There's currently no way of getting your Switch save data from one console to another

Saves being on the Switch only is probably an anti-piracy measure. Thats my guess at least. Same reason why they dont have a browser. Same reason why Sony bundled the game and save together on Vita, so that people couldnt mess around with save game exploits.

People really need to stop thinking that Nintendo has some master plan rationale for missing out on obvious features or understanding the needs of their customers. Because more often than not, it's not an intentional omission, it's just a stupid decision due to inexperience handling the concept of service driven products.
 
Actually the Joycons broke not the console. Seems like in a dropping situation Nintendo made it so the joycons are the first point of failure which is good since they are cheaper.

Well, whatever. The point is that one member of the press already dropped the damn thing, and there's just a tiny fraction of these things given out to press compared to the number of people that will have them in their hands in 24 hours.
 
People really need to stop thinking that Nintendo has some master plan rationale for missing out on obvious features or understanding the needs of their customers. Because more often than not, it's not an intentional omission, it's just a stupid decision due to inexperience handling the concept of service driven products.
Ehhh I don't know. Twilight Princess on Wii was the first softmod and it was from a hacked gamesave. That really could have something to do with it in this specific case.

This? I'd be disappointed if a lot of games would use internal memory to save...

Nope the games are read only.
 
This level of stupidity here just makes my head hurt. So they finally figured out that tying games to specific hardware is a bad idea, but now saves are effectively locked to hardware. Correct me if I'm wrong but this was never a problem on the Wii U, right?

You're wrong. After Wii games' saves being exploited as hell, they have closed save exchanges on all their platforms. Did not exactly work as intended, but still.
 
Cloud saves haven't even been mentioned by Nintendo. Stop making up stuff. Not today, not months ago, not years ago.

The problem with making shit up is that you not only look dumb, but you embarrass everyone around. Some people on here are so adamant with their ignorance

https://www.nintendo.co.jp/ir/en/library/events/151029/05.html

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Ehhh I don't know. Twilight Princess on Wii was the first softmod and it was from a hacked gamesave. That really could have something to do with it in this specific case.

Yes, that must be why after that happened, they locked down all the saves on the 3DS, WiiU, and New 3DS. Wait no, that didn't happen. Lol.
 
Most likely apart of the paid online services coming later this year.

This should be interesting. PS4 has paid cloud saves, but you can backup to a USB. Xbox has free cloud saves (but you can't backup yourself). I wonder if Nintendo plans to choose the worst option. ;)
 
You're wrong. After Wii games' saves being exploited as hell, they have closed save exchanges on all their platforms. Did not exactly work as intended, but still.

So all signs point to this being a deliberate omission, then?

Holy hell, this is stupid. Saves tied to a portable system that can dropped, stepped on, stolen, etc.
 
People really need to stop thinking that Nintendo has some master plan rationale for missing out on obvious features or understanding the needs of their customers. Because more often than not, it's not an intentional omission, it's just a stupid decision due to inexperience handling the concept of service driven products.

I don't know. The idea that Nintendo is too stupid or forgetful to do these things doesn't seem very accurate either.
 
The problem with making shit up is that you not only look dumb, but you embarrass everyone around. Some people on here are so adamant with their ignorance

https://www.nintendo.co.jp/ir/en/library/events/151029/05.html

OA16tdF.png

Exactly, they did not refer to "game progress data" back then but were talking about different kind of game data, particularly referencing "character data" as an example. That has already been implemented, and is already in use even on Switch if I see it correctly. It should be obvious that they didn't have a cloud saving system for game saves in mind when they announced that.
 
Is it confirmed if you can download your games on another Switch when you have games on one Switch, without unlinking your Nintendo Account/deleting the games from the first Switch? Has anyone tried?
 
I don't know. The idea that Nintendo is too stupid or forgetful to do these things doesn't seem very accurate either.

It's not about being stupid or forgetful. People take for granted how obvious certain ease of use or accessibility features are. The reality is that when you plan software and hardware systems, there are a lot of variables and making a great user experience takes experience in actually delivering such experiences and iterating on them. Sony and MS also fails a lot on stuff that seems "obvious", but they tend to react very quickly and are more willing to overhaul stuff and add substantial features. Nintendo is more rigid and slower at it. They've been getting better but they still have a long way to go because of their previous culture of providing "complete" experiences out of the box with minimal iteration. It's surprisingly easy to miss out on stuff, especially at launch.
 
Yes, that must be why after that happened, they locked down all the saves on the 3DS, WiiU, and New 3DS. Wait no, that didn't happen. Lol.

Hey duck I was just trying to figure out why they would allow everything else to run from an sd card and be transferable but not the save data. It is clearly being restricted on purpose.
 
Curious, on PS4/XB1 can you back up saves to USB? I know you could on PS3, but I've never tried on the new consoles.
 
Curious, on PS4/XB1 can you back up saves to USB? I know you could on PS3, but I've never tried on the new consoles.

Yep. PS4 had it at launch. I think it came to XB1 in a later update but their cloud save storage was always super reliable.
 
Exactly, they did not refer to "game progress data" back then but were talking about different kind of game data, particularly referencing "character data" as an example. That has already been implemented, and is already in use even on Switch if I see it correctly. It should be obvious that they didn't have a cloud saving system for game saves in mind when they announced that.

And 0 of these words implies games savestates.

This feels like nitpicking. I'm going to wait and see, but this suggests they are considering cloud saves IMO. If I'm wrong months down the line, feel free to bring up this post again
 
This feels like nitpicking. I'm going to wait and see, but this suggests they are considering cloud saves IMO. If I'm wrong months down the line, feel free to bring up this post again

They may consider it, but what has been shown in that diagram and said at that session has already been implemented with Miitomo. If they have a cloud system planned, they simply haven't talked about it yet (and as of last summer, not even with external developers).
 
