Chubzdoomer
Banned
Zomg, even two paths to get to an objective. Did you play the original Thief games at all? The best levels in them didn't have 'routes' or alternatives, they were just so open that you could design your own routes instead of picking a designer's A or B choice. The level design might be awesome if you've only ever played Call of Duty but even Dishonored, action game that it is, beats NuThief's levels handily. Easiest way to compare is to take the house that exists in both Dishonored and Thief, which is the Whorehouse. Compare the options and complexity of those and you can see what I mean.
I'll quote what I said a couple posts back:
Yeah. I'm comparing it to modern games, though, not to the old Thief games for two reasons: Almost all old games have far more complex level design than anything today (that's just how it is), and this is a reboot of the franchise, not a sequel to those games. As a modern game, Thief's level design is great. It reminds me a lot of Dishonored and even Splinter Cell: Chaos Theory in that although you progress through the levels in fairly linear fashion, there are numerous paths to take and ways to go about completing the levels themselves.
True, Dishonored's levels were typically larger and more complex, but that doesn't take anything away from this game's level design IMO.