I think he meant that in an ideal world we'd already be past the point we are at now by a fair amount. It certainly feels like evolution of standards has slowed to a crawl not because we cant improve faster but rather because corps want to stretch things out and milk consumers as long as possible before moving to new tech. Realistically, we have to consider the costs to produce hardware that will perform at 4K/60fps is the primary obstacle. We have the tech now to do it if you SLI a couple 980 TIs or Crossfire a couple Fury X's. But consoles that can do that and sell profitably at the magic ~$400 price point are probably 5 or so years away at best. My hope is next gen skips right past 1080p / 1440p and goes straight to 4k. Which probably could be done at that time w/ miniaturized iterations of Arctic Islands or Pascal. But if so how would GPU companies differentiate far more expensive GPUs and justify their price points? Will 5K or 8K be a thing so soon? If the market standardizes on cheap 4K didplays in the next 5 yrs will even deep pocket early adopters really see enough of a difference at 5/8k to justify the premium?
Basically, with all that in mind, its obvious the market can only move so fast. In a black box tech could be moving much faster than it has the past 10 or so years. But companies designing / selling these products have to remain profitable and, as such, can only release new tech so fast to a public with finite (and decreasing) resources with which to buy new products. In utopia every family would have the money to upgrade everything in their household on a regular basis. In the real world, most families can only justify/afford a new console or GPU every few years at best. So, tech innovation is inherently slowed down to the pace that a society can profitably sustain it. We could have 4k/60fps in every house by now. But we dont because economics.