Hide it better. He can take down a giant dragon, but he can’t kick open a wooden door?you do realise it's an intentional limitation of the world map right?
That’s a weak excuse. Even in games with wild premises like The Last of Us, logical design choices are still used. Obstacles like tables or debris are used to block paths in ways that feel organic to the environment, making the world feel more cohesive. It’s about maintaining consistency and immersion in the game world. Guiding the player without disrupting the flow, instead of just slapping up an arbitrary barrier that feels out of place.Don't come up with logic in video games. I mean you play a game about fucking gods and complain about doors?
The worst in Uncharted is you are parkouring across huge expanses, scrambling up towers, leaping across chasms and then you can't get past a knee high wall because it has some vines on it.One of my favorites is uncharted where drake insists on help to open double doors. Just open one on your own and both go through that.
(and yes I know why it has to be done that way)
Resi 5 has an iron gate in one level with a plank of wood placed horizontal across it to lock it from the other side. You have to make your way around the market area to open it, when your hands can clearly fit through the bars to lift the piece of wood.Same reason why in classic RE you can't shoot the door lock but go to hell and back to get that key. Video game (Il)logic.
Then just imagine these are not simply wooden doors, but magical/enchanted/cursed wooden doors.That’s a weak excuse. Even in games with wild premises like The Last of Us, logical design choices are still used. Obstacles like tables or debris are used to block paths in ways that feel organic to the environment, making the world feel more cohesive. It’s about maintaining consistency and immersion in the game world. Guiding the player without disrupting the flow, instead of just slapping up an arbitrary barrier that feels out of place.
No you don't understand, Kratos is respecting the cultural heritage of the builders. He can't smash it.
That was disgusting for sure. I hate they went that direction.You think that’s bad??
I’ve been playing Forza Horizon 4, and here’s a list of the most recent shit I’ve won on Wheelspins..
1 - Pair of leggings
1- Pair of Shorts
2 - Horns
1 - Pose
1 - Shirt
Why??? WHHHHHYYYYY??!!! I just want cars.
Well, Forza Horizon is an arcade game, so comparing it to a simcade isn't quite the same. They didn't do that in Forza Motorsport. In Forza Motorsport, you get to earn cars, car parts, but helmets and driver suits.I hated those wheel spins. GT7 can be stingy as fook, but at least you get either a car, car part, or money to put towards a car.
And is there a pose in the Horizon games that doesn’t make you look like a tosser?
Their eyes are tethered to the mortal plane. While they can "slip" bodies (using the corpses of felled pac's), they cannot slip the confines of the battle arena where all Pac's must battle as a right of passage.Why don't the ghosts in Pacman just go through the walls?
If it was that simple, then I would just imagine that i'm playing a good game when playing GoWR.Then just imagine these are not simply wooden doors, but magical/enchanted/cursed wooden doors.
I notice things like this in games all the time.Resi 5 has an iron gate in one level with a plank of wood placed horizontal across it to lock it from the other side. You have to make your way around the market area to open it, when your hands can clearly fit through the bars to lift the piece of wood.
I thought Ragnarok was going to go all the way with the premise but they chickened out at the end and decided to go full Marvel. it really could have been something special but they didn't have the courage to do it.I sort of agree.
MILD SPOILERS AHEAD
Playing God of War 2018 quite recently I was enthralled by the mystery of the game, the world, the purpose of it all (maybe Odin was a madman, but not an evil man, maybe he saw something that would make Kratos realize Odin was right, etc) and I believe there must have been a point in development where Kratos was actually just led to believe he had a kid and a wife, but the wife easily fake (the first game made a big deal to not show her face) and the kid was going to be Loki, like big-bad Loki who “poisoned” or tranced Kratos into giving him a peaceful life and controlled him and you’d found in the heartbreaking end that the kid was a fake all along. But unfortunately, I’m sure that first draft wouldn’t fly with the focus groups. Oh well.
I still got to beat this game. It might be time to bring Jaffe back as director.
Cmon, this kind of stuff can be found in every game (history tells one thing, gameplay tells another)...
It surprises me, considering Alannah Pearce was part of the writing team. I'd expect Kratos to solve complicated logic puzzles and math equations.
This reflects how I feel. GoW 2018 is so good and it feels like a completely organic adventure. Everything fits together so well. Ragnarok feels like it was designed on an excel spreadsheet where they said that every hour of gameplay needs to haveWhen I finished 2018 at 100%, I felt as though I had accomplished something. When I finished Ragnarok at 100%, I felt as though I had navigated a gauntlet setup by a studio working on a checklist for content.
Yes, it isn't a good game: it's an amazing game instead.It's honestly not a good game
Sure, tell Nintendo to let Mario die, MS let CoD die, Epic let Fortnite die and Rockstar let GTA die too.Let the franchise die, it's a waste of time, money, and resources.
Sabin suplexing a fucking Ghost Train Engine that transports souls to the Other World. We had characters who literally commanding nuclear explosions as magic, but you couldn't get into certain areas without stepping on switches.Leon in RE6 punches a 5 ton boulder.
No. But, breaking the game rules when a simple redesign of that section of the level would eliminate breaking the rules in the first place.Video games are supposed to be video games. I mean, I guess we should see Kratos take a leak and a shit in the woods once in awhile too? Rub one off into a tube sock?
Not going to bother addressing the other IPs you mentioned.Sure, tell Nintendo to let Mario die, MS let CoD die, Epic let Fortnite die and Rockstar let GTA die too.
They and their dozens of millions of fans will tell you that it makes a lot of sense to kill some of their most successful and beloved franchises for no reason.
No you don't understand, Kratos is respecting the cultural heritage of the builders. He can't smash it.
Not true. Ludo Narrative dissonance is a thing. A game like BotW doesn't have this inconsistency.Cmon, this kind of stuff can be found in every game (history tells one thing, gameplay tells another)...
Of course, because it's totally consistent having dozens of weapons and shields and food without any backpack :-D. And of course, Zelda can barely hold Calamity Ganon... but they always can wait you find one more korok ... :-DNot true. Ludo Narrative dissonance is a thing. A game like BotW doesn't have this inconsistency.
Not true. Ludo Narrative dissonance is a thing. A game like BotW doesn't have this inconsistency.
Unless Link was bit by a radioactive spider, he shouldn't climb up vertical walls with bare hands.
More inconsistencies: the merry atmosphere in every town when the world is about to end or something along those lines. You would expect gloomy people like in a Souls game. The same goes with some of the music, it didn't fit the overall tone of the game.
We let that slide because it's just a videogame and the suspension of disbelief isn't as strict as in a book or movie.
However, this becomes important in games heavily focused on narrative. I'm surprised none mentions the biggest sinner: TLOU 1.
TLOU is a fantastic game, but Joel's dilemma at the end of the game doesn't match the world presented to the player during the whole journey. In that postapocalyptic society it's impossible to find a cure, let alone to deliver it across the world. The fireflies don't have the means, or the willingness to do so. Moreover, a cure wouldn't solve shit, because it wouldn't prevent the zombies from attacking and killing people. Joel was right all along because the alternative was fucking useless, besides a horrible crime.
IMO it's surprising that people don't complain about such an obvious thing and rather go full drama about some minor stuff in TLOU 2, which also has a ton of narrative mistakes.
How is that new though? In old God of wars he'd push a giant god Cronos away then struggle with a chest.A god of fucking war who have strength of thousands man, with an Axe in his hands can't get through a fucking WOODEN DOORS.
There is a lot more but this moment made me, fuck i need to spam this somewhere so im posting it here, enjoy guys.