It's gone now, too much nudity...
He was in brothel, tits everywhere and people fucking lol
Awesome, purchase confirmed.
It's gone now, too much nudity...
He was in brothel, tits everywhere and people fucking lol
is streaming it ! Looks pretty smooth.
Lotta nostalgia bitching up in here! I've never played a Thief game before, but this looks rad. I never played the original Deus Ex either and Human Revolution kicked ass.Fuck yeah I left the contextual highlights on!
Again, the whole part of my comment was directed at the Thief reboot developer remarks but since you want to bring this discussion I'll oblige.
Let's start with the dumbed-down AI:
According to the developer, the NPC's apparently smart enough to detect you. Whether this is some wallhack or such is up to speculation. But assume that they are using some refined AI where they actually are aware of their surroundings. This means that if they do get a bead on you, your escape options fall in two categories: Aggressive or regressive. Being aggressive would mean you initiate a combat scenario to give you leeway to escape or use an arsenal of tools (smoke bombs, caltrops, etc) to deter the NPC from capturing/killing you.
You're missing the point. The goal of Thief is to not be detected to begin with, and so the tools that would need to be revisited in light of more sophisticated AI are those that would keep them from seeing you. The original article said that using arrows or thown items to distract guards would be right out since they could track the origin with their original capability, so how do you replace that? Do you provide more options to outright disable guards and turn it into more of a predatory game? Do you provide more options to control visibility and make the stealth more one-dimensional? Given the Thief legacy, I don't these design decisions are as easy as you make them out to be.
You're missing the point. The goal of Thief is to not be detected to begin with, and so the tools that would need to be revisited in light of more sophisticated AI are those that would keep them from seeing you. The original article said that using arrows or thown items to distract guards would be right out since they could track the origin with their original capability, so how do you replace that? Do you provide more options to outright disable guards and turn it into more of a predatory game? Do you provide more options to control visibility and make the stealth more one-dimensional? Given the Thief legacy, I don't these design decisions are as easy as you make them out to be.
the ot title was supposed to be about derrick
its his goty
I played the two original Thief titles and I must say, people are viewing them with nostalgia-goggles. The game was amazing, one of my favorite of all time, but it by no means had insanely complex AI. Part of what made the game so fun was figuring out exactly how the AI would react when certain things happened, then planning around their patterns and reactions.
This game appears to be essentially the same. Maybe the AI is cheap, but AI could be cheap in the original Thief as well.
As for the "small" levels. All I can say is, thank God. The original could be frustrating with not knowing where to go and some of the levels, in their design, were a bit cumbersome and clunky.
I'll take a boiled down, smaller but detail packed levels over sprawling frustrating to navigate ones.
"Wow, good question, for this one i don't want to give you a bullshit answer."
This comes from the developer, the hell does that even mean?
What was the question asked?
What was the question asked?
Some of the screen shoots confuse me, is it 1st person or 3rd?
Fully 1st person. 3rd person camera is used for story cinematics.
He probably didn't know the answer and he didn't wanna tell you pack of lies just so he sounds like he knows. I appreciate honesty like that."Wow, good question, for this one i don't want to give you a bullshit answer."
This comes from the developer, the hell does that even mean?
3rd person for climbing animations as well IIRC.
I only saw wall-climbing and rope-climbing in 1st person only. Any vid of 3rd person gameplay?
There is a live demo on Rev3 games right now
FYI he just disabled all the hud
http://www.youtube.com/watch?v=MefdILzzRvc
Lotta nostalgia bitching up in here! I've never played a Thief game before...
This guy knows what he's talking about.
Looking forward to the classic hypocrisy of "it's stupid everyone cares too much about metacritic" and "Won't play- Metascore of 79".
Honestly though, if it his 86 on Metacritic and a 9/10 on Eurogamer and at least an 8/10 on Edge, I'll bite.
Its the typical argument. A game gets changed to suit a casual audience and people act deliberately obtuse about any complaints.I'm assuming you don't actually know what "nostalgia" means, because making that accusation about a series you haven't even played is ridiculous.
Isn't that a higher score than Dishonored?
360 - 88
PS3 - 89
PC - 91
Thief won't get anywhere near that.
I'm assuming you don't actually know what "nostalgia" means, because making that accusation about a series you haven't even played is ridiculous.
Erm, no it's not?
https://www.youtube.com/watch?v=of_3FxnsCZc
Launch trailer is up.
Man, really looking forward to playing this, but the script sounds like something written by someone who speaks English as a second language and has no working knowledge of subtlety.
"Be sure you don't end up a ghost yourself."
"I've been a ghost all my life."
Ugh.
That being said, it was a nice little trailer and we got some looks at new things, like those dummies. I'm curious to see how all the various threads tie together. The rebellion, the baron, the thief-taker general, Garrett not recalling what happened to Erin, the Queen of the Beggars. The plot at this point doesn't seem like much to write home about, but they do seem to have a lot going on.
Oh man, I feel kinda sad that Dishonored is just one point away from the greatest stealth game ever made. It's not that they didn't make a good game--it was good--it just... I dunno. Something about Dishonored never quite clicked with me.
What's wrong with that exchange? Seems like an inoffensive if not witty turn of phrase.
I think he doesnt know this was mostly made by french Canadians...guess what,the english translation done by English people is probably not subtle at all... I don't get the reference either...
He's going to a ghost ship, so his friend warns him not to get himself killed ("end up a ghost yourself"). Garrett calls himself a ghost in the sense that he's made a living out of not being detected. It's an ironic play on the literal vs metaphorical meaning of the word; seems fine to me.