What's the Point of No Return in this game? Want to make note of it so that I can finish up all side quests before progressing.
Would you guys say that this game is worth $59.99?
Absolutely not.
It's not worth $29.99.
Would you guys say that this game is worth $59.99?
How is this game compared to Dishonoured?
I liked Dishonoured okay, but not really enough to ever want to replay it.
It was also the GOTY Edition and only $11.
How is this game compared to Dishonoured?
I liked Dishonoured okay, but not really enough to ever want to replay it.
It was also the GOTY Edition and only $11.
How is this game compared to Dishonoured?
I liked Dishonoured okay, but not really enough to ever want to replay it.
It was also the GOTY Edition and only $11.
Same here. Playing on master with everything turned off and really enjoying this game.I'm reasonably enjoying this, but my god the loading is insane. It is unbelievable how much loading there is.
If you didn't like Dishonored, you're not gonna find much joy in this game, it's basically a watered down version of Dishonored, it's not akin to the original Thief games.
Dishonored is the Call of Duty of stealth games, plain and simple. Before I go any further, I want to say that I've finished Dishonored and I liked it quite a bit, it's fluid, has a nice art style and lasts long enough to fill fulfilling without feeling like a chore towards the end.
That being said, Dishonored is not a good stealth game. The Blink mechanic, while genius from gameplay accessiblity perspective, ruins the stealth part quite a bit. Dishonored's character doesn't feel physical in this world because he can teleport around like a sci-fi alien. Moreover, Dishonored rarely punishes you for getting caught. Usually you can get into places with guns blazing and slaughter your way to the final target.
Dishonored puts stealth as a "good" version of the character, because otherwise there'd be little justification for even trying to go unnoticed apart from the random achievement.
While people praise the different paths you can choose to tackle a level in Dishonored, I didn't feel that the game was overly open. Usually there are the same 2-3 optimal paths to go to, and most of the differences are because of the use of Blink (which becomes overpowered with the first upgrade).
Thief was always a hardcore experience. If you play this game on easy difficulty and fight with guards, then you're doing it wrong. This is not the fantasy of being a thief, but rather that of a bandit. You're not supposed to even kill anyone, because you're not a murderer per se (see the game title).
Just as CoD Dishonored is not a difficult game. It's pulp fiction for masses and it gets solid reviews because it has broad appeal. It doesn't alienate stealth fans too much but invites a large audience into the mix because it's so easy to shake off the need for being a ghost. Thief doesn't do that. It doesn't have the broad appeal, because it derives from a core fantasy of being a Thief not open-world do-what-you-want nonsense.
And while I agree that Thief lacks on the technical level, with frequent loading and stuttering on my PS4, which is unacceptable from such a high-profile release, as a stealth game, Thief offers so much more and I cannot help but love it for its uncompormising take on the genre. Playing with all the visual aids and focus turned off on Master difficulty really makes this game shine (picking locks by controller vibration is pretty intense, especially for hard ones). Dishonored for all its strengths doesn't make me feel as an assassin.
Dishonored is the Call of Duty of stealth games, plain and simple. Before I go any further, I want to say that I've finished Dishonored and I liked it quite a bit, it's fluid, has a nice art style and lasts long enough to fill fulfilling without feeling like a chore towards the end....
So I just finished it, My thoughts
- The story was a massive turd of incomprehensible garbage. That's enough said on that.
- The mechanics themselves are all mostly sound, focus is pretty much useless apart from scoping out the contents of a room. All the upgrades and add-ons aren't worth the effort based on how quickly the focus power is used up when activated.
- Guards are all dumb as a post but for the most part it worked in an old school Thief kinda way, only issue I really had was the fact that one alerted guard telepathically alerts all other guards instantly, really annoying, I wish there was an audio cue before nearby guards would react so you had a chance to take them out before they alerted others.
- Too much fluff, ditch all the set pieces moments, Chapter 6 was great and was a perfect Thief mission up until
Nothing was more satisfying in the old games then quietly sneaking away after completing a mission. I didn't buy this game to play a fast paced action set piece.The whole building catches on fire- The asscreed free climbing sections are so unnecessary and seemed shoehorned into the overall design. Unlike the rest of the game there is no choice involved for the player, it's just a matter of following the level designers path. boring. Fuck it off.
- Apart from a few times, mainly later in the game, the missions are far too linear, I know Deus Ex was another team but surely they could have learnt from their work?
