OK, game finished. Took 32 hours on Normal according to the Activity Log (the game says 17 hours, weird), impressive.
So how do you unlock the secret characters, and where is Wonder-Director?
So how do you unlock the secret characters, and where is Wonder-Director?
When I was just a wee lad, I had a friend who really sucked at Street Fighter II. We had never really played a game that required specific gestures like that game did, and my friend couldn't do a super move to save his life. Naturally, he pretty much got destroyed every time he played, and insisted the game sucked as a result.
Reviews are subjective, but my friend was objectively wrong in his critiques of the game.
People who are bashing the Wonderful 101 because they can't figure out the controls are no different than a 10-year-old kid writing off Street Fighter II because they couldn't do a Dragon Punch.
I guess US launch is pretty close since we are having a review discussion thread again?
Relax and embrace the amazingness.
The Prince Vorkken fights are amazing after you learn the tricks to it.
I think someone said you can block thesword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"
I think someone said you can block thesword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"
I think someone said you can block thesword, which makes zero sense due to the previously established rules of "you can't block sharp objects/projectiles/swords"
That's a weird inconsistency. Another one is that Saur's Aerial Loops don't work on the white Scorpions or that big robot guy you fight at the end of the demo. It works on the advanced scorpions as you see in the video, the tanks, damn near everyone else who can be juggled, but not them...ok then
It sounds like a weird design decision or bug. The Dahkats/Scorpions already have the weird deal with being invincible for a while when they spawn.
Right. Besides I assume these reviewers tried the game in Normal instead of the two lesser difficult modes, got frustrated... and it showed in their review.I find very strange how a journalist cannot say the controls have a learning curve instead of the controls are bad, which are 2 very different things.
Turtles for instance? I love fighting turtles.Most enemies have a lot of moves during which you can't do anything or are protected by shields and carapaces.
That's one of my problems with the game. Most enemies have a lot of moves during which you can't do anything
Quite frankly, theres nothing else quite like The Wonderful 101 on the market. Its an incredibly polished game thats few blemishes are easily overlooked. If you own a Wii U, you owe it to yourself to see how wonderful The Wonderful 101 truly is.
This and the issue we were talking about before is something different. The game was designed around giving you cool stuff, giving enemies the means to counter that, and giving you the means to counter them back.That's one of my problems with the game. Most enemies have a lot of moves during which you can't do anything or are protected by shields and carapaces. Losing you ability to attack is not very good in an action game.
I just wish there was a different way to remove the spikes than the whip. They give you all these weapons and options, then they kinda stifle the creativity with these spiked enemies that can only be hurt in one way. It's not like that with the armored tanks; you can reflect projectiles, use a bazooka, use the hammer, get around them with some clever morphs, team attacks, etc. There's a variety to how those encounters can potentially play out. Spike guys are always fought the same way, draw a big ass whip, mash attack until spikes come off, etc.
Luckily they don't seem be that prevalent, compared to the fuckin' Red/Blue enemies in DmC. There was a dumb idea, take a combo-based action game and make it more binary and two-dimensional.
Turtles for instance? I love fighting turtles.
That would be true at the beginning of the game where you don't have all the counter and dodge options available and I didn't like that but then I'm free to play raving mad, sticking to the enemy, countering an attack, last minute dodging to slow mo etc...
it turns out there is nothing you can do but run/dodge. Fine at the start of the game, but later on it get's annoying and far too hard for normal difficulty.
I'm no super player, but I've finished the game three times now and have gotten to the point where I can beat all of his fights quite comfortably, quickly and aggressively on normal.
Turtles, dragons,, the big guys are invincible when they are red (which lasts a while) I think, even the small captains have an invincible dodge move. That wasn't the case in Bayonetta.the big thing with 6 legs is difficult to damage until you cut off its legs, the underground electric sharks are hidden a lot of the time
Between countering and dodging, you never know which one to use. MGR indicated this better but still wasn't dumbed down.
