I can't say I disagree with the controls being imprecise, I'm usually very good with "different" control schemes, but I'm unable to draw the weapons I want regularly although I'm getting better.
Edit: That has nothing to do with the platform it's on though.
http://www.usgamer.net/articles/wonderful-101-review
4/5
good score but completely BS review again getting hung up on "I wish this wasn't on Wii U ...and didn't have drawing mechanics."
How does one thing relate to the other? The game could be on 360 and you'd still have the exact same experience like on Wii U with a Pro Controller. Only worse since it'd be missing features. It's one thing to say "I don't like the drawing" but the platform it's on has no bearing on that.
Wonderful 101 is Wonderful.
The Wonderful 101 took a while to arrive—it was first revealed over a year ago during E3 2012—but in that time the game was polished into a highly enjoyable action title. It has some truly thrilling, odd, and chuckle-worthy moments that only a Japanese studio as talented as Platinum Games could deliver. In short, if you own a Wii U, you should own this game.
Destructoid review is up. No score, for some reason, though sounds positive:
SPOILER WARNING, it mentions not only the 3 previously revealed secret characters (along with the picture), but two others as well.
I did and it helped, but it's still problematic, especially the whip and claw that usually get mixed up. The bomb is also pretty hard to draw and theDid you see that first Saur video he made? He drew all weapon shapes reliably and I think even explained how to properly draw the more complex ones so they're always recognized. Basically, you have to find out the right way to reliably draw the complex shapes.
I think with the hammer, the easiest way was drawing a looong straight line and then only a small circle at the top instead of a short line and big circle that would then end up recognized as a whip.
That's why I think practicing drawing shapes in the Wonderful Missions is a good idea.
I'm just imagining the reviewer playing this game with one of those TV bubbles popping up over his head as he sees his excitement playing it on another console. The glee that would be on his face
Again, drawing should be viewed as gestures, not actual shapes.
http://www.usgamer.net/articles/wonderful-101-review
4/5
good score but completely BS review again getting hung up on "I wish this wasn't on Wii U ...and didn't have drawing mechanics."
How does one thing relate to the other? The game could be on 360 and you'd still have the exact same experience like on Wii U with a Pro Controller. Only worse since it'd be missing features. It's one thing to say "I don't like the drawing" but the platform it's on has no bearing on that.
http://www.youtube.com/watch?v=freqlcs2MwE
Kamiya @ PAX!
Says they filmed the panel and will be putting stuff on youtube. Knowing Nintendo's YT account, it will probably be edited down to a few minutes instead of the whole thing but who knows.
This is pretty much what I'm doing. What gestures do you picture when doing the claw, whip andAgain, drawing should be viewed as gestures, not actual shapes. Like, even if you're in a tight spot where drawing lines and circles will send dudes halfway across the ground and up the side of a building, the game doesn't car if this fucks the shape you're trying to draw. It has no impact.
Want to draw a hammer? Short line, release stick. Quick circle, release stick. Press X or A. There's your hammer. Same goes for bomb. Quick circle, release. Quick line for the wick, release. You don't even need to pay attention to what the shape looks like, and this applies to basically every morph.
It does take a fair bit of getting used to, but once you learn the "gesture" and let go of spatial awareness and the visual feedback of what's happening on the screen, drawing is pretty easy and very reliable.
Since the line is literally being formed by members of the team, you often have to try to draw the shapes in 3D space (like up the side of a building) which is similarly frustrating. This bit is a tad easier with the GamePad, but since you have to look away from the screen and remove your hand from the controls to summon abilities that way, its just not practical. It doesnt help that the screen is so insanely cluttered most of the time it can be difficult to tell if youre running your team line directly into enemies (that is if you can even find your hero to start with).
Again, drawing should be viewed as gestures, not actual shapes. Like, even if you're in a tight spot where drawing lines and circles will send dudes halfway across the ground and up the side of a building, the game doesn't car if this fucks the shape you're trying to draw. It has no impact.
Want to draw a hammer? Short line, release stick. Quick circle, release stick. Press X or A. There's your hammer. Same goes for bomb. Quick circle, release. Quick line for the wick, release. You don't even need to pay attention to what the shape looks like, and this applies to basically every morph.
It does take a fair bit of getting used to, but once you learn the "gesture" and let go of spatial awareness and the visual feedback of what's happening on the screen, drawing is pretty easy and very reliable.
There's should be reviews of reviews.
Metametacritic. I give most of these TW101 reviews a 4 out of 10.
Nowadays, If I'm reading a review of a game on a Nintendo console and it contains the word "dust" in the first few paragraphs. I pretty much stop reading. Its not relevant, and its extremely played out.This is a HUGE pet peeve of mine. Review the game, not the system. Most of the folks looking to buy this won't give a shit that you had to be bothered to dust off a console you don't like to play a game.
