers.
those fights to me, were this games biggest problems. i tried almost everything, nothing seemed to worked.I can understand it being a case of run away/dodge at the start of the game,
but near the end i should be able to manage his attacks.
Have i completely missed something here?
 
I think someone said you can block the
sword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"
 

Proven

Member
I think someone said you can block the
sword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"

I also think they rectify this in the second fight you have against him. For whatever reason.
 
I think someone said you can block the
sword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"

Not sure if this is the case but he broke the rules first, why can't I cut through his flan defence? it bugs me.
 
That's a weird inconsistency. Another one is that Saur's Aerial Loops don't work on the white Scorpions or that big robot guy you fight at the end of the demo. It works on the advanced scorpions as you see in the video, the tanks, damn near everyone else who can be juggled, but not them...ok then
 
I think someone said you can block the
sword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"

I'm sure you can't, you can only block the hand/hammer. everything else, just run away i think.
the fights were rubbish because of this. This is the first ever game, that when i finished i checked youtube straight away to watch those fights hoping to realise what i was doing wrong,
it turns out there is nothing you can do but run/dodge. Fine at the start of the game, but later on it get's annoying and far too hard for normal difficulty.
 
Is anyone else just fucking depressed by that Polygon review? Why are people who don't have the patience to learn a games control scheme allowed to review games? How can somebody who doesn't understand something pass judgment on it?

I bought a Wii U largely to play this, and holy shit was it worth it. Best game I've played in like 5 years.
 

Proven

Member
That's a weird inconsistency. Another one is that Saur's Aerial Loops don't work on the white Scorpions or that big robot guy you fight at the end of the demo. It works on the advanced scorpions as you see in the video, the tanks, damn near everyone else who can be juggled, but not them...ok then

It sounds like a weird design decision or bug. The Dahkats/Scorpions already have the weird deal with being invincible for a while when they spawn.
 

Fabrik

Banned
It sounds like a weird design decision or bug. The Dahkats/Scorpions already have the weird deal with being invincible for a while when they spawn.

That's one of my problems with the game. Most enemies have a lot of moves during which you can't do anything or are protected by shields and carapaces. Losing you ability to attack is not very good in an action game.
 

marc^o^

Nintendo's Pro Bono PR Firm
I find very strange how a journalist cannot say the controls have a learning curve instead of the controls are bad, which are 2 very different things.
Right. Besides I assume these reviewers tried the game in Normal instead of the two lesser difficult modes, got frustrated... and it showed in their review.

The easy mode is anything but frustrating, it gives time to learn everything and enjoy the game, while remainging challenging.

Most enemies have a lot of moves during which you can't do anything or are protected by shields and carapaces.
Turtles for instance? I love fighting turtles.
 

daakusedo

Member
That's one of my problems with the game. Most enemies have a lot of moves during which you can't do anything

That would be true at the beginning of the game where you don't have all the counter and dodge options available and I didn't like that but then I'm free to play raving mad, sticking to the enemy, countering an attack, last minute dodging to slow mo etc...
 
I just wish there was a different way to remove the spikes than the whip. They give you all these weapons and options, then they kinda stifle the creativity with these spiked enemies that can only be hurt in one way. It's not like that with the armored tanks; you can reflect projectiles, use a bazooka, use the hammer, get around them with some clever morphs, team attacks, etc. There's a variety to how those encounters can potentially play out. Spike guys are always fought the same way, draw a big ass whip, mash attack until spikes come off, etc.

Luckily they don't seem be that prevalent, compared to the fuckin' Red/Blue enemies in DmC. There was a dumb idea, take a combo-based action game and make it more binary and two-dimensional.
 

Proven

Member
That's one of my problems with the game. Most enemies have a lot of moves during which you can't do anything or are protected by shields and carapaces. Losing you ability to attack is not very good in an action game.
This and the issue we were talking about before is something different. The game was designed around giving you cool stuff, giving enemies the means to counter that, and giving you the means to counter them back.