- I was really disappointed to see the lack of Hammerites, Mechanists, Pagans or Keepers. The series has some of the most original and interesting universes and to completely ignore all that world building character seems like a massively wasted opportunity and a slap in the face to fans.
It's such a shame because underneath it all this has such potential, the core engine and mechanics are all there, there's a few moments of Thief greatness scattered throughout and when it does work, it's fantastic. Eidos or even the modding community could take that core now and do great things. Fuck it Eidos, just use what you have now and remake 1,2 and 3, then profit.
I'll also add that it feels like half the game is missing, the city itself is great but feels empty and segmented by load screens. The squeezing through crates seemed like a contrived mechanism to segment the world, I would guess to fit in memory on lower end SKUs (PS3/360) There's also not a whole lot to do in the city, the few moments you do get good side missions would have been great it they were more numerous. I'd take a city 1/5 and 5 times as dense gameplay wise any day over what it is. Whole parts of the story seem missing, like entire missions were excised.
Same here. Playing on master with everything turned off and really enjoying this game.
Also agree about loading... how's this even possible in 2014 on brand new hardware...
Dishonored is the Call of Duty of stealth games, plain and simple. Before I go any further, I want to say that I've finished Dishonored and I liked it quite a bit, it's fluid, has a nice art style and lasts long enough to fill fulfilling without feeling like a chore towards the end.
That being said, Dishonored is not a good stealth game. The Blink mechanic, while genius from gameplay accessiblity perspective, ruins the stealth part quite a bit. Dishonored's character doesn't feel physical in this world because he can teleport around like a sci-fi alien. Moreover, Dishonored rarely punishes you for getting caught. Usually you can get into places with guns blazing and slaughter your way to the final target.
Dishonored puts stealth as a "good" version of the character, because otherwise there'd be little justification for even trying to go unnoticed apart from the random achievement.
While people praise the different paths you can choose to tackle a level in Dishonored, I didn't feel that the game was overly open. Usually there are the same 2-3 optimal paths to go to, and most of the differences are because of the use of Blink (which becomes overpowered with the first upgrade).
Thief was always a hardcore experience. If you play this game on easy difficulty and fight with guards, then you're doing it wrong. This is not the fantasy of being a thief, but rather that of a bandit. You're not supposed to even kill anyone, because you're not a murderer per se (see the game title).
Just as CoD Dishonored is not a difficult game. It's pulp fiction for masses and it gets solid reviews because it has broad appeal. It doesn't alienate stealth fans too much but invites a large audience into the mix because it's so easy to shake off the need for being a ghost. Thief doesn't do that. It doesn't have the broad appeal, because it derives from a core fantasy of being a Thief not open-world do-what-you-want nonsense.
And while I agree that Thief lacks on the technical level, with frequent loading and stuttering on my PS4, which is unacceptable from such a high-profile release, as a stealth game, Thief offers so much more and I cannot help but love it for its uncompormising take on the genre. Playing with all the visual aids and focus turned off on Master difficulty really makes this game shine (picking locks by controller vibration is pretty intense, especially for hard ones). Dishonored for all its strengths doesn't make me feel as an assassin.
Properly because everybody and anything describes it as an stealth action-adventure, since your main objective is to not track any attention to you. What do you think it is?I have to completely disagree, mostly because dishonored is not a stealth game and doest not try to be. I dont know why you think it is.
do you think deus ex is a stealth game, too?
Very mixed game. For the first missions I was quite happy, that the game isn't as bad as the developers made the impression. Some strange decisions and changes and inconsistent quality but still a solid game.
But they really need to fix the AI bugs that cause after loading a save file scripts to not work including guard patrol routes so guards are just standing in their position often creating situations that are impossible to sneak by and the only solution is to load an earlier save where the scripts are still running or haven't started yet. Last night I played the second last mission and had this happen 5 times in ~40min. Really lowered the enjoyment I had quite a bit. Fortunately on the missions before it only happened occasionally.
Dishonored is the Call of Duty of stealth games, plain and simple. Before I go any further, I want to say that I've finished Dishonored and I liked it quite a bit, it's fluid, has a nice art style and lasts long enough to fill fulfilling without feeling like a chore towards the end.
That being said, Dishonored is not a good stealth game. The Blink mechanic, while genius from gameplay accessiblity perspective, ruins the stealth part quite a bit. Dishonored's character doesn't feel physical in this world because he can teleport around like a sci-fi alien. Moreover, Dishonored rarely punishes you for getting caught. Usually you can get into places with guns blazing and slaughter your way to the final target.