This level of stupidity here just makes my head hurt. So they finally figured out that tying games to specific hardware is a bad idea, but now saves are effectively locked to hardware. Correct me if I'm wrong but this was never a problem on the Wii U, right?

It was the same on the Wii U. Most likely this is to prevent hacks as modified save files are historically one of the main points of attack. All it takes is one buggy game with a potential buffer overrun when reading a save file to break the console's security. If saves are encrypted with a key unique to the console, and the OS rejects save files encrypted incorrectly, it closes that potential hole.

Yes, that must be why after that happened, they locked down all the saves on the 3DS, WiiU, and New 3DS. Wait no, that didn't happen. Lol.

Well, yeah that's what they did on the Wii U after that happened. Presumably the 3DS was too late in development to make a change. And I don't think they could have changed how the New 3DS handled save files since it had to compatible with tons of already-released games.
 
Just wasn't a focus for them at launch. The OS is quite barbones from what I've seen so far.

Look how many months it took all those first parts to include something a simple at folders. They probably have a list of features they are adding and so expect some kind of savegame backup solution soon.

System isn't even out them and having people play around with save game data before the solution is confirmed secure probably isn't in their best interest after Wii, 3DS and WiiU and the related hacks.
 
This will be a problem for me and my little brother as we are only getting one Switch with the idea that he will get his own later down the line.

Hopefully Nintendo will add a firmware update that allows users to transfer save data to the mirco SD card, they will have to eventually what with the system only have 32GB storage.

Aren't the saves on the game cards?

Nope, they are saved to the system.
 
What the fuck? Is this a massive oversight or intentional?

Neither, but more the latter I guess. Neither the system software nor the online setup is really ready, which is quite evident in many ways, but they can't wait until fall to release this thing.
 
I remember losing a 50hr Dragon age save on PS3 when I got YLOD as the saves were locked and not able to be backed up initially.

Was gutting
 
My big save question, let's say you sell a game cart, but don't delete the save on your system. Then later decide to rebuy the game. Will your save still work, or has Nintendo tied the save to that specific cart? Cuz, that would suck.
 
I remember losing a 50hr Dragon age save on PS3 when I got YLOD as the saves were locked and not able to be backed up initially.
Well, Animal Crossing saves on 3DS can't be backed up*, and a lot of players (myself included) are over 1000h.

:/


* well, technically, they somehow can, but you can't restore a save if you have played inbetween, so you would need to back it up each time you play, and hope it doesn't fail in-game...
 
Your realize that games being read only is probably for technical reasons, because it allows them to have higher read speeds than if they allowed read/writes. That, at least, makes sense.
Only if there's actually technical reasons for this, and I don't see why there would. Worst case, they could still do hybrid cards.

What I know is that I basically stopped playing games on 3DS that doesn't save on carts, because it's insanely annoying.
 
My big save question, let's say you sell a game cart, but don't delete the save on your system. Then later decide to rebuy the game. Will your save still work, or has Nintendo tied the save to that specific cart? Cuz, that would suck.

There's no reason to think it won't work.
 
Yes, that must be why after that happened, they locked down all the saves on the 3DS, WiiU, and New 3DS. Wait no, that didn't happen. Lol.
Wii saves were encrypted with a common key so you can use them on any system unless it contained data relating to Nintendo Wi-Fi connection (i.e. practically all online games) in what case they were system locked.

3DS cart saves were unencrypted then changed to some sort of common key encryption (can't really avoid it if you want save data on carts and carts to work on multiple systems) but either way external devices like powersaves could be used to modify these. Digital saves were private key encrypted though.

Wii U saves were private key encrypted and the memory management was terrible mess (game+saves had to in the same location be it internal or external, external drives are proprietary filesystem) so you were unlikely to be backing up saves on that system sadly. You either copy game+save to internal memory (takes several minutes for bigger games) and delete game every now and then or you have a second external drive and just copy everything onto that. An external drive you can not use for anything but Wii U stuff.

But in the case of 3DS and Wii U were you to need to format your system (rarely corruption issues happen which require this) the private key just changed so goodbye saves and anything else you had on the external device/SD card so the backup was not that useful.
 
This sucks. Fine (well, not too shocking at least) that there's no cloud backup for now, but no way to even backup to SD card? That's pretty crap.
 
It literally says "Save Data".

I mean, the words "Game save data" are right there.

And then they specify what they mean with "save data". And it's pretty clear that they aren't thinking of progress data as they are thinking of save data that can be used across different games across different systems, they are particularly mentioning "character data" as an example.

They didn't announce a cloud save system for your game progress, nor did they mention it. You need to read the entire sentence. When I say "I am going to the US if WW3 starts", then you cannot say "oh he's going to the US, he literally said those words".
 
And then they specify what they mean with "save data". And it's pretty clear that they aren't thinking of progress data as they are thinking of save data that can be used across different games across different systems, then particularly mentioning "character data".

They didn't announce a cloud save system for your game progress, nor did they mention it. You need to read the entire sentence. When I say "I am going to the US if the WW3 starts", then you cannot say "oh he's going to the US, he literally said those words".

They specify a single example that you're interpreting to mean the extent of all cloud stored data. The other part of your post doesn't really mean much. Nintendo doesn't announce a lot of things
 
Nintendo has already talked about cloud saves in the past and I'm pretty sure the leaked dev docs from back in July even alluded to such a feature.
 
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