I just wish there was a different way to remove the spikes than the whip. They give you all these weapons and options, then they kinda stifle the creativity with these spiked enemies that can only be hurt in one way. It's not like that with the armored tanks; you can reflect projectiles, use a bazooka, use the hammer, get around them with some clever morphs, team attacks, etc. There's a variety to how those encounters can potentially play out. Spike guys are always fought the same way, draw a big ass whip, mash attack until spikes come off, etc.

Luckily they don't seem be that prevalent, compared to the fuckin' Red/Blue enemies in DmC. There was a dumb idea, take a combo-based action game and make it more binary and two-dimensional.

I'll agree on the spike guys. Although there is something I want to test with them once I get my hands on the game. Luckily it seems they're like one of a few enemies and if you can coax it into charging it's rollout attack you can chain flinch it and get all it's armor off in one or two Whip attack chains.
 

Fabrik

Banned
Turtles for instance? I love fighting turtles.

Turtles, dragons,
the big thing with 6 legs is difficult to damage until you cut off its legs, the underground electric sharks are hidden a lot of the time
, the big guys are invincible when they are red (which lasts a while) I think, even the small captains have an invincible dodge move. That wasn't the case in Bayonetta.

That would be true at the beginning of the game where you don't have all the counter and dodge options available and I didn't like that but then I'm free to play raving mad, sticking to the enemy, countering an attack, last minute dodging to slow mo etc...

Between countering and dodging, you never know which one to use. MGR indicated this better but still wasn't dumbed down.
 

Neff

Member
it turns out there is nothing you can do but run/dodge. Fine at the start of the game, but later on it get's annoying and far too hard for normal difficulty.

Vorkken's fights are really no different from Jeanne or Virgil in terms of matching you against your own arsenal. They can do everything you can do, with the same setbacks and advantages. They're just much better at the game than you are when you first confront them. However their AI and responses are always fixed depending on the diffiiculty, and you can always overcome it if you're good enough.

I'm no super player, but I've finished the game three times now and have gotten to the point where I can beat all of his fights quite comfortably, quickly and aggressively on normal.
 

Proven

Member
Turtles, dragons,
the big thing with 6 legs is difficult to damage until you cut off its legs, the underground electric sharks are hidden a lot of the time
, the big guys are invincible when they are red (which lasts a while) I think, even the small captains have an invincible dodge move. That wasn't the case in Bayonetta.



Between countering and dodging, you never know which one to use. MGR indicated this better but still wasn't dumbed down.

The big guys can always, always be hurt with a Gun morph no matter their state.

Turtles, you can dodge around and use the Hammer, use Guts on a stomp and flip them over, and I haven't seen anyone try Bazooka on them yet.

Dragons, their back sides are always open and you'll need to dodge there anyway to avoid their missile attack. Once behind them there's Climb Attacks, chance of freezing, etc.

Eels can be Multi-Unite spammed until they come out, or you can grab their tail hook with the whip when they try to attack you with it. I think you can even get them out of the ground a third way but I want to try it for myself first. And any time they can hurt you, you can use a long Whip, Sword, or just switch to Gun to continuously attack them.

Giant Enemy Crabs can be danced around. As long as you're hitting their main body, you can be on top of them or below them without much worry until they stand up and do the crab walk. At that point you pull out a bunch of swords and can either keep wailing on them or use a gimmick to wail on them for more damage.

And for all of these you can always use Bomb to make your damage moments easier.

It sounds like you'd rather just stick to certain weapons instead of using your full arsenal but aren't compensating for that fact.

By comparison in Bayonetta, your weapons couldn't do anything to stop an enemy hell bent on attacking you. If you didn't catch them with a Wicked Weave or something then you'd have to dodge like crazy while waiting for an opening. To be fair, Bayonetta allowed you to shorten the amount of time you'd have to wait in a lot of ways, one of which being Witch Time. But Witch Time was inherently passive, and that fact is one of the reasons why the moon parry item was so very strong in that game.
 

OryoN

Member
Destructoid review is up. No score, for some reason, though sounds positive:

SPOILER WARNING, it mentions not only the 3 previously revealed secret characters (along with the picture), but two others as well.

Reviewer:
I've heard other reviewers had trouble with the controls, but I've had no issues. Like playing a fighting game, you need to have some level of dexterity to pull off motions and combos, but it all gets to be muscle memory after a while.