Destructoid review is up. No score, for some reason, though sounds positive:
SPOILER WARNING, it mentions not only the 3 previously revealed secret characters (along with the picture), but two others as well.
I've heard other reviewers had trouble with the controls, but I've had no issues. Like playing a fighting game, you need to have some level of dexterity to pull off motions and combos, but it all gets to be muscle memory after a while.
Which run was your most satisfying and/or fun???
.Between countering and dodging, you never know which one to use. MGR indicated this better but still wasn't dumbed down.
Reviewer:
As a gamer, I've been deeply hurt by the way some of these reviewer handled reviews of this game. It's one thing if a game isn't quite your cup of tea, but it's another to complete tarnish and devalue a game in which you can neither discover, grasp, nor exploit the very mechanics that make the game what it is.
Reviewer:
This reviewer gets it!
When I was just a wee lad, I had a friend who really sucked at Street Fighter II. We had never really played a game that required specific gestures like that game did, and my friend couldn't do a super move to save his life. Naturally, he pretty much got destroyed every time he played, and insisted the game sucked as a result.
Reviews are subjective, but my friend was objectively wrong in his critiques of the game.
People who are bashing the Wonderful 101 because they can't figure out the controls are no different than a 10-year-old kid writing off Street Fighter II because they couldn't do a Dragon Punch.
How do you chain flinch them?I'll agree on the spike guys. Although there is something I want to test with them once I get my hands on the game. Luckily it seems they're like one of a few enemies and if you can coax it into charging it's rollout attack you can chain flinch it and get all it's armor off in one or two Whip attack chains.
How do you chain flinch them?
I also am amazed at some of these reviewers. How they even managed to get as far as they did in the game without being able to draw some of these shapes reliably is insane.
I think he's going to silver foil the front print on his shirt, which might also look pretty cool.
GT review is spot on. Good going gametrailers
A buddy of mine who games with me, locally (no pun intended), decided to make us some shirts while we wait for sunday to finally get here so we can at long last get our hands on the Wonderful 101.
8.8/10GT review is spot on. Good going gametrailers
Considering how often The Wonderful 101 requires you to switch forms, youll likely get flustered at first as you struggle to create consistent shapes. With practice, Unite Morph feels natural and soon enough youll be whipping out all sorts of things within a second or two. Its great playing a game that doesnt adhere to genre standards and requires you to master unconventional inputs. Instead of only worrying about timing, youll also have to fret over execution, making The Wonderful 101 similar to a great fighting game. Youll earn a sense of satisfaction and relief when you draw the correct shape at just the right moment, like you would if you performed a crucial super or combo.
These complaints do little to diminish a game that is otherwise as wonderful as its name suggests. While its action and playful aesthetic are easy to admire, perhaps The Wonderful 101s best quality is evoking a child-like innocence. The game makes tired but universal themes like honor and loyalty feel as cool as they did when you were in pajamas, eating sugary cereal and staring at glowing box. Its a kind of wild-eyed enthusiasm that rarely happens, and when it does it should be cherished. Platinum Games have created something out of love, and The Wonderful 101 will likely inspire only more of it.
Totally this. You can whack his dudes so hé can't summon big Morphs, his blockable moves are easy as fuck to see coming the rest is just a matter of keeping distance to be able to dodge the rest and not being too greedy when punishing him. Once you know how to deal with him a huge Unite-Fist empties his lifebar pretty fast. I also find those fights pretty nice to look at when your eyes are used to the fight, two organized hordes clashing!Vorkken's fights are really no different from Jeanne or Virgil in terms of matching you against your own arsenal. They can do everything you can do, with the same setbacks and advantages. They're just much better at the game than you are when you first confront them. However their AI and responses are always fixed depending on the diffiiculty, and you can always overcome it if you're good enough.
Just saw the GT review damn really got me hyped. Gonna be the firstt WII U game that I actually buy for the system and I've had it for like 6 months.. Well aside from ZombiiU which came with the system and I didnt play for more thatn 15 mins.
you really should. it gets better once you understand that its not a shooting game.