I don't really think it's fair to say that because the score is low, these reviewers are bad at video games.
Opinions are opinions. I think the fact that SO MANY reviews point out troublesome controls is something to consider before purchasing. When I get a Wii U, this will probably be worth a try, but not at full price for me.
When I was just a wee lad, I had a friend who really sucked at Street Fighter II. We had never really played a game that required specific gestures like that game did, and my friend couldn't do a super move to save his life. Naturally, he pretty much got destroyed every time he played, and insisted the game sucked as a result.
Reviews are subjective, but my friend was objectively wrong in his critiques of the game.
People who are bashing the Wonderful 101 because they can't figure out the controls are no different than a 10-year-old kid writing off Street Fighter II because they couldn't do a Dragon Punch.
Nowadays, If I'm reading a review of a game on a Nintendo console and it contains the word "dust" in the first few paragraphs. I pretty much stop reading. Its not relevant, and its extremely played out.
When I was just a wee lad, I had a friend who really sucked at Street Fighter II. We had never really played a game that required specific gestures like that game did, and my friend couldn't do a super move to save his life. Naturally, he pretty much got destroyed every time he played, and insisted the game sucked as a result.
Reviews are subjective, but my friend was objectively wrong in his critiques of the game.
People who are bashing the Wonderful 101 because they can't figure out the controls are no different than a 10-year-old kid writing off Street Fighter II because they couldn't do a Dragon Punch.
And then you see people on Youtube who have actually tried to learn the controls perform them almost flawlessly.
If the game was that busted and problematic, how are there guys like Saur, etc.. pulling off the most difficult stuff time and time again with no glitches???
Is there a learning curve???
Perhaps.
But many people from personal experience can tell you that the controls being bad isn't the case at all.
Some members of GAF can be just as bad as reviewers though... For example, the bitching and moaning about DKCR's motion controls, even though on a technical level they worked perfectly fine, people complained and complained and complained.
Once I learned, for example, that enemies sporting blue spikes were vulnerable to having their armor pulled away by Wonder-Pinks whip I started to look forward to drawing a giant S (weapons scale to whatever size the player draws) and whipping the stuffing out of them. Presuming, of course, that I didnt get stuck with giant claws.
Nowadays, If I'm reading a review of a game on a Nintendo console and it contains the word "dust" in the first few paragraphs. I pretty much stop reading. Its not relevant, and its extremely played out.
Some members of GAF can be just as bad as reviewers though... For example, the bitching and moaning about DKCR's motion controls, even though on a technical level they worked perfectly fine, people complained and complained and complained.
Yeah true, I had next-to-no issues with Donkey Kong Country Returns and some said the game was unplayable and broken but then again, that blatant overinflated hyperbole is often used when people don't get their specific ways.
I wasn't on GAF back then but I complained to myself about them lol. But mostly because I simply didn't like them and preferred the classic controls of the old games. They were never a problem per se, just an annoyance. All they needed to do was include CC support.
To bring it back to TW101, they're doing the equivalent of that by also letting you draw with the stick instead of forcing the touch screen on you. Also with supporting CC, CC Pro, Pro Controllers.
I wasn't on GAF back then but I complained to myself about them lol. But mostly because I simply didn't like them and preferred the classic controls of the old games. They were never a problem per se, just an annoyance. All they needed to do was include CC support.
To bring it back to TW101, they're doing the equivalent of that by also letting you draw with the stick instead of forcing the touch screen on you. Also with supporting CC, CC Pro, Pro Controllers.
I wasn't either, I just joined, but I've lurked for a few years now. I don't think there is anything wrong with not liking them, and even docking points for that. A review has subjective aspects after all, but to claim that something is broken when it is just the reviewer or the player sucking at it is a big no no.
I accidentally pushed the wrong direction in Bayonetta. Rather than readjust and move toward the right direction, I kept going and jumping until I fell in a pit. I don't understand why the designers didn't consider that I might do this.
It can be frustrating at first, but battles turn into strategic set-pieces once you crack the combat, built around the successful juggling of Unite Morph combos, hairpin rolls and split-second blocks. The combination of pattern recognition, space management and lightning reflexes almost resembles a fighting game. It's not a particularly deep system, but The Wonderful 101 explores it in depth, with sprawling battles that require the use of certain morphs in specific situations.
Yeah, I find very strange how a journalist cannot say the controls have a learning curve instead of the controls are bad, which are 2 very different things.
Nowadays, If I'm reading a review of a game on a Nintendo console and it contains the word "dust" in the first few paragraphs. I pretty much stop reading. Its not relevant, and its extremely played out.