This reviewer gets it!

As a gamer, I've been deeply hurt by the way some of these reviewer handled reviews of this game. It's one thing if a game isn't quite your cup of tea, but it's another to complete tarnish and devalue a game in which you can neither discover, grasp, nor exploit the very mechanics that make the game what it is.

That said, I totally understand the confusion, intimidation, or frustration factor one may have going into this game for the first time. I felt all of this initially(based on demo). Still, it would be a total disservice to the gamer in me if I didn't try to see how my experience would improve with famaliarity and much deeper understanding of the gameplay. Afterall, that's part of the joy of gaming.
 

Neff

Member
Which run was your most satisfying and/or fun???

For sheer surprise, spectacle, and mind-blowing, mouth-gaping, escalating OTT excess, the first run is obviously tough to top.

But for hitting that blissful assured zen state where the game suddenly becomes my bitch and I bend it to my will and all those little Consolation Prizes start turning into Golds and Platinums, the 2nd playthrough was amazing.

Third was great for refining techniques and secret-hunting, but I still have loads to find, including many of the score-boosting hidden stages.

Literally just finished run #3 about 30 mins ago and honestly all I want to do is start playing the damn thing again.

Fucking godly piece of software.
 

daakusedo

Member
.Between countering and dodging, you never know which one to use. MGR indicated this better but still wasn't dumbed down.

You use them depending on what you want to get, a counter gives an automatic mega morph, a dodge slows time and can be useful for changing position.

By the way reading comments about the dragon missile attack, I just get claws and begin the spread move, missiles don't hit.
 
Reviewer:



As a gamer, I've been deeply hurt by the way some of these reviewer handled reviews of this game. It's one thing if a game isn't quite your cup of tea, but it's another to complete tarnish and devalue a game in which you can neither discover, grasp, nor exploit the very mechanics that make the game what it is.

Yeah but don't lose sleep over it because the game really resonates with some and obviously the impressions are very glowing from those players.

You don't know how many times I have shook my head when I see on forums comments that make the game seem average or gasp...shovelware.

Most of these people have played the demo at best(probably not long either).

In one respect, I feel very badly for Kamiya, Inaba and the rest of the team because if the genre is in your wheelhouse, it seems a topnotch game.

In another though, who cares in the end if you get out of it what the developer intended and many here have???

I only played the demo but I played the fuck out of it and can't wait for Saturday.
 

exfatal

Member
When I was just a wee lad, I had a friend who really sucked at Street Fighter II. We had never really played a game that required specific gestures like that game did, and my friend couldn't do a super move to save his life. Naturally, he pretty much got destroyed every time he played, and insisted the game sucked as a result.

Reviews are subjective, but my friend was objectively wrong in his critiques of the game.

People who are bashing the Wonderful 101 because they can't figure out the controls are no different than a 10-year-old kid writing off Street Fighter II because they couldn't do a Dragon Punch.

this this and more of this.. i was that kid when i was young couldnt play street fighter to save my life so it sucked to me, but then i matured up and learnt to controllers and now have a different opinion. too bad most of these reviewers haven't reached that stage yet mentally when it comes to video games
 

The Boat

Member
I'm getting better, I can pull off platinum at combos but I still suck at time and damage. I'm probably near the end, I couldn't play the game earlier because my Wii U had to go to warranty (lost all my saves...).
 

Proven

Member
So, IGN put out a video about the multiplayer mode: http://www.youtube.com/watch?v=c9DT0q-Pmr4

I'm linking it for one reason: 101 member counts. For 3-player it looks to be 17, 17, and 16. So I'd guess for 4 players I'd be 13, 13, 12, 12. I was curious if they were going to go for uneven numbers and it looks like the answer to that is yes.

There's a bit of misinformation in the video though. They say you can't use Multi-Unite morphs, but you can. Or at least you can when you play 2 players. The only issue is that the minimum character count for a morph is 10, so you'd need at least 20 people in your squad to have two morphs out at once.
 