Dishonored puts stealth as a "good" version of the character, because otherwise there'd be little justification for even trying to go unnoticed apart from the random achievement.
While people praise the different paths you can choose to tackle a level in Dishonored, I didn't feel that the game was overly open. Usually there are the same 2-3 optimal paths to go to, and most of the differences are because of the use of Blink (which becomes overpowered with the first upgrade).
Thief was always a hardcore experience. If you play this game on easy difficulty and fight with guards, then you're doing it wrong. This is not the fantasy of being a thief, but rather that of a bandit. You're not supposed to even kill anyone, because you're not a murderer per se (see the game title).
Just as CoD Dishonored is not a difficult game. It's pulp fiction for masses and it gets solid reviews because it has broad appeal. It doesn't alienate stealth fans too much but invites a large audience into the mix because it's so easy to shake off the need for being a ghost. Thief doesn't do that. It doesn't have the broad appeal, because it derives from a core fantasy of being a Thief not open-world do-what-you-want nonsense.
And while I agree that Thief lacks on the technical level, with frequent loading and stuttering on my PS4, which is unacceptable from such a high-profile release, as a stealth game, Thief offers so much more and I cannot help but love it for its uncompormising take on the genre. Playing with all the visual aids and focus turned off on Master difficulty really makes this game shine (picking locks by controller vibration is pretty intense, especially for hard ones). Dishonored for all its strengths doesn't make me feel as an assassin.
Properly because everybody and anything describes it as an stealth action-adventure, since your main objective is to not track any attention to you. What do you think it is?
Is the Bank Heist any good?
I think Thief is more CoD of stealth games, than Dishonored (although i see Dishonored more of a Deus Ex game than a Thief like game) .. in Dishonored you could ghost all throughout the game.. but in Thief there are more than enough points in the story, where you are forced to be spotted, and you must run like an idiot from enemies.. like wtf? i'm trying to be stealthy as much as possible, and the game just says NO! - you are going to be spotted and now run trugh this horrible linear scripted sequence, because this horrible script says so.. NO! - this has nothing to do in a stealth game, especially in a Thief game.. and i was enjoiyng playing stealthy in Dishonored, even though most abilitiest and tools are useful for direct action playthrough, but it was still a joy sneak in to a building and get out unnoticed.. but no in the new Thief.. and the audio is all over the place.. like seriously, Thief games are grounded on the fantastic audio features, and the first game come out in 1998.. and a game from 2014 is so much worse on this, that's just
inexcusable.. and one more thing, when i look back at Dishonored, i remember so much from it - many great places, many great missions, but when i look back at this Thief, i only remember those horrible scripted and linear missions or the audio bugs.. don't get me wrong, the game is still good, well slightly above average, but it has way to much problems in design and gameplay from beginning to end (and that horrible script), and all of them make this game a game which i'm not going to play again.. back to the first three games
I think Thief is more CoD of stealth games, than Dishonored (although i see Dishonored more of a Deus Ex game than a Thief like game) .. in Dishonored you could ghost all throughout the game.. but in Thief there are more than enough points in the story, where you are forced to be spotted, and you must run like an idiot from enemies.. like wtf? i'm trying to be stealthy as much as possible, and the game just says NO! - you are going to be spotted and now run trugh this horrible linear scripted sequence, because this horrible script says so.. NO! ...
Let's not exaggerate. There are two or three moments in the whole game there a linear scripted moment that you describe. They are... I don't know, 30 secs each? In a 15-20 hours game, so the linear scripted chases are around 0.1% of the entire game. Do the math. Yep, 0.1%, more or less.
Are we going to judge the type of game that is looking at a specific 0.1% of time played, or the other 99.9% of time??
PLATINUM!
Well I'm finally done with this, think I'll be trading it towards Infamous and Ground Zeroes next week.... it was a long grind of a platinum, especially for finders keepers, terrible trophy.
It wasn't overly tough at all just time consuming, although there was one really frustrating part in particular on custom master, when you. That was borderline infuriating to get through, such a tedious part when you're playing in that mode.encounter the Thief-Taker General at the end of Chapter 7
Finders Keepers is the only one I have left and its driving me insane.
It's just a nightmarish bastard of a grind, poorly implemented system too, nothing whatsoever to keep track of what hidden areas you've already found.
You can pay £1.99 to get the Thief companion app that lets you know how many of the 73 secrets have been found. Bugger that though. Its more the OCD of nearly getting that 100% that is killing me. I've spent hours wandering around the main hub never mind the main missions. Might just give up. Was hoping maybe an online guide would surface.