Dartastic

Member
I'll agree on the spike guys. Although there is something I want to test with them once I get my hands on the game. Luckily it seems they're like one of a few enemies and if you can coax it into charging it's rollout attack you can chain flinch it and get all it's armor off in one or two Whip attack chains.
How do you chain flinch them?

I also am amazed at some of these reviewers. How they even managed to get as far as they did in the game without being able to draw some of these shapes reliably is insane.
 

Proven

Member
How do you chain flinch them?

I also am amazed at some of these reviewers. How they even managed to get as far as they did in the game without being able to draw some of these shapes reliably is insane.

I just meant that since you can interrupt them when they start spinning in mid air, you can quickly get their armor off. Half the armor comes off when they first appear, they try to use rollout, you interrupt and take off the other half of their armor.
 

LocalE

Member
A buddy of mine who games with me, locally (no pun intended), decided to make us some shirts while we wait for sunday to finally get here so we can at long last get our hands on the Wonderful 101.

He did the front up just like the one Kamiya was wearing:
I think he's going to silver foil the front print on his shirt, which might also look pretty cool.

And for the back, there's this:

Anyways, we're a little hyped that "day one" is almost upon us! Thought maybe someone might get a kick out of his little joke.
 

Adaren

Member
A buddy of mine who games with me, locally (no pun intended), decided to make us some shirts while we wait for sunday to finally get here so we can at long last get our hands on the Wonderful 101.

The back of this shirt makes me so happy.

I wish I could get one...
 

marc^o^

Nintendo's Pro Bono PR Firm
GT review is spot on. Good going gametrailers
8.8/10
Considering how often The Wonderful 101 requires you to switch forms, you’ll likely get flustered at first as you struggle to create consistent shapes. With practice, Unite Morph feels natural and soon enough you’ll be whipping out all sorts of things within a second or two. It’s great playing a game that doesn’t adhere to genre standards and requires you to master unconventional inputs. Instead of only worrying about timing, you’ll also have to fret over execution, making The Wonderful 101 similar to a great fighting game. You’ll earn a sense of satisfaction and relief when you draw the correct shape at just the right moment, like you would if you performed a crucial super or combo.
These complaints do little to diminish a game that is otherwise as wonderful as its name suggests. While its action and playful aesthetic are easy to admire, perhaps The Wonderful 101’s best quality is evoking a child-like innocence. The game makes tired but universal themes like honor and loyalty feel as cool as they did when you were in pajamas, eating sugary cereal and staring at glowing box. It’s a kind of wild-eyed enthusiasm that rarely happens, and when it does it should be cherished. Platinum Games have created something out of love, and The Wonderful 101 will likely inspire only more of it.
 

kurbaan

Banned
Just saw the GT review damn really got me hyped. Gonna be the firstt WII U game that I actually buy for the system and I've had it for like 6 months.. Well aside from ZombiiU which came with the system and I didnt play for more thatn 15 mins.
 

Mistouze

user-friendly man-cashews
Vorkken's fights are really no different from Jeanne or Virgil in terms of matching you against your own arsenal. They can do everything you can do, with the same setbacks and advantages. They're just much better at the game than you are when you first confront them. However their AI and responses are always fixed depending on the diffiiculty, and you can always overcome it if you're good enough.
Totally this. You can whack his dudes so hé can't summon big Morphs, his blockable moves are easy as fuck to see coming the rest is just a matter of keeping distance to be able to dodge the rest and not being too greedy when punishing him. Once you know how to deal with him a huge Unite-Fist empties his lifebar pretty fast. I also find those fights pretty nice to look at when your eyes are used to the fight, two organized hordes clashing!
 
Just saw the GT review damn really got me hyped. Gonna be the firstt WII U game that I actually buy for the system and I've had it for like 6 months.. Well aside from ZombiiU which came with the system and I didnt play for more thatn 15 mins.

you really should. it gets better once you understand that its not a shooting game.
 
Ever since I dropped the difficulty down to easy I've been enjoying this game significantly more. It definitely has its flaws, but I can't remember the last time I played a game that was this much fun and contained so much craziness and spectacle constantly.

I just bought the Ukemi, is it only for when you're about to die that the jump works? Have been trying to jump away from enemy attacks but doesn't seem to work so far.
 
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